They're currently sitting on over $122 million in cash. The Witcher 3 cost them $81 million in total, with the marketing budget mostly paid in advance by the distributors (and repaid through the sales of the game). So yeah, they're doing very well.
It's growing steadily and generating profits, and the future looks bright with Gwent and Cyberpunk's multiplayer powered by GOG's infrastructure. One of the lead programmers from The Witcher 3 was moved to GOG to help them out too, so they're definitely trying hard to develop it in the right direction.
Damn. Assuming they invest heavily in Cyberpunk, it's going to be crazy.
But... how can they be profitable when their games are on PC? With all the pirating and whatnot and their really low prices on their games and no DRM to boot. I thought low game prices + PC pirating + no DRM spelled a death sentence for PC game profits?
Seriously though, I wonder what their most profitable platform is?
lolDeserved. TW3 is my GOTG and can't wait for Cyberpunk
Well you're getting Horizon in a few weeks so you will basically have played it
They might create a compact Galaxy client, sort of like the matchmaking bit minus the GOG frontend.the bit about gog infrastructure is interesting. what does that mean for sales of the game on steam? they would launch a separate gog launcher similar to how Ubi games work now?
Thanks for the info!
the bit about gog infrastructure is interesting. what does that mean for sales of the game on steam? they would launch a separate gog launcher similar to how Ubi games work now?
Kind of fascinating.
Seriously though, I wonder what their most profitable platform is?
Yup. CDPR seems to have developed quite a partnership with Microsoft so I'm pretty sure that's where we will see Cyberpunk 2077. The only question is whether or not it will be this or next years.
Unfortunately, a lot of people here prefer to emigrate rather than set up local companies. The brain drain makes it difficult to create a sustainable environment.It would be nice if the Eastern European flank would become a powerful factor in video gaming and IT.
.Do it. One of the best games and RPGs ever made.
It would be nice if the Eastern European flank would become a powerful factor in video gaming and IT.
The poles have a lot to be proud of regarding CD Projekt![]()
What does Germany have? Nothing really aside from the failing Crytek and mobile / adventure studios.
To be fair I think one could argue that there are already more/bigger developers in eastern(which is actually central, but whatever) than western europe.
Poland has CDProject Red, Techland, 11bit Studios, City Interactive(they produce budget games, but those are still fairly well known), Flying Wild Hog, People Can Fly, Reality Pump(Two Worlds).
Ukraine has 4A games, Frogwares and Ubisoft Kiev.
Czech republic has 2K Czech, Warhorse Studios, Bohemia Interactive.
What does Germany have? Nothing really aside from the failing Crytek and mobile / adventure studios.
France is strong though. And the North, which I wouldn't qualify as "western europe" however.
Unfortunately, a lot of people here prefer to emigrate rather than set up local companies. The brain drain makes it difficult to create a sustainable environment.
Right now I think they are aiming for a late 2018 release
To be fair I think one could argue that there are already more/bigger developers in eastern(which is actually central, but whatever) than western europe.
Poland has CDProject Red, Techland, 11bit Studios, City Interactive(they produce budget games, but those are still fairly well known), Flying Wild Hog, People Can Fly, Reality Pump(Two Worlds).
Ukraine has 4A games, Frogwares and Ubisoft Kiev.
Czech republic has 2K Czech, Warhorse Studios, Bohemia Interactive.
What does Germany have? Nothing really aside from the failing Crytek and mobile / adventure studios.
France is strong though. And the North, which I wouldn't qualify as "western europe" however.
Agreed.
It's PS4 by a pretty good amount
Whether they are actually able to hit those milestones who knows but I think that's the plan
Still remember when, at the end of 2011, they had 2 "AAA+" titles planned for 2014-2015, and we know how that went.
Daedalic.What does Germany have? Nothing really aside from the failing Crytek and mobile / adventure studios.
Source?
I find that hard to believe considering the last official statement was 10 million last March. Steamspy sits at 2.76 million, and we know from September of 2015 that GOG reached 1 million. The latter is likely a lot higher a this point. Then considering that digital makes almost double the profit of physical, and that in addition to that, their GOG sales are 100% profit, instead of the 70% of other digital storefronts, it seems very unlikely that any console could have surpassed that.
Eh it's possible. As of launch year console was the major source of revenue. The breakdown in units was 70% console, 30% PC, with PS4 selling more copies than Xbone so it accounted for a larger share of the console revenue. That gap may have shrunk over time with PC moving up, but during launch timeframe PS4 was certainly the revenue lead.
You're mistaking platform units sold breakdown with profit breakdown. A 30/70 split would easily put the all-digital and 100% GOG profits above any one console.
Eh it's possible. As of launch year console was the major source of revenue. The breakdown in units was 70% console, 30% PC, with PS4 selling more copies than Xbone so it accounted for a larger share of the console revenue. That gap may have shrunk over time with PC moving up, but during launch timeframe PS4 was certainly the revenue lead.
I'm not. It was a huge gap between console and PC opening time frame and we know Witcher 3 had a 25% digital rate on console where CDPROJEKT would get 70% of revenue from each sale.
PS4 was the lead source of revenue at launch time frame. Again that very well may have changed since then with the PC becoming lead source of profit but we haven't gotten breakdowns since last year
Even that is doubtful based on the launch revenue we got: 50% of their total revenue was from digital downloads with only 25% of their total sales being digital downloads.
I think you're mistaken. That 25% was for total sales, including PC. I assume the vast majority of the 25% are PC sales. Now you're combining consoles? How much would the PS4-XB1 split be? 50-20% in terms of total sales?
Whoa wait a second, 25% was total digital split with PC included? Witcher 3 launched that low in units on PC? I would assume of we included PC digital that share would go up quite a bit. I remembered that as being console digital split, guess I'm mis-remembering. That info was over a year ago though so that's likely why
Not even at launch.
The Witcher 3 – Sells 1.3 Million Copies on PC, Out of 4 Million Total
693K was from GOG. Is it so hard to see how the significant revenue difference between digital, GOG digital, and physical, make that 1.3 million weigh in a lot more?
They can afford more dev teams
Witcher 4 hype!
That's not really correct either. Any non-Steam copy counts as a GOG copy, including physical copies.
They can afford more dev teams
Witcher 4 hype!