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-=-=->S P O I L E R S<-=-=- The Legend of Zelda: Breath of the Wild - Spoiler Thread

They were never depicted as an entire society instead of just Impa until this point, and the human tribes generally don't change in appearance as much. I think that they were intending to establish a sort of baseline Sheikah appearance here.



BoTW introduced some Gerudo that could be considered black, but the OoT ones did conform to a more standard caricature of Arabs in that regard.

I still think Gerudo are meant to be more "brown"/Arab, given that they live in a desert. A quick Google search shows that Riju is actually some Indian name. And both Urbosa and Riju look more brown/Arab than black. And skin tones in those ethnicities do range from brown to darker tones.

That said, I did find some black Hylians which was cool.
 

Crayolan

Member
Aren't Gerudo brown or middle eastern?

latest


Even the music...

I think the difference is that in BotW the Gerudo are not exclusively black and black characters are not exclusively Gerudo. There are white Gerudo and black Hylians.
 

Ms.Galaxy

Member
I still think Gerudo are meant to be more "brown"/Arab, given that they live in a desert. A quick Google search shows that Riju is actually some Indian name. And both Urbosa and Riju look more brown/Arab than black.

That said, I did find some black Hylians which was cool.

I love that about BotW actually, more diversity in the races of Hyrule. Black Hylians, blue eyed Sheikahs, white Gerudos, and even Gorons come in brown, red, black, and even pink.
 

Derpot

Member
It is rather strange. You would think that at least there would be guardians running around trying to kill you as you fought Beast Ganon, but no, just you and this giant slow pig that only shoots a slow beam of purple light in a giant field of nothing. I actually had a bit of a laugh and decided to just sit inside some nearby ruins at the edge of the field and do nothing and Ganon just... stood there and tried to blast me, didn't even bother to move closer at all.

17814258_1872646846280362_2686095224631524520_o.jpg


You can literally just sit here and finish him off.

Lol

I tried to find some explanation and thought that maybe it's because Ganon wanted to use all his power on Link, so he gave up the control of the Guardians to gather all the power he needed.

But... yeah. Would have liked a duel like in WW, TP and SS's final fight.
 
They were never depicted as an entire society instead of just Impa until this point, and the human tribes generally don't change in appearance as much. I think that they were intending to establish a sort of baseline Sheikah appearance here.

The people of Kakariko Village in Twilight Princess looked Native American; in BOTW (the village's next appearance), they look Chinese/Japanese. In fact, in OoT, they were white. Compare the village chiefs between the two games.

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2017030611174000-F1C11A22FAEE3B82F21B330E1B786A39.jpg
 

Golnei

Member
They'd have been better off just not putting the pig bow of light part in and just leaving it at spider Ganon.

If it didn't mean losing the accompanying music, I'd have honestly preferred that. The Calamity Ganon boss was actually reasonably fun, and even if going straight to the sealing cutscene from there would be shortening an already brief ending, it'd probably leave a better impression than the complete halt of momentum that is Beast Ganon.

I still think Gerudo are meant to be more "brown"/Arab, given that they live in a desert. A quick Google search shows that Riju is actually some Indian name. And both Urbosa and Riju look more brown/Arab than black. And skin tones in those ethnicities do range from brown to darker tones.

That said, I did find some black Hylians which was cool.

I was agreeing with you.

The people of Kakariko Village in Twilight Princess looked Native American; in BOTW (the village's next appearance), they look Chinese/Japanese. In fact, in OoT, they were white. Compare the village chiefs between the two games.

The Hylians aren't one tribe or subgroup - they're usually intended to be default humans, and can encompass any culture as a result. If you're comparing with Impa, Impaz is a far closer match

latest
 

Ms.Galaxy

Member
The people of Kakariko Village in Twilight Princess looked Native American; in BOTW (the village's next appearance), they look Chinese/Japanese. In fact, in OoT, they were white. Compare the village chiefs between the two games.

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2017030611174000-F1C11A22FAEE3B82F21B330E1B786A39.jpg

The people of Kakariko in TP aren't Sheikah, they're Hylian or Human.
 

Golnei

Member
So the Sheikah took over Kakariko Village from Hylians? (I consider both to be human)

The inhabitants of the village in OoT weren't Sheikah for the most part either, despite it being founded by them - as for TP, it's implied to be the second village with that name, with the place you find Impaz being 'Old Kakariko.'
 

