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Persona 5 |OT2| Someone must have been helping you go to bed early. Talk!

Danj

Member
Finally finished my first playthrough of this game. Clocked up 100 hours play time! Amazeballs.

Final dungeon was stretched out way longer than it needed to be though IMO. And just when I thought I was done there was yet ANOTHER thing that had to be dealt with. Ugh.

The epilogue stuff was nice though.
 

chrono01

Member
You feel overwhelmed because you want to do more than the game expects you to do, but because that will be your only playthrough I guess you won't stop using it. I would really recommend not using it, because it takes the fun away...feels more like work than a game. So it's no surprise that everything is too much for you. Also you won't be able to finish every dungeon in two days for story reasons but the guide will mention this I guess. Also if you really do a perfect guide run...one or two mistakes and you won't be doing a perfect playthrough so be wary and if you fail (which is easy after the second palace) then don't mind and keep playing it your own way. Just a recommendation.
Thanks for the advice.

Yeah, I'll keep going with the walk-through, but if things become too much, I'll probably just drop it and play things at my own pace. I've heard max'ing your stats first run is preferred, and then everything else can come in your second play-through. If I don't manage everything in my first play-through, I'll probably wait a bit before I start my second (due to backlog).

It is stressful for me though, and I do worry that it's taking away my enjoyment of the game. :(

Can you link me this walkthrough please ? I don't want to get fucked over near the end of NG+ because I missed something.
It's the one on GameFAQ's. I'm not sure how accurate it is, but it's spoiler-free, at least!

https://www.gamefaqs.com/ps4/835628-persona-5/faqs/74549

Sorry for the delay, just checking in on this thread now.
 

FluxWaveZ

Member
So umm...Futaba Rank 10
Persona evolves from a UFO into...

What is that even supposed to be?

Probably the evolution I liked the most out of the ones I saw (everyone except for Haru's). A crazy techno orb that she can go into works, though it's still a downgrade from Necronomicon.
 

Chaos17

Member
Thanks for the advice.

Yeah, I'll keep going with the walk-through, but if things become too much, I'll probably just drop it and play things at my own pace. I've heard max'ing your stats first run is preferred, and then everything else can come in your second play-through. If I don't manage everything in my first play-through, I'll probably wait a bit before I start my second (due to backlog).

It is stressful for me though, and I do worry that it's taking away my enjoyment of the game. :(


It's the one on GameFAQ's. I'm not sure how accurate it is, but it's spoiler-free, at least!

https://www.gamefaqs.com/ps4/835628-persona-5/faqs/74549

Sorry for the delay, just checking in on this thread now.
Your enjoyement of the game will be still taken away because you will feel so dumb that you didn't do things in the right order so you could be efficient, so you will probably ran out of time with X S-link because you couldn't lvl up soon enough the required stats.

But it wouldn't be a problem if only S-link was about just the story but now it's diferent, Atlus puted quality of life perks behind the S-links which sucks hard. Also the game is really long for a normal walkthrough, an avera of 100h which might burn you.

Personally, I won't do a new game plus just for the S-links that I missed and playing game in fast foward since it won't change anything. So my advice: ask yourself do you won't to effciently see almost everything in 1 playthrough of 100h or do you want to redo everything again in second playthrough (that most people do for trophy) ?
Me ? If I knew quality of life perks were behind S-links I would've used a guide! (At least I would've checked what perks they've! For example temperance is a mus have for early game she will give you more free time in general).

See average playtime reported: https://howlongtobeat.com/game.php?id=15221
(Kinda the same for the most people on Gaf too, very rare we see under that)
 

chrono01

Member
Your enjoyement of the game will be still taken away because you feel so dumb that you didn't do things in the right other so you will ran out of time with X S-link because you couldn't lvl up soon enough the required stats.

But it wouldn't be a problem if only S-link was about just the story but now it's diferent, Atlus puted quality of life perks behind the S-links which sucks hard. Also the game is really long for a normal walkthrough, an avera of 100h which might burn you.

