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Media Create Sales: Week 6, 2017 (Feb 06 - Feb 12)

Ōkami;230689232 said:
Total software

Famicom: 225.86m (includes Famicom Disk System software)
Nintendo DS: 213.51m
Super Famicom: 194.85m
PlayStation 2: Over 180 million
PlayStation: Over 175 million
Game Boy: 157.06m (includes Game Boy Color only games)
Nintendo 3DS: 120.03M (106.57m retail)
PlayStation Portable: Over 77 million
Wii: 75.43m
PlayStation 3: Should be around Wii levels (74.80m just retail)
Game Boy Advance: 73.11m
Nintendo 64: 39.75m
SEGA Saturn: More than 35 million
Nintendo GameCube: 27.54m
PlayStation Vita: Over 23 million (21.60m retail)
PlayStation 4: Around 19.5m (17m retail)
Wii U: 15.10m (13.11m retail)
Dreamcast: Over 12.3 million
WonderSwan: 10 million
Xbox 360: Over 9 million
Xbox: 1.1 million
Neo Geo Pocket: Over 350k
Xbox One: 250k

Damn, the Neo Geo Pocket was an abject failure. I liked the system. It doesn't deserve to be so close to Xbomb One. WonderSwan did way better than I thought. I wish it had been released overseas as I think it's the only real handheld, apart from the DS, that I've never owned. (Yes, I have an N-Gage QD.)
 

L~A

Member
New game revealed in Famitsu, this one for Switch.

VOEZ, a rhythm game from Flyhigh Works (port of mobile game):

l_58aae7d16a442mtzsz.jpg


https://www.famitsu.com/news/201702/21127390.html

Development is 99% complete, so I assume it's a launch title too (just like Soldam 2).

Thanks random25 for the mobile game tidbit.
 

Principate

Saint Titanfall
Ōkami;230689232 said:
Total software

Famicom: 225.86m (includes Famicom Disk System software)
Nintendo DS: 213.51m
Super Famicom: 194.85m
PlayStation 2: Over 180 million
PlayStation: Over 175 million
Game Boy: 157.06m (includes Game Boy Color only games)
Nintendo 3DS: 120.03M (106.57m retail)
PlayStation Portable: Over 77 million
Wii: 75.43m
PlayStation 3: Should be around Wii levels (74.80m just retail)
Game Boy Advance: 73.11m
Nintendo 64: 39.75m
SEGA Saturn: More than 35 million
Nintendo GameCube: 27.54m
PlayStation Vita: Over 23 million (21.60m retail)
PlayStation 4: Around 19.5m (17m retail)
Wii U: 15.10m (13.11m retail)
Dreamcast: Over 12.3 million
WonderSwan: 10 million
Xbox 360: Over 9 million
Xbox: 1.1 million
Neo Geo Pocket: Over 350k
Xbox One: 250k
According to this Vita's attach ratio is really really poor in comparison to what I thought it was. For a system with 4-5 times it's install base to have roughly similar attach ratio despite generally for the more niche system to have a larger proportion of dedicated software buying fan base. Especially when said system recieves a decent amount of support in terms of number of titles.

Why exactly did Japan support this handheld to the degree it did.
 
According to this Vita's attach ratio is really really poor in comparison to what I thought it was. For a system with 4-5 times it's install base to have roughly similar attach ratio despite generally for the more niche system to have a larger proportion of dedicated software buying fan base. Especially when said system recieves a decent amount of support in terms of number of titles.

Why exactly did Japan support this handheld to the degree it did.

some narratives die hard.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
So the 300k or so from the 3DS version wasn't enough for that low-budget series? Surprised.
Enough? You can always are more money. They already made their money on the 3DS release,on to the next one.

That's like saying FF3 selling a million on DS wasn't enough because the game got released on mobile, steam and psp later on.
 

Shizuka

Member
I'm not sure that Voez coming to the Switch shows it's easy to port from mobile to Switch, just that Rayark is continuing to port their mobile titles to consoles, like they did with Deemo for the Vita and another one coming to the PS4 and Vita.
 
