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[Digital Foundry] New Scorpio Spec Leak: ESRAM Gone, GPU Features Revealed

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It's extremely likely that they knew the exact technology they'd be using during the reveal. Clock speeds wouldn't be locked down yet, and there may have been some experimental features that would require verification or be disabled if they didn't work out, but changes to the big picture within the last 14 months or so of shipping custom silicon-based hardware to customers? Not so likely.

So we can be pretty darned certain it's an 8 core CPU, ~6TF GPU, and 320GB/sec memory bandwidth. The argument for the latter meaning 12GB GDDR5 is pretty strong but falls short of being definitive.

Beyond that it's pretty much speculation. Personally? I see Vega as likely, and Zen as unlikely. I sincerely doubt we'll see any kind of HBM for cost and complexity reasons, because it doesn't seem necessary to achieve the announced goals, and because it would offer far more bandwidth than what was specifically communicated during the reveal.
Rumors week that Xbox was always more powerful than ps4. So I won't hold to any of this yet.
 
If it doesn't have Zen, I'm leaning towards Scorpio having an 8 core version of the same CPU core -- possibly with lower clocks -- that is inside AMD's A10-9700E APU.

A very nice performance upgrade over Jaguar cores with superior power efficiency.
 

joshwaan

Member
If it doesn't have Zen, I'm leaning towards Scorpio having an 8 core version of the same CPU core -- possibly with lower clocks -- that is inside AMD's A10-9700E APU.

A very nice performance upgrade over Jaguar cores with superior power efficiency.

Yeah this looks like a fine upgrade over jaguar if they go with that. 3.0 to 3.5GHZ sounds good to me.
 

Leyasu

Banned
You mean like in 2012 when GAF generally thought Sony was going 3rd party like SEGA, and Nintendo and Xbox were going to be the only consoles left?

GAF generally sides with the winning team, not any specific corporation per say. Right now, that just happens to be bad for Xbox fans, since the 360 era is in the past and the ps4 era is upon us.

We'll see what happens when Scorpio/xbone2 is released.

"GAF" is not an entity, "GAF" is the sum of all its parts.. Its members and mods.

There are no excuses to make or justification needed "but in 2012". It is what it is today, and there is no denying what goes on.
 

12Dannu123

Member
I wonder what it will look like if the Xbox One S designer moved to another company. Surface team are good but investment in design won't be as top tier as their Surface lines considering the profit margins won't be as high so it should be interesting if they can come out strong on the cheap.

There isn't one Xbox designer, there's multiple people that design the products MS produces. Now though the Surface team handle the design, but they still have their own engineers
 

krang

Member
How does this Leak fit to the Oculus Rift rumors? I guess its to weak and MS would need to work a seperate set of VR glasses?

I'd rather they put their money and efforts elsewhere, to be honest. Mentioning VR in a trail is is a nice tick in the box, but that's about it.
 

anothertech

Member
How does this Leak fit to the Oculus Rift rumors? I guess its to weak and MS would need to work a seperate set of VR glasses?
Don't see how upclocked jaguar CPU would fit the rift spec requirements, but they could come up with a custom solution absolutely.

They did remove the VR info on their spec sheets though, so maybe they are changing plans. Who knows.
 

arhra

Member
Must be a Preview thing, then - I'm in the beta ring and I'm seeing it on the games I listed.

Just to follow up on this, since it's apparently a Preview thing, I had another thought about what the commonality between the games that show the "Assets Included:" line might be - and upon testing (uninstalled and reinstalled Volgarr, since that was old and hasn't been updated in forever, and was tiny enough that reinstalling took like 30s), confirmed that actually it's simply games that have been installed or updated while running the Preview update.

So, probably not tied directly to UWP (although it may well be that games will have to be UWP to take advantage of the feature, and older games just have the Durango-only metadata flags set by the store), but still definitely seems like a sign that they're putting in-place OS/store infrastructure to support asset packs targeting particular hardware.
 

Colbert

Banned
That's it guys, it's over, let's pack it in and close the thread because Colbert says so. If you deign to post a piece of speculation he agrees with count yourself blessed. If not, prepare for hellfire and damnation!

