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Epic: There are 20+ Japanese Unreal Engine 4 games for Switch in development

Salex_

Member
With how well Switch is selling in Japan currently and if its momentum keeps continuing I wouldn't be surprised if the Switch becomes their main focus.

And its not like Japan cares about power either.
What does main focus even mean? It's not like the Wii/DS/3DS where the input/displays were completely different and the graphics weren't anywhere near as powerful as the other systems on the market. The Switch is a lot closer to the current consoles and it's just a HD handheld that can output to the TV.

All they have to do is scale down the PC/PS4 version to get it to run on Switch.
 

jdstorm

Banned
I really hope Switch doesn't become the default in Japan considering how weak the console is. Hopefully PS4 stays lead console for most multiplatform games in development from smaller devs.

Why? If it looks good on the Switch, it would still look good on a PS4. It might even uprez to a true 4K on the pro.

Why would you want smaller devs to limit their market and ability to make intresting games for what, slightly higher poly models and a realtime lighting solution?

That doesnt make sense to me.
 

Mediking

Member
I really hope Switch doesn't become the default in Japan considering how weak the console is. Hopefully PS4 stays lead console for most multiplatform games in development from smaller devs.

Lmao! Where do I even begin with your post?!
 

Plum

Member
Why? If it looks good on the Switch, it would still look good on a PS4. It might even uprez to a true 4K on the pro.

Why would you want smaller devs to limit their market and ability to make intresting games for what, slightly higher poly models and a realtime lighting solution?

That doesnt make sense to me.

Yeah I don't get it either. Of course games like FFXV, Bloodborne and Nier Automata are still going to come out but with the Switch there's a good place for less demanding games as well.

Persona 5 on PS4 is literally just a PS3 game at 1080p and that's one of the most successful Japanese games this year. What could possibly be the problem if games like that were to start releasing on Switch as well?
 
I really hope Switch doesn't become the default in Japan considering how weak the console is. Hopefully PS4 stays lead console for most multiplatform games in development from smaller devs.

Most Japanese PS4 games aren't exactly pushing the hardware as is, and the vast majority of the exceptions (RE7, FFXV, Tekken 7, DSIII, etc.) are aimed largely or primarily at the Western market. Switch won't hold devs back any more than budget limitations already do.
 
"Nintendo hardware compromises third party development" is a tactic from the old playbook that clearly hasn't been updated in years. Anyone with even marginal knowledge of the current Japanese development landscape knows this is bunk.
 

Kuro

Member
"Nintendo hardware compromises third party development" is a tactic from the old playbook that clearly hasn't been updated in years. Anyone with even marginal knowledge of the current Japanese development landscape knows this is bunk.

That doesn't make sense considering the Gamecube and I don't remember Wii getting third party AAA games except for some simple ports. I just finally got excited that Japanese devs have caught up with the HD era and don't want them focusing on Switch and then just giving PS4 a higher res version with nothing extra especially now that the Pro is a thing. I would be cool with a Dragon Quest Heroes situation where the Switch gets ports that have been tweaked to run on it. The Switch is more of a handheld to me so I expect much more 3DS devs moving on to it than mid size Japanese console devs.
 

Ac30

Member
I don't really play any mobas (just never really tried one) but I think a good Diablo-type game would be perfect fit for the Switch. PERFECT.

Screw Overwatch, someone petition Blizzard to get D3 on this. I'd buy the shit outta that
 
That doesn't make sense considering the Gamecube and I don't remember Wii getting third party AAA games except for some simple ports. I just finally got excited that Japanese devs have caught up with the HD era and don't want them focusing on Switch and then just giving PS4 a higher res version with nothing extra especially now that the Pro is a thing. I would be cool with a Dragon Quest Heroes situation where the Switch gets ports that have been tweaked to run on it. The Switch is more of a handheld to me so I expect much more 3DS devs moving on to it than mid size Japanese console devs.

Lmao most Japanese games are not pushing for power which is why most are behind Western AAA games in terms of graphics.