Enough? You can always are more money. They already made their money on the 3DS release,on to the next one.

That's like saying FF3 selling a million on DS wasn't enough because the game got released on mobile, steam and psp later on.

As in, this seems to be a sequel and the future of the franchise, rather than a port right? So they're not doing any more Explorers on dedicated consoles because 300k wasn't enough, apparently. Which seems strange since it's done the best of their "mid-tier revivals" recently.

I'm not sure that Voez coming to the Switch shows it's easy to port from mobile to Switch, just that Rayark is continuing to port their mobile titles to consoles, like they did with Deemo for the Vita and another one coming to the PS4 and Vita.

Yeah, it's a game from the devs of Cytrus (PS Mobile) and Deemo (Vita). They're clearly just planning their future on dedicated consoles, not really surprising!
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
As in, this seems to be a sequel and the future of the franchise, rather than a port right? So they're not doing any more Explorers on dedicated consoles because 300k wasn't enough, apparently. Which seems strange since it's done the best of their "mid-tier revivals" recently.
Future of the franchise? I mean it's a mobile game and likely on mobile because it's developed with f2p mechanics in mind and doesn't look good enough to be on PS4/Switch.

It's an Explorers game on mobile. Dissidia also just got a mobile adaptation and its still getting a console release based on the Arcade version.

A series hitting mobile doesnt necessarly mean that their is some big change in regards to IP management. For all we know Explorers was a one-time thing and no one expected a Explorers 2 or something like that on 3DS in 2017.

The chibi low polyhon 3D style is something that still works on mobile but it would be a hard sell on current gen consoles + as a full priced title.

If they could sell another 300k with the same effort that went into the first game they would probably do it... But it wouldn't sell that much on 3DS in 2017 and the mobile market is better for gauging interest for this kind of project.
 
Ōkami;230689232 said:
Total software

Famicom: 225.86m (includes Famicom Disk System software)
Nintendo DS: 213.51m
Super Famicom: 194.85m
PlayStation 2: Over 180 million
PlayStation: Over 175 million
Game Boy: 157.06m (includes Game Boy Color only games)
Nintendo 3DS: 120.03M (106.57m retail)
PlayStation Portable: Over 77 million
Wii: 75.43m
PlayStation 3: Should be around Wii levels (74.80m just retail)
Game Boy Advance: 73.11m
Nintendo 64: 39.75m
SEGA Saturn: More than 35 million
Nintendo GameCube: 27.54m
PlayStation Vita: Over 23 million (21.60m retail)
PlayStation 4: Around 19.5m (17m retail)
Wii U: 15.10m (13.11m retail)
Dreamcast: Over 12.3 million
WonderSwan: 10 million
Xbox 360: Over 9 million
Xbox: 1.1 million
Neo Geo Pocket: Over 350k
Xbox One: 250k

PS1 should be more than PS2 overall.

Software shipment as of March 2007 (Japan + Asia):

PS1: 286m
PS2: 228m

https://web.archive.org/web/2011052...ei.co.jp/corporate/data/bizdataps2soft_e.html
 
Future of the franchise? I mean it's a mobile game and likely on mobile because it's developed with f2p mechanics in mind and doesn't look good enough to be on PS4/Switch.

It's an Explorers game on mobile. Dissidia also just got a mobile adaptation and its still getting a console release based on the Arcade version.

A series hitting mobile doesnt necessarly mean that their is some big change in regards to IP management. For all we know Explorers was a one-time thing and no one expected a Explorers 2 or something like that on 3DS in 2017.

The chibi low polyhon 3D style is something that still works on mobile but it would be a hard sell on current gen consoles + as a full priced title.

If they could sell another 300k with the same effort that went into the first game they would probably do it... But it wouldn't sell that much on 3DS in 2017 and the mobile market is better for gauging interest for this kind of project.

I'm just surprised they never took another shot at the 3DS market, especially given that the game released in 2014 selling what it did. I mean, they had two goes at the market with Bravely, a series that is also getting a mobile game and seems to have no future in the dedicated space.
 

