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New screenshots for Zelda Breath of the Wild on Switch [SPOILER WARNING]

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Seriously. I almost just bought all the BotW Amiibos on bestbuy.com becuse I'm so excited. I stopped myself though. I can't guarantee that if Gamestop has them all when I pick my Switch up that I don't buy them there because I'm so excited.

I doubt money is the culprit, increased texture resolution on rock and mountain would have been enough.
 

Rodin

Member
What else do you want to discuss in a screenshot thread?
Can't people be disappointed and voice that?
Of course, but some context would be nice. Seeing something and starting yelling isn't exactly constructive criticism, right?

Pushing the hardware isn't some technical achievement, finding the right balance to make something eye pleasing is. I'm not saying that they are not good, they are very very good, I'm just saying that their games have shown many times some big limitations that anyone could catch, even back then, so it's very easy to find bad looking geometry in a Zelda game. It's never been their primary focus. I mean, BoTW runs on a Wii U, and if we compare that to a PS3, we may look at GTA V or Just Cause 2 and start comparing those. (not that I would do it, since I'm the first who doesn't care)
I already drew the comparison with GTA V (the best looking open world game on PS360) in another thread, and Zelda on Wii U certainly isn't faring any worse overall. It does some things better and some things worse, but considering the level of physics and interactivity with the scenario and the interactive polygonal grass (whereas in GTA V R* had to cut the physics engine of IV to boost graphics), i'd put it a bit higher.

I can agree with what you said about using hardware to make something pleasing to the eye, but i think that they never failed to do that.

According to DF there are some pretty technically impressive things going on in the game.

Doesn't seem to count in this case.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
With some replies you wonder if they are fans of gaming or fans of pixels.

i know right? the switch is not as strong as the other consoles, i don't think we need to hear it again. This visual spectacle should be marveled at for what they've achieved in such a small device
 
I understand some of the criticism but I can't help feeling excited for how incredible this game will look and play in portable mode.

The Switch is a portable dream machine.
 

The End

Member
Technically the game looks like a mess. But just shows how long a well designed art style can go. Wish could play this on PS4 Pro in 4K :D.

Fully intending to play this in 4k (downsampled) through Cemu after paying for a WiiU copy.

(It's really, really not helping that Horizon is everywhere and there's a lot of visual similarities between the two games)
 
I don't think that will happen, but I am hoping some of the performance issues (when docked) get ironed out with a patch or two.

It all depends on how big the boost was I guess. The Wii U GPU got a 150MHz boost from 400 to 550 in the weeks before launch but I guess the thermal and power envelope is much smaller with Switch being so tiny inside although the boosts could be limited to docked mode.

According to DF there are some pretty technically impressive things going on in the game.

Of course, the physics engine looks amazing especially when you consider they were constrained by Wii U hardware. I was more meaning resolution, anti aliasing and anisotropic filtering when I said "technical standards".
 

Tecnniqe

Banned
My wow was more directed at the scope of this game, not a comment on the graphics or textures.

Oh definitely the game have a big scope and the art style is great, still think its a shame to see the potential ruined by poor textures, while the excuse will be that its not a powerful machine, it is a damn shame.

This in 60fps and 4K high res texture, wheew.
 

Easy_D

never left the stone age
Shadows look far worse than I expected D:

The low res coupled with the very obvious LoD line for the shadows will annoy the shit out of me while playing
 

Tyaren

Member
The game would look a lot better (despite a couple of shortcomings here and there) if there wasn't that weird, white haze over everything. Why does it look so washed out?
 
Fully intending to play this in 4k (downsampled) through Cemu after paying for a WiiU copy.

(It's really, really not helping that Horizon is everywhere and there's a lot of visual similarities between the two games)

Even as techical beautiful as Horizon looks it still doesn't give me that joyous and wonderful feeling Zelda gives me due to its unique artstyle.

Seriously anything with a Ghibli aesthetic is amazing.
 
Fully intending to play this in 4k (downsampled) through Cemu after paying for a WiiU copy.

