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Media Create Sales: Week 16, 2017 (Apr 17 - Apr 23)

sphinx

the piano man
Capcom, Namco and Level 5 remain the biggest question marks from a Japanese publisher in terms of switch support though their internal engines support it now in Capcom's case so I imagine we'll start hearing more announcements.

Nintendo putting more RAM (was it that?) on Switch because Capcom told them so guarantees their support.

also in that one thread about Capcom's expectations they explicitly say they will consider Switch for they multiplatform titles

there is no way Switch won't have at least 1 Capcom exclusive (beyond the SF2 port of course) I think we'll get more in fact.
 

Oregano

Member
Of course Fire Emblem isn't the only exclusive they'll make for Switch. There's also the inevitable Hyrule Warriors 2 and Metroid Other M: Hit me Baby One More Time.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
For Capcom the most realistic expectations would include new MH title, REmake 2 and the Remasters of old RE titles we are seeing on PS4/One/PC, porting of the Ace Attorney HD/Mobile versions.

I think that was their plan even before a single Switch was sold. Anything more would be result of the initial sales and/or some Nintendo deals.

Unless it's a MH I don't see a big Switch exclusive happening. Same for SE - multiplattform games like KH3 and 7R hitting Switch will be the big announcements that are saved for E3.
 

Eolz

Member
that quote seems very much like a third party dev being on board with the Switch.

you guys think they'll give project Zero/Fatal Frame another chance? 4 and 5 both fell flat on their faces for different reasons...

I think so. It's a nice variation in their catalog, and no publisher (including KT) is interested in funding Fatal Frame nowadays.
There was a big interview about FFV after its release, and it sounds like Nintendo had actually a pretty big part in the development, more than just funding (like they did with FFIV for example, which didn't get localized due to its game-breaking bugs).
I think both companies found a good deal. Both can make the franchise exist and have a nice title in their own catalog, KT owns the IP but Nintendo owns the game (like Bayo 2), it's niche/mid-sized budget at best, and has a consistent fanbase.

It might change since Iwata is gone, and they might have a different strategy, but while FF got a little bit bigger, it has always been a game not selling much. Despite that, Nintendo funded a remake on Wii, an exclusive game on Wii, another on WiiU, and owns the IP for a spinoff on 3DS...

Nintendo putting more RAM (was it that?) on Switch because Capcom told them so guarantees their support.

also in that one thread about Capcom's expectations they explicitly say they will consider Switch for they multiplatform titles

there is no way Switch won't have at least 1 Capcom exclusive (beyond the SF2 port of course) I think we'll get more in fact.

Capcom is one of the only third party publishers (if not the only one) to have an impact on Nintendo hardware development. The New 3DS changes were mostly due to MonHun, just like the Wii Pro controllers were made in collaboration with Capcom.
Which is pretty different to Sony seeking and considering the opinion of every big publisher, japanese and western, about their hardware. That's pretty important in terms of relationship.
 

Oregano

Member
For Capcom the most realistic expectations would include new MH title, REmake 2 and the Remasters of old RE titles we are seeing on PS4/One/PC, porting of the Ace Attorney HD/Mobile versions.

I think that was their plan even before a single Switch was sold. Anything more would be result of the initial sales and/or some Nintendo deals.

Unless it's a MH I don't see a big Switch exclusive happening. Same for SE - multiplattform games like KH3 and 7R hitting Switch will be the big announcements that are saved for E3.

I don't think it's realistic to expect REmake 2 on Switch, nor KH3 and FFVIIR for that matter.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
I don't think it's realistic to expect REmake 2 on Switch, nor KH3 and FFVIIR for that matter.
I think it was to late to retrofit RE7 for Switch during the launch but I really doubt Remake 2 is missing Switch of they use the RE Engine.

We will see about the SE stuff, since it could be years before they are released but I'm pretty optimistic about these games running on Switch sooner or later.
 

Principate

Saint Titanfall
I don't think it's realistic to expect REmake 2 on Switch, nor KH3 and FFVIIR for that matter.
Why not they have the engine ported. The fanbase is already on Nintendo systems. I'm not seeing the logic of your arguement.

I mean think about it RE7 underperformed. What logical reason can you come up with to not persue another potential growth market?
 

Aostia

El Capitan Todd
I don't think it's realistic to expect REmake 2 on Switch, nor KH3 and FFVIIR for that matter.


Based on what would be realistic to you probably Switch would have just Ultra street fighter 2 as third party game for its entire life cycle
 

Oregano

Member
Revelations is the only major Resident Evil games Nintendo platforms have had since Resident Evil 4 and the sequel totally skipped both 3DS and Wii U. None of the rereleases have come to Nintendo platforms.

