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Media Create Sales: Week 16, 2017 (Apr 17 - Apr 23)

Oregano

Member
It's a remake of an old game not a AAA title. Your arguement is illogical. Think about it carefully. If you were Capcom why would skip the switch if it's technically feasible. RE 7 sales already prove XB1 and PS4 aren't some winning formula to high sales a switch port is simply the most profitable option. They Wouldn't be going in a super technically demanding option in the first place and allows them the potential for an extra 1 million sales.

Your arguements are excuses they're not reason why a Company like Capcom would do so when multiplatform development with the switch is their stated aim. Your entire arguement is built on massive assumption. They talked about multplatform releases when they really just mean MH. ReMake 2 is too technically demanding (based on what?).

Your assumptions are baseless. It may not happen but there's no where near enough evidence to state with conviction that it will not like your doing.

The idea that a series that has skipped Nintendo platforms will continue to skip them isn't illogical or an assumption. Especially when the big reasons they skipped(being underpowered compared to competitors) is still true.

If you think the gap between Switch and One/PS4 is comparable to the one between 3DS and HD consoles at that time there really is no point in continuing this discussion.

Sure the company that just had lackluster quarter results and had to downsize the budget of a new main title of their biggest IP with RE7... Will deliver a RE2Make that pushes the current consoles so far that it's impossible to get it ported to Switch. I don't believe that.

No the gap is smaller but there's still a gap and that gap will mean that games developers primarily for the stronger hardware is overwhelmingly unlikely to release on the weaker one.

Hell Capcom released UMvC3 on Vita but isn't releasing MvC: Infinite on Switch.
 

sphinx

the piano man
not sure if western AAA but I think there's a sector that is better served having their games on the go.

one game that comes to mind is Odin Sphere Leifhrasir, I'd bet that is a game that would have sold better on Switch than on the PS family.
 

cheesekao

Member
3rd Party AAA titles are the ones selling at least +5m units these days across all systems. There aren't many devs that deliver games on that level... And I doubt that's what Capcom set as goal for RE2Make when they greenlit the project.
That's beside the point though. Let's assume that the Switch is capable of downports of current AAA games. That alone isn't enough to guarantee sales. I personally want Nintendo and co to make an effort to convince their fans to broaden their horizons. If the big third parties can flourish on the Switch, only then can Nintendo and the console market as a whole reach higher heights.
 

Principate

Saint Titanfall
The idea that a series that has skipped Nintendo platforms will continue to skip them isn't illogical or an assumption. Especially when the big reasons they skipped(being underpowered compared to competitors) is still true.

Nah it is since the Vita still got ports of for example RE Revelations. Under this arguement that shouldn't have existed. It's far weaker the the PS4 and XB1. It was a matter of engine support Capcom stated to this effect. It's no big secret. Also for future referrence is is an assumption as in factual dictionary and scientific definition of the word.
 

Fiendcode

Member
The idea that a series that has skipped Nintendo platforms will continue to skip them isn't illogical or an assumption. Especially when the big reasons they skipped(being underpowered compared to competitors) is still true.
The last big new RE on Nintendo platforms was in 2012. The last big new MH on PS platforms was in 2010. So my question to you is, does this logic work both ways?

Also the big new current gen only engine built specifically for RE7 is being ported to Switch. So what does this say about the suitably of Switch for the RE franchise and it's shifted AA business model? Where does your logic lead you here?
 

Oregano

Member
Nah it is since the Vita still got ports of for example RE Revelations. Under this arguement that shouldn't have existed. It's far weaker the the PS4 and XB1. It was a matter of engine support Capcom stated to this effect. It's no big secret. Also for future referrence is is an assumption as in factual dictionary and scientific definition of the word.

Revelations 2 got a Vita port because Sony paid for it and got an external developer to make it. Capcom didn't give a shit.
 

cheesekao

Member
not sure if western AAA but I think there's a sector that is better served having their games on the go.

one game that comes to mind is Odin Sphere Leifhrasir, I'd bet that is a game that would have sold better on Switch than on the PS family.
I doubt that seeing as to how Muramasa did better on the Vita than on the Wii.
 