(It's really, really not helping that Horizon is everywhere and there's a lot of visual similarities between the two games)

I mean. To me personally, Horizon feels like a marvel. But Zelda feels like an adventure.
 

sphinx

the piano man
regarding how the game looks, here some piece of info:

This is a Wii U game, ported to switch

what that means is, its base hardware was the standard around 2005-2006, powerwise.

that's 11-12 years old hardware

the fact that we can say "it looks nice" , that's a big achievement already
 

PrimeBeef

Member
It all depends on how big the boost was I guess. The Wii U GPU got a 150MHz boost from 400 to 550 in the weeks before launch but I guess the thermal and power envelope is much smaller with Switch being so tiny inside although the boosts could be limited to docked mode.



Of course, the physics engine looks amazing especially when you consider they were constrained by Wii U hardware. I was more meaning resolution, anti aliasing and anisotropic filtering when I said "technical standards".

That and the reflections on the water. AA or lack of has never bothered me, so whether a game has it or not is never a factor for for me. Regardless, it looks great and plays great according to those at the events. That's all that really matters.
 
The art is beautiful which is all that matters to me. Been playing Nioh at 720p lately on PS4 so getting bumped up to 900p on Zelda will look nice.
 

Instro

Member
The Switch is a handheld. However Nintendo is attempting to position in the marketplace is irrelevant, it's a handheld that lets you output to a TV. Not a home console.

From this perspective, it's very technically impressive that they managed to match if not slightly best the performance of last gen systems, Wii U included. I'm not super clear on why the Switch is being judged as a straight home console. It's not. It's a PSP with an AV cable and detachable input devices.

It's both, and should be judged from both perspectives, or from whatever perspective is most important to the individual. I care more about it as a console, and it's perfectly valid to be disappointed in what it offers from that perspective, even while acknowledging that it is a solid handheld offering.
 
Fingers crossed CEMU emulator get's this ready quickly, this title deserves clearer image quality.
If Nintendo can't offer better anti-aliasing or at least 1080p whilst docked then it's a huge shame as the art design is stunning.

At least the option is there on pc to play the game how it deserves to be seen...
 
Fingers crossed CEMU emulator get's this ready quickly, this title deserves clear image quality.
If Nintendo can't offer it then i'll have to go with a pc.

How often do you wanna say that?

Fingers crossed I will always enjoy games even if they have some technical issues and fingers crossed I never need to tell everybody about the issues I have with a game. Again and again. And again. And again.
 

Flipyap

Member
It's mind-boggling to think how many of this game's technical shortcomings could be sidestepped if they chose an environment texture style that's as cartoony as its characters (I believe the technical term for that is "go full Wind Waker").

WOKBXBU.png
I mean, look at this mess. It's a highly stylized cartoon skull wrapped in what would pass for a realistic texture on the GameCube. Why would anyone do that?!
 
How often do you wanna say that?

Fingers crossed I will always enjoy games even if they have some technical issues and fingers crossed I never need to tell everybody about the issues I have with a game. Again and again. And again. And again.

I'm entitled to my opinion, i love nintendo titles more than any other developers.
They always have such a beautiful art style that it breaks my heart to see them presented this way.
I've never said that it will effect my enjoyment , because it won't and it never has done.
But i'm still entitled to speak my opinion, and i wish that the artwork would be given the picture clarity it so clearly deserves.
If you think i sound like a broken record then i apologise.

It's mind-boggling to think how many of this game's technical shortcomings could be sidestepped if they chose an environment texture style that's as cartoony as its characters (I believe the technical term for that is "go full Wind Waker").
I mean, look at this mess. It's a highly stylized cartoon skull wrapped in what would pass for a realistic texture on the GameCube. Why would anyone do that?!

I think at times there will be instances, like the skull, where simpler colouring or more cartoon like would have been more effective but it think overall it might not be so apparent.
I'm a huge fan of the visuals found in the Wind waker but i'm all for trying something new and after playing this i'm hoping they've found a nice balance between TP,WW and skyward sword which seems to be the case based on screenshots, although i would prefer even more colour.
 

ckaneo

Member
It's mind-boggling to think how many of this game's technical shortcomings could be sidestepped if they chose an environment texture style that's as cartoony as its characters (I believe the technical term for that is "go full Wind Waker").


