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Masahiro Sakurai's thoughts on Horizon vs. Zelda: BOTW - "Very Close, Very Different"

Both are amazing games but not sure if you should play them one right after the other. Regardless of which game you play first, I would suggest playing a different game (that is not an open-world game) and then jumping on the next.
 

Raven117

Gold Member
The two will forever be unfairly compared (though good on Horizon for being able to hold its own against Zelda).

Horizon and Zelda are two completely different mindsets really both in the way they were designed and how we are meant to play them.

I think they are both very difficult to play one after the other due to the mindset required to play each one. Horizon is focused on combat/story the most. The sparks, the ropes, the kills, the planning are really the highlight of the game along with stunning visuals.

Zelda on the other hand, is much more focused on the exploration and adventure side of things. The discovery of climbing a mountain to see what's on top...the vistas... This lends itself to a much slower (some could say tedious) pace and feedback loop. The speeds of the games are very different.

Both are suberb games in every way.
but the weapon breaking system in Zelda is awful...no one is going to convince me of this otherwise...this is one of the most irritating mechanics in a game I have played in years...If you can't go through a trash mob without something breaking, (then you have to stop, equip, keep going) you are really hurting the flow of combat).
 

commish

Jason Kidd murdered my dog in cold blood!
The two will forever be unfairly compared (though good on Horizon for being able to hold its own against Zelda).

Horizon and Zelda are two completely different mindsets really both in the way they were designed and how we are meant to play them.

I think they are both very difficult to play one after the other due to the mindset required to play each one. Horizon is focused on combat/story the most. The sparks, the ropes, the kills, the planning are really the highlight of the game along with stunning visuals.

Zelda on the other hand, is much more focused on the exploration and adventure side of things. The discovery of climbing a mountain to see what's on top...the vistas... This lends itself to a much slower (some could say tedious) pace and feedback loop. The speeds of the games are very different.

Both are suberb games in every way.
but the weapon breaking system in Zelda is awful...no one is going to convince me of this otherwise...this is one of the most irritating mechanics in a game I have played in years...If you can't go through a trash mob without something breaking, (then you have to stop, equip, keep going) you are really hurting the flow of combat).

Agreed on the weapon breaking. Can't believe there are people who defend it. It's one of the least fun mechanics I've come across in any game in a long time.
 

phanphare

Banned
Agreed on the weapon breaking. Can't believe there are people who defend it. It's one of the least fun mechanics I've come across in any game in a long time.

throwing a weapon in an enemy's face and having it shatter will always be satisfyingly awesome tho
 
Zelda seems to be a game full of good ideas poorly executed.

I love the game, but it's not a masterpiece in my mind. Ocarina if Time and A Link Between Worlds are better Zelda games imo.
 

Luigiv

Member
Agreed on the weapon breaking. Can't believe there are people who defend it. It's one of the least fun mechanics I've come across in any game in a long time.
I don't mind it. It may just be stockholm's syndrome settling in but once I learnt to let go and stop giving a fuck about hording, weapon breaking actually started to be fun. Gives me an excuse to use all my different weapons and abilities (which is something I don't normally do in ARPGs). If anything the weapons don't break fast enough, my inventory's always full.
 

commish

Jason Kidd murdered my dog in cold blood!
I don't mind it. It may just be stockholm's syndrome settling in but once I learnt to let go and stop giving a fuck about hording, weapon breaking actually started to be fun. Gives me an excuse to use all my different weapons and abilities (which is something I don't normally do in ARPGs). If anything the weapons don't break fast enough, my inventory's always full.

I think I would be more okay with it if they made the process of switching weapons more seamless. If a weapon breaks, you should just automatically pull out the next weapon in your stash.
 

Lilo_D

Member
I think I would be more okay with it if they made the process of switching weapons more seamless. If a weapon breaks, you should just automatically pull out the next weapon in your stash.

Then you will be more mad when you used some weapon you don't want to use but be auto switched
 

commish

Jason Kidd murdered my dog in cold blood!
Then you will be more mad when you used some weapon you don't want to use but be auto switched

No, because you can just set the order how you want it, and you could always pause and switch manually as you can now. There's about 200 ways to better implement the system. You do get used to it, but it's just poorly designed imo.
 

Luigiv

Member
I think I would be more okay with it if they made the process of switching weapons more seamless. If a weapon breaks, you should just automatically pull out the next weapon in your stash.

I disagree with that. The quick select system is plenty seamless enough as it is and I don't want the game auto selecting my next weapon for me.

