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Horizon Zero Dawn Spoiler-free Impressions (for real this time)

ShdwDrake

Banned
Sure but RDR wasn't marketed or hyped for its combat unlike Horizon. Let's hope this is no Colonial Marines, though these impressions don't make it seem that bad.

Horizon has barely showed any human combat. Horizon isn't marketed for human vs human combat either. It's marketed that you fight big ads robot dinos. So the same argument you use for RDR can be directly applied.
 
one more to the collection
i think guerrilla made the worst game in the world
Holy shit, you people are defensive as fuck. I was making reference to how CM was marketed for the alien encounters when a large portion of the battles were against soldiers. It's partly my fault for not elaborating but god damn, lay down your pitchforks.
 
So what exactly is the problem with human v human combat? Is it the enemy AI, or it just that humans aren't as cool as freakin' robot dinosaurs?
 

Mathieran

Banned
The impressions are better than I anticipated. It's possible they could cool down a little bit after 20+ hours but as long as the combat and story stay interesting I think they will keep loving it.

I'm predicting an average score of 88. Cons being bad human AI, too much herb farming, and some janky animation (although I don't think it's worse than say Wit Her 3 and no one really complained about that iirc).

Jealous you guys got it so early. It's taking a lot of willpower not to click on that spoiler thread.
 
So what exactly is the problem with human v human combat? Is it the enemy AI, or it just that humans aren't as cool as freakin' robot dinosaurs?

The human AI don't seem to be that good , brain dead \rather easy .
Hope they could always patch it but the robos were always going to be the star of this game.
 
they appear to be very unresponsive and not a challenge in the slightest

The human AI don't seem to be that good .
Hope they could always patch it but the robos were always going to be the start of this game.
Ah, thanks. That's odd. Hopefully this isn't one of those situations where the second part of the game consists entirely of fighting against the least engaging enemy type.
 
S O N Y E X C L U S I V E

Not just that, but it looks like it is going to be very successful. Look at all the Naughty Dog hate now because they are a premier developer. You can't go in a ND thread without the "Shit gameplay" BS, despite TLOU and UC4 have fantastic Mechanics and core gameplay
 

Pif

Banned
Couldn't stupid human AI be a result of difficult robot encounters?

It can be a form of instant gratification to make the player feel good after a gameover screen. The CoD audience really craves this.

Anyway, GG should have an option there for players who require more challenge.
 
The human AI don't seem to be that good , brain dead \rather easy .
Hope they could always patch it but the robos were always going to be the star of this game.
I can enjoy Call of Duty campaigns. Wack human AI isn't issue if I feel cool taking them down

But let's be honest. Enemy AI in open world games in general tends to be pretty shit. Set up a cop-gang war in Watch Dogs 2, or get into a shootout in GTA V, attack an outpost in Far Cry, and you'll see all kinds of basic behaviors and brain dead behavior.

I'm not expecting FEAR or even Deus Ex-level AI in an open world game. The best AI tends to be in roguelikes IMO
 
I'm going to need to see a bit more on the human AI. In the previews, they looked serviceable. If the core of the game wasn't robo-dino based, I'd be concerned. But the AI looked fine for what seems to be a smaller part of the whole.

They don't look impressive but serve their function. Arrow to the head, some basic stealth around them, some brutal kills etc. It works. Nothing to write home about.
 
I'm going to need to see a bit more on the human AI. In the previews, they looked serviceable. If the core of the game wasn't robo-dino based, I'd be concerned. But the AI looked fine for what seems to be a smaller part of the whole.

They don't look impressive but serve their function. Arrow to the head, some basic stealth around them, some brutal kills etc. It works. Nothing to write home about.
Yeah, not necessarily a bad thing but certainly nothing noteworthy either.
 
But let's be honest. Enemy AI in open world games in general tends to be pretty shit. Set up a cop-gang war in Watch Dogs 2, or get into a shootout in GTA V, attack an outpost in Far Cry, and you'll see all kinds of basic behaviors and brain dead behavior.

I'm not expecting FEAR or even Deus Ex-level AI in an open world game. The best AI tends to be in roguelikes IMO
I haven't played MGSV yet but I assume the AI is at least fun and engaging as in MGS3. Isn't that the case?

I'd be surprised if GG has "brain dead" AI in one of their games, open world or not.
Still no impressions on the dungeons/cauldrons?
I think The Lamp had a post a few pages back on a cauldron. It might have been spoiler-tagged so I didn't click.

edit: nevermind, he was quoting a post with a spoiler tag, but didn't add anything spoiler-y.
Yes I just completed my first cauldron. It was very introductory but still great and worth visiting. And the reward for completing it was so great that I can't believe it was an optional quest instead of main quest.
 

Loudninja

Member
I'm going to need to see a bit more on the human AI. In the previews, they looked serviceable. If the core of the game wasn't robo-dino based, I'd be concerned. But the AI looked fine for what seems to be a smaller part of the whole.