Ms.Galaxy

Member
So the Sheikah took over Kakariko Village from Hylians? (I consider both to be human)

So, for some clarification. The Kakariko Villiage in Twilight Princess is not the original one and the Hidden Village is. A sign at the entrance to the village reads "Welcome to Old Kakariko" in Hylian if I recall.

Impa made the original village for her people, but opened it up to the poorer people of Hyrule to live in after her race was driven to near extinction.
 

Branduil

Member
I think Pig Ganon would have been improved if they had just gone full SotC and made it a giant monster you have to climb (while avoiding patches of malice). And instead of Link getting the bow, Zelda appears and uses it to open up the glowing circles, which Link then seals using the Master Sword.
 

tkscz

Member
Am I really off the mark here?

I don't think it's a coincidence that Link and Zelda were designed with light hair and light skin, whereas Ganondorf was designed with dark skin. I think the character designer was trying to use color to convey their goodness/evilness. That was a pretty standard character design trope.



I agree that Gandondorf's dark skin and evilness can be justified, and they weren't being deliberately racist. However, from a surface view, you just see that the one main character with dark skin is evil. That's a bad look even if it can be justified. I think they realized that's a bad look, and now they prefer to avoid this trope.

I see evidence of that in how they softened the image of the Gerudo in BotW. In OoT, the Gerudo are the only black people and they are thieves who live in an exotic land. Again, although this can be justified, on a surface level it looks bad. However, in BotW, the Gerudo are portrayed as just normal people. I think they are deliberately stepping away from the "black is scary and exotic" trope.

They are not. There are many Black Hylians in the game and two black villages in the game (though one of said two looks like Jamaica). In fact, one of the first people I ran into was a black guy who was curious about Link's death 100 years prior. There are two stables where the owners are black Hylians. Also the Gerudo are no longer thieves but more like Amazons now. Warrior women who live in a village of women. Oh and the second great fairy is black.
 

Golnei

Member
I feel the same about all of OOT's key art.

There were definitely quite a few examples of "interesting" proportions. However, I still feel like designs such as Impa and Ganondorf's have merit independent of the slightly wonky art, and don't lose any charm because of their extremely 90s aesthetic. The OoT 3D Ganondorf art and Hyrule Warriors rendition of OoT Impa demonstrate that fairly well.

Slightly unrelated, but the OoT costume really benefited from being depicted in BoTW's style. The others don't look bad at all, but the exaggerated silhouette (prominent collar, large boot cuffs, chunky belt buckle and gauntlets) and clean blocks of colour (particularly the contrast between vivid green and bright white, as opposed to the TP grey or SS tan) in the OoT one translated really well - I'd easily call it the definitive rendition of the costume, while the others don't have as clear a distinction.
 

RRockman

Banned
They are not. There are many Black Hylians in the game and two black villages in the game (though one of said two looks like Jamaica). In fact, one of the first people I ran into was a black guy who was curious about Link's death 100 years prior. There are two stables where the owners are black Hylians. Also the Gerudo are no longer thieves but more like Amazons now. Warrior women who live in a village of women. Oh and the second great fairy is black.

Yeah, the coast put a smile on my face when I found it. It the gave me an "Islander" feel and being from the caribbean myself it felt great. Never really had or experienced anything like it in a Zelda game before.
 

Ms.Galaxy

Member
Yeah, the coast put a smile on my face when I found it. It the gave me an "Islander" feel and being from the caribbean myself it felt great. Never really had or experienced anything like it in a Zelda game before.

It's really a rather pleasant feeling and an example why diversity is a good thing in gaming. Nintendo really diversified the people in Hyrule in this game and I actually felt great that they did. Not just with different skin tones, but also with other representation too.


Crossdressers and a possible transgender person, and there's some men around Hyrule who say some rather "affectionate" things to Link, some more so when he's naked.
 

DrArchon

Member
I think Pig Ganon would have been improved if they had just gone full SotC and made it a giant monster you have to climb (while avoiding patches of malice). And instead of Link getting the bow, Zelda appears and uses it to open up the glowing circles, which Link then seals using the Master Sword.

Yeah, I was hoping the fight would be like this. The climbing mechanic is really important in setting BotW apart from other Zelda games and it's a shame that none of the bosses use it.

Hell, none of the dungeons really use it except for Hyrule Castle.

