• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Battle Brothers |OT| The Tactical RPG meets the Mount & Blade/Pirates formula

Arulan

Member
THE CONCLUSION: UPDATE 1.1 RELEASED

THE CONCLUSION

Making Battle Brothers a reality has been a great ride. Back when we still worked our evenings and weekends on the game, we never imagined quite how many and how much people would fall in love with it, and all the support we’d get from you. Playing the game now ourselves, we’re genuinely happy with how things turned out. For all its flaws, Battle Brothers is fun to play, it’s satisfying to see what we achieved with our means, and we’re happy to say that we’ve learned a lot on game development as we created our first game together.

A part of game development is making tough decisions on where to spend your limited time. In creating Battle Brothers we, too, had to make concessions in order to make the game happen. Unfortunately, this now makes things like translations and mod support unfeasible, as much as we’d like to offer them, and expanding the game beyond its initial concept an increasingly unwieldy endeavour.

We’ve thought long and hard about where we want to go from here. After working on the same game for almost five years now, we’ve come to realize that it is time to move on. Creating Battle Brothers has always been about building the game we want to play ourselves, and furthering ourselves as game developers, and we believe that taking all the lessons learned here to create a new game dear to us is the right next step to take.

Development on Battle Brothers is concluded with today’s update – although we’ll of course continue to provide bugfixes, as necessary. We have a very good idea of the game we want to create next, and we’re enthusiastic to get started. It won’t be Battle Brothers 2, but if you enjoyed playing Battle Brothers, chances are good you’ll really enjoy our next game, too. We look forward to tell you all about it in the future. It’ll even have legs!

clothing_01.jpg

CHANGELOG

Added 18 new illustrated events.
Added 3 new player banners.
Added 63 colored variants of most common helmets for more customization options.
Added more options to customize campaign difficulty by introducing separate settings for ‘Economic Difficulty’, ‘Combat Difficulty’ and ‘Starting Funds’. See tooltips for more information.
Added optional ‘Reset Equipment After Battle’ setting to automatically place equipment back into the inventory slot it was in before battle, if possible.
Added additional ambient sounds for settlements.
Changed combat log to show more detailed information, including hit chances, dice rolls for enemies and damage to shields.
Changed ‘Bags & Belts’ perk to also remove the fatigue penalty for carrying items in any bag slot.
Changed fatigue cost of ‘Indomitable’ perk active skill to 20, down from 25.
Changed various minor things to improve game balance and pacing.
Fixed ‘Lone Wolf’ perk effect sometimes not updating correctly after movement.
Fixed potentially wrong healing time displayed in medical supplies tooltip.
Fixed specific ambitions not being recorded as fulfilled when engaging two enemy parties in quick succession.
Fixed issue with ‘Armed Courier’ contract during an active late game crisis.
Fixed two potential issues with the ‘Siege Fortification’ contract.
Fixed issue when retreating at a specific point during the ‘Free Greenskin Prisoners’ contract.
Fixed game potentially hanging when loading an ambush with a large number of opponents.
Fixed auto-loot sometimes granting loot to the player even if not having won the battle.
Fixed situations at settlements sometimes not being resolved correctly.
Fixed tavern rumors about famed helmets incorrectly referring to them as weapons.
Fixed various minor issues.
 

frontovik

Banned
Bought the game! The gameplay is very engaging and I like the music too.

My company always seem to be struggling for cash despite grabbing contracts though. I wanted to upgrade their armour/weapon without breaking the bank but the budget is consistently hovering around 1k.
 

theRizzle

Member
Battle Brothers is 25% off in the sale if anyone is on the fence. I just grabbed it myself.

I'm about 3 minutes into the first tutorial video and I'm already salivating to get started.
 

bati

Member
Finally got around to trying this, loving it so far. Couple questions however:

Any tips for early game? Company size, weapon types to focus on? I’ve tried going with 6 brothers with heavy focus on spears (spearwall is pretty overpowered early on) but then I went against some undead and my weapons were barely doing anything to them, should I have brought some blunt weapons with me?

Is it worth going for the revenge quest right off the bat? It pretty much forces you to bring your company up to 6 men and I feel like I'd do better with less early on and gradually add more whenever I find the ones with good background. Don't want to have too many deserters, farmhands or miners.

Also I’m finding the battlefield a bit hard to navigate, arrow paths for example make no sense, I’m aiming at some enemy that looks like it’s in clear line of sight and I’ll get a shield icon over one of my soldiers.

But there are some real strokes of genius here, the fatigue system in particular adds a whole new layer of depth, love it.
 

Arulan

Member
Oh shit!

A NEW CHALLENGER APPEARS

Surprise! We just might have worked on a little thank you on the side for all you guys’ support and passion about the game. We know that many of you have racked up dozens if not hundreds of hours of playtime by now, and it’s time for a new challenge…

teaser2.jpg


Read all about it in next week’s full-blown dev blog!
 

YoghPL

Neo Member
The game is absolutely incredible in its "simple complexity". I have played 25h so far and I can't remember the last time I was so totally devoted to researching game mechanics.

Serious GOTY contender not only in an Indie game category. Battle Bros should be much better known.

Also, Grudgebringer mercenary company appears on the map. Such shout out I can approve.
 
That new DLC released btw

http://battlebrothersgame.com/dev-blog-98-lindwurm/
You're about to get to face an entirely new opponent, get new armor to wear and items to use, new loot to collect, and a new banner to hoist for your company. Let's take a closer look!

lindwurm_wallpaper.jpg

The game is absolutely incredible in its "simple complexity". I have played 25h so far and I can't remember the last time I was so totally devoted to researching game mechanics
Another simple complexity aspect to keep track of
Attacking with polearms and ranged weapons will prevent you from being sprayed with acid. On the other hand, a Lindwurm's acidic blood can also be used to your advantage...
 

Burt

Member
But when's this game going on goddamn saaaaaaleeee?

Been waiting on it forever.

*fingers crossed for Halloween sale longshot*
 
Top Bottom