• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Gryo Controls - Why is this not the future of aiming for consoles?

Mathieran

Banned
The first time I experienced gyro controls was Batman AC on the Wii U. It's really great. I have no idea why more games don't use it or atleast have it as an option. I'm pretty sure DS4 has that capability.
 

Jolkien

Member
It's horrible I hate it. Nice to include them for those who like it it's so slow aiming the bow with it in BotW.
 

TI82

Banned
It's so awful. Mouse is good, controller is fine too. But motion? Please, keep that trash away from me. Make it optional at most.
 

Zedark

Member
I really appreciate it in BOTW, makes Archer much less twitchy to me. Makes me quite a bit better at it too!
 
Uncharted: Golden Abyss had it and it was great.

Killzone Mercenary on PsVita also had it, but it wasn't as great.

The implementation wasn't the problem, but for fast twitch shooters its just too slow.

For 3rd person action adventures its fine, though, but I think even Horizon Zero Dawn would be too fast paced already.

However, I think it works best when the screen is IN the controller, so like with Switch in portable mode or with Vita.
 

DrWong

Member
It's so awful. Mouse is good, controller is fine too. But motion? Please, keep that trash away from me. Make it optional at most.
Awful post which should be optional: gyro is always an option, never the only way to control.
 
Just my experience, but I've found the Switch Pro controller and the Joycons tend to float a bit and lose their centre, which makes the gyro aiming on BOTW a bit frustrating. But really, not everyone likes it.

Splatoon utilised gyro aiming well, because traditional aiming was trash on it.

I'm not sure if this is the proper way to fix it, but when I noticed gyro drift I put down the Pro controller on a table for a few sec and it went away
 

Raonak

Banned
I think it's important to make the distinction, when people mean gyro controls are super accurate, they're talking about using the gyro in addition to the dual analog sticks.

You still have the normal analog functionality, but you can tilt your controller to make very small adjustments to aim, where the analog stick would cause you to overshoot.

That said, autoaim tends to be quite heavy in games these days, so you'd probably not even need it, but it's still neat to have as theres a distinct increase of accuracy.
 

Branduil

Member
It really should be. It's so intuitive and utterly superior to standard dual-analog that there is no excuse for it not being an option in every game that could use it.
 
I'm not sure if this is the proper way to fix it, but when I noticed gyro drift I put down the Pro controller on a table for a few sec and it went away

yeah the only way i've found out how to fix it is pause the game and drop my controller for a bit. bad work around, though. especially if you're in a tough fight.
 

Lucifon

Junior Member
Just my experience, but I've found the Switch Pro controller and the Joycons tend to float a bit and lose their centre, which makes the gyro aiming on BOTW a bit frustrating. But really, not everyone likes it.

Splatoon utilised gyro aiming well, because traditional aiming was trash on it.

This. And as someone who can't stand gyro aiming, this was ultra frustrating. Felt like an attempt to bandage the inability to get their aiming feeling right. By all means have it as a balanced option, but not to the detriment of a proper traditional aiming system.
 

Orbis

Member
Gyro assist is the difference between me being able to aim with a stick and not. First time I used it was Uncharted on Vita and although it was a bit overpowered for that game it proved to me at least they were onto something.

BOTW has a similar implementation but because you're using a bow, not a gun, it's a lot more balanced.
 
It's horrible I hate it. Nice to include them for those who like it it's so slow aiming the bow with it in BotW.

It's best used when you combine it with the stick. Quick aiming with the stick, fine adjustments with gyro.

You should practice it. It's worth it and not really difficult.
 
Turning off gyro on botw was a glorious feeling after giving it a shot for 10 hours.

Not for me thanks.

Also people saying "you should practice it, it's much easier" - as someone who is highly proficient with an analogue stick...no?
 

Branduil

Member
I've only been using it in BOTW because the sensitivity of the stick aiming fucks up whenever you zoom in. I still much prefer analog stick for even fine tuned aiming, Nintendo just continuously refuses to properly handle stick sensitivity and so gyro aiming feels so much better than the alternative as a result.

The same was very much true of Splatoon, where the Y axis aiming just felt off with the stick for no real reason other than to force you to use gyro controls.

