You market based on your sales expectations at launch, not when you first greenlight the game.
Dishonored 1 seemed to accumulate around 4-5+ million sales over time, which is about when they greenlit Prey.
Dishonored 2 will do maybe half that, and Prey is going to struggle to get past 1 to maybe 1.5 million.
Games have such long development cycles these days that the market can completely change out from under you between when you start a project and when you ship it.
Well I mean, ZeniMax owns them and is still hiring for them, so I assume they're just changing the direction of the studios (longer term, I expect Dishonored 2 standalone DLC) instead of shuttering them.
Really surprised. May doesn't have many major releases and the were releasing footage for it every few days for months. Seemed like it had a strong online marketing push. Game is excellent too.
Hopefully once reviews get out things will change.
Prey is already out?
0 marketing by my observations.
That's good to hear, but I have to wonder about what that direction is.
"Even if a pure immersive sim--whatever that is--does [fade], we are seeing other kinds of games," Bare said. "There's a philosophy behind the immersive sim, and other kinds of games that aren't even first-person games do those things. Some do them consciously. Some are just unrelated to immersive sims but have those properties. So we're seeing that stuff in other games. There are more first-person games right now that have interesting RPG mechanics layered onto them that allow more player expression. The Bethesda guys have been doing that stuff for the same amount of time. Skyrim and Fallout have that cool open-ended design to them."
Still have no idea what type of game it is based on the one trailer s first person horror puzzle thing?
Maybe if reviews were out and glowing I'd have cared to find out.
Deus Ex is dead?Short version:
- Prey seems to have debuted with between 17K to maybe 25K sales in the UK.
- This is much lower than Dishonored 1, Dishonored 2, or any other recent Bethesda game this generation. You can think of it as half of Dishonored 2 or a third of Dishonored 1 if that helps approximate.
- There's a lot of data in the quotes below if you want to compare more specifically.
- For reference, Deus Ex: Mankind Divided debuted with ~38K, and that got the series killed.
Expanded information:
The 71% drop week over week which was used to create this ceiling came from here: http://www.gamesindustry.biz/articl...rt-8-deluxe-holds-off-prey-in-uk-boxed-charts
You market based on your sales expectations at launch, not when you first greenlight the game.
Dishonored 1 seemed to accumulate around 4-5+ million sales over time, which is about when they greenlit Prey.
Dishonored 2 will do maybe half that, and Prey is going to struggle to get past 1 to maybe 1.5 million.
Games have such long development cycles these days that the market can completely change out from under you between when you start a project and when you ship it.
Reviews are out and they are glowing.Still have no idea what type of game it is based on the one trailer a first person horror puzzle thing?
Maybe if reviews were out and glowing I'd have cared to find out.
Deus Ex is dead?
0 marketing by my observations.
This still doesn't answer my question of "Why are you not giving your game a chance?".
I just don't see the sense in stealth releasing a game that is actually pretty good and isn't a niche genre.
I get a feeling that this is going to follow in the steps of Doom and gradually sell more through word of mouth.
I also think that Bethesda's refusal to send review copies did this game a disservice. That strategy works for popular franchises like Fallout and Dishonored but for an unknown quantity like Prey I think it hurts more than helps.
Eidos Montreal's current project is Shadow of the Tomb Raider, and their next two projects are assisting with Crystal Dynamics' Avengers game, and making Guardians of the Galaxy, with reports suggesting Deus Ex is far away on the back burner at best.
I'm still confused as hell why Crystal got pulled off Tomb Raider which they are great at and familiar with to do another franchise while Montreal got thrown on Tomb Raider which they could easily fuck up. None of this seems like good management unless I'm missing something. How is any of this getting maximum value of these studios?
Maybe the masses don't have the patience for these games.
And the people that do remember are probably mad that this ahs nothing to do with the other games.No marketing and no pre-release reviews. Not a great combo for a series people don't seem to know even existed.
Reviews are out and they are glowing.
It's got 87 on Opencritic at the moment.
Maybe the masses don't have the patience for these games.
It's basically Bioshock on steroids and it's amazingStill have no idea what type of game it is based on the one trailer a first person horror puzzle thing?
Maybe if reviews were out and glowing I'd have cared to find out.
And the people that do remember are probably mad that this ahs nothing to do with the other games.
Bethesda review policy is hilariously stupid.
"Let's make good games and not let reviwers tell people about them at or before release."
They didn't. Square Enix is making alternating Tomb Raider games a la Call of Duty.
This was also going to happen with Hitman between IO Interactive and Square Enix Montreal before the latter studio got converted into a mobile development studio.
Short version:
- Prey seems to have debuted with between 17K to maybe 25K sales in the UK.
- This is much lower than Dishonored 1, Dishonored 2, or any other recent Bethesda game this generation. You can think of it as half of Dishonored 2 or a third of Dishonored 1 if that helps approximate.
- There's a lot of data in the quotes below if you want to compare more specifically.
- For reference, Deus Ex: Mankind Divided debuted with ~38K, and that got the series killed.
Expanded information:
The 71% drop week over week which was used to create this ceiling came from here: http://www.gamesindustry.biz/articl...rt-8-deluxe-holds-off-prey-in-uk-boxed-charts
From that data in the OP - I'm surprised Doom launched to lower numbers than Wolfenstein and Dishonoured 2.
That Tomb Raider idea is insane and I don't see any way it doesn't lead to bad things for the franchise. Hope I'm wrong. That Hitman idea seemed equally bad. Is there a good example of alternating titles with devs other than COD, which results in games feeling wildly different with each iteration along with fluctuating features and quality?
This right here.Prey is already out?
Reviews are out and they are glowing.
It's got 87 on Opencritic at the moment.