Chris1964

Sales-Age Genius
I think I must accept that every thread in the near future will be the same.

Despite all the info we get it will end with a lot of pages of nothing, NPD like style.
 

Fiendcode

Member
That's beside the point though. Let's assume that the Switch is capable of downports of current AAA games. That alone isn't enough to guarantee sales. I personally want Nintendo and co to make an effort to convince their fans to broaden their horizons. If the big third parties can flourish on the Switch, only then can Nintendo and the console market as a whole reach higher heights.
Well Switch just had the best selling AAA launch game in NPD history. It was 1st party though.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
YSO predictions

01. [NSW] Mario Kart 8 Deluxe < 120k (average 100k)
02. [3DS] Dragon Ball Heroes: Ultimate Mission X < 35k (average 30k)
03. [NSW] The Legend of Zelda: Breath of the Wild < 25k (average 20k)

That would be really good for MK8D. Second week for MK8 Wii U was 75K.
 

Oregano

Member
The last big new RE on Nintendo platforms was in 2012. The last big new MH on PS platforms was in 2010. So my question to you is, does this logic work both ways?

Also the big new current gen only engine built specifically for RE7 is being ported to Switch. So what does this say about the suitably of Switch for the RE franchise and it's shifted AA business model? Where does your logic lead you here?

There's a bunch of big differences between the two such as the difficulty of porting a Switch game to PS4 vs a PS4 game to Switch, the giant install base of the PS4, historical sales of games on the respective manufacturer's platforms and the fact that Sony is more willing to provide financially incentivise companies to go multiplatform.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
There's a bunch of big differences between the two such as the difficulty of porting a Switch game to PS4 vs a PS4 game to Switch, the giant install base of the PS4, historical sales of games on the respective manufacturer's platforms and the fact that Sony is more willing to provide financially incentivise companies to go multiplatform.

Maybe I'm missing something, but didn't Capcom literally say "we are in the process of adapting the RE7 Engine for Switch"? Doesn't that make it very plausible that the franchise will come to the system?
 

Oregano

Member
Maybe I'm missing something, but didn't Capcom literally say "we are in the process of adapting the RE7 Engine for Switch"? Doesn't that make it very plausible that the franchise will come to the system?

They said they were going to try to see if they could the RE Engine working on Switch but they didn't say anything about what games would use it. The only game that does use it, Resi 7, was already ruled out for Switch by the game's producer.

EDIT: To further emphasise that point Capcom made a big deal about bringing MT Framework to Switch and they did with it is a terrible minigame for Street Fighter 2. None of their existing MT Framework games are coming to Switch(currently).
 

Chris1964

Sales-Age Genius
That would be really good for MK8D. Second week for MK8 Wii U was 75K.
I wouldn't give too much base at YSO Mario Kart first and second week predictions. Maybe they are close, maybe not. Switch shipments are unpredictable for Golden Week and the system is still at high demand.
 
Honestly Capcom already getting MT Framework on Switch via a mere mini-game in USF2 is a great start. They didn't have to do that (seems almost out of place for a 2D fighting game). Makes me wonder if RE4-6 and maybe others like Dead Rising could indeed be on the way. Those are already uber late ports/remasters, I don't think anyone cares if those come out a few months later on Switch. Those are meant to add to the library and provide more options, not be some "oh my god I have to get it now on current systems".

Meaning I can totally see folks still buy those on Switch because they're portable and maybe just want to on Switch over other systems for whatever reason. Double-dippers are possible also.

By the way; WHO did those remasters anyway? Were they outsourced or did Capcom get an internal team to do those? Hexadrive would make sense as they're former Capcom folks IIRC.
 

Oregano

Member
Honestly Capcom already getting MT Framework on Switch via a mere mini-game in USF2 is a great start. They didn't have to do that (seems almost out of place for a 2D fighting game). Makes me wonder if RE4-6 and maybe others like Dead Rising could indeed be on the way. Those are already uber late ports/remasters, I don't think anyone cares if those come out a few months later on Switch. Those are meant to add to the library and provide more options, not be some "oh my god I have to get it now on current systems".