Personally, I won't do a new game plus just for the S-links that I missed and playing game in fast foward since it won't change anything. So my advice: ask yourself do you won't to effciently see almost everything in 1 playthrough of 100h or do you want to redo everything again in second playthrough (that most people do for trophy) ?
Me ? If I knew quality of life perks were behind S-links I would've used a guide! (At least I would've checked what perks they've! For example temperance is a mus have for early game she will give you more free time in general).

See average playtime reported: https://howlongtobeat.com/game.php?id=15221
(Kinda the same for the most people on Gaf too, very rare we see under that)
Good point.

Guide it is! If I don't manage everything, or I mess something up, I'll just have to come to terms with that and move on. Until then, I'll try best to follow the schedule.
 

BBboy20

Member
But it's not "little time" though. It's only little time if you try to do every single thing in the game in your first playthrough itself. You think the game was designed with that in mind?

That sort of completionist mentality is what gets you bored and makes you feel like the game feels like a drag because you are ticking off checklists for each day instead of playing it as you go. And you do that to yourself. Majority of the players won't be so strict about their timing, and for them the dungeons will feel perfect length for the most part. Making it shorter will make it feel right length for people who want to micromanage every day of the calender, but it will in turn make the dungeons feel awfully short and incomplete to the other group of players.

Just for reference I was very relaxed on my first playthrough and I had an amazing time, by the time I started NG+ I could do things even faster because I was OP from the get go plus I didn't have to spend any time building up my social stats meaning even in NG+ I don't have to micromanage things. Infact I am pretty sure I will have absolutely nothing to do for the last month in NG+.

Tldr: There is plenty of time just keep your completionist run for NG+. Infact if you want to be a completionist then you have to do a 2nd playthrough since some things are NG+ exclusive. Meaning all that acute time management in first run becomes useless as you get so much more time in 2nd to do stuff.
I guess my main concern is getting the true ending though I always been one who would try to seek out everything that is possible in the first run, to have both me and the avatar to be one in knowing we went through the fullest experience before we depart when the journey ends (I never manage to get all collectables in my first runs despite always looking at every nook and cranny).

Because, for me (and unless it's something unique like Nier), the 2nd play through is like reliving memories of what you can only experience once (and with the magic of video games, fudging them to your content).

That being said, I suppose, in the end, if I can't do everything possible in one go, then I prioritize anything that effects or helps the narrative rather large or small...I hope not capturing all the Personas does that.

For example temperance is a mus have for early game she will give you more free time in general).
...*looks at the 40 hours mark* I'm still early? o_O

For the record, over all, I've been successful in not stressing out though I did regret not reaching Knowledge 3 before May exams but apparently I was graded slightly above average so I'll take it.
 
Re: people rushing through dungeons, I think time management in games just stresses some people out a lot more than others. I've played all of the PS3/PS4 Atelier games, for example, and in GAF discussions about those games there is invariably someone who is worried about not having enough time to do things, even when the time constraints are so lax that they may as well not exist for most people. People will always fear time constraints; it's almost as inevitable as death or taxes.

In the case of Persona 5, there are plenty of reasons why this might be true. Some people are new to the franchise and don't know what the right pace or wrong pace "feels" like; some people just don't like time pressures at all; some people want to make the most of their time with a 100-hour JRPG and don't necessarily want to play it twice to get all the story content they feel they are owed.

I don't think any of these concerns are valid or not valid, really; it's just people bringing their own perspectives to the game. But Atlus has to have known that people would, in fact, try to shotgun entire dungeons in a single day, because that's what having a time management component does: lacking any real sense of whether they're on pace or not, people who are especially worried about not having enough time will attempt to make the most efficient use of their time possible. It's such a natural consequence of the game design that I don't think it's as simple as saying that people trying to finish dungeons in a single day have only themselves to blame.
 

RPGCrazied

Member
11/20 - Major spoilers!

Wow, all the revelations was something else. Caught off guard finding out Akechi was a traitor. I was like what? And the whole death thing was too. The story scenes I thought were never going to stop!

Dungeon 7 isn't the last one is it? It wouldn't make sense if so, I thought the game lasts a full year?

Just hit the 70 hour mark.
 

Guess Who

Banned
11/20 - Major spoilers!

Wow, all the revelations was something else. Caught off guard finding out Akechi was a traitor. I was like what? And the whole death thing was too. The story scenes I thought were never going to stop!