Takao

Banned
I'm not sure that Voez coming to the Switch shows it's easy to port from mobile to Switch, just that Rayark is continuing to port their mobile titles to consoles, like they did with Deemo for the Vita and another one coming to the PS4 and Vita.

If anything, the fact that Rayark isn't self-publishing (and presumably developing) the Switch version is an indictment of Nintendo's developer outreach. Deemo and Cytus didn't need to go through a third party, like Flyhigh Works/Circle Entertainment, to see release on Vita.
 

L~A

Member
Nintendo (still) requires developers to have an "office" located in Japan (+ being able to provide customer support in Japanese), which is why all western indies have to go through JP publishers for eShop titles. Guess they're not planning to change that with the Switch.

By the way, VOEZ is a March title, and will cost 2 314 Yen (so not F2P like on mobile). Includes over 100 songs, including some Switch exclusives.

http://blog.esuteru.com/archives/20009719.html
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Nintendo (still) requires developers to have an "office" located in Japan (+ being able to provide customer support in Japanese), which is why all western indies have to go through JP publishers for eShop titles. Guess they're not planning to change that with the Switch.

By the way, VOEZ is a March title, and will cost 2 314 Yen (so not F2P like on mobile). Includes over 100 songs, including some Switch exclusives.

http://blog.esuteru.com/archives/20009719.html

Didn't that actually change with the latest Developer Portal update back in July, though?
 

L~A

Member
Didn't that actually change with the latest Developer Portal update, though?

Not for NCL, unless I missed something. Only NoE and NoA. Remember when the update went live, comparing the English and JP website, there was no mention of the "open to everyone" bit. Not sure if they updated the website since then.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!

Datschge

Member
Not for NCL, unless I missed something. Only NoE and NoA. Remember when the update went live, comparing the English and JP website, there was no mention of the "open to everyone" bit. Not sure if they updated the website since then.
Would be a huge missed chance if not.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!

wrowa

Member
Weirdly enough, the publisher of Monster Boy and the Cursed Kingdom said that the Switch version will be the only one releasing in Japan, partly because they wouldn't need a local Japanese publisher to publish it in Japan.
 

KtSlime

Member
Ok, just checked: it's as L~A said

This is the English version of the registering page

https://developer.nintendo.com/web/development/register

If you check the Japanese one, the left side of the description is missing.

I know this might not be a popular opinion as many on Gaf believe that Nintendo should not care as much as they do about the Japanese market, but I think that it should be a given that companies releasing software in Japan should be accountable for their software in the language, and have a location in Japan that people can mail and call (and fax cause we still use those things here).
 

test_account

XP-39C²
According to this Vita's attach ratio is really really poor in comparison to what I thought it was. For a system with 4-5 times it's install base to have roughly similar attach ratio despite generally for the more niche system to have a larger proportion of dedicated software buying fan base. Especially when said system recieves a decent amount of support in terms of number of titles.

Why exactly did Japan support this handheld to the degree it did.
The numbers of titles wont bring the overall attach ratio up a lot when so many of those titles sold quite few copies, like ~10-20k LTD. You need more big sellers to really increase the overall attach ratio, something that the Vita didnt really have. The reason why the Vita got the support it did is because many of those games werent expected to be huge sellers. A lot of them must have sold within expectation, otherwise i dont see why it would continued to be supported like it did/does.

Attach rate in itself doesnt really mean much other than some interesting statistic though. I mean, Xbox 360 has almost the exact same attach rate as the 3DS. The Vita attach rate is also higher than PSP (3.85 for PSP and 4.1 for Vita). Both PSP and Vita says "over XX" though, so how much over it is, i have no idea. Then theres also many download-only titles that never get tracked, and "free" games for PS+ regarding Playstation.
 
I know this might not be a popular opinion as many on Gaf believe that Nintendo should not care as much as they do about the Japanese market, but I think that it should be a given that companies releasing software in Japan should be accountable for their software in the language, and have a location in Japan that people can mail and call (and fax cause we still use those things here).

