I know about the proportions (character artist myself),But i was asking regarding the Male shephard,is it more human or superhero proportion ??
I am playing ME3 right now , and i can't really say that by looking at the cutscenes.
Yeah, I can't either. But that is also partially due to how Mass Effect is an over-the-shoulder game, and you're dealing with a variety of non-human characters. There are also few world objects that we'd recognise today to give us any perspective.
After playing Dragon's Dogma I can't buy any excuse for not having sliders for every single thing. If Capcom can make an action game with different animations and movesets for every class and weapon type and where you can climb all over enemies while also doing a variety of in-engine cutscenes there really isn't any excuse for anyone else not being able to do the same.
Even Dragon Age: Inquisition managed to cover vastly different player character heights (compare Dwarf to Qunari in cutscenes), so I don't see why we shouldn't be able to customize the character height/width/muscle definition/arm length/neck thickness/breasts/butt/whatever else ourselves.
It is not that you can't, but it is a lot more work. DD has absolute trash animation when it comes to usables and interactable elements (not there is much of it), say how far a character needs to stand in order to interact with an object believably. Same goes for inquisition, some of the cutscenes look really sloppy because they have to account for all these differences.
As people demand more lifelike and detailed animations, you'll see fewer games offer changes to character height. You'd need an extremely robust procedural animation system in order to make it not extremely time consuming to account for height (and all the body proportions that stem from that).
This is not to say that there won't be any games, but it is a significant source of labour that needs to be accounted for (provided you want it to look good).