Meaning I can totally see folks still buy those on Switch because they're portable and maybe just want to on Switch over other systems for whatever reason. Double-dippers are possible also.

By the way; WHO did those remasters anyway? Were they outsourced or did Capcom get an internal team to do those? Hexadrive would make sense as they're former Capcom folks IIRC.

Sure if they get away with charging $40 for the $15 HD Remix of Street Fighter 2 they might realise they can get away with charging $60 for the $20 HD ports of Resident Evil 4, 5 and 6.
 

Fiendcode

Member
There's a bunch of big differences between the two such as the difficulty of porting a Switch game to PS4 vs a PS4 game to Switch, the giant install base of the PS4, historical sales of games on the respective manufacturer's platforms and the fact that Sony is more willing to provide financially incentivise companies to go multiplatform.
So if MH being an easy port factors in for it going to PS4 now, why have new core releases skipped PS3//4/Vita for the past seven years? If past is hard precendent for RE, why not for MH all of a sudden?

And what of the historical sales? Did RE sell badly on 3DS? Did MH on PSP? Is that really why the releases stopped in either case?

Your multiplat incentives statement is weird too when the only examples we have between Sony and Capcom are for console exclusivity (SFV, RE7 VR). Can you provide some greater context here because your statement doesn't appear to reflect reality in this case?

A Nintendo exclusive doing well is no surprise. Nintendo should really do something about the 3rd party AAA situation and not have another WiiU repeat.
Switch is already pretty clearly not a Wii U repeat so one crisis down.

Skyrim Switch will be a pretty fascinating case study this fall I think. I'm really curious to see how that one does and if it can move the needle at all for the western publisher good old boys club.
 

Nirolak

Mrgrgr
I suspect Capcom is just getting all the technology they use ready so they have the option of considering the Switch as they release games.

Unreal and Unity already work on the system, they've ported MT Framework for any of their legacy titles if they want to dump on there, and RE Engine opens a few more doors should they choose to walk through them.
 
Sure if they get away with charging $40 for the $15 HD Remix of Street Fighter 2 they might realise they can get away with charging $60 for the $20 HD ports of Resident Evil 4, 5 and 6.

I doubt they'd overprice those, considering that USF2 has new content like the Hadouken mode, the digital art book (250 pages big no?), and maybe other bits I'm forgetting. Did the PS360 versions have both the 16-bit and HD modes or was it HD-only?

Those other games are just straight ports.

I can see them being maybe $30 USD at most vs $20 USD for those other versions, and that's IF they feel the need to bump up the price. Preferably not.
 

RyuKanSan

Member
I think I must accept that every thread in the near future will be the same.

Despite all the info we get it will end with a lot of pages of nothing, NPD like style.

I don't remember MC threads being like this, but perhaps thats because I mainly left after first page.

But I have been watching you the last several MC threads. Your posts have been just black and white.

I too am amazed that people are I don't know, ignoring, misinterpreting, or just plain blind to what you and several others have been saying.
 

Zedark

Member
I suspect Capcom is just getting all the technology they use ready so they have the option of considering the Switch as they release games.

Unreal and Unity already work on the system, they've ported MT Framework for any of their legacy titles if they want to dump on there, and RE Engine opens a few more doors should they choose to walk through them.
Isn't that a rather expensive way of going about it? Porting the engine just in case you want to put a game on it? I would think the very act of porting indicate they have plans to put a game using the engine in question on the Switch.
 
I suspect Capcom is just getting all the technology they use ready so they have the option of considering the Switch as they release games.

Unreal and Unity already work on the system, they've ported MT Framework for any of their legacy titles if they want to dump on there, and RE Engine opens a few more doors should they choose to walk through them.

This still leaves the problem of how to deal with the important titles using Panta Rhei, such as the heavily anticipated Deep Down™
 

Aostia

El Capitan Todd
Isn't that a rather expensive way of going about it? Porting the engine just in case you want to put a game on it? I would think the very act of porting indicate they have plans to put a game using the engine in question on the Switch.