With more power comes with increasing development costs which can be bad for mid size developers. Also I find funny how some people are underestimating the Switch's hardware.
 

asagami_

Banned
That doesn't make sense considering the Gamecube and I don't remember Wii getting third party AAA games except for some simple ports. I just finally got excited that Japanese devs have caught up with the HD era and don't want them focusing on Switch and then just giving PS4 a higher res version with nothing extra especially now that the Pro is a thing. I would be cool with a Dragon Quest Heroes situation where the Switch gets ports that have been tweaked to run on it. The Switch is more of a handheld to me so I expect much more 3DS devs moving on to it than mid size Japanese console devs.

You get the 3DS devs are mid size devs, right?
 

gconsole

Member
FFVII:R is never coming to Switch. It's "First on PS4" Sony has full timed exclusivity for the foreseeable future. Until all parts are out on PS4 it's not going anywhere. And the more likely scenario is that it's going to be PS4/PC only. Sony has their hand in it. People need to keep their expectations in check. This one is not happening.

As for KH3, that's possible since it's already on Xbox but the issue with that at its current state it would break the Switch because it's too weak. It's pretty much a slightly more powerful Wii U. Unless they severely downgrade it it's not happening.

I know people keep making that "UE4 scalable!" excuse but that's not how it works. My phone can run UE4. The Switch being able to run UE4 means jack shit. It uses a mobile processor and mobile chip. Come on guys.

Is it possible? Maybe. Is it going to happen? Probably not. It's the same with FFXV. The game is simply too powerful to run on this system. Expect more low end ports of FFXIII or something or mostly 7th gen 3rd Party games. This system isn't getting any graphically extensive AAA 3rd Party support from this generation. So stuff like FFXV, Red Dead Redemption 2, The Witcher 3, etc. You should pretty much rule out of every single major AAA 3rd Party game.

Again, keep your expectations in check. NIntendo fans do this to themselves every generation and you just end up back at the start. Being a Nintendo fan since the beginning I understand what you go through but please keep your expectations in check. Predict and ask for things that are likely to happen. Don't ask for the impossible because you will be disappointed at what's actually going to happen.

First on PS doesnt mean they will wait till all part com out before start porting to other machine. It will take maybe the whole generation to finish this project. There is no point they port it 10 years later when nobody care about it anymore. You need to have reality in check.
 

Plum

Member
That doesn't make sense considering the Gamecube and I don't remember Wii getting third party AAA games except for some simple ports. I just finally got excited that Japanese devs have caught up with the HD era and don't want them focusing on Switch and then just giving PS4 a higher res version with nothing extra especially now that the Pro is a thing. I would be cool with a Dragon Quest Heroes situation where the Switch gets ports that have been tweaked to run on it. The Switch is more of a handheld to me so I expect much more 3DS devs moving on to it than mid size Japanese console devs.

Why do you think that if the only console available was the PS4/Pro Japanese developers would be able to put out the same volume of titles as they were with the graphical fidelity you expect? Most of the more graphically-intensive Japanese titles of recent memory have been the type that can be marketed to Westerners; Ni-Oh, FFXV, REVII, etc. The PS3 and 360 era already forced many smaller Japanese developers to the DS and/or Vita due to development costs, now they've "caught up", why force another huge change in development costs again?

For a good example, look at Shin Megami Tensei. Nowhere near as big as Persona and is way too niche to ever get that way. So, what would you rather have?
1) SMTV on Switch at similar graphical fidelity to Persona 5 on PS3
2) No SMTV because ATLUS can't justify the dev costs for high-end graphics

EDIT: That and you're ignoring the obvious struggles many big Japanese titles are facing with ambitious HD development: Persona 5, a PS3 game at heart, got delayed 2 years (JP release); FFXV took near 10 years to develop; MGSV took ages and came out unfinished; Ni-Oh took ages as well and KH3 is coming out... sometime. Why make it harder on them because you personally want shiny graphics?
 

Kuro

Member
I have no doubt all 3ds devs will move onto Switch and it was something Nintendo desperately needed for a console considering how barren the Wii U was.
 

ArtHands

Thinks buying more servers can fix a bad patch
That doesn't make sense considering the Gamecube and I don't remember Wii getting third party AAA games except for some simple ports. I just finally got excited that Japanese devs have caught up with the HD era and don't want them focusing on Switch and then just giving PS4 a higher res version with nothing extra especially now that the Pro is a thing. I would be cool with a Dragon Quest Heroes situation where the Switch gets ports that have been tweaked to run on it. The Switch is more of a handheld to me so I expect much more 3DS devs moving on to it than mid size Japanese console devs.

