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Battle Brothers |OT| The Tactical RPG meets the Mount & Blade/Pirates formula

Sinatar

Official GAF Bottom Feeder
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Your employer hired you to raid a caravan, kill everyone and burn everything – their motivations for doing so vary throughout the game, the specifics will differ, but the general structure of the contract remains the same. You're given information on a caravan travelling from one settlement to another and have to intercept it on your own terms. Predict the way it's going to take, pick a good spot, pick a good time, and attack.

As you close in to attack, several things can happen. You may be spotted, and the caravan leader may seek a parley to offer you a bribe. You'd just have to return to your employer and tell him that you failed to catch up to the caravan. If you accept, he may even offer you a second bribe to name your employer. Failing to destroy the caravan will hurt your reputation either way, but naming your employer is a betrayal – and if your employer were to find out, he might seek revenge, and will certainly not want to trust you with contracts for the foreseeable future. But then, how should he find out? And it's a lot of crowns you're offered.

The caravan may have also taken up travellers along the way. One of them could be a swordmaster, a dangerous opponent that now threatens you to leave alone the caravan that so graciously took him along. Is fighting him at the risk of losing good men worth it for what you're paid?

Closing in on the caravan successfully, you have several options. You may choose to encircle the caravan for different starting positions in battle – helpful when your orders are to leave noone alive. So are wardogs, of course, to catch up with anyone attempting to flee. If it is night time, you may try to close in even further. Note that while these actions allow you to adjust your approach to the situation, they're not meant as a replacement for a potential deployment phase, preset formations, or similar.

The battle is done, you're victorious! Time to report to your employer. Again, several things can happen. Maybe this time, while looking for valuables and burning the rest, your men find some delicate papers about your employer that make for an interesting read. Turns out that this was the reason he wanted to have the caravan burned in the first place. You may choose to burn the papers with the rest, or take them along. As you return to your employer, you can blackmail him with the papers for a large sum of crowns, but at the cost of your relations. Or you can just hand them over. Or keep them for a later time.

And did you let anyone escape alive to tell the tale of your attack? If so, then you better hope they didn't know who you were, or they didn't make it, because if the trail leads back to your employer, he probably won't be happy about being incriminated. And neither will whoever owned that caravan appreciate your involvement.

And that's a day in a mercenary's life.


Developer: Overhype Studios
Release Date: March 24, 2017
Available @: Steam
Cost: $29.99 USD
Platforms: Windows

Features
  • Manage a medieval mercenary company in a procedurally generated open world.
  • Fight complex turn-based tactical battles with historical equipment and brutal injuries.
  • Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
  • All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witch hunter or a drunkard disowned noble?
  • Character development without a restrictive class-system. Each character gains experience through combat, can level up and acquire powerful perks.
  • Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
  • Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
  • A dynamic event system with atmospheric encounters and tough decisions outside of combat.
  • Three late game crises – a war between noble houses, a greenskin invasion and an undead scourge – add a looming threat.
  • Two full hours of orchestral soundtrack.
  • 70 Steam Achievements and Steam Trading Cards.
Screens


Launch Trailer

Reviews

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Canard PC: 9/10
Battle Brothers received a score of 9/10 in the latest issue of Canard PC, which is the most trustworthy videogame magazine in France.

For reference, this year so far, there is only one other game, The Night in the Woods, with a score of at least 9/10 in Canard PC.

PC Gamer: 84%
Despite being fresh out of Early Access, though, the majority of Battle Brothers is well-oiled and dependably fun. I kept humming with the victory and despair I usually reserve for X-COM campaigns: the archer who makes a wondrous 19% headshot; the swordsman who blocks and dodges his way out of certain death; the veteran soldier suddenly gutted, lost forever behind the veil of permadeath. Battle Brothers takes a formula I love and twists it to fit a wide-open medieval setting. I don't have to save the world, I just have to make enough to fix my gear, hire a new sword, and go on to my next contract. The stakes aren't as high, but it feels just as rewarding.
 

Decado

Member
I am very interested in this game. I hope the tactical combat is deep and balance is good. Also that there are options for those who play on a tv (resize text and UI elements).
 

Arkkoran

Unconfirmed Member
Finally! Been waiting for this one to exit early access for a while. Excited to see all the changes since I last played.
 

jamxo

Neo Member
I am very interested in this game. I hope the tactical combat is deep and balance is good. Also that there are options for those who play on a tv (resize text and UI elements).

Playing it on my Surface Book was pleasantly surprised to see two different UI scale sliders to get everything looking perfect.

Preparing to sink some serious time into this once it releases. If you are a fan of XCom or Mount & Blade you'll be right at home
 

Decado

Member
Playing it on my Surface Book was pleasantly surprised to see two different UI scale sliders to get everything looking perfect.

Preparing to sink some serious time into this once it releases. If you are a fan of XCom or Mount & Blade you'll be right at home
XCOM 1/2 and Age of Wonders 3 are two of my most played games of the past several years. Jagged Alliance 2 is my favourite game period, so the mercenary angle really appeals. I could never really tell what type of game Mount and Blade is.
 

jamxo

Neo Member
XCOM 1/2 and Age of Wonders 3 are two of my most played games of the past several years. Jagged Alliance 2 is my favourite game period, so the mercenary angle really appeals. I could never really tell what type of game Mount and Blade is.