They are actively working to convert the RE engine that is probably their main and most difficult engine to work on Switch
I really think they would like to use it once done

As KT with their own internal engine already did
 

Nirolak

Mrgrgr
Isn't that a rather expensive way of going about it? Porting the engine just in case you want to put a game on it? I would think the very act of porting indicate they have plans to put a game using the engine in question on the Switch.
I think it's a very safe assumption that, at minimum, they can get worthwhile money out of back catalog titles on Switch using MT Framework.

If they're doing something like Monster Hunter XXX for Switch, they would need it for that too.

For RE Engine, it's not clear what Division 1 is actually intending to use that for outside of Resident Evil games. I'm not under the impression it was built as a "Run absolutely any genre on this." type engine, which is why they have a bunch of Unreal, Unity, and MT Framework games still. It mostly seems to be their "games with VR functionality" platform given how they talk about it, which are generally more contained in scope.
 

RyuKanSan

Member
Sale threads are always like this around a system launch.

Console warriors, innit.

I suppose so.

I guess I see it as what else can Japanese 3rd parties exactly do? Clearly Switch is on a great start. It along with 3DS and to a lesser extent PS4 are really only what's carrying that market. Least from what I can see.
 

Oregano

Member
So if MH being an easy port factors in for it going to PS4 now, why have new core releases skipped PS3//4/Vita for the past seven years? If past is hard precendent for RE, why not for MH all of a sudden?

And what of the historical sales? Did RE sell badly on 3DS? Did MH on PSP? Is that really why the releases stopped in either case?

Your multiplat incentives statement is weird too when the only examples we have between Sony and Capcom are for console exclusivity (SFV, RE7 VR). Can you provide some greater context here because your statement doesn't appear to reflect reality in this case?


Switch is already pretty clearly not a Wii U repeat so one crisis down.

Skyrim Switch will be a pretty fascinating case study this fall I think. I'm really curious to see how that one does and if it can move the needle at all for the western publisher good old boys club.

Making a 3DS game look attractive on PS4 was much harder than making a Switch game look attractive on PS4 will be. Resident Evil did indeed bomb on 3DS(and underperformed on every other Nintendo system).

Sony provides support for multiplatform games in ways that Nintendo does not, Resident Evil 7 VR bring PS VR timed exclusive is actually a major example of that.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Are we really sure we won't get numbers next week? By that I mean: IIRC, 4Gamer will post MC charts again on May 10th, so certainly we won't get MC numbers, except in the case other sites decide to post a partial, software-only report - didn't that happen already in the past? - but I wonder if the same's going to happen for Famitsu / Dengeki. Do we have official statements on the matter?

Also, I wanted to ask if anyone here knows when NIS's financial results happen :p
 

Nirolak

Mrgrgr
It's been a long time since a previous system launch lead to so massive threads that in the end are a repeat of same posts.
No one wants to talk with me about the part of the industry they actually moves and shakes, or the implications of current sales on publisher behavior, so the threads are solely about anxiety regarding games that won't be getting announced until at least September anyway. ¯_(&#12484;)_/¯
 
it's Nintendo's job to prove that there's an audience on Switch for the kinds of games that haven't traditionally sold well on Nintendo consoles, not third parties'
 

Principate

Saint Titanfall
Making a 3DS game look attractive on PS4 was much harder than making a Switch game look attractive on PS4 will be. Resident Evil did indeed bomb on 3DS(and underperformed on every other Nintendo system).

Sony provides support for multiplatform games in ways that Nintendo does not, Resident Evil 7 VR bring PS VR timed exclusive is actually a major example of that.
No it didn't it shipped less than 1.8 million on one platform. SFV probably won't do much more than that lifetime. It's sequel on 4 platforms only sold a few hundred k more RE 7 hasn't even managed to double that in 3 platforms. Sure you can say it underperformed but that also almost all of Capcoms recent output have underperformed far more.
 

Oregano

Member
No it didn't it shipped 1.8 million on one platform. SFV probably won't do much more than that lifetime. It's sequel on 4 platforms only sold a few hundred k more RE 7 hasn't even managed to double that in 3 platforms. Sure you can say it underperformed but that also almost all of Capcoms recent output have underperformed far more.

