O god kojimawill totally be on stage again won't he ugh
Well yeah, the Emma Stone Death Stranding tease won't reveal itself...
O god kojimawill totally be on stage again won't he ugh
If it's Emma stone...IF!...I'll allow itWell yeah, the Emma Stone Death Stranding tease won't reveal itself...
He mentions it again in 2016 so I have to imagine announcement this year.i just randomly rewatched some older E3 Videos and found that Interview from Kinda Funny Games with Shuhei Yoshida after the E3 Conference in 2015
two interesting things that i catched:
1. talks about Sucker Punch Game (how excited he is about it) and that he already had a chance to play it
With all the talk about Sucker Punch and how far they are with their project, i guess it was more than just concept work/pre production by that time?
2. Yoshida mentions Japan Studio, that they are producing a great game right now & he is excited about it (TLG and Gravity Rush were already announced by that point)
i just randomly rewatched some older E3 Videos and found that Interview from Kinda Funny Games with Shuhei Yoshida after the E3 Conference in 2015
two interesting things that i catched:
1. talks about Sucker Punch Game (how excited he is about it) and that he already had a chance to play it
With all the talk about Sucker Punch and how far they are with their project, i guess it was more than just concept work/pre production by that time?
2. Yoshida mentions Japan Studio, that they are producing a great game right now & he is excited about it (TLG and Gravity Rush were already announced by that point)
He mentions it again in 2016 so I have to imagine announcement this year.
Unless it was knack 2
If you can dream so can Iif i had to guess i would say he was talking about the next fromsoftware collaboration.
or the the JRPG T_T (let me dream)
if i had to guess i would say he was talking about the next fromsoftware collaboration.
or the the JRPG T_T (let me dream)
I thought GR2 wasn't announced until TGS?i just randomly rewatched some older E3 Videos and found that Interview from Kinda Funny Games with Shuhei Yoshida after the E3 Conference in 2015
two interesting things that i catched:
1. talks about Sucker Punch Game (how excited he is about it) and that he already had a chance to play it
With all the talk about Sucker Punch and how far they are with their project, i guess it was more than just concept work/pre production by that time?
2. Yoshida mentions Japan Studio, that they are producing a great game right now & he is excited about it (TLG and Gravity Rush were already announced by that point)
I just did some searching as well, and all that turned up is that he had a 'thank you' nod in the N++ credits. He has disappeared from the net. He must be working for the CIA.
I thought GR2 wasn't announced until TGS?
Ah ok. I doubt he was referring to Knack 2 there so could be something big, even if it's another colab with someone like FROM, which would be hype obviously but I hope to see something big internallyit was already announced at the TGS 2013 as Team Gravity Project. (Yoshida even spoke about the game in the Interview)
2015 it got announced as GR2 for Ps4
Ah ok. I doubt he was referring to Knack 2 there so could be something big, even if it's another colab with someone like FROM, which would be hype obviously but I hope to see something big internally
I remember they said they wanted to build them up to worldwide prominence. By that I don't think they meant Bloodborne colabs. And as much as we on the internet may love stuff like TLG and GR2, the larger audience doesn't. I feel like there's something larger scale in the works theresame...especially after the restructure of Japan Studio.
Happy #WorldFrogDay to all our amphibious friends! #DreamsPS4
That looks very impressive. Man, I can't wait for the beta.
I remember they said they wanted to build them up to worldwide prominence. By that I don't think they meant Bloodborne colabs. And as much as we on the internet may love stuff like TLG and GR2, the larger audience doesn't. I feel like there's something larger scale in the works there
Greatness takes timeCan this game just freakin' come out already?! Geez, how much longer do we have to wait for it.
Almost time for the hype. April should bring about the rumors and people saying that E3 will be dead because of no leaks.
honestly i don't think TLG,GR and Knack 2 are the Games that represent Beckers Vision or his ideas he talked about (not trying to downplay the importance & quality of these Games tough)
TLG was already in development before he became the studio director (and Sony didn't want to cancel that Game)
Happy #WorldFrogDay to all our amphibious friends! #DreamsPS4
That looks very impressive. Man, I can't wait for the beta.
Happy #WorldFrogDay to all our amphibious friends! #DreamsPS4
That looks very impressive. Man, I can't wait for the beta.
Under Beckers vision you saw games like Puppeteer and Rain. Both very different from the Sony family norm but very much Sony Japan games. Last Guardian was that but on a AAA scale. I think games like TLG are the goal, mind you they also want too sell by the boat load as well.
honestly i don't think TLG,GR and Knack 2 are the Games that represent Beckers Vision or his ideas he talked about (not trying to downplay the importance & quality of these Games tough)
TLG was already in development before he became the studio director (and Sony didn't want to cancel that Game)
Gravity Rush an IP not created under his period - however with Sony ditching the Vita, its understandable that we got those vita Franchises ported over to the Ps4 -- and with GR beeing one of the most succesfull vita games, GR2 was also no surprise)
knack --> to have familiy/kids friendly launch title (and since it was such a success --> Knack 2)
again im not trying to say that we don't need those games & or that we won't see those in the future.
I just think, we still didn't see the full results of the new Japan Studio and what Becker was talking about --> a big budget Game internally developed by Japan Studio
Him going to Japan Studio is not about the kind of games they would make, but actually managing the studio so it could have constant output of quality software and to try to be as relevant as it where in the PS1 and PS2 era. During the PS3 gen the studio used to be very unorganised and wasting resources on a bunch of projects that would go nowhere. Since he arrived there in early 2011 that seems to have changed a bit
Becker described the sheer love and passion the studio's developers had for the titles—all 40-odd of them—they were creating. Creativity was never the problem at the Japan Studio. Neither was the passion to make games. "And so," he said, "I was really troubled when I had to really start to focus and cut titles."