I mean, look at this mess. It's a highly stylized cartoon skull wrapped in what would pass for a realistic texture on the GameCube. Why would anyone do that?!
I thought about this as well. But this looks better overall, there are some bad textures, but plenty of beautiful scenes that just can't be found in wind waker.
 
It's mind-boggling to think how many of this game's technical shortcomings could be sidestepped if they chose an environment texture style that's as cartoony as its characters (I believe the technical term for that is "go full Wind Waker").


I mean, look at this mess. It's a highly stylized cartoon skull wrapped in what would pass for a realistic texture on the GameCube. Why would anyone do that?!

Thats such an exaggeration, what Gamecube texture looks like that?
 
I'm entitled to my opinion, i love nintendo titles more than any other developers.
They always have such a beautiful art style that it breaks my heart to see them presented this way.
I've never said that it will effect my enjoyment , because it won't and it never has done.
But i'm still entitled to speak my opinion, and i wish that the artwork would be given the picture clarity it so clearly deserves.
If you think i sound like a broken record then i apologise.

I respect that you are still here and talk about what you said and quoted my words. Maybe I am just a too big Zelda fanboy that criticism always hurts me a little bit and I react over.
It's true that Zelda would look better with a great resolution but you sounded like someone who gets cancer from watching at those images. Its always so much hyperbole.

In the end it is important that the game will have fantastic gameplay and then the resolution or texture work doesnt matter anymore. And when you play it on the PC and i will on the Switch we still enjoy the same game.
Okay, I calmed down.^^
 
It's mind-boggling to think how many of this game's technical shortcomings could be sidestepped if they chose an environment texture style that's as cartoony as its characters (I believe the technical term for that is "go full Wind Waker").


I mean, look at this mess. It's a highly stylized cartoon skull wrapped in what would pass for a realistic texture on the GameCube. Why would anyone do that?!

That will look fine in motion.
 
I respect that you are still here and talk about what you said and quoted my words. Maybe I am just a too big Zelda fanboy that criticism always hurts me a little bit and I react over.
It's true that Zelda would look better with a great resolution but you sounded like someone who gets cancer from watching at those images. Its always so much hyperbole.

In the end it is important that the game will have fantastic gameplay and then the resolution or texture work doesnt matter anymore. And when you play it on the PC and i will on the Switch we still enjoy the same game.
Okay, I calmed down.^^

I just check his posts and.... not at all? If anything you're the one being hyperbolic.
 

Plum

Member
Just downloaded a few and went into proper fullscreen alongside sitting at my usual gaming distance and, to be honest, it looks perfectly fine. I really can't imagine the IQ being a major issue when I'm actually playing the game.
 
That and the reflections on the water. AA or lack of has never bothered me, so whether a game has it or not is never a factor for for me. Regardless, it looks great and plays great according to those at the events. That's all that really matters.

It's not just the lack of AA though. It's the terrible AF, low quaity textures and sub native resolution.

I do agree that the most important thing is gameplay. I have my Switch and BotW pre ordered it's just a shame Switch wasn't more powerful in docked mode as it would have cleared up a lot of my personal complaints about the IQ.
 

deoee

Member
Funny how so many people are talking about gameplay yet no one has really played the game for longer periods of time :v)
 

Coffinhal

Member
It's both, and should be judged from both perspectives, or from whatever perspective is most important to the individual. I care more about it as a console, and it's perfectly valid to be disappointed in what it offers from that perspective, even while acknowledging that it is a solid handheld offering.

Yup

It's mind-boggling to think how many of this game's technical shortcomings could be sidestepped if they chose an environment texture style that's as cartoony as its characters (I believe the technical term for that is "go full Wind Waker").


I mean, look at this mess. It's a highly stylized cartoon skull wrapped in what would pass for a realistic texture on the GameCube. Why would anyone do that?!

Yep that would need a deeper external analysis or explanation from Nintendo
 

PrimeBeef

Member
Funny how so many people are talking about gameplay yet no one has really played the game for longer periods of time :v)

People who have played have done just about everything you can do in the game game play wise. We've seen all the weapon types, different environment puzzles, shrines,GI played a dungeon, world bosses, and the like. I have not heard one negative about the game play.
 