I do personally wish that swapping weapons in and out of the inventory were more seamless. Melee weapons are ok since you can use the quick select and throw (most of) them, but shields and bows are a pain swap.
 

Pinky

Banned
Weapon durability in BotW hasn't bothered me one bit. I appreciate that it forces you to think about your approach instead of rushing in and endlessly swinging your weapons about. I love coming up on an enemy camp and observing the environment around it to determine if there are alternate means to take the enemies down. I like the strategy involved. Also, as you progress in the game, weapon availability is so abundant you should never have to worry about not having a decent/good weapon at any given time in your inventory. To each their own...
 

Lilo_D

Member
No, because you can just set the order how you want it, and you could always pause and switch manually as you can now. There's about 200 ways to better implement the system. You do get used to it, but it's just poorly designed imo.
Maybe. but I think just auto switch is even worse
 

brad-t

Member
Weird how basically nobody in this thread is commenting on Sakurai's column.

Personally I was pretty surprised to see him so frankly comparing a Nintendo game to Breath of the Wild, but I suppose that's one of the benefits of being independent. I thought his comment about chores being the most fun part of Zelda very funny and at least somewhat true (well ... except for farming dragon parts).

(Also, weapon breaking system is awesome.)
 

Forkball

Member
Aloy for Smash.

I kind of wish he went into more detail beyond a laundry list of how they are similar/different and that they're both worth playing. What aspects from each game resonate with him? What were the high points? The low points? What elements from each game would he like to see the other implement? How have these games affected his own design philosophy? TELL ME SAKURAI I'M BEGGING YOU PS WHEN'S SMASH SWITCH OUT
 
I think I would be more okay with it if they made the process of switching weapons more seamless. If a weapon breaks, you should just automatically pull out the next weapon in your stash.

I feel like if the Wii U were the only system to get Breath of the Wild, and the gamepad actually did something in that case, on the fly weapon switching via a tap on the touchscreen would've been one of those features.
 

commish

Jason Kidd murdered my dog in cold blood!
I disagree with that. The quick select system is plenty seamless enough as it is and I don't want the game auto selecting my next weapon for me.

I do personally wish that swapping weapons in and out of the inventory were more seamless. Melee weapons are ok since you can use the quick select and throw (most of) them, but shields and bows are a pain swap.

Maybe. but I think just auto switch is even worse

Then make it an option you can turn on and off. This isn't hard, guys. It's just poorly designed, and there are better alternatives. Doesn't detract that much from a great game, but still a flaw.
 

Kalentan

Member
I thought Horizon was a little more tedious, more poorly written (less is more), and less fun from a gameplay and puzzle perspective.

I haven't played BoTW and so maybe there's more dialogue than I saw when watching Cutscenes but honestly BoTW writing didn't strike me as anything special. If anything it's worse than Majora's Mask. Neither of which I would put above Horizon.
 
Both excellent games, 1 and 2 for my favorite of the year. I'm am a huge zelda fan, expected BOTW to be my favorite game ever made and was disappointed in the route it took. In how much repetition and routine as sakurai put it there is. No real dungeons, big lack of well designed gameplay moments. There are tons of improvements to the aging formula and the exploration is unmatched but there is no reason to remove the best parts of the series.

Horizon on the other hand overachieved in my mind. I never expected a game of that quality from the killzon devs. The story was fantastic, the world beautiful. But it's all about the combat, the most thrilling battles of any open world game ever. It felt like constant boss battles all over. It also need some work but I felt it was a more consistent package overall.
 

Lilo_D

Member
Then make it an option you can turn on and off. This isn't hard, guys. It's just poorly designed, and there are better alternatives. Doesn't detract that much from a great game, but still a flaw.

Yep the menu management is definitely, without doubt, a flaw
But I do think the current quick switch button combine is good enough and I'm not fond of auto switch
 

NastyBook

Member
I thought Horizon was a little more tedious, more poorly written (less is more), and less fun from a gameplay and puzzle perspective.
Poorly written how? The story of Horizon was one of its greatest strengths. The realization of what exactly happened to the world and how humanity dealt with it was a very emotionally heavy and bittersweet experience.
 

ghibli99

Member
I played Horizon right after BotW and it while it was hard to go from such a well designed world created around gameplay and player interaction to a more story focused blockbuster if you will, I still had a very good time with Horizon.
Dismantling dinosaurs was fun, the story was very good and the art direction is great, it's a very well crafted game that excels at what it sets out to do.