I don't see why that would change with REmake 2.
 

Principate

Saint Titanfall
the entire Wii U life cycle I guess
Yeah but they supported the 3DS heavily and ditched the Vita. Capcom.is equal opurtunity. They don't support failed platforms. The switch doesn't look like a failed platform. It'll get Capcom's support.

Revelations is the only major Resident Evil games Nintendo platforms have had since Resident Evil 4 and the sequel totally skipped both 3DS and Wii U. None of the rereleases have come to Nintendo platforms.

I don't see why that would change with REmake 2.
Resident evil 7 sold 3.5 million your not making any sense. Even the first revelations sold 1.8 million. The reason why they skipped was for technical reasons that's obvious.
 

Branduil

Member
The idea that every new Nintendo IP has the potential to be a Wonderful 101-level bomb completely ignores the context of that game. Whatever you think of the game, W101 had a ton of things going against it:

1) It was on the wildly unpopular Wii U
2) The chibi-sentai artstyle and weird sense of humor was probably offputting to most people
3) The gameplay is hard to categorize and almost impossible to explain, especially in brief advertisements. It makes heavy use of the Wii U gamepad, which, again, was not at all popular

None of these apply to ARMS. The system it's on is selling like hotcakes, the artstyle is a crowdpleaser, and the gameplay is almost as simple and intuitive as one of the games in the Wii's killer app, while at least promising a lot more depth for those who seek it. Not to say it can become a Splatoon-level hit, that's a lot to ask for any new IP, but the comparison to W101 holds no water.
 

Oregano

Member
Yeah but they supported the 3DS heavily and ditched the Vita. Capcom.is equal opurtunity. They don't support failed platforms. The switch doesn't look like a failed platform. It'll get Capcom's support.


Resident evil 7 sold 3.5 million your not making any sense. Even the first revelations sold 1.8 million. The reason why they skipped was for technical reasons that's obvious.

...and why would that be any different for Switch?
 

Eolz

Member
Honestly, I also don't see REmake 2 being released on Switch. Especially since the other ones haven't been announced for it yet.
For KH3 and FFVIIR though, I can see that happening, but that's mainly thanks to the engine, the audience and the publisher.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Revelations is the only major Resident Evil games Nintendo platforms have had since Resident Evil 4 and the sequel totally skipped both 3DS and Wii U. None of the rereleases have come to Nintendo platforms.

I don't see why that would change with REmake 2.
What does Switch have to do with WiiU? You think all the stuff that skipped WiiU will necessarily skip Switch too?

Fact is RE Engine will run on Switch, they wouldn't porting it over when they don't plan to use it.

Then again I think you based general future 3rd party support on Disgaea 5 sales if I remember correctly.... Erm.
 

Passose

Banned
wonder if the next Platinum switch game is gonna bomb like TW101 or not, considered this console is gonna be successful unlike the Wii U
 

Aostia

El Capitan Todd
...and why would that be any different for Switch?

In general because the architectural gap isn't as wide as in previous situations


For capcom: because they asked for more RAM and they got it. Because theyou are working to adapt the RE engine to Switch. Because they just confirmed multiplatform development for Switch too.

For SE: because of UE4 compatibility and already proved support due to will of Switch success
 

cheesekao

Member
Just because the Switch supports a certain engine doesn't mean any game built on it can be easily ported to the Switch. Only time will tell how viable AAA productions built for PS4/X1/PC can be downscaled to Switch levels. On the other hand, devs can build for the Switch first and go up from there.
 

Oregano

Member
What does Switch have to do with WiiU? You think all the stuff that skipped WiiU will necessarily skip Switch too?

Fact is RE Engine will run on Switch, they wouldn't porting it over when they don't plan to use it.

Then again I think you based general future 3rd party support on Disgaea 5 sales if I remember correctly.... Erm.

No, that's a stupid oversimplification of what I said. I said that all the third party games for Switch bombing would be bad(And pretty much everything has apart from Bomberman and Puyo Puyo) and that Disgaea 5 bombing would specifically send a bad signal for NIS' ongoing support and also to other Vita publishers who might have considered Switch.

The switch can handle the port they've litterally anounced the resident evil engine supports it. The 3DS clearly didn't.

The 3DS supported MT Framework. It was used for Revelations.

Supporting an engine doesn't really mean anything.
 

Principate

Saint Titanfall
Just because the Switch supports a certain engine doesn't mean any game built on it can be easily ported to the Switch. Only time will tell how easily AAA productions built for PS4/X1/PC can be downscaled to Switch levels. On the other hand, devs can build for the Switch first and go up from there.

