Via Ubisoft's fiscal press release: https://www.ubisoftgroup.com/comsit...nglish final_tcm99-283167_tcm99-196733-32.pdf
Ubisoft said:Watch_Dogs® 2: Launch not as dynamic as expected, but momentum now positive
Steep: slightly higher-than-expected performance
A strong increase in player engagement levels
- MAU up 33.1% in the nine-month period
- Tom Clancys Rainbow Six® Siege: 15 million registered players1and record DAU
- Tom Clancys The Division®: a 152.3% jump in DAU
Ubisoft said:Yves Guillemot, Co-Founder and Chief Executive Officer, stated, We are successfully pursuing
our transformation into a more recurring and more profitable profile. The positive effects of this
transformation are remarkable. They illustrate how far ahead of schedule we are in our digital
development, which is one key element of our three-year targets. Our overall player community
is growing rapidly. We hit record engagement levels during the period, with 33% more MAU
year on year. The number of daily players of Rainbow Six Siege is at its highest ever, an
exceptional performance given that the game was released 14 months ago. Meanwhile, The
Division has continued its successful come-back, with engagement up by more than 150% by
the end of December. This resulted in record back-catalog sales and digital revenue for the third
quarter, and we saw another sharp rise in player recurring investment
"In light of the positive impacts of our transformation, combined with our overall solid
performance and tight cost control, we are standing by our objective of achieving record
operating income and operating margin for fiscal 2016-17, despite lower-than-expected sales.
Our targets for fiscal 2017-18 will be announced mid-May and will include an increase in our
topline and operating income, while factoring in the very competitive environment that we
expect to see throughout the year. Longer term, with the current successful implementation of
our strategic plan, we are confident we will achieve our targets for fiscal 2018-19. In fact, by
the end of fiscal 2016-17, we expect to meet, or even exceed, the 45% digital revenue and
17% player recurring investment targets we had set for fiscal 2018-19."