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Switch: Capcom's request to Nintendo was accepted for more memory space

Xiao Hu

Member
They were going to go less than 4GB? it's really hard to understand Nintendo's complete incompetence and desire to aim for the lowest bar they can possibly achieve. It really is beyond words.

At least they fucking listened this time unlike last gen....
 
They were going to go less than 4GB? it's really hard to understand Nintendo's complete incompetence and desire to aim for the lowest bar they can possibly achieve. It really is beyond words.

It's source material, the 2017 nvidia shield, has 3. But I don't expect you to do any research before shitposting in a switch thread.
 
I would love to! In fact I was at nothing of buying a PS4 back on november, just for FFXV and RE7... I was at the "confirm order" page on Amazon when I simply decided at the very last second to skip it in order to save for the Nintendo Switch instead. Money is tight here so I must choose wisely when buying new techy stuff. Hope it's worth it!



I can totally see RE4 coming to Switch sometime soon. That game has now set the trend of being ported on every single console as soon as it becomes available, lol.


That would be pretty cool.


They were going to go less than 4GB? it's really hard to understand Nintendo's complete incompetence and desire to aim for the lowest bar they can possibly achieve. It really is beyond words.

Why are you constantly denigrating nintendo in every threads about them.
 

Shaii

Member
They were going to go less than 4GB? it's really hard to understand Nintendo's complete incompetence and desire to aim for the lowest bar they can possibly achieve. It really is beyond words.

I'm a PS4 owner who, after the Switch presentation, said "fuck that" to Switch and PSN and actually went back to PC gaming where I don't feel as reamed by console makers.


For someone who has said "fuck that" to Nintendo and PSN and jumped to glorious PC gaming, you're sure spending an awful lot of time in Switch threads.
 
The Switch is,however 40% at most of what the Xbox ONE can do.
How do you propse using that much memory for a portable system?
That amount should be enough for smaller games but you run into many other bottlenecks before RAM becomes an issue when porting the latest AAA game on Switch.

If anything 8GB sounds ok for an upgraded Switch in a few years

I... kinda addressed that in replying to someone before you. I was explicitly stressing how that much RAM isn't complete necessary. Nice to have because yes, games do use more if you change RAM capacity, but not as outright crippling as it may seem when simply glancing at a game's supposed 'minimum' specs. And that yes, it is going to ultimately be the other components that make up the Switch that will determine how well it does or doesn't do in trying to achieve that acceptable minimum I mentioned.

Though you do raise an interesting point on how the system might be able to have incremental upgrades over time. Nintendo dabbled in it a bit with the 'New' 3DS line, so maybe they actually would put out a Switch with increased RAM and the like? Especially if prices on RAM were to stabilise after a few years.
 

Buggy Loop

Member
The Switch is,however 40% at most of what the Xbox ONE can do.
How do you propse using that much memory for a portable system?
That amount should be enough for smaller games but you run into many other bottlenecks before RAM becomes an issue when porting the latest AAA game on Switch.

If anything 8GB sounds ok for an upgraded Switch in a few years

  • Nvidia FLOPS vs AMD FLOPS
  • Modern CPU/GPU vs Old CPU/GPU architecture
  • FP16 vs FP32

In the right hands, it's going to be much much closer than peoples seems to expect. The kind of similarities where it'll need Digital Foundry to overanalyse things, zoom 800% in the image to see that unoticable difference that 99% of the population would not be able to tell.
 
They were going to go less than 4GB? it's really hard to understand Nintendo's complete incompetence and desire to aim for the lowest bar they can possibly achieve. It really is beyond words.

Are there tablets out there with more than 4gb of ram? I'm not too well informed on the tablet market but I imagine they would hold a high price.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Eh, i guess that's better than what nintendo was going for before hand.

I wonder what games Capcom want to put on there
 
They were going to go less than 4GB? it's really hard to understand Nintendo's complete incompetence and desire to aim for the lowest bar they can possibly achieve. It really is beyond words.
Is it an honor to have you post in my thread. lol. Seriously, though, the default Shield is 3GB. At this time, we don't even know when did this happen. I doubt that this was recent, but that would be that the Switch may have beyond 4GB if that was the case.

