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Ghost Recon : Wildlands Open Beta Impressions.

Don't really have that much problem with the game. Played with friends and it was pretty fun playing that stealth role and calling out your shots while slowly making your way into a base.

Guns feel great. AI isn't as bad as people make it out to be. If you kill the AI that's alerted within a small window the rest won't be alarmed. If you miss a shot on an enemy of course they're gonna get alarmed and tell their teammates their getting attacked. Friendly AI is kind of whatever though, I mainly only use them for Sync shots they're good for that.

Driving is awful in this game though, like really fucking bad. Heli and Planes aren't as bad though in my opinion.

The only thing that worries me is in terms of the actual mission structure. I feel like what we played in the beta is basically what we're getting in the full game x15 or something like that. Hopefully there's different things you have to do the get intel, kill people etc. Maybe sometimes have to do a heli assault or require yourself to be disguised to get close to the leader of some group of cartel or unidad, just something to switch it up you feel me.

Right now it's feeling like a $30 purchase for me.
 

nOoblet16

Member
Don't really have that much problem with the game. Played with friends and it was pretty fun playing that stealth role and calling out your shots while slowly making your way into a base.

Guns feel great. AI isn't as bad as people make it out to be. If you kill the AI that's alerted within a small window the rest won't be alarmed. If you miss a shot on an enemy of course they're gonna get alarmed and tell their teammates their getting attacked. Friendly AI is kind of whatever though, I mainly only use them for Sync shots they're good for that.

Driving is awful in this game though, like really fucking bad. Heli and Planes aren't as bad though in my opinion.

The only thing that worries me is in terms of the actual mission structure. I feel like what we played in the beta is basically what we're getting in the full game x15 or something like that. Hopefully there's different things you have to do the get intel, kill people etc. Maybe sometimes have to do a heli assault or require yourself to be disguised to get close to the leader of some group of cartel or unidad, just something to switch it up you feel me.

Right now it's feeling like a $30 purchase for me.
There are missions in the 2nd area where you have to infiltrate a mine where a target is hiding, another mission where you have to search for a guy and then capture him alive while he is surrounded by enemies and then take him back to a rebel outpost. There's another mission where you have to kill three targets in two different fortress.
 

Dervius

Member
I really liked the idea of this game originally. I thought a team of special operators combating the organised drug trade (a la the Sicario movie) could make a very entertaining game, and pleasingly different to being some super soldier fighting the russians/koreans/nazis.

Then it turns out it's still the whole Ghosts being super soldiers thing. Ah well.

I enjoy the gunplay, and the free form elements but vehicles control pretty terribly, better if you're gentle on the gas. Player movement is also a bit weird.

With some buddies this could be pretty fun, but definitely not an essential day one purchase.
 

Belker

Member
My issue with the vehicles is that most of them feel the same to drive. What's more, I can't even climb into the back of a pick-up truck, but I could climb into the boot of a car.

It occured to me that this a long/medium range game where the most enemies are concentrated in short-range play spaces. I can work my way through a compound, but the mechanics aren't really tuned for CQC.

It feels like it needs the Blacklist team to come up and Fisherise cover movement and close combat.
 
Enjoying the game on Extreme but man are your AI teammates dumb at times. Also the air vehicles definately handle real bad. Im hoping they can can fine tune the vehicles handling before release. As for pvp it is definately needed due to the repetative nature of the missions. It'll wear off quick especially with the load of games coming out from now til end of march.
 
Did they actually say PVP is coming or is that speculation? I haven't been following this game very closely.

It's supposedly coming at a later date according to Ubi/developers. It's definitely strange that such a huge component is coming after the release but I think the focus here is on the new open-world squad-based style of gameplay more than anything.
 

Fisty

Member
Watched a friends stream, gameplay wasnt that exciting, but one moment stuck out.

He was flying a heli to some random map icon, and accidently crashed his chopper in front of a purple car thing. So he and his team hop out and start to engage, then the cartel or whatever shows up and there's this huge 3 way battle going on that he spent about 20 minutes trying to fight his way out of. Eventually he was overwhelmed and couldn't keep going, but it was pretty neat, even though the AI can be brick stupid sometimes.