"That must have been stressful for you," I replied.
"Yeah, it was," said Becker. "To see so many people disappointed." But the studio started to move forward, seeing small successes. And that's when, according to Becker, the attitude began to shift, and the studio began to zero in on what it does best. "I think to before the creativity was all spread out," he says. "It's become more focused."
"We launched the PS Vita and saw few AAA titles to suit the Japanese market," Yoshida said. "Everyone got a wake up call." The solution was obvious and it was going to involve Sony's Japan Studio. "We really have to support our first party," Yoshida remembered thinking. That was 2011. And by the next year, Sony brought in Allan Becker to make sure that the studio could deliver.
"Our marching orders are to make games you would never see on any other console," said Moore. Case in point, Moore's own game, Puppeteer. "If I showed this crazy puppet character to any other Western studio, they would've said I was crazy," Moore said. Instead, his colleagues at Studio Japan thought it would make an interesting game. "There's more of a willingness to be open here," said Moore. "That's why this studio is appealing to me. We are willing to take risks."
The Last Guardian was first announced in 2009, and it hasn't yet been released. I ask whether or not Becker thinks that the more structured environment at Japan Studio will help Fumito Ueda and The Last Guardian.
"We're real-time in that process," Becker replied. "And we don't necessarily agree with each other—Fumito Ueda and I—about process. In some sense, I sort of... implemented change, which, I think, is causing some concern and consternation. But, once again, I think the benefit will come through. We're still going through that phase of adjustment and finding the right balance and groove."
I remember reading a great article about that, and it looks as if you read it as well. More info:
I've been wondering about them too. They better be up to something.Has there been any talks of what Sucker Punch is working on? It's been a long time since they've released a game.
Has there been any talks of what Sucker Punch is working on? It's been a long time since they've released a game.
Yep, we'll get more of that this year. Especially the week before E3 when stuff gets shown and people wonder why nothing is being saved for E3.My favorite pre-E3 hype was 2015 when trailers/leaks came out prior to the event and some joked that they already knew everything/"Hey, how'd you guys enjoy E3? Seems like we already lived it." Then Sony's E3 happened. xD~~
Has there been any talks of what Sucker Punch is working on? It's been a long time since they've released a game.
It is a new IP.I've been wondering about them too. They better be up to something.
Can this game just freakin' come out already?! Geez, how much longer do we have to wait for it.
I've been wondering about them too. They better be up to something.
If they haven't been up to something they wouldn't existI've been wondering about them too. They better be up to something.
shadow-drop beta at E3. Believe!
As a consumer and lover of indie games, I certainly don't mind the relaxation of pure exclusivity. It's definitely great for us and the developers. However, years back it seemed like Sony was very interested in indie games. I think a lot of the stuff they were incubating/collaborating on was great - some are my favorite experiences from last generation. I think a lot of those developers represent the future of gaming. I think that variety was giving Sony's first party/owned IP portfolio far more depth than it has anytime before or since, and was providing a steadier pipeline of quality content.
The apparent abandonment of the Giant Sparrow contract is definitely concerning. I get the feeling that post-Journey, Sony wanted everything to be equally as critically/financially success level, and decided the majority of indies were no longer worth the risk. Either that or rising development cost kind of pushed the little guys out. Sony also lost a few employees - both in terms of acquisition and marketing - who were indie enthusiasts.
So with stuff going multiplatform after being dropped by Sony, it is easy to simply say, 'Great for us!' But if Sony isn't focused on their own indies or willing to take some chances, the next wave of Journeys, Resoguns, Guacamelee!s, and Velocity 2Xs may never exist. And if those risks aren't worth taking that mentality could trickle over into some of the smaller budget games like Ratchet & Clank, Tearaway, and Sly Cooper. Variety, quantity, and quality all suffer.
Could Matterfall be the collaboration between Housemarque and Euguene Jarvis? God I hope so!
*edit*
Last post of the page again, fml.
That's Nex Machina, no?Could Matterfall be the collaboration between Housemarque and Euguene Jarvis? God I hope so!
*edit*
Last post of the page again, fml.
Come on guys...
As a consumer and lover of indie games, I certainly don't mind the relaxation of pure exclusivity. It's definitely great for us and the developers. However, years back it seemed like Sony was very interested in indie games. I think a lot of the stuff they were incubating/collaborating on was great - some are my favorite experiences from last generation. I think a lot of those developers represent the future of gaming. I think that variety was giving Sony's first party/owned IP portfolio far more depth than it has anytime before or since, and was providing a steadier pipeline of quality content.
The apparent abandonment of the Giant Sparrow contract is definitely concerning. I get the feeling that post-Journey, Sony wanted everything to be equally as critically/financially success level, and decided the majority of indies were no longer worth the risk. Either that or rising development cost kind of pushed the little guys out. Sony also lost a few employees - both in terms of acquisition and marketing - who were indie enthusiasts.
So with stuff going multiplatform after being dropped by Sony, it is easy to simply say, 'Great for us!' But if Sony isn't focused on their own indies or willing to take some chances, the next wave of Journeys, Resoguns, Guacamelee!s, and Velocity 2Xs may never exist. And if those risks aren't worth taking that mentality could trickle over into some of the smaller budget games like Ratchet & Clank, Tearaway, and Sly Cooper. Variety, quantity, and quality all suffer.
I probably shouldn't be posting this, but in one week from now we might hear something from Seattle. Might just be a commemoration. Might be nothing.
Nex machina is the Sony published one I believeI had no idea, Materfall was the only Housemarque game listed in the OP so I was just guessing.
*edit*
After a quick Google I see its not First Party and is actually self published for PS4 & Steam.
Matterfall is the Sony published one I believe