I do think that's quite understandable and especially now with a region free system there is the option to buy out of region so its not as big an issue anyway
 

ethomaz

Banned
That good news.

The 200k active players per day on Wii will have only PS4 to migrate for some time until Switch release... I hope SE do a transfer profile Wii > PS4.

I guess it will sell well on PS4.
 

wrowa

Member
That good news.

The 200k active players per day on Wii will have only PS4 to migrate for some time until Switch release... I hope SE do a transfer profile Wii > PS4.

I guess it will sell well on PS4.

They could also migrate to PC or even Wii U.
 

L~A

Member
That good news.

The 200k active players per day on Wii will have only PS4 to migrate for some time until Switch release... I hope SE do a transfer profile Wii > PS4.

I guess it will sell well on PS4.

Considering they only mention a Wii > Switch campaign, I doubt there'll be anything of the sort. In fact, I'd say Wii service will not end before Switch version is released because of that.


What about 3ds? Is that one still going?

3DS version works via the cloud, which is based on the PC version of the game, so yeah, it's still going to work (for now). Gonna assume it'll keep going as long as they don't discontinue the cloud services.
 

Kanann

Member
And when is Ver. 4 going to release? At the same time with the PS4 version and Switch version, or later?

Same time
Beta test start midyear. (Was asking "still block IP on PS4 beta" as troll)

3F3Fw5Q.png


Version 3.5 <early> <middle> <after>
March - May - June/July

Wii support stop at the end of 3.5 , please move to switch.

PS4/Switch beta at 3.5

Version 4 Summer/Fall (Winter?)
(WiiU/PC/PS4/NS)

PS. Saito-senpai need Summer window, he told player that "you have to cancel everything for DQX this summer!"
Ricky (director) "Version 4 is very fast pacing story!!!!!!!!!"

bruh

------------------------------------------------------------------------------------------------------

That good news.

The 200k active players per day on Wii will have only PS4 to migrate for some time until Switch release... I hope SE do a transfer profile Wii > PS4.

I guess it will sell well on PS4.

Not much Wii player is using Wii now a day (many of gameplay issue and some bosses fight are troublesome)

And you don't need to transfer profile or anything just buy software with code on hardware you want to play, login>regis on DQX web portal and volla!
 

ethomaz

Banned
They could also migrate to PC or even Wii U.
PC is not a option for these that choose Wii U version.

Considering they only mention a Wii > Switch campaign, I doubt there'll be anything of the sort. In fact, I'd say Wii service will not end before Switch version is released because of that.
Yeap... probably a lot of users will wait Swtich.

Wii will not end before Swtich version but the update will be only on PS4/PC for a time.

I believe some console users will go to PS4 instead to wait Switch.
 

L~A

Member
Thanks, Kanann. All JP websites reporting on this totally skipped that bit.

So that confirms support for Wii version will not end before Switch version is available. Makes sense, you don't go and tell people "Ok Wii version is ending, here's a special promo for you if you want to move to Switch!........ oh, but that version isn't ready yet, please understand and wait a few weeks! ¯\_(&#12484;)_/¯".

Wii will not end before Swtich version but the update will be only on PS4/PC for a time..

Check out the graph above. All supported platforms get Ver. 4 on same day.
 

Alrus

Member
If I understand that graph correctly, Wii user won't have to "wait" for the Switch version because version 4 will only release after that one is out?

Edit: Well nvm didn't see the discussion up there.
 

ethomaz

Banned
Check out the graph above. All supported platforms get Ver. 4 on same day.
Ohhhhhh that changes my comment lol

I guessed (from the news) the PS4 and Switch will get the new update but the Switch will release only after the PS4 version... so I guess it has a GAP here.

But if both get the new update at the same time (after both releases) then my comment is different.
 

L~A

Member
What I'd really like to know is whether Squeenix has anything planned to encourage Wii U users to make the switch.
 

Kanann

Member
I think it's a typo, Wii U still get version 4 but not the Wii.



Contents on DQX are mostly not time consuming or a little bit hard like FFXIV, you can play before or after Zelda, or multitasking.

Also, Japanese = DQ > Zelda
 
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