I wouldn't put it on the same league as BotW, but I don't have to, I got to play and enjoy both games for what they offer.
My thoughts exactly. And now that I'm playing Nier: Automata, I think I'd put that above HZD, just in terms of how much fun I'm having, how dynamic the story is (just like the first Nier), gameplay variety, and my god, that soundtrack.

Such excellence this year though, and we're still only in May.
 
Weapon durability in BotW hasn't bothered me one bit. I appreciate that it forces you to think about your approach instead of rushing in and endlessly swinging your weapons about. I love coming up on an enemy camp and observing the environment around it to determine if there are alternate means to take the enemies down. I like the strategy involved. Also, as you progress in the game, weapon availability is so abundant you should never have to worry about not having a decent/good weapon at any given time in your inventory. To each their own...

I agree. It allows you to experience dozens of different weapons instead of getting one or two and never using anything else. While there are rare weapons, most are plentiful, so you're not going to lose something forever.
 

BDGAME

Member
I finish Horizon first and played Zelda after that. I strongly recommend that.

Horizon is a 10 in graphics, but an 8 in gameplay. Zelda is 8 in graphics but 10 in gameplay.

Or, Horizon is a Next gen graphics and Zelda is a Next gen gameplay. I mean, look these videos:

https://youtu.be/aVPXKdSEGNQ

https://youtu.be/qEGWtyJAkO0

More than that, a game without invisible walls and with absolute freedom is out of the this world. It have so much to explore and anything you imagine you can do.

Even so, Horizon is one of the best game of the year. Everyone needs to play a amazing and beautiful game like this.
 

Tyaren

Member
So for those who have played both, what do you make of this comment? Is Horizon more stress free because it overall gives the player fewer options, less to think about?

Or is Horizon more stress free because it is somehow more tranquil and pastoral than Zelda?

Actually, there is lots to think about and to try out in Horizon's combat. You have an incredible amount of options and the mechanical beasts are clever and unpredictable. Especially when they ambush you or gang up on you. No fight is the same.

Horizon's world looks tranquil but navigating it can actually be pretty stressful, especially when you are low level at the beginning of the game. I often had the feeling of running the gauntlet, with dangerous beasts at every corner. So often was I running for dear life in some random direction that actually was not the way I was supposed to go. Later in the game that changed though, as I became the real predator of this world. Great feeling! :)
 

Garlador

Member
zelda_x_horizon_by_orkimides-db5koe5.png


It's great to choose no sides and love both wonderful games.
 

mrklaw

MrArseFace
Zelda is just filled with endless amounts of interactivity. So many things you can do that you just find by accident. And the world is vast with many details in it

And horizon has an amazingly lush environment to explore, a great story, and amazing and varied combat encounters


Very close, very different.

I platinumed horizon and held off starting Zelda until I'd finished. I then completed Zelda (well all shrines and memories, fuck the korok seeds). Both were amazing experiences in their own way - some of the best gaming I've ever done
 

Mediking

Member
Anomua: "Hey, Sakurai. How's it going?"

Sakurai: "Aonuma-san! Always great to hear from you. Whats going on?"

Aonuma: "Oh, not much... just sitting back at the office and reading some stuff.... I got a question for you."

Sakurai: "Sure! Ask away."

Aonuma: "Did you really say 'Zelda is a tiresome routine' or something in an interview?"

Sakurai: "Ummm..."

*phone call ends*
 
I think one should play Horizon before Zelda, because there will be many things you will miss in Horizon the other way round.

I think Zelda changed the perception of Open World games irretrievable.

Eh, I actually stopped playing Zelda to play Horizon because I found Horizon much more compelling. That doesn't mean I didn't enjoy Zelda (I mean, I'm playing it again a ton at the moment), but I don't think it matters the order in which one plays them.
 

kunonabi

Member
I agree. It allows you to experience dozens of different weapons instead of getting one or two and never using anything else. While there are rare weapons, most are plentiful, so you're not going to lose something forever.

But the weapons are all the same just with different damage output outside of the bows and a few bonuses that dont really matter. there are weapons you can lose forever actually.
 

wapplew

Member
zelda_x_horizon_by_orkimides-db5koe5.png


It's great to choose no sides and love both wonderful games.

This is so cool. Love new Link design, love Aloy too.
Almost finish BoTW, can't decide which game is my GOTY yet. I think BoTW story is very good, the whole adventure feel very romantic, 100 years add a lot of weight to it.
 
hmmm, didnt think my post would ruffle that many jimmies. but now that its been clarified his post was sarcasm, ill be more careful next time. my sarcasm detector no longer works properly, especially here on gaf
 
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