Maybe I came across the wrong way but I am against closing this thread ;)
 
Saw this article pop up over the weekend and thought it was pretty interesting

Is Fallout Shelter Coming To PS4? "Dunno," Bethesda Boss Says

Bethesda's Fallout Shelter launched for Xbox One this week. PlayStation fans have wondered if the free game might head to PlayStation 4 sometime later. Unfortunately for them, it doesn't sound likely to happen soon if ever.

Asked by someone on Twitter if Fallout Shelter would come to PS4, Bethesda marketing executive Pete Hines said, "Dunno." He elaborated, saying Bethesda did not build the game specifically for Xbox, but instead as a Universal Windows Platform app, meaning it "supports a variety of [Windows] devices."

In another tweet, Hines said, "Universal Windows app does not include PS4 support."

http://www.gamespot.com/articles/is-fallout-shelter-coming-to-ps4-dunno-bethesda-bo/1100-6447665/

Wee bit more at the link above.


So moving forward do we think that all Xbox games are going to be UWP games from both first and third party? Interesting none the less.
 

Colbert

Banned
Saw this article pop up over the weekend and thought it was pretty interesting

http://www.gamespot.com/articles/is-fallout-shelter-coming-to-ps4-dunno-bethesda-bo/1100-6447665/

Wee bit more at the link above.


So moving forward do we think that all Xbox games are going to be UWP games from both first and third party? Interesting none the less.

There are 2 different types of UWP games so it is important to know of what type we are talking about:

a) UWP games that run in the game partition. Those are games like Gears 4, Forza Horizon. Those are games developed based on the Xbox One SDK and have full access to the console resources for gaming. You need a DevKit to develop those type of games.

b) UWP games that run in the system partition. Those games don't have full access to all the console resources related to games (Memory, CPU and GPU resources). Fallout Shelter is an example for those type of games . You don't need a DevKit to make your game running on the Xbox One, you can use the DevKit option on your normal retail Xbox One. Here is a link that describes the constraints of that type of UWP games and applications: Link

When MS was talking about opening up UWP for Xbox One they meant primarily b) in the first place because those type of executables are able to run on all Windows 10 based platforms from the get go. Developing for that target is the easiest way to put your application or game on all available Windows 10 devices as you just have one code base with some specific implementation in the presentation logic for a specific target and different screen real estate. But even for b) you still have to have id@xbox approval to actually publish on the Xbox One afaik.

Games developed in the sense of a) don't run from the get go on a other Windows 10 platform (PC) as the underlaying APIs like DX12 are slightly different when it comes to the target. Reasons for this are for example the usage of ESRAM and such kind of stuff.

We will see how this all evolves with the introduction of the Project Scorpio Console in regards of UWP and APIs.

TL;DR If you hear about UWP games it is important to know what type of UWP game is talked about!

Edited to incorporate the info about Fallout Shelter. Thanks to SPDIF
 

SPDIF

Member
b) UWP games that run in the system partition. Those games don't have full access to all the console resources related to games (Memory, CPU and GPU resources). Fallout Shelter AFAIK may be an example for those type of games (not sure about it as I have not downloaded the game yet). You don't need a DevKit to make your game running on the Xbox One, you can use the DevKit option on your normal retail Xbox One. Here is a link that describes the constraints of that type of UWP games and applications: Link

It is. I was able to run both FS and SMITE at the same time the other day. Switching between them was pretty smooth, although eventually FS was closed by the OS.
 

onQ123

Member
Why would they wait a full year then? Wait a year to Release a similiar or even worse performing console? Lol


Maybe Sony just had a head start on them in getting their product out & being that PS4 Pro is pretty much a PS4 with a new GPU & just a little more DDR3 memory on the secondary processor & higher clock rates for the APU it probably didn't take them as long as it would for MS to rework their console with a new memory system that removes the ESRAM & also use a different type of main ram?

Ended up right about what? And basically your saying 'this super unlikely thing could happen because we still don't know'.

Answer this question honestly..what do you think is the more likely scenario for a Scorpio GPU..FP16 or FP32?


I ended up right about PS4 Pro being double rate FP16

I think the more likely scenario for Scorpio is 6TF FP16 but I would rather it be 6TF FP32.