I imagine Nintendo just doesn't use auto-aim so you're only noticing the natural shittiness of dual analog aiming.
 

Spacejaws

Member
For the past year I've been using gyro controls in steam for almost any game. MGSV, Battlefront, Battlefield and even Pillars of Eternity work really well with it. Sometimes it feels more intuitive to move a mouse cursor of a UI with the controller than trying to be precise with the trackpad and I honestly think it's one of the greatest things to come from steam in a long time.
 
I'm currently playing BOTW on on my switch, and something really has stuck with me is the aiming system.

The combonation of analog sticks for large sweeping movements + gryo controls for smaller fine movements is amazing. I would almost go as far as to say this is KB&M levels of accuracy and as removed almost all of my frustration with the traditional aiming with simply dual analog sticks.

After doing a little more research it looks like splatoon really utilized this super well too (Seems like most of the high level players use gryo to aim).

Why don't any other games utilize this system? Doesn't the PS4 controller have gryo built into it? I could imagine playing overwatch on my PS4 and actually enjoying it with a controller if it had such an awesome aiming system like this.

Thoughts? Maybe I'm just getting excited about nothing here, but if anyone here plays splatoon on a high level maybe they could give some insight on how they feel this system compares to traditional dual analog sticks and mouse and keyboard controls.
Welcome to 2007 and the Wii. Try GoldenEye 007.
 

FyreWulff

Member
TIL that many Nintendo Switch owners never own a playstation 3.

Since most PS3 games were also on 360, they either buried the motion controls as an option or let you turn it off.

Also, the motion tech in modern controllers is vastly better than the PS3/Wii controller motion.
 

Mokujin

Member
I kind of liked Wii motion controls, but still felt gimmicky. Now Gyro Controls on the other hand feel so intuitive and adds so much to aiming that it's truly one thing that should become a console standard feature from now on, even PC games and controllers should strive to support them.

I was surprised back when Resident Evil Revelations demo was released (2012?) at how well this worked and I'm so glad Nintendo is supporting this more and more.

Now give me a new Metroid Prime (or even Trilogy HD) with gyro controls please...
 

DavidDesu

Member
It works genuinely well when joycon's are separated, but I do get a fair amount of drift sometimes using the grip and joycon's detached can be a bit fiddly in the heat of the moment trying to hit the + to pause etc.

But yes gyro aiming for fine control can work really bloody well. Need it in more games!
 
I hated, HATED gyro aim at first, but gradually weaned myself onto it over the course of a couple of hours via the Steam controller and playing through Tomb Raider. Used the same setup as Zelda: normal motion on the analogue sticks, and gyro only activating when you zoom in to aim.

Once you get used to it... man it's amazing. I went back to Horizon last night and instinctively tried to tweak my aim with my wrists when I was zoomed in. Horizon feels really imprecise without it now tbh.
 

febLey

Member
I wasn't fan of the gyro controls in Splatoon, so I've disabled them.
But now in Breath of the Wild I didn't bother to disable them. After 30 hours gameplay I was playing in a car and had to disable them because my aim was disrupted by the car movement. I instantly missed it.
 

Koyuga

Member
Motion control for fine-tuning analog aiming should be a standard feature in shooters. I haven't played a game where that feature didn't make it dramatically better than just using analog alone.
 

-MD-

Member
I've only been using it in BOTW because the sensitivity of the stick aiming fucks up whenever you zoom in. I still much prefer analog stick for even fine tuned aiming, Nintendo just continuously refuses to properly handle stick sensitivity and so gyro aiming feels so much better than the alternative as a result.

The same was very much true of Splatoon, where the Y axis aiming just felt off with the stick for no real reason other than to force you to use gyro controls.

Were you using the joycons? When I changed to a Pro controller aiming felt so much better.
 

laxu

Member
Gyro aiming should be a standard in all console games that involve shooting something. I played thru Rise of the Tomb Raider using the Steam Controller on PC and it was great being able to aim precisely with the gyro. Horizon would really benefit from this considering the game centers around precise arrow shots.

The basic idea is to use the analog stick (or trackpad in SC) for coarse aiming and fine aiming is done with the gyro. So use the coarse adjustment to aim in the general direction and gyro to hone in those headshots.