Why should PS4 be that special snowflake that should have extra stuffs beyond better performance like better res?

Switch gets the portability advantage, PS4 gets better performance, everyone wins
 

Minsc

Gold Member
Now that Nintendo has a handheld out that can actually put out really great graphics (which ironically are crap to some people), and is actually the sole handheld console with any future, people are sure quick to hate it for being weak.

Well, it's the best handheld there is. The only handheld there is going forward. Unless you want handheld gaming to die with the Switch (which I'm sure some people would love going by the replies earlier), better hope some great games get released and the Switch continues to be successful and show there's a market for a handheld device still.

Even if you hate handhelds, the idea of gaining access to a pretty vast library of handheld games is surely appealing, unless you're the type of person who can't enjoy a game that doesn't look like a summer blockbuster movie. The previous handheld systems all saw some pretty amazing games, games that are just as fun as home console titles, over the PSP, DS, Vita, and 3DS, and now we have a handheld that will easily provide access to all those great handheld games, but on a traditional console experience and a portable one combined. So hopefully it does better than well, and more and more games and studios continue to release and develop for it.
 
That doesn't make sense considering the Gamecube and I don't remember Wii getting third party AAA games except for some simple ports. I just finally got excited that Japanese devs have caught up with the HD era and don't want them focusing on Switch and then just giving PS4 a higher res version with nothing extra especially now that the Pro is a thing. I would be cool with a Dragon Quest Heroes situation where the Switch gets ports that have been tweaked to run on it. The Switch is more of a handheld to me so I expect much more 3DS devs moving on to it than mid size Japanese console devs.
Why would you not want them focusing on PCs, then
 

Renekton

Member
Sorry for stupid question. Is the Switch a replacement for both 3DS and WiiU? I ask this because software support for 3DS was very good, and wondering if the trend continues with Switch.
 

Durante

Member
I am always happy with every new Japanese title that goes UE4. Primarily because it's almost impossible to gravely mess up a PC port with that.

So having Nintendo pushing it -- on top of Epic's own (significant) efforts supporting it and spreading it in Japan -- is great.

Now that Nintendo has a handheld out that can actually put out really great graphics (which ironically are crap to some people), and is actually the sole handheld console with any future, people are sure quick to hate it for being weak.

Well, it's the best handheld there is. The only handheld there is going forward. Unless you want handheld gaming to die with the Switch (which I'm sure some people would love going by the replies earlier), better hope some great games get released and the Switch continues to be successful and show there's a market for a handheld device still.

Even if you hate handhelds, the idea of gaining access to a pretty vast library of handheld games is surely appealing, unless you're the type of person who can't enjoy a game that doesn't look like a summer blockbuster movie. The previous handheld systems all saw some pretty amazing games, games that are just as fun as home console titles, over the PSP, DS, Vita, and 3DS, and now we have a handheld that will easily provide access to all those great handheld games, but on a traditional console experience and a portable one combined. So hopefully it does better than well, and more and more games and studios continue to release and develop for it.
While I don't really disagree with the main thrust of your argument, I don't think the "only handheld there is going forward" is accurate. I have a handheld which has a library of thousands of games, and is sure to get hundreds of new releases that can run on it over the next few years ;)

Why would you not want them focusing on PCs, then
Indeed, why would you not.
 

Nairume

Banned
The problem with PS3 limitations for ff14 and PS2 limitations for FF11 was future proofing. switch may be deficient in ram for the game in the future
Yes, but how long into the future is it going to be that a potential Switch port will actually cause them to have to restrict the game until they finally cut it loose? Given SquareEnix is the one that mentioned the possibility and suggested it is mostly going to come down to whether or not they can get cleared on crossplatform play, they probably know enough about their future plans for upgrading the game that they feel that a Switch port isn't going to cause them issues for long enough.
 
Sorry for stupid question. Is the Switch a replacement for both 3DS and WiiU? I ask this because software support for 3DS was very good, and wondering if the trend continues with Switch.