Hoping for a more open online experience eventually, with PvP as well as PVE situations in the same maps

Honestly it just made me want a MGSV game like this
 
Did they actually say PVP is coming or is that speculation? I haven't been following this game very closely.
I think its speculated at the moment thatvitvwas coming after launch. There was a datamine of the files recently that had pvp playtime but it could be old code. Well have to wait and see.
 
It's supposedly coming at a later date according to Ubi/developers. It's definitely strange that such a huge component is coming after the release but I think the focus here is on the new open-world squad-based style of gameplay more than anything.

I think its speculated at the moment thatvitvwas coming after launch. There was a datamine of the files recently that had pvp playtime but it could be old code. Well have to wait and see.
I see. I'm curious how they would implement it, but it could certainly add an interesting dynamic.
 
I see. I'm curious how they would implement it, but it could certainly add an interesting dynamic.

I would suspect it will be walled off areas of the existing open-world locations or dedicated similar looking maps to the current open-world with traditional-like gametypes. I really doubt they would consider PvPvE but I guess you never know and developers have been attempting to get it right for some time now.
 

Nydius

Member
The Division is very different from other games and it's first and foremost and RPG, Watch Dogs 2 has a very different formula as well.

Just because there are things to collect does not make it all the same since there are plenty of open world games with things to collect. This game plays nothing like The Division because it has emergent gameplay and you are free to approach a mission however you want and you are also free to go to any location right from start rather than following a story and unlocking new locations.

Give me a break. The Ubisoft formula is well known: Open world. Climb shit (or use a drone, in the case of W_D2). Populate with world with a ton of collectibles and call it content. Deal with a bunch of jank ass bugs that range between mild annoyance to game breaking, with some being exploitable.

Sure, I'll give you that The Division is an RPG at its core. So is The Crew. But guess what? They're the same core gameplay design as every other Ubiworld game as defined above. When you hear the word "Ubisoft Open World", you know exactly what you're getting before you even open the box.

But you're really trying to sell it with 2016's "emergent gameplay" marketing buzzword bullshit. I'll give you that.
 
It feels like it needs the Blacklist team to come up and Fisherise cover movement and close combat.

Exactly this. I keep wanting to pull shit I could do in SC blacklist, but the mechanics just aren't there. Moving between cover and cqc just feels bad.
 
How does it work then? I couldn't figure it out. We marked both targets and were ready but the engage button didn't do anything. Do both players have to press A or what?

I mean with an actual human player with you.

Don't you just do it like you would in real life...3,2,1...both of you fire? It's not an automatic mechanic where the game takes the shot for human-controlled players is it like it does when playing solo for the AI?
 

Lima

Member
Don't you just do it like you would in real life...3,2,1...both of you fire? It's not an automatic mechanic where the game takes the shot for human-controlled players is it?

It was in Future Soldier. And it worked with human players in coop too. In this it only seems to work with AI.
 
Is the sync shit not available in coop? That's kinda weird if so considering Future Soldier had it.
Yeah, I don't know what its there for in co-op. When I held X to execute the (co-op) sync shot the game just showed me the intro cut-scene. Seriously. That was a big WTF moment.

Some other WTF moments from experimenting last night with co-op:

We found out that you can slide down sheer cliffs by holding the stick towards the wall as you fell. We called it "using the force", and it was janky as hell.

The game would still play AI conversations and banter, but different banter or no banter for each player. I had to talk over my own AI conversations to chat with my buddy over party chat. This makes zero sense.

During a convoy mission we found that no matter the vehicle we used, large or small, it was always super easy to ram any other vehicle off the road, including the big ass armored bus-thing that is the convoy target. Everything just slips and slides without weight or reason. We also tried some unintentionally hilarious downhill offroading in motorcycles which was about as wonky as you could get. The physics here are otherworldly.

We set up outside a small enemy held village, on the high ground, and out of sight while we did some recon and opened up with some sniping (with suppressed rifles). I missed a shot on my target from bullet drop (no complaint here), and while the enemy wasn't specifically alerted, they begin their investigation phase. I can barely tell the difference between alerted and investigating though, because all of the nearby enemies took a direct line to the path up the hill to where we were set up before finally going to full alert when they reached us. Pure psychic cheap AI.

Speaking of AI, in the short solo bits I ran while waiting for my buddy to log on I found that even if you micromanage your allied AI by specifically placing them in strong cover and concealment positions, once you try to line up sync shots they'll move out of cover to get an angle and wander right into enemy patrols while doing so. Great.