Either way, the point is that Nintendo listened to a third party about a hardware spec, and adjusted it. I don't recall that happening before in recent times.

  • Nvidia FLOPS vs AMD FLOPS
  • Modern CPU/GPU vs Old CPU/GPU architecture
  • FP16 vs FP32

In the right hands, it's going to be much much closer than peoples seems to expect. The kind of similarities where it'll need Digital Foundry to overanalyse things, zoom 800% in the image to see that unoticable difference that 99% of the population would not be able to tell.

I don't think it will be that unnoticeable. General IQ, resolution, framerate, and/or special effects will likely take a hit, but it is not a port-killer like some are making it out to be.
 
I'm glad they listened. Maybe 6GB would have been better in the end but tbh I don't really know. Like most here I just see numbers and expect better things when they are higher even if that is often not even half the truth.
 
  • Nvidia FLOPS vs AMD FLOPS
  • Modern CPU/GPU vs Old CPU/GPU architecture
  • FP16 vs FP32

In the right hands, it's going to be much much closer than peoples seems to expect. The kind of similarities where it'll need Digital Foundry to overanalyse things, zoom 800% in the image to see that unoticable difference that 99% of the population would not be able to tell.

Is it an honor to have you post in my thread. lol. Seriously, though, the default Shield is 3GB. At this time, we don't even know when did this happen. I doubt that this was recent, but that would be that the Switch may have beyond 4GB if that was the case.

Either way, the point is that Nintendo listened to a third party about a hardware spec, and adjusted it. I don't recall that happening before in recent times.



I don't think it will be that unnoticeable. General IQ, resolution, framerate, and/or special effects will likely take a hit, but it is not a port-killer like some are making it out to be.

Also as stressed in previous threads: There's also always the option of lower settings. Games may end up looking ugly as sin but still technically capable of running on the Switch.
 

killatopak

Member
Holy Shit yes!

I was so scared of storage problems leading to compressed textures, audio and videos.

Finally, Nintendo does something right and I fully support it. Sony you idiots, you should have done the same with the vita. My SRW games are compressed as fuck.

Edit: Wait just memory and not storage capacity? Fuckkkkkk....
 

Oregano

Member
Also as stressed in previous threads: There's also always the option of lower settings. Games may end up looking ugly as sin but still technically capable of running on the Switch.

Yup. One of the best examples is COD: Modern Warfare.

Especially when you consider the 360 version's internal res was already sub-HD(1024x600 according to Digital Foundry).

The Gap between Wii and 360 is much bigger than between Switch and Xbox One as well.
 

ricelord

Member

53612764.jpg


.
 

Sesuadra

Unconfirmed Member
Yup. One of the best examples is COD: Modern Warfare.

Especially when you consider the 360 version's internal res was already sub-HD(1024x600 according to Digital Foundry).

The Gap between Wii and 360 is much bigger than between Switch and Xbox One as well.

you know, if I had the choice to play ME: Andromeda on the go with lowered graphics or on my ps4..I'd probably double dip >>
 

m.i.s.

Banned
Just curious -

Why does a cart based system require so much RAM?

I mean, a system that streams data from an optical disk I can understand but this is, historically at least, quite high for a cartridge based system?
 

Oregano

Member
Just curious -

Why does a cart based system require so much RAM?

I mean, a system that streams data from an optical disk I can understand but this is, historically at least, quite high for a cartridge based system?

Cards don't function the same as old school cartridges. Stuff still needs to be loaded into RAM.
 

DieH@rd

Banned
Reminds me when Epic requested more memory from Microsoft for the 360. Wonder what Nintendo was originally planning.

Same happened with PS4. I think it was Randy Pichford who started yelling at Adam Boyes during dev meeting that PS4 will be failure if they ship it with 4GB of RAM.