After Phil Spencer said that the console was 4.5X the Xbox One I was going with it being 6TF FP32 but after this subject was brought back up & looking for a reasonable GPU that could go into a console SoC & be 6TF while not clocked too high & also looking at the words to the developers like

"On Project Scorpio, a half-resolution effect rendered at 1080p and bilaterally up-sampled to 4K could look as good or better than the same effect rendered at full resolution on Xbox One. For example, on Xbox One, the effect is produced at full resolution, say 900p, but on Project Scorpio, the effect is produced at 1080p, which is half resolution."

make me lean back towards it being 6TF FP16 until I see something that tells me that it is 6TF FP32.

Give over.

I mean, I get what you're saying in that we haven't got 100% evidence to say otherwise, but we all know it's not the case.

Edit: Just an observation, you're saying this about the Scorpio, but yet for the Pro you was trying to argue it being 8.4TF rather than the other way round. Tells me a lot IMO.

My reason for thinking that PS4 Pro & Xbox One Scorpio peak floating point number would be the FP16 number came before the specs of either one of them was revealed & my intuitions was correct & that's why I was able to say that PS4 Pro was 8.4TF FP16 months before Mark Cerny revealed it.

So yes I'm going to be smart enough not to just see 6TF & think that it automatically mean 6TF FP32. I'm not saying that Xbox One Scorpio isn't or can't be 6TF FP32 I'm saying that you can't just look at 6TF without context & assume it's 6TF FP32 right now because the peak performance might be the FP16 number because the big GPU's are starting to use double rate FP16 now.
 

icespide

Banned
say what you will about onQ123 but the guy is dedicated as hell, and maintains his composure even in the face of of huge dogpiles against him
 

djnewwest

Banned
say what you will about onQ123 but the guy is dedicated as hell, and maintains his composure even in the face of of huge dogpiles against him

I don't know, i get the impression he's desperately trying to downplay any positive scorpio hype. Typical fanboy bullshit disguised as insightful technical discussion.

Scorpio will be better than the Pro... get over it.
 

icespide

Banned
I don't know, i get the impression he's desperately trying to downplay any positive scorpio hype. Typical fanboy bullshit disguised as insightful technical discussion.

Scorpio will be better than the Pro... get over it.

nah his thing is to go out on a limb with crazy/unlikely speculation trying to see what sticks and if something is right he looks like a genius. he did the same thing in PS4 Pro speculation threads
 
I don't know, i get the impression he's desperately trying to downplay any positive scorpio hype. Typical fanboy bullshit disguised as insightful technical discussion.

Scorpio will be better than the Pro... get over it.


More than %90 story of the GAF towards the Scorpio, because...power=panic..the " blue team " just can't deal with it.

..the E3 Scorpio storm is coming, is gonna get ugly.
 

EmiPrime

Member
I ended up right about PS4 Pro being double rate FP16

I think the more likely scenario for Scorpio is 6TF FP16 but I would rather it be 6TF FP32.

After Phil Spencer said that the console was 4.5X the Xbox One I was going with it being 6TF FP32 but after this subject was brought back up & looking for a reasonable GPU that could go into a console SoC & be 6TF while not clocked too high & also looking at the words to the developers like

"On Project Scorpio, a half-resolution effect rendered at 1080p and bilaterally up-sampled to 4K could look as good or better than the same effect rendered at full resolution on Xbox One. For example, on Xbox One, the effect is produced at full resolution, say 900p, but on Project Scorpio, the effect is produced at 1080p, which is half resolution."

make me lean back towards it being 6TF FP16 until I see something that tells me that it is 6TF FP32.

You're either madder than a bag of spanners or some sort of clairvoyant genius.

My money is on the former but I am going to enjoy the discussion this provokes all the same.
 

MaulerX

Member
nah his thing is to go out on a limb with crazy/unlikely speculation trying to see what sticks and if something is right he looks like a genius. he did the same thing in PS4 Pro speculation threads


Except there he was wrapping it in a way that made the Pro appear better whereas here he's wrapping it in a way that makes the Scorpio look worse. Worse than the Pro! It's all about the quality of the gift wrap I suppose.
 

icespide

Banned
Except there he was wrapping it in a way that made the Pro appear better whereas here he's wrapping it in a way that makes the Scorpio look worse. Worse than the Pro! It's all about the quality of the gift wrap I suppose.