Chaos17

Member
vRUgYYf.png


ALBW Hylian:

get
defensive

protect
yourself

I always like reading your translation, thanks!

Funny how so many people are talking about gameplay yet no one has really played the game for longer periods of time :v)
*SIGH*

GO READ THIS AND WATCH THE 5 HOURS FOOTAGE THEN COME BACK HERE.
http://www.neogaf.com/forum/showthread.php?t=1233823
THANKS!

For god sake, do people don't know that we're many on gaf who've relegious following each footage and shared here ?
So our claim ain't some random bs based on hyped 1080P bullshot screenshots ? Seriously what do you take Nintendo fans for ? It's all gameplay first!!
 
I respect that you are still here and talk about what you said and quoted my words. Maybe I am just a too big Zelda fanboy that criticism always hurts me a little bit and I react over.
It's true that Zelda would look better with a great resolution but you sounded like someone who gets cancer from watching at those images. Its always so much hyperbole.

In the end it is important that the game will have fantastic gameplay and then the resolution or texture work doesnt matter anymore. And when you play it on the PC and i will on the Switch we still enjoy the same game.
Okay, I calmed down.^^

I certainly don't get cancer from looking at zelda screenshots, if anything the fever induced in my body just from looking kills a few cancer cells....

I just feel so sorry for the artists at nintendo some times, skyward sword had some amazing characters but 70% of people playing that game likely played it on a hdtv, and whilst the game still plays amazing(forgetting the annoying ai sword), all their hard effort kind of went to waste, like an old rare ware title they put so much effort into small details and little touches that are wasted due to outdated hardware and it kills me.

I'm there day one playing through on my switch alongside you, i won't even touch the cemu version till i finish it on switch.
when i say i'm hoping for it to work on cemu on day one, I'm purely speaking as an artist who wants to be able to see in full clarity just how incredible the art design is.
To see it how it deserves to be seen.
 

Air

Banned
It's mind-boggling to think how many of this game's technical shortcomings could be sidestepped if they chose an environment texture style that's as cartoony as its characters (I believe the technical term for that is "go full Wind Waker").


I mean, look at this mess. It's a highly stylized cartoon skull wrapped in what would pass for a realistic texture on the GameCube. Why would anyone do that?!

I agree with this. While I like the look of the game, they should have gone full on cartoon shading instead of using real fextures. The game would have looked a lot better.
 
Fingers crossed CEMU emulator get's this ready quickly, this title deserves clearer image quality.
If Nintendo can't offer better anti-aliasing or at least 1080p whilst docked then it's a huge shame as the art design is stunning.

At least the option is there on pc to play the game how it deserves to be seen...

I don't like to sacrifice fluid framerate and stutter free controls and some sound/graphic effects (all Cemu emulated games have these problems) for a higher resolution.

Cemu emulation is definitely not how games "meant" to be played, because Nintendo would not be so highly praised if all their games had the typical problems that with Cemu emulation occurs.
 
He just said he was looking forward for CEMU doing its work and you associate that with getting cancer from watching those images. Cmon son.

Yes, I used the wrong words. Sorry for that.

I certainly don't get cancer from looking at zelda screenshots, if anything the fever induced in my body just from looking kills a few cancer cells....

I just feel so sorry for the artists at nintendo some times, skyward sword had some amazing characters but 70% of people playing that game likely played it on a hdtv, and whilst the game still plays amazing(forgetting the annoying ai sword), all their hard effort kind of goes to waste.
I'm there day one playing through on my switch alongside you, i won't even touch the cemu version till i finish it on switch.
when i say i'm hoping for it to work on cemu on day one, I'm purely speaking as an artist who wants to be able to see in full clarity just how incredible the art design is.
To see it how it deserves to be seen.

Again, my cancer wording was...dumb...to say the least.

I know what you mean about Skyword Sword. At the time the game launched it was really hard not to think what could have been if the game had HD graphics.
And now, after you explained it, I can understand you. I do think thou that the game still looks good in those pics and the artstyle doesnt suffer as much as it did in TP or SS but you are right that it could be better.
 
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