Driving games should also support gyro steering. I loved this in Driveclub. It's a great way to have a more fun driving experience without having to mount a big steering wheel in your living room.
 

massoluk

Banned
same, i don't see the appeal at all

Turning off gyro on botw was a glorious feeling after giving it a shot for 10 hours.

Not for me thanks.

Also people saying "you should practice it, it's much easier" - as someone who is highly proficient with an analogue stick...no?
Uh yeah good for you guys, some people like to handicap themselves by playing PC fps with controllers too. There are just better options for the platforms there if you are willing to invest some time
 

Zalman

Member
The combination of sticks and gyro is fantastic for aiming. I'm at a point where it feels unnatural if I can't slightly tilt the controller to perfect my aim.
 
Outside of Nintendo fans who keep banging on about it being the best option available most people seem to hate it.

Personally, I've tried it with every single game that people always bag on about it being so much better for, and never found it any more accurate and just taking significantly more effort to get the same results.

Now wiimote/move controller aiming, those are rad as fuck, and I'm sad they didn't catch on more, but gyro aiming is ignored by most developers because most players don't like them and it's a waste of time and money to include it just to satisfy a few weirdos who are almost all just playing Nintendo games anyway. But Nintendo does funding love it, so I don't see that as a huge problem, anyway. The people who want the option are actually getting it in the only games they'd really buy anyway.

You're severely understating the number of people who like and use gyro controls, especially since Valve is basically pushing it as well via its Steam Controller and DS4 integration into Steam - gyro as a supplement is basically standard in Steam Input for aiming. It's not just people playing Nintendo games.

Gyro controls should be an option in more games, but the ideal solution would be universal input configuration ala Steam Input, to give players flexibility and make it easier on developers. An OS-level input configuration utility would do wonders for support for peripherals and "non-standard" controls.
 

SerTapTap

Member
I don't get why it's not an option, even if it's off by default, on PS4 games in general. It's so great in killzone and the Zelda remasters.

Yeah people love to bitch about "motion controls" but gyro assisted aiming can be 100% optional and super useful. I wonder how much damage Star Fox Zero did to that prospect though. It really reignited the hate, even though it's sins were more camera and game design related. No FPS would ever have the issues SFZ had.
 
The only well used DualShock 4 feature is the mono speaker that even multiplatform games use it.
The trackpad is only used to display multiplayer stats or map by a click and not the full features like different positions of clicks and directions of swiping.
The lightbar is mostly used with indie games like Fez but not well exploited in gameplay like for example in Thief where the lightbar goes brighter or dimmer to show how far you are exposed to light and I like the little touch of getting lit suddenly when lightning strikes.
Even First party Sony studios don't use the gyro movements in DualShock 4 which is neglected in most games, let alone in multiplatform games. The only game that used it well is Tearaway: Unfolded.
 

Nepenthe

Member
Love, love, love gyro aiming. Not only is it intuitive, but it frees up more button allocation and allows you to do more simultaneous actions while aiming in directions that would be unintuitive or impossible otherwise. It's like the translation of Geometry Wars to a 3D space. Out of all the games though, it was Star Fox Zero showed me the light. xP
 

Rappy

Member
I'd love for developers to release stats on gyro/motion control users in the games that had some form of it in multiplayer. All these people saying "gyro is trash" remind me of the people who refuse to use kb/m on PC shooters because they're "highly proficient with analogue sticks".

With that said, in BOTW it could be implemented better, or perhaps being able to hold the joycons in various positions throws me off when needing to aim.
 

XaosWolf

Member
I love the adjustments that gyro controls add to gamepad aiming and should easily be an option for any shooters.

As for the Switch itself, gyro aiming may be the solution to a second analogue stick when using the single joycon. Small tilts to emulate the stick direction in Binding of Isaac or Enter the Gungeon.

(Obviously only for twin-stick shooters, not FPS stuff. Gonna tweet Dodge Roll and see if I get a response.)
 

jroc74

Phone reception is more important to me than human rights
Count me as one of those that dont want it or care for it.

As long as its optional in games that use it, cool.
 
Top Bottom