But really, Dark Beast Ganon could've been improved any number of ways, as long as the end result wasn't just a big thing inaccurately firing off lasers occasionally. I suppose that it's supposed to be a "victory lap" boss, kinda like in Demon's Souls, but the problem there is that I also didn't like Calamity Ganon all that much and pretty much every Zelda game has a perfectly fine final boss that doesn't need to be piss easy.
 
But really, Dark Beast Ganon could've been improved any number of ways, as long as the end result wasn't just a big thing inaccurately firing off lasers occasionally. I suppose that it's supposed to be a "victory lap" boss, kinda like in Demon's Souls, but the problem there is that I also didn't like Calamity Ganon all that much and pretty much every Zelda game has a perfectly fine final boss that doesn't need to be piss easy.
The problem for me is that I didn't find any of the boss fights to be particularly remarkable, so Ganon being the lamest of them all was a real bummer. There was so much more they could have done. The Yiga Clan leader was probably my favorite boss fight, at least some things stand out about it.
 

DrArchon

Member
The problem for me is that I didn't find any of the boss fights to be particularly remarkable, so Ganon being the lamest of them all was a real bummer. There was so much more they could have done. The Yiga Clan leader was probably my favorite boss fight, at least some things stand out about it.

Master Kohga was my favorite as well, because he felt like a classic Zelda boss the most. He was a puzzle you had to figure out, whereas the other bosses were mostly just big enemies you fought traditionally. Things changed with the Blights in their second phases, but because I had the Master Sword for all of them, I only had to "solve" them once before killing them.

Doesn't hurt that he wasn't directly related to Ganon like all of the other bosses.
 
It is rather strange. You would think that at least there would be guardians running around trying to kill you as you fought Beast Ganon, but no, just you and this giant slow pig that only shoots a slow beam of purple light in a giant field of nothing. I actually had a bit of a laugh and decided to just sit inside some nearby ruins at the edge of the field and do nothing and Ganon just... stood there and tried to blast me, didn't even bother to move closer at all.

17814258_1872646846280362_2686095224631524520_o.jpg


You can literally just sit here and finish him off.

I wonder how far you can go during this fight? I tried to fast travel but it wouldn't let me. Is there a barrier or can you run all the way to Gerudo?
 
Master Kohga was my favorite as well, because he felt like a classic Zelda boss the most. He was a puzzle you had to figure out, whereas the other bosses were mostly just big enemies you fought traditionally. Things changed with the Blights in their second phases, but because I had the Master Sword for all of them, I only had to "solve" them once before killing them.

Doesn't hurt that he wasn't directly related to Ganon like all of the other bosses.
Yep. I think for going more of a Dark Souls route with the boss fight designs like they did, they needed to be a lot more challenging and more distinct in order to really make an impact. I never really had that feeling of needing to figure out a strategy, or any real feeling of accomplishment by defeating one of them. Most bosses you can just fire at from a distance with arrows and do a decent amount of damage. Thunderblight Ganon is probably the only one of the "Ganon" fights that still registers as being better than run-of-the-mill. I don't even remember anything about the Fireblight Ganon fight, it was that unremarkable.

I think the Giant Bomb guys said it best on this week's podcast, in that Lynels are a much bigger threat than the bosses in this game, especially Ganon. Or doing a Major Test of Strength early in the game when you are ill-equipped to really do so. Getting past those is thrilling and provides a real sense of accomplishment.

The boss fights are one of the very few things about BotW that legit disappointed me.
 

Forkball

Member
I've returned to the spoiler thread after a month. Kinda funny looking back and seeing all the stuff what was real, fake, and half right.

I see a lot of people dislike the ending, but to me it was completely satisfying. The Calamity Ganon boss fight was a lot of fun and a thrilling set piece. It had a diverse set of attacks, had attacks that could eat up your hearts, and forced you to show that you were good at one of the most challenging combat aspects of the game (reflecting lasers with a shield). It wasn't brutally hard, but I still found myself munching through food. At that point in the game, it's really hard to make a challenging enemy unless it just one shots you with four star armor. All the champions taking him down to half health was a fantastic moment, I don't care if it made the fight easier. A century waiting for justice.

The DARK BEAST GANON boss fight was basically a showy shooting gallery, but I felt incredible satisfaction during this gameplay sequence. I had the fully Wild tunic set, the Master Sword, Hylian Shield, and now the Bow of Light outta nowhere. Taking on pig Ganon with all this equipment... you could say it's cliche or unoriginal, but I felt the whole game led up to this one moment. The moment where I truly regain the mantle of Link. You went from losing everything, having nothing, to finally this one moment where you are an arrow away from destroying Ganon.

