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Testing the Limits of Mass Effect Andromeda's Character Creator

I generally just go with the default face. I didn't in DA:I, because the Inquisitor in the marketing didn't seem that iconic (I don't even remember how that looked, tbh), so I might at least see what I can eek out of the character creator in Andromeda.

tumblr_om3ug8aQCM1rdewwro1_540.gif


Yep.

And stop posting that GIF. Actual in-game speed:

RNzlSR.gif
 

Trickster

Member
Skimmed through the rest of the video. Guess one of the rules for the character creator was "no attractive people allowed"....
 

Griss

Member
Those presets are terrible and somehow the default FemRyder is the worst one.

The Asian one (1) and black one (8) are the two I'd choose.
 

jonjonaug

Member
Ten years since Bioware started doing more detailed character customization by adding face sliders in Mass Effect 1 (previous Bioware games only let you set portraits and use 100% prebuilt character models)...and that's where we still are. Nearly every other game I've played in the last five or so years that allows for custom character creation offers way more options. Bioware really needs to let the player make more detailed choices during character creation, I wanna be taller.
 

tuxfool

Banned
Those presets are terrible and somehow the default FemRyder is the worst one.

The Asian one (1) and black one (8) are the two I'd choose.

eh?

As derpy as default Femryder looks, the others look even less human.

Ten years since Bioware started doing more detailed character customization by adding face sliders in Mass Effect 1 (previous Bioware games only let you set portraits and use 100% prebuilt character models)...and that's where we still are. Bioware really needs to let the player make more detailed choices during character creation, I wanna be taller.
Honestly I understand things like height being fixed. You want the bodies to conform to strict metrics so that animations all work correctly. Getting more flexibility would yield you even more animation slop.
 
I love those biased crappy image based on outdated content. Those are the actual proportion:

xwi0SDx.jpg

Watch this be ignored and that other picture freely propagate.

The left and right images are perspective, whilst the middle is orthographic, which make a huge difference in proportional perception.

What are you basing this on? Unless I'm fundamentally misunderstanding you, they both have the same exact posture, and the left and right picture both have an orthogonal perspective. I think you're being mislead by the floor backdrop thing.
 

Toa TAK

Banned
I like default FemRyder. =\ *shrug* I also dug the default FemShep in ME3, but what the hell do I know?

Also I'd kill to see the Kinect scan your face to import it into character customization. Sounds outlandish, but that would be need to see one day.
 

vivekTO

Member
No. You will be only large headed tween sized.
C6pvwJhU8AA8BAP.jpg

Can you tell me What is the actual size of the Shephard in the pic you Posted, because if i am not Wrong , i heard that it is out of proportion like 8-9 foot tall human, Like a comic superhero!!

Edit: Well I might be wrong than,

I love those biased crappy image based on outdated content. Those are the actual proportion:

xwi0SDx.jpg
 

JeffG

Member
I didn't see different Eye, Nose or mouth types.

For mouths it looks like the sliders could do the trick, maybe other sliders would give a different looks for the eyes.

Hmmmm...will have to experiment
 

CorrisD

badchoiceboobies
Default FemRyder still looks odd, didn't they base her on someone who looks not so odd looking and quite beautiful, seems something was definitely lost in translation between life and a game model. I also thought the default they did for FemShep in ME3 looked awful in game too.

The plus to the character creator is that the sliders have actual values, so when someone makes a really good looking female base it can be easily copied and customized. If I follow my ME1-3 characters I go for a "good" playthrough with the default male, and then a "evil" playthrough with a customized female character, FemSheps voice was also so much better .
 
No details on how we can share our Ryders? I thought they said that was included like the face codes thing.

I want people in the Origin Access to make all the super good looking people and then I just have to put some letters in =D
 

tuxfool

Banned
Can you tell me What is the actual size of the Shephard in the pic you Posted, because if i am not Wrong , i heard that it is out of proportion like 8-9 foot tall human, Like a comic superhero!!

The average human is approximately 7.5 heads in total height. However the human "ideal", if you wanted to make a superhero would place it on the higher end towards 8 heads in height. You'd move towards 8.5 if you wanted exaggerated superhero features, with elongated torsos for men and elongated legs for women.

This ratio is projected regardless of height.
 

vivekTO

Member
The average human is approximately 7.5 heads in total height. However the human "ideal", if you wanted to make a superhero would place it on the higher end towards 8 heads in height. You'd move towards 8.5 if you wanted exaggerated superhero features.