Then you'll be in absolute heaven here. There are so many awesome ways your men start to stand out. Serious wounds stick around (I have a guy who lost his nose in an early fight and now he permantly has a grizzly hole where said nose used to be.)

Lots of fun perks to specialise combat and traits and background points similar to something like Crusader Kings. Hired a drink fisherman who after a violent storm became afraid of the sea and so decided to try his hand at being a sell sword (he even came with a fishing net weapon to throw over enemies!
 

Tagyhag

Member
Didn't know about this game until this morning, it looks super cool but a bit too pricey for me right now, definitely goes on my wishlist though.
 

Nete

Member
Brilliant little game. I've played a good chunk of hours during Early Access, but I put it in hold once they announced it would be released this month. Time to see all the new shiny things they added to kill all my guys!

Didn't know about this game until this morning, it looks super cool but a bit too pricey for me right now, definitely goes on my wishlist though.

It was 20€/$ before it went out of Early Access. Get back to yesterday and buy it!
 

loganclaws

Plane Escape Torment
Amazing game, expect to lose some men, and by some, I mean lot's.

This game must be played in Iron Man mode for the true experience.
 

jamxo

Neo Member
Amazing game, expect to lose some men, and by some, I mean lot's.

This game must be played in Iron Man mode for the true experience.

I concur - nothing like the feeling of bittersweet elation when two of your original veterans get hacked down and the drunk beggar you hired the night before turns the tide of battle with his pitchfork :D
 

Sinatar

Official GAF Bottom Feeder
So for anyone struggling in the early game I've found a solid solution: Spears

Spears are really really good for an early cheap weapon. They have a 20% to hit bonus, which helps your level 1 dung farmers hit the broad side of a barn. Spearwall is also really really fabulous. I've won battles completely untouched by just setting up a spearwall and peppering arrows from behind.

So if you're having trouble, get as many spears as you can.
 
I'm 90 hours in already.

Fantastic game.

My 'favourite' is when your stud swordsman, veteran of many campaigns, stalwart, develops a permanent injuring and you have to fire him.

Edit: Spears and cheap shields are key to early game skirmishes. Great for zombie, ghoul, and dire wolf encounters. Less great for humies and the like, especially once mid level enemies start showing up.
 

Arulan

Member
Damn drunkard.


I had my first fight with Nachzehrers. They're really fast! I booked it for the high ground, and managed to cover the entrances just before they could overwhelm it. Shortly after was when I learned what they can do.

I'm loving the combat.
 

Sinatar

Official GAF Bottom Feeder
Patch hit today:

Patch Notes said:
  • Changed battles at night to be brighter.
  • Fixed ranged AI potentially getting stuck in calculations.
  • Fixed cancelled ambitions having a cooldown higher than intended.
  • Fixed a particular event sometimes not working properly and bogging down worldmap performance by spamming error messages.
  • Fixed 'Impatient' trait not working as intended.
  • Fixed issue with 'Last Stand' contract.
  • Fixed various minor issues.
 

Arulan

Member
I see the local village militia get into a fight with some raider brigands and decide to join in for some easy rewards. Oh no... The militia is little more than villagers and peasants, and no match for these brigands. And if it wasn't already bad, we're in a swamp, with the worst of it right in-between my company and the battle. I see a narrow passage up along the east side, and slowly march my men to cross there. I decide to send two of my men straight across the thick sludge of it all to attempt to offer some support before it's too late. My strongest man, Hans, and an accompanying crossbowman. The villagers are getting massacred, already their bodies litter the area up ahead. The swamp is a poor place for a crossbowman, but I manage to get Hans into a good position forming a choke-point between some dead trees. With the militia front-line in ruin, they begin moving towards Hans, but the dead trees hold them off long enough. The villagers, all but two die before the rest of my company is able to intercept and slowly surround them. But lived they did, to spread the deeds of the Sons of Folly!

This game...
 
I read an article about this on RPS that got me interested, not sure if I should bite at that price though. How long is it?

Edit: I forgot this is procedurally generated so.. I answered my own question. Think I will get it.
 

Arulan

Member
I reluctantly accepted a contract to go after some thieves. My men's equipment was in poor shape, but I needed the money.


They're well-armed, and in an advantageous position. I decide to fall back toward the tree line.


They follow me in, but my plan almost comes undone. The enemies closest to mine aren't holding spears, but pikes. A mistake that almost leads to the death of Hans.


The battle was costly. I expected Sigurd to die, but Hans and Ulfert will take a few days to recover.


At last my reward.
 
Is the kind of reactivity and depth in that story from the OT evident throughout in the game? That blog post is what made me interested in this
 

Wok

Member
No press reviews yet.

Battle Brothers received a score of 9/10 in the latest issue of Canard PC, which is the most trustworthy videogame magazine in France.

For reference, this year so far, there is only one other game, The Night in the Woods, with a score of at least 9/10 in Canard PC.
 

Sinatar

Official GAF Bottom Feeder
I wish we could see the destination of quest when accepting it. Sometimes it sends my band so far away...

Take delivery quest for 200 gold.

Hit the world map, destination is like 8 million miles away.

Yea I agree.
 
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