Just curious -

Why does a cart based system require so much RAM?

I mean, a system that streams data from an optical disk I can understand but this is, historically at least, quite high for a cartridge based system?

Carts are just another type of [slow] storage. CPU and GPU need a much much faster memory.
 

Spinluck

Member
They were going to go less than 4GB? it's really hard to understand Nintendo's complete incompetence and desire to aim for the lowest bar they can possibly achieve. It really is beyond words.

Sony was gonna go 4GB for the PS4 but bumped it up to 8GB of RAM per dev request.

The most important thing here is the fact that they actually listened and made a wise move.
 

Waji

Member
Actually reading the rest of the article I'm almost certain they're talking about storage memory not RAM. A lot of JP translations refer to that as "memory" and in the article it also says this:



I'm pretty sure this is storage, like going from 16GB to 32GB.

Also they keep referring to it as "memory space". That sounds much more like main internal storage than RAM.
That's also what I thought.
I have to find the Japanese source material.

Edit : Ok I looked for the source and did a some research and it seems it is indeed about the RAM.
When Japanese talk about the memory on board like this it's always about RAM.
 

Astral Dog

Member
Just curious -

Why does a cart based system require so much RAM?

I mean, a system that streams data from an optical disk I can understand but this is, historically at least, quite high for a cartridge based system?
Not really,in fact it helps it because the read speeds are faster.
Card capacity,however may be a problem if we don't know how expensivec the 32 GB ones really are.
They were going to go less than 4GB? it's really hard to understand Nintendo's complete incompetence and desire to aim for the lowest bar they can possibly achieve. It really is beyond words.
Ahem. Switch is certainly NOT the lowest Nintendo could possibly achieve unless you see it as a pure console.in that way look at my other post.
Hint: its the 3DS successor!
 

Oregano

Member
Just tried the light version. Hasn't been updated and it's pretty ugly. Runs really well on my 6s though.

Wow, didn't know that.
Mercenaries 3DS looks way better.

Yup, there's a bit of revisionist history that goes on with 3DS. Mobile games really weren't blowing it away visually when it launched. Even funnier the first Resident Evil trailer at E3 2010 was dismissed as CG because it looked so good.
 
M

Macapala

Unconfirmed Member
Probably a dumb question, but do most PS4/XB1 games take advantage of all 8 gigs of ram (minus whatever the OS takes up)?
 

Plum

Member
The Switch has a 720p Screen: "Lets compare it to modern day mobile phones!"

The Switch has 4GB of RAM: "Lets compare it to modern day home consoles!"

Why does the Switch's form factor seem depend on which one a certain aspect can be negatively compared to at the time?
 

Astral Dog

Member
Probably a dumb question, but do most PS4/XB1 games take advantage of all 8 gigs of ram (minus whatever the OS takes up)?
Only 5GB of use in games. when you compare that its not too bad going from 3.3 to 5 instead of 4 to 8

As for more specific uses,im no expert but of course there are games with technical complexity on PS4 and ONE the Switch would only dream to run.
 

Astral Dog

Member
The Switch has a 720p Screen: "Lets compare it to modern day mobile phones!"

The Switch has 4GB of RAM: "Lets compare it to modern day home consoles!"

Why does the Switch's form factor seem depend on which one a certain aspect can be negatively compared to at the time?
We have to complain more and the Switch hybrid nature offers endless potential
 
This is a spinoff of the devkit thread. I thought it info was interesting enough for its own thread.


http://nintendoeverything.com/switc...kit-capcom-wants-to-make-aaa-games-much-more/



It is unfortunate that we don't know when this happened, but the benefit of Nintendo increasing the RAM will be great for the long term.

Speaking of Capcom and their involvement with Switch, does anyone here know a good avenue besides Twitter through which fans can voice input to Capcom regarding the development of Ultra SF II? I tweeted Ono and Combofiend to request HUD/UI customizability for Ultra SFII's HD mode (the life bar and score UI elements take up too much screen real estate), but never received any response or indication they'd seen my request.
 
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