This game absolutely needs to change its AI. Enemies calling for reinforcements need to be clearly indicated, last-known-position should be standard, reinforcements need to do more than just spawn in and bee-line it to the players, and friendly AI have to respect some basic ROE - either they need to know to move about in stealth or else to keep an itchy trigger finger to keep the player safe if enemies get the drop on you.

Wildlands also needs to cook for another several months easily. There's way too much jank and not nearly enough Ghost Recon.
 

Tecnniqe

Banned
The drone is neat? Nice graphics options.

Well it does something well so it have its own identity by your definition?

Like how do you even define it? It does something well, something not so much but I think they know what it is and that it does have a identity.
 

nOoblet16

Member
Yeah, I don't know what its there for in co-op. When I held X to execute the (co-op) sync shot the game just showed me the intro cut-scene. Seriously. That was a big WTF moment.

Some other WTF moments from experimenting last night with co-op:

We found out that you can slide down sheer cliffs by holding the stick towards the wall as you fell. We called it "using the force", and it was janky as hell.

The game would still play AI conversations and banter, but different banter or no banter for each player. I had to talk over my own AI conversations to chat with my buddy over party chat. This makes zero sense.

During a convoy mission we found that no matter the vehicle we used, large or small, it was always super easy to ram any other vehicle off the road, including the big ass armored bus-thing that is the convoy target. Everything just slips and slides without weight or reason. We also tried some unintentionally hilarious downhill offroading in motorcycles which was about as wonky as you could get. The physics here are otherworldly.

We set up outside a small enemy held village, on the high ground, and out of sight while we did some recon and opened up with some sniping (with suppressed rifles). I missed a shot on my target from bullet drop (no complaint here), and while the enemy wasn't specifically alerted, they begin their investigation phase. I can barely tell the difference between alerted and investigating though, because all of the nearby enemies took a direct line to the path up the hill to where we were set up before finally going to full alert when they reached us. Pure psychic cheap AI.

Speaking of AI, in the short solo bits I ran while waiting for my buddy to log on I found that even if you micromanage your allied AI by specifically placing them in strong cover and concealment positions, once you try to line up sync shots they'll move out of cover to get an angle and wander right into enemy patrols while doing so. Great.

This game absolutely needs to change its AI. Enemies calling for reinforcements need to be clearly indicated, last-known-position should be standard, reinforcements need to do more than just spawn in and bee-line it to the players, and friendly AI have to respect some basic ROE - either they need to know to move about in stealth or else to keep an itchy trigger finger to keep the player safe if enemies get the drop on you.

Wildlands also needs to cook for another several months easily. There's way too much jank and not nearly enough Ghost Recon.
Yea the way it should work is that one of you syncs the shots and then initiates it and as long as you have a line of sight you press a button when it's your turn to shoot and kill. I think it worked like this in Future Soldier.


Otherwise syncing does nothing apart from adding a number, and you have to communicate with voice so that you fire at the same time. Which kind of defeats the purpose of having a mark and execute mechanic as you can do the same thing without it anyhow.
 
The game would still play AI conversations and banter, but different banter or no banter for each player. I had to talk over my own AI conversations to chat with my buddy over party chat. This makes zero sense.

Yeah, I was playing co-op yesterday with one other player and there was a whole conversation going on in the background to which I asked my fellow co-op player "do they ever shutup?" and much to my surprise he was like "who?" as the whole time we were playing he was hearing other sporadic conversations and such.
 

Lima

Member
Yea the way it should work is that one of you syncs the shots and then initiates it and as long as you have a line of sight you press a button when it's your turn to shoot and kill. I think it worked like this in Future Soldier.


Otherwise syncing does nothing apart from adding a number, and you have to communicate with voice so that you fire at the same time. Which kind of defeats the purpose of having a mark and execute mechanic as you can do the same thing without it anyhow.

That's exactly how it worked in Future Soldier. Even in coop other human players would have to aim to mark their target and then it basically auto locked your aim reticule on that target. As long as you had line of sight it would follow the target around etc. Then once someone shot the other players had a brief moment to shoot as well since the game slowed down time for a short moment so that all the sync shots can be executed in style.
 
