ZeezbruhTV
Member
Destiny's AI just isn't as fun as Bungie's Halo games were. In most of the Halo levels, you'd have limited ammo and you'd have to swap your weapon out at some point with something better. And with Halo, that often meant picking up something that dropped from the AI. This also led to rather clever design where they'd have a Fuel Rod general show up at one point, and then throw Hunters at you later down the road. So if you picked up the Fuel Rod from the general, you'd be able to kill the Hunters easier. They didn't just have giant health bars either, but shields and helmets and armor that made them more vulnerable as the fight progressed. This even carried over to 343's Prometheans.
With Destiny, and as far as we can see with the sequel at this point, you almost always have unlimited ammo at your disposal and all your weapons in your pocket. Your enemies have non-regenerating health bars and their behaviors don't change, whether they're full health or about to die, and if they weren't shielded, all you had to do was shoot at them until they died.
Obviously the combat model is different. In Destiny, you don't pick weapons off of enemies, and ammo isn't a precious resource. Death rarely resets the fight and you always have a bunch of abilities you can use at any point, so the AI is really just there to be canon fodder for you to mow down.
But that's all the more reason why seeing the same enemies with virtually the same behaviors carries more stigma in Destiny than it did in Bungie's past games. It's like "yea I know exactly how I'm going to fight these guys" whereas in ODST and Reach, going up and punching the Covenant wasn't the best idea anymore like it was before. Yea they still had the same enemies, but they got smarter (at least in Bungie's games), more aggressive and more intelligent. With the exception of the Taken, I never felt that in Destiny. The AI combatants are never challenging until you have burns on, and at that point you may as well be fighting aimbots because nobody liks being one shotted.
I hope there's more in store for Destiny 2's AI. It doesn't matter if the shooting feels good if the guys you're shooting aren't fun to shoot at. That's why I played more PvP than PvE.
This is the thing that gets me. But hey maybe they juiced it up in D2 *watches strike gameplay and see's the same boring/bad/non existent AI. Literally Halo: CE elite AI is better than anything i've seen in destiny 1 or 2.