Huh? Revelations did somewhere south of a million on 3DS. The 1.8 million figure is for the 360, PS3, PC and Wii U(lol) version.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
it's Nintendo's job to prove that there's an audience on Switch for the kinds of games that haven't traditionally sold well on Nintendo consoles, not third parties'
Not really. How is Nintendo gonna prove that their is an audience for Dark Souls or CoD when they don't make the games?

All they have to do is to make sure the system sells and is in as many customer hands as possible... After that it's on the publishes to decide of they wanna make money off that audience or nor.

Switch isn't reinventing the wheel.. So most content can be brought over and played like gamers are used to play these games. This isn't a Wii situation where 3rds felt the need to come up with some innovative use of the motion controls.
 

Principate

Saint Titanfall
Huh? Revelations did somewhere south of a million on 3DS. The 1.8 million figure is for the 360, PS3, PC and Wii U(lol) version.
Yeah and it did the majority of that on the 3DS.

Capcom said they wanted it to sell a little more relative to budget. They didn't say it substantially underperformed.
 

Chris1964

Sales-Age Genius
it's Nintendo's job to prove that there's an audience on Switch for the kinds of games that haven't traditionally sold well on Nintendo consoles, not third parties'
That goes both ways, it's not only Nintendo's job and not only with weak before genres on their systems.

Yo-kai Watch has traditionally sold well on 3DS but right now Switch looks to lack that audience.
 
Honest question, who do you feel isn't trying that would get a significant financial benefit from doing so?
Presumably salesgaf's favourite punch bag, Level 5.
Edit: reading again this is about ones who don't normally have success so I've got nothing besides From who are said to be working on something.
 

Rolf NB

Member
It's been a long time since a previous system launch lead to so massive threads that in the end are a repeat of same posts.
Switch is a significant break from the usual patterns. There's a lot of potential for changes now, leading to speculation.

Wii U was really boring in contrast. A regular-ass Nintendo core console ala Gamecube with an inconsequential in-house handheld operation mode, overpriced and underpowered vs the competition. It was way too obvious how it would fare to spur any discussion.

3DS was even more boring.
 

Oregano

Member
Yeah and it did the majority of that on the 3DS.

No, the 3DS version isn't included in that figure.

Honest question, who do you feel isn't trying that would get a significant financial benefit from doing so?

Not directed at me but are we talking publishers as a whole or specific teams?

EDIT:
Not really. How is Nintendo gonna prove that their is an audience for Dark Souls or CoD when they don't make the games?

All they have to do is to make sure the system sells and is in as many customer hands as possible... After that it's on the publishes to decide of they wanna make money off that audience or nor.

Switch isn't reinventing the wheel.. So most content can be brought over and played like gamers are used to play these games. This isn't a Wii situation where 3rds felt the need to come up with some innovative use of the motion controls.

But how will they work with just a single Joycon?/Codemasters
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Yo-kai Watch has traditionally sold well on 3DS but right now Switch looks to lack that audience.

So where will future Pokemon main games show up? Because that is the audience for the most part as well.

The YW IP will survive on mobile with the remakes until the Switch is a bit cheaper. Well or just go multi with 3DS/Switch.
 

test_account

XP-39C²
Honest question, who do you feel isn't trying that would get a significant financial benefit from doing so?
I'm not sure to be honest. I'm just thinking more in general, that it can be in 3rd parties interest to try to expand to more platforms without waiting for someone else first.
 
No it didn't it shipped less than 1.8 million on one platform. SFV probably won't do much more than that lifetime. It's sequel on 4 platforms only sold a few hundred k more RE 7 hasn't even managed to double that in 3 platforms. Sure you can say it underperformed but that also almost all of Capcoms recent output have underperformed far more.
You think RE:R shipped 1.8 million on 3DS?
 

Rolf NB

Member
Thats true, but i can also be in the best interest for 3rd party to try themself too.
Let's say Capcom ports RE6. Would Switch owners feel insulted? I remember arduous discussions about "test games", "not enough effort" and so on from the Wii generation and (early on lol) in the WiiU cycle.
 
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