eh I dunno, from my experience he seems pretty neutral to me but hardware speculation threads are very high strung and folks are likely to call out fanboyism more than usual
 

onQ123

Member
say what you will about onQ123 but the guy is dedicated as hell, and maintains his composure even in the face of of huge dogpiles against him

The difference is I actually have stuff to back up my reasoning while others only have "Just because" as the reason for going against what I say & result to acting like kids instead of showing a reason for why my hypothesis is wrong.


on the flip side of things I do think that the removal of the ESRAM does give them the room to fit 4X the CU's on a Xbox Scorpio SoC that's 16nm for a 6TF FP32 GPU.
 

c0de

Member
Except there he was wrapping it in a way that made the Pro appear better whereas here he's wrapping it in a way that makes the Scorpio look worse. Worse than the Pro! It's all about the quality of the gift wrap I suppose.

We all know Sony is a hardware company. They can easily launch a console a year before competition and still outperform it easily. They will probably even be able to sell the way higher performance console at a better price!
 
Maybe Sony just had a head start on them in getting their product out & being that PS4 Pro is pretty much a PS4 with a new GPU & just a little more DDR3 memory on the secondary processor & higher clock rates for the APU it probably didn't take them as long as it would for MS to rework their console with a new memory system that removes the ESRAM & also use a different type of main ram?




I ended up right about PS4 Pro being double rate FP16

I think the more likely scenario for Scorpio is 6TF FP16 but I would rather it be 6TF FP32.

After Phil Spencer said that the console was 4.5X the Xbox One I was going with it being 6TF FP32 but after this subject was brought back up & looking for a reasonable GPU that could go into a console SoC & be 6TF while not clocked too high & also looking at the words to the developers like

"On Project Scorpio, a half-resolution effect rendered at 1080p and bilaterally up-sampled to 4K could look as good or better than the same effect rendered at full resolution on Xbox One. For example, on Xbox One, the effect is produced at full resolution, say 900p, but on Project Scorpio, the effect is produced at 1080p, which is half resolution."

make me lean back towards it being 6TF FP16 until I see something that tells me that it is 6TF FP32.



My reason for thinking that PS4 Pro & Xbox One Scorpio peak floating point number would be the FP16 number came before the specs of either one of them was revealed & my intuitions was correct & that's why I was able to say that PS4 Pro was 8.4TF FP16 months before Mark Cerny revealed it.

So yes I'm going to be smart enough not to just see 6TF & think that it automatically mean 6TF FP32. I'm not saying that Xbox One Scorpio isn't or can't be 6TF FP32 I'm saying that you can't just look at 6TF without context & assume it's 6TF FP32 right now because the peak performance might be the FP16 number because the big GPU's are starting to use double rate FP16 now.

If you're right they may as well pack up the xbox division because the backlash would be bigger than the Xbox One reveal. That's why I'm pretty damn sure you're wrong. Just because there is not a mass market GPU today doing the exact same thing with the same TDP doesn't mean squat. Before the 480 released the Pro gpu seemed like a pipe dream. A year later (and a new GPU generation later) why couldn't MS hit 6TF FP32. Why do I even have to explain this?
 
Saw this article pop up over the weekend and thought it was pretty interesting





http://www.gamespot.com/articles/is-fallout-shelter-coming-to-ps4-dunno-bethesda-bo/1100-6447665/

Wee bit more at the link above.


So moving forward do we think that all Xbox games are going to be UWP games from both first and third party? Interesting none the less.

UWA is coming along quite nicely. Some really interesting stuff is coming to Xbox One as a result of developers making UWA apps. Kodi, formerly XBMC, is coming to Xbox One as a Universal Windows App.
 
Maybe Sony just had a head start on them in getting their product out & being that PS4 Pro is pretty much a PS4 with a new GPU & just a little more DDR3 memory on the secondary processor & higher clock rates for the APU it probably didn't take them as long as it would for MS to rework their console with a new memory system that removes the ESRAM & also use a different type of main ram?




I ended up right about PS4 Pro being double rate FP16

I think the more likely scenario for Scorpio is 6TF FP16 but I would rather it be 6TF FP32.

