I agree in making it a gwg title. Then if the game takes off, develop a sequel.
My hype levels are through the roof right now. My Gold is expired but I'll def renew for this. Is xbox/pc crossplay still a thing for this?
I think a crap ton of people who play this game end up loving it but feel like it didn't get the exposure it needed along with being a little ahead of it's time. Being GwG definitely gets rid of the exposure issue it always had.
Nope it runs in HD without upscaling, if it was upscaled it would look a lot worse lolThey said they didnt touch game internal resolution so pretty sure it means 480p .
Just upscaled to HD UI and Resolutions.
but game itself is 480p
Nope it runs in HD without upscaling, if it was upscaled it would look a lot worse lol
The dream is dead. The May games were just announced.
Where do you took that from?
Where do you took that from?
SHe says OG graphics dude ,HD ones are just hud elements,UI afaik?
and game being 4GB (which is same size of OG version ) without cutscenes( with cutscenes its 8GB) pretty much confirms its just barebones port of OG version with current online features.
http://www.neogaf.com/forum/showthread.php?t=1354570&page=1
If I'm not mistaken, this is actually a bit more complicated:
What they are doing is releasing a free "Multiplayer Starter Pack" containing 33 Skills so you can make a custom Arsenal from the beginning rather than having to play the single player until Chapter 3*.
The full list of skills contained in the pack can be found here.
The multiplayer skill shop will be available from the get go, but you still have to earn all those skills not contained in the free DLC with credits.
Tells you all you really need to know about how much MS gives a crap about the IP or this port.
Tells you all you really need to know about how much MS gives a crap about the IP or this port.
OG version
New Version:
It would look a lot worse if it was just upscaled like a lot worse particularly the chains. That or they have some really impressive upscaling stuff
Crap really? I thought they said cards would all be unlocked by default. That's a bit of a bummer.
Plus what's already been said above.
This post literally says its not HD though?
So far my post is still stands out true
They said they didnt touch game internal resolution so pretty sure it means 480p .
Just upscaled to HD UI and Resolutions.
but game itself is 480p
They killed any hype for it when they said it will be 480p? upscaled not even full remaster, let alone it was a remake once
Tells you all you really need to know about how much MS gives a crap about the IP or this port.
Spencer: I sent out a tweet three weeks ago where I said "[Microsoft Studios head of first-party publishing] Shannon Loftis just won E3." And that was when she showed me. She kept that thing hidden from me, and then she sprung it on me."
Polygon: How?
Spencer: Shannon runs a big part of our organization, so she has money that she just squirreled away to go do something. She brings in this video I don't actually know what video they released, I'm sure it wasn't what they showed me but it said "reimagined for Xbox Live." She went through all of the things, and it said "early 2017," I think, and then it said "Phantom Dust." So I asked "What is this?" And she said, "It's Phantom Dust. It's happening." And I said "What are you talking about, it's happening?!" And she said that it was almost done.
Fantastic news.There's a very good reason Shannon said what she did about original rendering, but it's no longer true.
As I said, more info next week, but I'll pop back on to clarify anything that was missed after the interview is out - I think I rambled a bit - easy to do with a game you love.
There's a very good reason Shannon said what she did about original rendering, but it's no longer true.
As I said, more info next week, but I'll pop back on to clarify anything that was missed after the interview is out - I think I rambled a bit - easy to do with a game you love.
There's a very good reason Shannon said what she did about original rendering, but it's no longer true.
As I said, more info next week, but I'll pop back on to clarify anything that was missed after the interview is out - I think I rambled a bit - easy to do with a game you love.
No technical wizardry, the game is just rendered at a higher resolution.So it could be that there's a lot of technical wizardry going on that cant be explained simply.
Of course not, we've known that since the screenshot was released. The game is native 1080p there.There's a very good reason Shannon said what she did about original rendering, but it's no longer true.
You'll hear more about Phantom Dust next week.
Can't wait to read that interview next week! I hope it's more news like a release date.
For sure, like, "By the way, it's out now! (or after the show) AND if you are a xbox live member you can get it for free for a limited time this week only!"I have this feeling they will be giving it away for free for the short period of E3 or whatever to kick off E3 with a bang.
Phantom Dust remake cancellation coupled with Scalebound cancellations were two of the worst moments for me in Xbox history.
It's hard to get hopes up for this after the excitement I had at E3 2013. Wouldn't be surprised if they cancelled the HD version half way through and just decided to give us an emulated port at this point.
Scorpio name: Xbox Kinect 3They're going to cancel the Scorpio for Kinect 3.0
I will forever uphold that if Microsoft had properly taken the risk of carefully developing a AAA Phantom Dust reboot, it would have been an enormous hit.
It could have met so many criterion for MS:
• Competitive Esports focus, marrying a fighting game with a TCG
• Controller-centric, thus Xbox-PC on even playing-field
• Potential for Killer Instinct or Hearthstone model - super accessible, rife with microtransactions
• Micro-transaction potential - character cosmetics, cards, and maps
• Engaging story, with interesting aesthetic, characters, and soundtrack
I'm an enormous Phantom Dust fan, I've pushed the game on tons of friends (often with success even!), but I can't agree.I will forever uphold that if Microsoft had properly taken the risk of carefully developing a AAA Phantom Dust reboot, it would have been an enormous hit.
It could have met so many criterion for MS:
Competitive Esports focus, marrying a fighting game with a TCG
Controller-centric, thus Xbox-PC on even playing-field
Potential for Killer Instinct or Hearthstone model - super accessible, rife with microtransactions
Micro-transaction potential - character cosmetics, cards, and maps
Engaging story, with interesting aesthetic, characters, and soundtrack
You'll hear more about Phantom Dust next week.
OP this game was super duper niche originally why would MS waste significant resources on a port of a super duper niche game?
You realize that story is about this thread, right?