I know about the proportions (character artist myself),But i was asking regarding the Male shephard,is it more human or superhero proportion ??

I am playing ME3 right now , and i can't really say that by looking at the cutscenes.
 

Dinda

Member
Oh right, we will have EA/Origin Access! That means that by the time i'm going to create my FemRyder there are hopefully already a lot of good looking one out there so that i can use their slider settings as base for mine.
 

jonjonaug

Member
Honestly I understand things like height being fixed. You want the bodies to conform to strict metrics so that animations all work correctly. Getting more flexibility would yield you even more animation slop.

After playing Dragon's Dogma I can't buy any excuse for not having sliders for every single thing. If Capcom can make an action game with different animations and movesets for every class and weapon type and where you can climb all over enemies while also doing a variety of in-engine cutscenes there really isn't any excuse for anyone else not being able to do the same.

Even Dragon Age: Inquisition managed to cover vastly different player character heights (compare Dwarf to Qunari in cutscenes), so I don't see why we shouldn't be able to customize the character height/width/muscle definition/arm length/neck thickness/breasts/butt/whatever else ourselves.
 
What are you basing this on? Unless I'm fundamentally misunderstanding you, they both have the same exact posture, and the left and right picture both have an orthogonal perspective. I think you're being mislead by the floor backdrop thing.

It might be better if I showed a diagram.

Left and right image is the left perspective.
Middle image is the right perspective.

It makes a difference in that meshes look warped or otherwise enlarged or shrunk when under the perspective camera, so they cannot be compared to orthographic. I should say this is how the left and right images have Shepherd's torso looks enlarged whilst his legs and head seemingly cone inwards, and this is evidence of the perspective camera.
 

vivekTO

Member
Personally one thing that i am not very much fond of in the characters is there EYES.
and I think this is making all the characters look rather Dull and I can totally see why other people finding these characters rather "boring " looking, Right??
 

Plywood

NeoGAF's smiling token!
The quality of the presets seem lacking, but you can probably squeeze something half decent out of it.
 

bbd23

Member
those female heads....ugh.

the one they picked was the only one I kinda liked...guess ill roll with that
 

Lt-47

Member
Personally one thing that i am not very much fond of in the characters is there EYES.
and I think this is making all the characters look rather Dull and I can totally see why other people finding these characters rather "boring " looking, Right??

Yeah they have very "dry" looking eye which doesn't look great. I don't know why that is because I don't remember Inquisition having that problem. Everyone would look a lot better if they made them more reflective.
 

tuxfool

Banned
I know about the proportions (character artist myself),But i was asking regarding the Male shephard,is it more human or superhero proportion ??

I am playing ME3 right now , and i can't really say that by looking at the cutscenes.
Yeah, I can't either. But that is also partially due to how Mass Effect is an over-the-shoulder game, and you're dealing with a variety of non-human characters. There are also few world objects that we'd recognise today to give us any perspective.

After playing Dragon's Dogma I can't buy any excuse for not having sliders for every single thing. If Capcom can make an action game with different animations and movesets for every class and weapon type and where you can climb all over enemies while also doing a variety of in-engine cutscenes there really isn't any excuse for anyone else not being able to do the same.

Even Dragon Age: Inquisition managed to cover vastly different player character heights (compare Dwarf to Qunari in cutscenes), so I don't see why we shouldn't be able to customize the character height/width/muscle definition/arm length/neck thickness/breasts/butt/whatever else ourselves.

It is not that you can't, but it is a lot more work. DD has absolute trash animation when it comes to usables and interactable elements (not there is much of it), say how far a character needs to stand in order to interact with an object believably. Same goes for inquisition, some of the cutscenes look really sloppy because they have to account for all these differences.

As people demand more lifelike and detailed animations, you'll see fewer games offer changes to character height. You'd need an extremely robust procedural animation system in order to make it not extremely time consuming to account for height (and all the body proportions that stem from that).

This is not to say that there won't be any games, but it is a significant source of labour that needs to be accounted for (provided you want it to look good).
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
Do you get to customise both siblings and the dad? Or is this going to be one of those games where black characters have inexplicably white family members?
 

Švejk

Member
Geez... those presets look like The Sims rejects. Can't say I'm liking the aesthetics of the humans too much.
 

MikeDown

Banned
Do you get to customise both siblings and the dad? Or is this going to be one of those games where black characters have inexplicably white family members?
Dragon Age 2 did a good job with siblings but I have no faith in this game, so probably the ladder.
 
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