They don't look impressive but serve their function. Arrow to the head, some basic stealth around them, some brutal kills etc. It works. Nothing to write home about.
Yeah its not like they don't do damage either that vid Lamp posted oen took alot of health.
 

bubumiao

Member
What'd 4chan say? Just about the game being like 30 hours?

We're still don't know the truth about the game length for story mode correct?
 
I'm going to need to see a bit more on the human AI. In the previews, they looked serviceable. If the core of the game wasn't robo-dino based, I'd be concerned. But the AI looked fine for what seems to be a smaller part of the whole.

They don't look impressive but serve their function. Arrow to the head, some basic stealth around them, some brutal kills etc. It works. Nothing to write home about.

yep i mean compare to the robos they were never going to match up .
Some robos have from 3 to 9 different attacks and different special abilities .
The humans going to be serviceable which is alright .
 

silva1991

Member
I think The Lamp had a post a few pages back on a cauldron. It might have been spoiler-tagged so I didn't click.

edit: nevermind, he was quoting a post with a spoiler tag, but didn't add anything spoiler-y.

I just hop there will be reasonable number of them. Hoping for at least 3.
 
I thought it was about the game's length.

If you mean the "leak," it said the main campaign was 20 hours long. We know that someone completed the game in over 30 hours thus far. With side-quests, I imagine it can range from 50-60 hours.

The "leak" has been debunked by GG and by someone working on the Future Press guide.
 
yep i mean compare to the robos they were never going to match up .
Some robos have from 3 to 9 different attacks and different special abilities .
The humans going to be serviceable which is alright .
Is it that the humans are bad, or that they're standard open world enemies compared to the varied movesets and behaviors of the robo dinos?

In open world games and similar games (Far Cry, Tomb Raider), human enemies tend to have one weapon depending on type like shotgun, sniper, etc., will fire at you, take cover, throw grenades, and rush at you with melee weapons. Not much more than that usually
 
Wait so the fog guy disappeared when he realized fog disappears when you get close to it in real life??
You gotta ask yourself why did they talk about it so much if they actually don't know anything about fog? How is it "clearly" anything if they are just guessing about how fog works ?
Is it ironic that the poster disappeared like fog does?

Soo many questions.
 

Skeeter49

Member
Wait so the fog guy disappeared when he realized fog disappears when you get close to it in real life??
You gotta ask yourself why did they talk about it so much if they actually don't know anything about fog? How is it "clearly" anything if they are just guessing about how fog works ?
Is it ironic that the poster disappeared like fog does?

Soo many questions.
Maybe at the end of the day all we truly are, and all we truly aspire to be, is fog.
 
Story wise, I hope the game doesn't have any sort of big twist, or that one reveal that everything sort of hinges on.

The character focus in the intro was a pleasant surprise because I was expecting something else entirely. I don't mind twists but the quality of the story becomes a bit too reliant on them.

I honestly would just love it if the reveal for the state of the world was just peppered throughout, not one big moment, and the majority of the story is focused on Aloy.
 
Is it that the humans are bad, or that they're standard open world enemies compared to the varied movesets and behaviors of the robo dinos?

In open world games and similar games (Far Cry, Tomb Raider), human enemies tend to have one weapon depending on type like shotgun, sniper, etc., will fire at you, take cover, throw grenades, and rush at you with melee weapons. Not much more than that usually

It's a problem in all of those games. Human enemies with Hitscan and relatively boring (yet somehow inconsistent) tactics aren't really that fun to fight especially since they tend to go down in one hit to the head. And that's fine if it's a game like MGS where the Humans are part of the challenge and not the whole challenge most of the time.

Horizon specifically I don't like that Humans can have Hitscan weapons that can take off 50% of your health on normal difficulty in a single hit. That's absolutely ridiculous in a game that has no cover mechanic (and the only defensive mechanic outright is rolling) and places a larger focus on defeating bigger enemies with consistency. Humans in Horizon are both less interesting than the other enemies and less fair than them which seems to make them very unsatisfying to fight overall unless you use stealth.
 
Is it that the humans are bad, or that they're standard open world enemies compared to the varied movesets and behaviors of the robo dinos?

In open world games and similar games (Far Cry, Tomb Raider), human enemies tend to have one weapon depending on type like shotgun, sniper, etc., will fire at you, take cover, throw grenades, and rush at you with melee weapons. Not much more than that usually

Yeah standard would be a better word to use.
 

bubumiao

Member
If you mean the "leak," it said the main campaign was 20 hours long. We know that someone completed the game in over 30 hours thus far. With side-quests, I imagine it can range from 50-60 hours.

The "leak" has been debunked by GG and by someone working on the Future Press guide.

Cool, thanks.
 
Some vague but spoilery stuff from the trophy thread
Given Aloy’s actions, all possible optional allies joined the defense
From leaked streams it looks like you can kill or absolve certain npcs and if let go alive they join you.
That implies a level of your choices impacting the narrative that I never anticipated from this game
 
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