After Phil Spencer said that the console was 4.5X the Xbox One I was going with it being 6TF FP32 but after this subject was brought back up & looking for a reasonable GPU that could go into a console SoC & be 6TF while not clocked too high & also looking at the words to the developers like

"On Project Scorpio, a half-resolution effect rendered at 1080p and bilaterally up-sampled to 4K could look as good or better than the same effect rendered at full resolution on Xbox One. For example, on Xbox One, the effect is produced at full resolution, say 900p, but on Project Scorpio, the effect is produced at 1080p, which is half resolution."

make me lean back towards it being 6TF FP16 until I see something that tells me that it is 6TF FP32.



My reason for thinking that PS4 Pro & Xbox One Scorpio peak floating point number would be the FP16 number came before the specs of either one of them was revealed & my intuitions was correct & that's why I was able to say that PS4 Pro was 8.4TF FP16 months before Mark Cerny revealed it.

So yes I'm going to be smart enough not to just see 6TF & think that it automatically mean 6TF FP32. I'm not saying that Xbox One Scorpio isn't or can't be 6TF FP32 I'm saying that you can't just look at 6TF without context & assume it's 6TF FP32 right now because the peak performance might be the FP16 number because the big GPU's are starting to use double rate FP16 now.
That first paragraph is insane imo

Didn't take as long to rework... Come on man. It's more to do with the power and games than that mess.

Sony obviously wanted to get out near vr as well.
 
If you think that I'm wrong about PS4 Pro being double rate FP16 that says more about you than it does about me.

PS4 Pro is not calculating their 4.2 TF on fp16. You know that. Just because the GPU can accept FP16 instructions doesn't make it an FP16 GPU. If I have a 6 cylinder engine and it can shut off 2 cylinders to conserve gas it doesn't mean that they sold me a 4 cylinder car. I'm welcome to push that thing with all 6 cylinders pumping any time I want.

You didn't predict a damn thing about the PS4 Pro except the fact they would actually talk about FP16 being an option.
 

bidguy

Banned
That first paragraph is insane imo

Didn't take as long to rework... Come on man. It's more to do with the power and games than that mess.

Sony obviously wanted to get out near vr as well.

hes just flinging shit at walls to see what sticks.

to think ms is gonna release a weaker console a year after pro is just asinine
 

Locuza

Member
If you think that I'm wrong about PS4 Pro being double rate FP16 that says more about you than it does about me.
Of course the PS4 Pro supports double rate FP16 that's official but if anyone throws out every random guess he or his stomach has and over months or even years something sticks on the wall, does he gained any credibality if there was also a pile of nonsense along with it?
 
I don't know, i get the impression he's desperately trying to downplay any positive scorpio hype. Typical fanboy bullshit disguised as insightful technical discussion.

Scorpio will be better than the Pro... get over it.

It's next level trolling. And it isn't disguised very well at all.

He keeps saying 6TF FP16, 6TF FP32 but what he actually means to say is Scorpio's GPU is 3TF and is going to be weaker than PS4 Pro's 4.2TF GPU.

Imagine that, Microsoft saying they could've done something along the lines of PS4 Pro in 2016, but decided to go in a different direction. And would you believe it? What they ended up arriving at was to make an even weaker console compared to PS4 Pro and release it in 2017. It would be one thing entirely if he's joking, but what he's doing instead is dishonestly treating such a ridiculous scenario as a thing that could actually occur, despite him obviously knowing better.

So ignore his attempts to disguise what he's really doing with the whole "6TF FP16" or "6TF FP32" stuff. He's saying Microsoft is lying and they are actually going to release scorpio with a 3TFLOPS GPU, and hoping people are dumb enough to not see through exactly what he's doing, and that it catches on as a "thing."

This is an example of the kind of thread shitting I was referring to before. Does he know better? Of course he does. So why do it at all? The answer is self explanatory. Xbox thread.
 

Lady Gaia

Member
to think ms is gonna release a weaker console a year after pro is just asinine

Not necessarily, as Nintendo has demonstrated. I'm sure there would be any number of reasonable plans that don't involve focusing on the performance crown.

What's asinine is to expect that Microsoft would set specific high performance expectations for Scorpio knowing they wouldn't deliver when already perceived as the lower performing option this generation. They're definitely aiming for 6TF FP32 with some wiggle room for clock speeds. Logic and some basic familiarity with technology shows that the 320GB/s bandwidth would be overkill for a 6TF FP16 design, and that 1080p Xbox One games aren't going to run at 4K on such a machine in any case.