They wont admit it, but yes. They're marketing it as thier new console, and releasing another handheld would be pointless.
 
Sorry for stupid question. Is the Switch a replacement for both 3DS and WiiU? I ask this because software support for 3DS was very good, and wondering if the trend continues with Switch.

It's getting more high quality games more quickly than either the Wii U or 3DS (possibly more than both of their launch windows combined) so it sure seems like they have shifted development to focus on only a single platform, with a few smaller 3DS titles finishing up development this year.
 
I mean, at least Nintendo's own intention/plans right now 😓
That is 100% their intention. Kimishima has made noise about it being a third pillar, then about it being a Wii U successor, with talk of a 3DS successor being worked on.

I guarantee that talk disappears if the Switch is successful enough.
 

jon bones

hot hot hanuman-on-man action
Now that Nintendo has a handheld out that can actually put out really great graphics (which ironically are crap to some people), and is actually the sole handheld console with any future, people are sure quick to hate it for being weak.

Well, it's the best handheld there is. The only handheld there is going forward. Unless you want handheld gaming to die with the Switch (which I'm sure some people would love going by the replies earlier), better hope some great games get released and the Switch continues to be successful and show there's a market for a handheld device still.

Even if you hate handhelds, the idea of gaining access to a pretty vast library of handheld games is surely appealing, unless you're the type of person who can't enjoy a game that doesn't look like a summer blockbuster movie. The previous handheld systems all saw some pretty amazing games, games that are just as fun as home console titles, over the PSP, DS, Vita, and 3DS, and now we have a handheld that will easily provide access to all those great handheld games, but on a traditional console experience and a portable one combined. So hopefully it does better than well, and more and more games and studios continue to release and develop for it.

agreed - i don't know why people want the handheld
market to die out to mobile, even if they dont enjoy it.

as a lifelong fan of handheld gaming, it's pretty wild that we finally have a high end premium device by the industry's best with every single Nintendo dev focused on it. for similarly minded gamers, it's nice to success here.

While I don't really disagree with the main thrust of your argument, I don't think the "only handheld there is going forward" is accurate. I have a handheld which has a library of thousands of games, and is sure to get hundreds of new releases that can run on it over the next few years ;).

the device isn't quite there yet, imo, but i am glad this is being developed in parallel with the Switch. if Nintendo can't do it in the future, i hope there is an alternative like this available.
 
Makes sense. It's good to see Japanese developers increasingly using Unreal, instead of wasting time making their own engines, and it's good that the Switch is getting a lot of support from them. It should making porting to the system very easy as well.

That said, Miyamoto implied at least someone at Nintendo is using the engine, though who it is seems to be an open question.

I would guess that Intelligent Systems is one of them for Fire Emblem. Unlike a lot of the other teams with early Switch titles, they didn't do any HD Wii U games that they could be using a modified engine from, so the new Fire Emblem using Unreal would seem to make a lot of sense.
 

ZSaberLink

Media Create Maven
I also find it funny when people talk about the Switch being too weak for X, Y & Z. The reality is that until this year, nearly every game was cross-platform. Even this year some were still cross-plat with last gen (Sure these weren't Unreal games but...)

Some examples: every Call of Duty, Destiny, Titanfall, Watch Dogs, Rise of the Tomb Raider, Metal Gear Solid V, Persona 5, and Tales of Berseria. Given that the Switch is a PORTABLE with proper engine support, and much better specs than the 360/PS3/Wii U, if these devs wanted to make a port, it's probably easier than porting it to 360/PS3, or like a lot of Japanese devs still, to the VITA.

Actually on topic, do any of Sega's games use Unreal? Does the Miku series use its own engine?
 
It seems like any news for Switch can cause a lot of salt.


I wonder if No more heros 3 will use Unreal, really hope to see that game soon.
 

KrawlMan

Member
Is a I No Kuni 2 using UE4? Level 5 usually have a lot of love for Nintendo...

I want this on Switch pretty badly, but I'm not holding my breath. The game has likely been in development solely for PS4 since well before the Switch was announced.

I'm hoping for Level 5 love in some form, but my guess is it won't surface until 2018.
 
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