Dungeon 7 isn't the last one is it? It wouldn't make sense if so, I thought the game lasts a full year.

Just hit the 70 hour mark.

To answer your question,
dungeon 7 isn't the last one, but the game also does not last a full year.
 
So umm...Futaba Rank 10
Persona evolves from a UFO into...

What is that even supposed to be?

Prometheus was a Titan who was chained to a rock as punishment for giving humans knowledge in the form of fire. So it's some fiery techno-rock.

I guess because Futaba is very knowledgeable, provides knowledge and was released the way Prometheus was.
 
Finally finished my first playthrough of this game. Clocked up 100 hours play time! Amazeballs.

Final dungeon was stretched out way longer than it needed to be though IMO. And just when I thought I was done there was yet ANOTHER thing that had to be dealt with. Ugh.

The epilogue stuff was nice though.

I feel this happens in tons of JRPGs. In many occasions I have thought that ''hey this looks like final area. Maybe I can play this game trough before going to bed'' and then 5 hours later ''fuck, there is still at least hour or two left''
 
I just don't think I'll ever trust status ailments in a JRPG. I used the skill that raised status susceptibility on the coffin enemy in the 4th dungeon, and then every time I tried a high chance status ailment it missed.
 

Papercuts

fired zero bullets in the orphanage.
Oh maaaaaan, I think I'm one day short of maxing all confidants. I'm at 9 with Tower and Empress and able to rank up both right now.

End game confidant stuff:
It's the last day before the election so I can max one out but the other will be at 9. Is this the last free day?
 

Gorillaz

Member
Even if I could there is no way I could just shotgun an entire dungeon in a day. Literally leaving upwards to a month in some cases for you to basically do nothing. I would go crazy if it was nothing but class shit and momentos for weeks. I like to have atleast 5-7 days left so I can still chill. That's me tho.
 
I just don't think I'll ever trust status ailments in a JRPG. I used the skill that raised status susceptibility on the coffin enemy in the 4th dungeon, and then every time I tried a high chance status ailment it missed.

Maybe immunity, the game doesn't communicate the difference between just "missing" and being immune when it comes to status effects.
 

kromeo

Member
Just fired up 4G on the vita quickly to check something, looks so weird after playing 5, don't remember the characters having such big heads lol
 
D

Deleted member 518609

Unconfirmed Member
Oh maaaaaan, I think I'm one day short of maxing all confidants. I'm at 9 with Tower and Empress and able to rank up both right now.

End game confidant stuff:
It's the last day before the election so I can max one out but the other will be at 9. Is this the last free day?

You'll have enough time. After that deadline you get a couple of extra days where you can rank up any confidant, regardless of whether it's one of their usual days.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Palace 6

Huh you actually cant do calling card early as usual.
 

Toki767

Member
At what places do you get discounts for summoning from your Compendium?

I've already gotten one discount, but I imagine you can get another at some point?
 

Rodin

Member
Spoiler Palace 7 dialogues
the game keeps telling me to spend more time possible with my friends and Morgana even hinted at someone possibly dying. Should i worry? Is there a way to avoid this?

To answer your question,
dungeon 7 isn't the last one, but the game also does not last a full year.
This sucks. Especially after reading about valentine's day i was sure it lasted at least until february. There's now way i can max my confidants, maybe not even the social skills (guts and proficiency still at 4).
 

Guess Who

Banned
Spoiler Palace 7 dialogues
the game keeps telling me to spend more time possible with my friends and Morgana even hinted at someone possibly dying. Should i worry? Is there a way to avoid this?

You will have very little time after the palace 7 deadline to do Confidants, so try to get them done as soon as possible. There's no way to avoid this.
 

EMT0

Banned
I recall seeing people getting angry at Ryuji for being mean to Morgana in September but if this is it....what?

9/13

So Morgana...is feeling insecure and gets moody. Ryuji's participating as a Phantom Thief in trying to argue in favor of targeting somebody, but he respects their compact and backs down on going after a target because not everybody agrees. Morgana then decides to throw a tantrum, calls out Ryuji specifically for....doing what they'd all agreed to do(?), then proceeds to run off and break the Phantom Thieves' compact due to said insecurity.