Microsoft has their quirks and limitations, but they're well aware of the spotlight that's on this product release and they believe they have something competitive to show. Whether it will be a commercial success is a completely different question.
 

CrustyBritches

Gold Member
onQ reminds me of Tormentos from sw.

-Spencer said it's "like a GTX 980". A 3TF AMD GPU is at best still half the power of a GTX 980.

-Spencer said "Scorpio is more powerful than the original Xbox One, four and a half times. And the six teraflops will impact the games and how they play."

-MS told Eurogamer Forza(?) took "only 3.5x times" the pixel pushing power to run at 4k, instead of the 4x expected.

-Sony and MS are working from AMDs roadmap. The Pro is 2016's Polaris 10. Scorpio is likely to be 2017's Vega.

There is 0% chance Scorpio is 3TF FP32.
 
onQ reminds me of Tormentos from sw.

-Spencer said it's "like a GTX 980". A 3TF AMD GPU is at best still half the power of a GTX 980.

-Spencer said "Scorpio is more powerful than the original Xbox One, four and a half times. And the six teraflops will impact the games and how they play."

-MS told Eurogamer Forza(?) took "only 3.5x times" the pixel pushing power to run at 4k, instead of the 4x expected.

-Sony and MS are working from AMDs roadmap. The Pro is 2016's Polaris 10. Scorpio is likely to be 2017's Vega.

There is 0% chance Scorpio is 3TF FP32.

Trust me, he knows all this already. He's not actually trying to have an honest discussion. He's trolling/making trouble in an xbox thread, cause it's fun. Most of all, it's allowed.
 

Colbert

Banned
Trust me, he knows all this already. He's not actually trying to have an honest discussion. He's trolling/making trouble in an xbox thread, cause it's fun. Most of all, it's allowed.

Instead of feeding that kind of trolling he is a long time member of my ignore list!

It works, actually!

(I only see his comments because of the quotes)
 
Trust me, he knows all this already. He's not actually trying to have an honest discussion. He's trolling/making trouble in an xbox thread, cause it's fun. Most of all, it's allowed.


Legit genuine question..what would happen in a similar PS4 thread with that type of trolling?

A blind person can see that in an xbox thread anything is allowed free for all shit posting.
 

CrustyBritches

Gold Member
Trust me, he knows all this already.
nodcho.gif

So it seems.
 
Scorpio will really only be the original 1.3TF machine, or 6TF at FP8, with a new sticker and teh powah of cloudiness. Nice try MS. I'm on to you now!

I'm not a real engineer, but i play one on TV! ;)
 

onQ123

Member
If you're right they may as well pack up the xbox division because the backlash would be bigger than the Xbox One reveal. That's why I'm pretty damn sure you're wrong. Just because there is not a mass market GPU today doing the exact same thing with the same TDP doesn't mean squat. Before the 480 released the Pro gpu seemed like a pipe dream. A year later (and a new GPU generation later) why couldn't MS hit 6TF FP32. Why do I even have to explain this?


As long as Xbox Scorpio can run Xbox One games in 4K at a reasonable price while also having other 4K media for the 4K market it's going to do ok & the internet forum backlash isn't going to be at the stores to stop people from buying it.

It's very possible for MS to hit 6TF FP32 I never said it wasn't but as of right now I don't see anything that makes it clear that this is the case. But Vega 11 will probably give us more information about the GPU that will be used in Scorpio whenever information on it leak out.
 
Instead of feeding that kind of trolling he is a long time member of my ignore list!

It works, actually!

(I only see his comments because of the quotes)

Yea, I already had him on ignore pages ago, specifically because of how his posts were worded. Became clear he wasn't being serious and was trying to disguise his obvious trolling. I figured that once I ignored him, however, I wouldn't see quoted posts this many posts later of this guy still insisting that Microsoft is lying about scorpio being 6TF and what they really plan to release is a 3TF console. Ridiculous lol. I'll now ignore even when he's quoted.
 

Proelite

Member
OnQ forgot to mention the inevitable GPU down clock because of yield issues. The 3.0 teraflop GPU will end up being 2.5 teraflops max.

Scorpio was a mistake, it's nothing but trash.
 
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