I would've liked to have course seen like a big dance number like in OoT with all the cities and characters you met along the way celebrating, but I thought Link and Zelda's interaction and the spirits fading away was poignant. And man, that music... and then Iwata's name appearing in the credits with the Master Sword in the background...

anigif_original-grid-image-22628-1478797089-9.gif


I'm really excited to see the theories people come up with in terms of the timeline, Zelda's role, the fate of Ganon, secrets of Hyrule Castle, the shiekah etc. I kind of scoffed at the DLC. "$20 for a dungeon? Pfft." But damn, they got my Jackson.
 

Ms.Galaxy

Member
I wonder how far you can go during this fight? I tried to fast travel but it wouldn't let me. Is there a barrier or can you run all the way to Gerudo?

There's a golden barrier blocking you from going far, the furthest I went was in the ruins near the Central Hyrule Tower, which you are seeing here.

I've returned to the spoiler thread after a month. Kinda funny looking back and seeing all the stuff what was real, fake, and half right.

I see a lot of people dislike the ending, but to me it was completely satisfying. The Calamity Ganon boss fight was a lot of fun and a thrilling set piece. It had a diverse set of attacks, had attacks that could eat up your hearts, and forced you to show that you were good at one of the most challenging combat aspects of the game (reflecting lasers with a shield). It wasn't brutally hard, but I still found myself munching through food. At that point in the game, it's really hard to make a challenging enemy unless it just one shots you with four star armor. All the champions taking him down to half health was a fantastic moment, I don't care if it made the fight easier. A century waiting for justice.

The DARK BEAST GANON boss fight was basically a showy shooting gallery, but I felt incredible satisfaction during this gameplay sequence. I had the fully Wild tunic set, the Master Sword, Hylian Shield, and now the Bow of Light outta nowhere. Taking on pig Ganon with all this equipment... you could say it's cliche or unoriginal, but I felt the whole game led up to this one moment. The moment where I truly regain the mantle of Link. You went from losing everything, having nothing, to finally this one moment where you are an arrow away from destroying Ganon.

I would've liked to have course seen like a big dance number like in OoT with all the cities and characters you met along the way celebrating, but I thought Link and Zelda's interaction and the spirits fading away was poignant. And man, that music... and then Iwata's name appearing in the credits with the Master Sword in the background...

anigif_original-grid-image-22628-1478797089-9.gif


I'm really excited to see the theories people come up with in terms of the timeline, Zelda's role, the fate of Ganon, secrets of Hyrule Castle, the shiekah etc. I kind of scoffed at the DLC. "$20 for a dungeon? Pfft." But damn, they got my Jackson.

Glad you had that moment, I just had this:

17546661_1871068936438153_6049886009503254989_o.jpg


Zelda is gonna ask me so many questions that I can't possibly have the answers to.

I'm also glad she can't hear Fi anymore, or I might have gotten a beating for all the times I used and broken the Legendary Master Sword to cut some smaller trees for their sticks to hit Lynels with.
 
Yeah, I was hoping the fight would be like this. The climbing mechanic is really important in setting BotW apart from other Zelda games and it's a shame that none of the bosses use it.

Hell, none of the dungeons really use it except for Hyrule Castle.

But really, Dark Beast Ganon could've been improved any number of ways, as long as the end result wasn't just a big thing inaccurately firing off lasers occasionally. I suppose that it's supposed to be a "victory lap" boss, kinda like in Demon's Souls, but the problem there is that I also didn't like Calamity Ganon all that much and pretty much every Zelda game has a perfectly fine final boss that doesn't need to be piss easy.

Heh, the 'big thing inaccurately firing off lasers' description makes me wish it'd been like a horse-riding version of Sonic Adventure 2's final boss, with you dodging all the crazy lasers to close the distance and land blows with the master sword :3
Heck, even the boss before that in Sonic Adventure 2 was still a better implementation than how beast ganon was handled :p
 
Aren't Gerudo brown or middle eastern?

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Even the music...

Most seem it. In BotW, however, I did notice 1 or 2 white ones.
I also noticed 1 or 2 black and brown Hylians.

So, based on imperfect personal experience in BotW, Gerudos are mostly brown and Hylians usually lighter skinned, but it's not completely one way or another anymore.

I'm just glad they're not the caricatures they were in older stuff.



