That said, I kinda thing F-Zero's general goofiness could work better in a modern context. Look at things like Overwatch: a big cast of colorful characters is very welcome now.
Even though it would obviously break the "arcade" aspect I really wish it was more unforgiving with barriers and crash = retireHave y'all played in this?
Because I have and my answer is Fzero
Wipeout is a bit like Crash Bandicoot and CTR in that they're pretty average but because PlayStation only gamers can't play FZero, Mario or Mario Kart they're suddenly amazing and completely over rated.
F-Zero has characters, so F-Zero wins.
I played F-Zero AX for the first time at the arcade in Circus Circus in Las Vegas just last year. Now, I've never played an arcade driving game before (other than Mario Kart Arcade GP), so is it normal for the seat to rock around? I ask because that was freaking WILD! I had a BLAST playing that game and screaming like I was on a roller coaster! What an experience!
It's hard to see how they'd improve on GX honestly, other than adding online and improving the graphics. I imagine it's partially why they ceased making new entries.
Extreme-G
Does F-Zero have the prodigy?Does wipeout have the glorious mute city track and music? No?
F-Zero it is.
The idea that Wipeout is a wholly shallow series coasting on the novelty of big name electronic bands and Le Pretty Designer's Republic art is odd to me considering how active and devoted the series TA's scene is. But thanks to the quality insight I've come to expect from the top minds at neogaf, like "Another post from a Wipeout fan that seems to prefer style over substance.", I have seen the light.
One thing I will say though is, the older I get, the less I like the weapon aspect - dislike it infact. It's one of the reason I hold WP Fusion in higher regard than most people: the game decided to truly pick a side and embrace being a bullshit luck party game, instead of mixing a softsim inertia-heavy racer with Mario Kart, to unhappy results. The game definitely had unfortunate design choices though
Wouldn't Wipeout be KoF?
This makes some sense. The'floatier' feel of 3D fighters vs SF is an interesting analogy.I don't see it. The weightiness, relative modesty and pseudo-sim sensibilities of Wipeout seem analogous to Virtua Fighter to me. While Street Fighter represents the responsive arcade snappiness, colorful cartoon style, iconic characters and GOAT level music.
Why is this even a question? Wipeout. F-zero is just for the Nintendo fanboys
The idea that Wipeout is a wholly shallow series coasting on the novelty of big name electronic bands and Le Pretty Designer's Republic art is odd to me considering how active and devoted the series TA's scene is. But thanks to the quality insight I've come to expect from the top minds at neogaf, like "Another post from a Wipeout fan that seems to prefer style over substance.", I have seen the light.
One thing I will say though is, the older I get, the less I like the weapon aspect - dislike it infact. It's one of the reason I hold WP Fusion in higher regard than most people: the game decided to truly pick a side and embrace being a bullshit luck party game, instead of mixing a softsim inertia-heavy racer with Mario Kart, to unhappy results. The game definitely had unfortunate design choices though
F-Zero is legendary. To me, it's the game "that started it all" when it comes to these sorts of racers (may or may not be technically, beats me) so in terms of legacy it's very hard to top it.
My memory would also sit F-Zero as the generally more challenging franchise, though I guess your mileage will vary. If you are trying either today, without much history or nostalgia for one or the other, I think WipEout is easier to pick up and play, and still provides a very high skill ceiling.
In terms of design aesthetic, I do mostly prefer WipEout and that I think is a legacy of its own; at the time of the original WipEout, seeing magazine covers and spreads with the aesthetic of the game was *super surprising*; it was more mature & elegant than we had really seen until then. In my mind, WipEout is among the first "truly cool" video games, and one that really tied this "Euro-Cool-Aesthetic" to PlayStation in general. Honestly, WipEout is still among the high-water marks for design. With all the Sci-Fi shit we've seen in recent years, I think the brands, logos and feel of the WipEout world are rarely topped - and keep in mind, this is a racing game, not an open world game, adventure or anything like that. It really says something about your design when players can wip through at 1000 km/hour and still get it.
I don't want to downplay the aesthetic and vehicle design of F-Zero (which really shines in GX) as it's incredibly strong, but the atmosphere and tone of WipEout is more up my alley.
In terms of music, it's hard (impossible) to beat F-Zero's classic tunes (especially how bananas amazing they were in historical context), but I do have a real soft spot for WipEout soundtracks; they fuze so well with the visuals in that game. WipEout Fury's menu music is a great distillation of what "WipEout" feels like. If you forgot: have at you.
F-Zero, if only because of GX. Wipeout is fun for what it is but like a lot (not all) of Sony properties, it's more style than substance. That can get you pretty far, if executed exceptionally well, but only so far.
All the Wipeout games have horrible floaty driving controls.
It loses by default for anyone that values, you know, good gameplay in their video games.
Preach. One of the biggest reasons why I love GX so much is it's purity. No weapons, no autopilot, just pure skill racing. I will never understand the insistence to include weapons in just about every racing game.
whatWipeout is a bit like Crash Bandicoot and CTR in that they're pretty average but because PlayStation only gamers can't play FZero, Mario or Mario Kart they're suddenly amazing and completely over rated.
I mean if it's essentially F-Zero GX vs Wip3out then it's a very different question with a very different answer. Wipeout was always great but Wipeout HD is just way ahead of any Wipeout game before it.This thread needs a poll.
I love both, but F-Zero is the one I go back to more often.
Also, there are twice as many Wipeout games as there were F-Zeros and five of those released post the last release of F-Zero. That just shows you how ahead of it's time F-Zero GX was.
Mentioning that "Wipeout controls floaty" in a game where your racing machine is, you know, actually floating will never stop being hilarious to me.