Is there any evidence that wearing a ghillie suit makes it harder for the enemy to locate you? I'm pretty sure it's just for cosmetic purposes which makes it all so pointless as you could wear a orange or white jump suit and be just as camouflaged as someone in a current environment-like ghillie suit which I guess falls right in line with reasons you shouldn't take Wildlands seriously but rather as a goofy sandbox like the article stated.
 
Is there any evidence that wearing a ghillie suit makes it harder for the enemy to locate you? I'm pretty sure it's just for cosmetic purposes which makes it all so pointless as you could wear a orange or white jump suit and be just as camouflaged as someone in a current environment-like ghillie suit.
It was tested in the closed beta and found to be purely cosmetic.

It would be nice to have the equipment you choose have some effect - maybe balancing mobility vs armor vs ammo capacity/equipment batteries, parachute support, stealth, etc.
 
How does it work then? I couldn't figure it out. We marked both targets and were ready but the engage button didn't do anything. Do both players have to press A or what?

I mean with an actual human player with you.
It's basically just a way of letting one another know which guy you're about to kill. It's not automatic. So let's say you've got 3 guys marked, you tell your buddies "I've got 2" and they line up shots for 1 and 3. Then you all fire together.
 
It's basically just a way of letting one another know which guy you're about to kill. It's not automatic. So let's say you've got 3 guys marked, you tell your buddies "I've got 2" and they line up shots for 1 and 3. Then you all fire together.

This. It is a helpful thing.
 

Lima

Member
It's basically just a way of letting one another know which guy you're about to kill. It's not automatic. So let's say you've got 3 guys marked, you tell your buddies "I've got 2" and they line up shots for 1 and 3. Then you all fire together.

Well this was better and more elegant in Future Soldier. In fact pretty much everything was better in Future Soldier. It was their last straight linear campaign IP and they had to go and make it open world. What they didn't realize is that open world stealth games are fucking terrible.
 
Well this was better and more elegant in Future Soldier. In fact pretty much everything was better in Future Soldier. It was their last straight linear campaign IP and they had to go and make it open world. What they didn't realize is that open world stealth games are fucking terrible.
From how you describe Future Soldier's method, I personally prefer how it is done here. Less automated, more realistic. Just my preference.
 

forms

Member
Driving a car towards a destination, I just head straight down the mountains/hills whatever. The car just ignores all laws of physics and it goes a lot faster.

Not really feeling the world, no.

Game feels relly mediocre :( And the driving is downright awful. At least with KB/M. Heli/plane is a bit better.

Maybe because I am a sim player, but the heli controls are horrible.
 

theecakee

Member
Seemed pretty standard what I expected from a game like this.

My boyfriend and I tried playing last night, but he was only getting like 30 fps so we stopped. His computer should be able to run on high, I was running on high with 60fps and I have a like 960 where he has a 1080 I believe.
 
Ehh the game is alright in co-op but the driving, and wonky AI doesn't help it much.


I miss the days of storyline, command your teammates to fight the bad guys tactical shooters. Ones your your friendly AI will save you ass if you mess up.
 
Played this with a friend last night and we have "fun" but the game itself is just awful it's janky and we both ran into bugs that made us hard reset the game.

The driving is something else it has the worst driving controls I have seen in a long time.

I don't know what is going on with the co-op why do we both have to grab some items like why don't we both just get it if we are together.

The shooting is ok i guess but even the division felt a lot better than this game and that was half rpg.

It also seems to have a lot if busy work like side mission that task you to steal a heli or a car and drive it all the way to the other side of the map that is fun like once or twice but i can tell the game is going to have over a dozen missions like that.

So yea this is easily the worst game i've played this year beta or not it has all the normal ubisoft jank and more.
 

kamspy

Member
Why not just bolt The Crew onto Splinter Cell Blacklist?

I've given this game more chances than I give most, and it still feels like a generic early access open world game with AAA menus.
 
Tried the open beta and like others have said the driving is truly awful in this game. Did a mission where I had to drive a sports car and I kept wrecking it lol. AI is also pretty dumb. Example would be me landing my helicopter right in the middle of the enemy base and was promptly ignored. This game is not looking good at all.
 

Madchad

Member
Installed this last night to play with a mate got on and jumped in a car after about 5min the game crashed to desktop ... after 30min of trying to relog backinto the game getting various connection errors i just gave up and uninstalled it and Uplay.

Ohh Ubisoft...
 
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