No spoilers for later on, but if this is the extent of Ryuji getting back at Morgana that annoyed people, I'm not seeing it at all. That cat has been an ass to him all game long even when it isn't merited.
 

Chaos17

Member
So I'm on 12/24 and
and did this game just become SMT5 all of a sudden?

Persona end game bosses always had been SMT like xD

I recall seeing people getting angry at Ryuji for being mean to Morgana in September but if this is it....what?

9/13

So Morgana...is feeling insecure and gets moody. Ryuji's participating as a Phantom Thief in trying to argue in favor of targeting somebody, but he respects their compact and backs down on going after a target because not everybody agrees. Morgana then decides to throw a tantrum, calls out Ryuji specifically for....doing what they'd all agreed to do(?), then proceeds to run off and break the Phantom Thieves' compact due to said insecurity.

No spoilers for later on, but if this is the extent of Ryuji getting back at Morgana that annoyed people, I'm not seeing it at all. That cat has been an ass to him all game long even when it isn't merited.

I think people reached their limit when they arrived at that point with him and I think the devs felt it too because Ryugi calm down so much after that event.
 

Guess Who

Banned
I recall seeing people getting angry at Ryuji for being mean to Morgana in September but if this is it....what?

9/13

So Morgana...is feeling insecure and gets moody. Ryuji's participating as a Phantom Thief in trying to argue in favor of targeting somebody, but he respects their compact and backs down on going after a target because not everybody agrees. Morgana then decides to throw a tantrum, calls out Ryuji specifically for....doing what they'd all agreed to do(?), then proceeds to run off and break the Phantom Thieves' compact due to said insecurity.

No spoilers for later on, but if this is the extent of Ryuji getting back at Morgana that annoyed people, I'm not seeing it at all. That cat has been an ass to him all game long even when it isn't merited.

#ryujididnothingwrong
 

nOoblet16

Member
I guess my main concern is getting the true ending though I always been one who would try to seek out everything that is possible in the first run, to have both me and the avatar to be one in knowing we went through the fullest experience before we depart when the journey ends (I never manage to get all collectables in my first runs despite always looking at every nook and cranny).

Because, for me (and unless it's something unique like Nier), the 2nd play through is like reliving memories of what you can only experience once (and with the magic of video games, fudging them to your content).

That being said, I suppose, in the end, if I can't do everything possible in one go, then I prioritize anything that effects or helps the narrative rather large or small...I hope not capturing all the Personas does that.

...*looks at the 40 hours mark* I'm still early? o_O

For the record, over all, I've been successful in not stressing out though I did regret not reaching Knowledge 3 before May exams but apparently I was graded slightly above average so I'll take it.
You could literally do nothing on the days outside the palace and yet get the true ending. None of what you do outside has any bearing on it.

You can do most stuff and still feel like you and your avatar did a lot, infact if you solely do confidants you'll still have enough free time left where you don't have anything to do other than read books, fish, do some random stuff. All of that other stuff is for the trophies.
 
People obsessing over maxing everything out need to relax.
Hang out with the characters you like, prioritize perks that you feel will be the most useful for you and enjoy the game.
The game gives you lots of options so you can decide how you progress through it, not to make you obsessively follow a script someone else wrote.
 
I recall seeing people getting angry at Ryuji for being mean to Morgana in September but if this is it....what?

9/13

So Morgana...is feeling insecure and gets moody. Ryuji's participating as a Phantom Thief in trying to argue in favor of targeting somebody, but he respects their compact and backs down on going after a target because not everybody agrees. Morgana then decides to throw a tantrum, calls out Ryuji specifically for....doing what they'd all agreed to do(?), then proceeds to run off and break the Phantom Thieves' compact due to said insecurity.

No spoilers for later on, but if this is the extent of Ryuji getting back at Morgana that annoyed people, I'm not seeing it at all. That cat has been an ass to him all game long even when it isn't merited.

Welcome to the club. The club of people with correct opinions.
 

Mumei

Member
This is probably a dumb question, but where does [location of Confidant during Second Dungeon bit]
Mishima hang out?
 
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