If anything weirds me out, it's that Zelda can't seem to keep one color of hair. Brown or blonde. Pick one! >:eek:
jk but not really though
 
Finally finished this last night. 125 hours, 100 shrines completed, all Divine Beasts and memories unlocked.

I'll offer more detailed thoughts later, but I will say I thoroughly enjoyed the ending and don't understand the complaints. It falls in line with other Zelda game endings as far as scope and closure. This game also features my favorite characterization of Zelda herself -- huge improvement from her animu waifu personality in Skyward Sword and "I'm only here cuz I'm contractually obligated to be" role in Twilight Princess.
 
After doing just one daily scan for two weeks I have all of the costumes except for one piece of 8-bit Link's costume. No bow but I have gotten Gannon's sword.
You are extremely lucky!

They'd have been better off just not putting the pig bow of light part in and just leaving it at spider Ganon.
Nah they just shoulda made Mega Ganon more dynamic:

I think Pig Ganon would have been improved if they had just gone full SotC and made it a giant monster you have to climb (while avoiding patches of malice). And instead of Link getting the bow, Zelda appears and uses it to open up the glowing circles, which Link then seals using the Master Sword.

Exactly. Climbing is like THE main mechanic in BotW, you should have had to climb on Ganon like a Stone Talus while Zelda made those weak points, stab him with your sword, he'd shake you off, repeat. Take out his legs, he goes down on his belly, starts blasting lasers at you, gotta dodge on the horse and shoot arrows at him, then he does the Mega Beam, you float up on the fire, and use the Master Sword to land the final blow.

I think I've said it before (maybe even in this thread?) but I actually took damage while fighting him because I tried to land the final blow with the sword. When it didn't work and I realized I had to use the bow I was like "What the fuck? Not even gonna use the blade that banishes the darkness for the final fight??"

I guess they did it that way because every single person who fights him, no matter if they're doing so in underwear with 3 hearts or with full armor and 20 hearts, will always get the bow, but not everyone will have the Master Sword. Still felt weird and off to me though.
 

Got

Banned
With Lomei Labyrinth Island, there is that cool underground section. Do the other two Labyrinths have that as well?
 

Lee

Member
Does the Double Helix blade break? Also what do you have to do to get it? Send me that in a PM, I know part of what you have to do, but no instructions how to do that.

It does break, but you can get a new one.
 

Lee

Member
With Lomei Labyrinth Island, there is that cool underground section. Do the other two Labyrinths have that as well?

The cold Labyrinth had a chest at the top with a gold rupee IRRC if you climbed all the way up, but no, nothing like the underground area you mentioned.
 

LQX

Member
So I helped Koko cook then later followed up completing another quest relating to her and her sister.

sad-kid-reaction-gif.gif


Heart breaking. Completed her ingredient cooking quest early on and thought nothing of it then late game I happen to be in her village when it was raining and saw her crying. Went down the rabbit hole of finding out why and it left me in pieces. I don't think there is anything in this world I hate more than seeing and knowing kids are in pain and even through a video that seems to also be the case. Never encountered anything this tragic in a game, never had a moment in game get me so emotional.

Also, the
tragic
undertones reminded me of Kafei and Anju quest in Majora's Mask.
And like that quest, it is set up in such a way I think many will miss parts of it(her at her mothers grave; her crying in the rain; her sister still playing hide and seek with her mother) which brings home how really tragic this quest is.
 
Man, this game. Impa pointed out the painting of the final memory location, and the way I immediately knew exactly where it was (since reaching the nearby stable was my first Big Moment in the game) is in itself perhaps the single most memorable thing about the entire game for me. And yeah, I have a couple things left I want to do - still haven't finished exploring the southeast map chunk, still haven't done Eventide, have about 10 shrines left to find - but after that "It's time to go fuck shit up, Link" pep talk after the final memory, I don't think I can keep myself from running straight to the castle.
 
I think one of my biggest disappointments (past lacking enemy variety and no proper dungeons) of this game is that we don't get to see a young Impa, despite her specifically mentioning being a great warrior in the past.

Those two generic Sheikah in the memory that Zelda gives order to could've and should've been a young Impa, and it would've made her presence in the game and her relationship to Zelda and Link that much more poignant. But nope, two rando assholes get the role and we get teased with a young Impa mention but no actual appearance. Maybe a memory in the DLC will give us something, but I'm not getting my hopes up.
 