Why do you think they bothered to ensure it was supported and announced multiplatform development with the switch going forward. This isn't something rom thin air Capcom have heavily implied to investors that this is there plan.
 

Chris1964

Sales-Age Genius
Week 18, 2017 (May 1 - May 7)

new releases

{2017.05.02}
[NSW] TumbleSeed _Nintendo Switch Download Software_ |DL| <ACT> (aeiowu) (¥1.481)
___

YSO predictions

01. [NSW] Mario Kart 8 Deluxe < 120k (average 100k)
02. [3DS] Dragon Ball Heroes: Ultimate Mission X < 35k (average 30k)
03. [NSW] The Legend of Zelda: Breath of the Wild < 25k (average 20k)
 

Oregano

Member
Why do you think they bothered to ensure it was supported and announced multiplatform development with the switch going forward. This isn't something rom thin air Capcom have heavily implied to investors that this is there plan.

What if Monster Hunter 5 uses RE Engine and is released on Switch/PS4(/XBO/PC)?

That would fit everything they've said.
 

Principate

Saint Titanfall
No, that's a stupid oversimplification of what I said. I said that all the third party games for Switch bombing would be bad(And pretty much everything has apart from Bomberman and Puyo Puyo) and that Disgaea 5 bombing would specifically send a bad signal for NIS' ongoing support and also to other Vita publishers who might have considered Switch.



The 3DS supported MT Framework. It was used for Revelations.

Supporting an engine doesn't really mean anything.

MT framework and porting the engine specifically used for the Re VII (RE) is not the same thing at all. It's not not even in the same ballpark.

What if Monster Hunter 5 uses RE Engine and is released on Switch/PS4(/XBO/PC)?

That would fit everything they've said.

And if it works for Monster why not RE? Follow the arguement to it's conclusion it doesn't make sense.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Revelations 2 was developed for HD console and episodic digital distribution - 3DS just wasn't up for the task.

Capcom and SE have officially confirmed that Switch will be a part of their multiplattform strategy in the future. Games not showing up on Switch 'just because' won't cut it for future arguments.
 

cheesekao

Member
Why do you think they bothered to ensure it was supported and announced multiplatform development with the switch going forward. This isn't something rom thin air Capcom have heavily implied to investors that this is there plan.
Oh I don't doubt that Capcom will be releasing games on PS4/X1/PC/Switch. My post was a general statement. It seems that plenty of people here are wildly assuming things when we have no idea how a Switch port of modern AAA games would turn out.
 

Oregano

Member
MT framework and porting the engine specifically used for the Re VII (RE) is not the same thing at all. It's not not even in the same ballpark.



And if it works for Monster why not RE? Follow the arguement to it's conclusion it doesn't make sense.

Monster Hunter is a series that has been Nintendo focused for the last few years whilst Resident Evil has largely skipped Nintendo platforms for the last decade or so?

Revelations 2 was developed for HD console and episodic digital distribution - 3DS just wasn't up for the task.

Capcom and SE have officially confirmed that Switch will be a part of their multiplattform strategy in the future. Games not showing up on Switch 'just because' won't cut it for future arguments.

and REmake 2 is likely to be a game designed for PS4/XBO. Switch won't be up to the task.
 

Principate

Saint Titanfall
Monster Hunter is a series that has been Nintendo focused for the last few years whilst Resident Evil has largely skipped Nintendo platforms for the last decade or so?



and REmake 2 is likely to be a game designed for PS4/XBO. Switch won't be up to the task.
It's a remake of an old game not a AAA title. Your arguement is illogical. Think about it carefully. If you were Capcom why would skip the switch if it's technically feasible. RE 7 sales already prove XB1 and PS4 aren't some winning formula to high sales a switch port is simply the most profitable option. They Wouldn't be going in a super technically demanding option in the first place and allows them the potential for an extra 1 million sales.

Your arguements are excuses they're not reason why a Company like Capcom would do so when multiplatform development with the switch is their stated aim. Your entire arguement is built on massive assumption. They talked about multplatform releases when they really just mean MH. ReMake 2 is too technically demanding (based on what?).

Your assumptions are baseless. It may not happen but there's no where near enough evidence to state with conviction that it will not like your doing.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
and REmake 2 is likely to be a game designed for PS4/XBO. Switch won't be up to the task.
If you think the gap between Switch and One/PS4 is comparable to the one between 3DS and HD consoles at that time there really is no point in continuing this discussion.

Sure the company that just had lackluster quarter results and had to downsize the budget of a new main title of their biggest IP with RE7... Will deliver a RE2Make that pushes the current consoles so far that it's impossible to get it ported to Switch. I don't believe that.
 

ZSaberLink

Media Create Maven
Question, the RE engine that's now supported by Switch, was that only used for RE7 thus far? Or was that used for RE4/5/6 as well?