So I helped Koko cook then later followed up completing another quest relating to her and her sister.

sad-kid-reaction-gif.gif


Heart breaking. Completed her ingredient cooking quest early on and thought nothing of it then late game I happen to be in her village when it was raining and saw her crying. Went down the rabbit hole of finding out why and it left me in pieces. I don't think there is anything in this world I hate more than seeing and knowing kids are in pain and even through a video that seems to also be the case. Never encountered anything this tragic in a game, never had a moment in game get me so emotional.

Also, the
tragic
undertones reminded me of Kafei and Anju quest in Majora's Mask.
And like that quest, it is set up in such a way I think many will miss parts of it(her at her mothers grave; her crying in the rain; her sister still playing hide and seek with her mother) which brings home how really tragic this quest is.
Have you got to the part where you find out how she was
killed
? If not it gets worse. :(
 

Jofamo

Member
I think one of my biggest disappointments (past lacking enemy variety and no proper dungeons) of this game is that we don't get to see a young Impa, despite her specifically mentioning being a great warrior in the past.

Those two generic Sheikah in the memory that Zelda gives order to could've and should've been a young Impa, and it would've made her presence in the game and her relationship to Zelda and Link that much more poignant. But nope, two rando assholes get the role and we get teased with a young Impa mention but no actual appearance. Maybe a memory in the DLC will give us something, but I'm not getting my hopes up.

Pretty sure those weren't two random Shiekah, but Robbie and Purah. Their actions in that memory line up with their diaries and accounts of what happened in the past.
 

NewGame

Banned
Aren't Gerudo brown or middle eastern?

latest


Even the music...

It is my head cannon that the Gerudo are somewhere between Turkish, Persian and Egyptian. The inspiration for the censored fire temple music from Ocarina Of Time was actually trying to focus on Zoroastronisim and accidentally mixed modern Muslim prayer with ancient pagan ritual. Like how druidism gets mixed in with Christianity these days (Which few people care about anyway)

Nothing really makes sense until you see the midboss

2583894-1523451458-Zelda.jpg


At first it just seems like a weird twirly fire thing, but if you're familiar with the flame worship that is core to the zoroastro faith you'd see the flame dancer is pretty much performing the rites of fire

196587_946.jpg


sadeh.jpg


It is also blended with a famous 'dervish dance' performed by Sufi Muslims

6.jpg


The spirit temple is full of all sorts of middle-eastern designs, but the most recognizable one is the mirror shield which has the crescent star on it

Mirror_Shield_references.jpg


So a lot of OoT's art was based around these real-world concepts. They moved away from using the symbols though which is a pity

thisiswhywecan'thavenicethings.jpg
 

Branduil

Member
LOL I solved the "lightning volcano" shrine quest on accident before talking to Kass. I was wearing the thunderhelm and climbed up to the top of the little volcano, when the lightning struck just as I got to the top. I talked to Kass afterwards and after he sang the song he was like "Oh I guess you did it already."
 
Man, this game. Impa pointed out the painting of the final memory location, and the way I immediately knew exactly where it was (since reaching the nearby stable was my first Big Moment in the game) is in itself perhaps the single most memorable thing about the entire game for me. And yeah, I have a couple things left I want to do - still haven't finished exploring the southeast map chunk, still haven't done Eventide, have about 10 shrines left to find - but after that "It's time to go fuck shit up, Link" pep talk after the final memory, I don't think I can keep myself from running straight to the castle.

Lol really? When he pointed out there was yet another memory and that we had to use the painting, I was kind of annoyed. Not gonna lie - I was getting tired of the wild goose chase for those things.

For me, the most memorable moment was collecting the lightning arrows on top of that mountain without the Lynel catching you. That was thrilling and so unlike any Zelda moment ever.
 

watershed

Banned
That was good stealth. Yirga clan hideout is bad stealth.
I had the same opinion at first until I figured out how to play with the different banana set ups and stasis+. Then it was genuinely fun and pretty brief.

Edit: bad stealth was trailing that damn korok. Just boring and way too long. Mostly boring.
 

RagnarokX

Member
I noticed some white lines drawn across the floor of Hateno Ancient Tech Lab with some Hylian words written next to them.

PN6GL5s.jpg


They are dividing the lab in half between Purah (Director) and Symin (Famulus). The lines and text get more faded the closer they get to Purah, meaning she's been redrawing the line and shrinking Symin's division of the lab.
 
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