I think it couldn't hurt putting ports of at least the older REs that came to PS4/XB1 (0,4,5,6) to Switch. They seem to be a good supplementary income, and those are ports of earlier gen games. I know very little about RER2, but given that's a remake of a really old game, it may not be pushing PS4/XB1 all that much or just might be made to be scalable. We'll see.
 

sphinx

the piano man
I think it is on 3rd parties' own interests (unless you are CoD or GTA) to get the hell out of the technical race by finding the Sweet-spot/middle-ground where their games are developed for PS4/X1/Switch without the the switch version being a massive downgrade.

in that sense, depending on how far into development are the games people are thinking of (RE, Kingdom hearts, etc.) and how well can devs adapt to a new and underpowered enviroment, we'll see several games getting their switch version

I believe if Switch is as good a seller as PS4, games appearing on all three consoles are going to be the rule, rather than the exception.
 

Rodin

Member
So many devs on neogaf, knowing what's too much for this or that console even before any material of said game is released.
 

Fiendcode

Member
Oh I don't doubt that Capcom will be releasing games on PS4/X1/PC/Switch. My post was a general statement. It seems that plenty of people here are wildly assuming things when we have no idea how a Switch port of modern AAA games would turn out.
Well since Capcom no longer makes AAA games it's no longer an issue in their case I guess.
 

cheesekao

Member
I think it is on 3rd parties' own interests (unless you are CoD or GTA) to get the hell out of the technical race by finding the Sweet-spot/middle-ground where their games are developed for PS4/X1/Switch without the the switch version being a massive downgrade.

in that sense, depending on how far into development are the games people are thinking of (RE, Kingdom hearts, etc.) and how well can devs adapt to a new and underpowered enviroment, we'll see several games getting their switch version

I believe if Switch is as good a seller as PS4, games appearing on all three consoles are going to be the rule, rather than the exception.
For that to be viable, the Switch fanbase needs to be receptive of the current state of 3rd party AAA games.

Well since Capcom no longer makes AAA games it's no longer an issue in their case I guess.
They're currently making one right now so nice try I guess.
 

sanstesy

Member
Some games will just not land on the Switch for the sole reason that it isn't powerful enough which is to be expected - be it Destiny 2, Battlefront and so on.

That isn't a problem, though. It's just a compromise. A rather good compromise that makes sense now but didn't a few years ago. In the past, the number of games that didn't try to push their systems was extremely small - but now? There are loads of third-party multiplatform games and especially indie games that can land on Switch because mid to low-tier budget games have hit diminishing returns. They just don't push their games technically to a point where it wouldn't work anymore on a considerably weaker system like they did in every other generation before.
 

Rodin

Member
They were all served a wonderful helping of KFC*.

*Kentucky Fried Crow
I heard it was Los Cuervos Hermanos.

Some games will just not land on the Switch for the sole reason that it isn't powerful enough which is to be expected - be it Destiny 2, Battlefront and so on.
Switch isn't powerful enough for Destiny 2?

I think the reason why those titles aren't coming is really different.

I can already see all the "Switch holding back multi-plat releases" arguments if/when it ends up getting them.
Well if some narratives can't be pushed new others need to step in
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
For that to be viable, the Switch fanbase needs to be more receptive of the current state of 3rd party AAA games.
3rd Party AAA titles are the ones selling at least +5m units these days across all systems. There aren't many devs that deliver games on that level... And I doubt that's what Capcom set as goal for RE2Make when they greenlit the project.
 

sanstesy

Member
Switch isn't powerful enough for Destiny 2?

I think the reason why those titles aren't coming is really different.

Isn't Destiny 2 considerably technically upgraded from the first one? Anyway, I just mean high-budget third-party games that intentionally push for graphical fidelity.
 

Fiendcode

Member
They're currently making one right now so nice try I guess.
REmake 2? If RE7 was any indication then the franchise has moved down to AA along with Street Fighter, Monster Hunter and the rest of Capcom's high profile catalog.

And really this seems like a phenomenon for Japan in general. The only regional 3rd party that really still seems to work on the AAA model anymore is Square Enix for their big 3 tentpoles (FF, DQ, KH). And one of those is already locked in for Switch.
 

Principate

Saint Titanfall
I can already see all the "Switch holding back multi-plat releases" arguments if/when it ends up getting them.

I think people would be more used it these days, XB1 is already holding back the PS4 and the PS4 is already holding back PS4 Pro and scorpio.and all are holding back the PC (but people always forget that). With so many systems holding back each other a new lower isn't going to rock the boat in general (though you'll still get a fair few complaints anyway).
 
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