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Vanquish PC: 'Hidden' additional challenge from playing on higher framerates

ViviOggi

Member
People tryna drag DF for not picking up on this....... surely you realize QA is a thing, damn hard work and not `really what DF does?
 

Sephzilla

Member
Faster to die on higher framerates?
bring_it_on_matrix.gif

Bring it.

A+ gif usage
 

Mupod

Member
This would bug me more but I always wanted a mode in between hard and God hard. GH is unfair and hard was too easy.
 
There is also an odd animation bug. From the same user:

One more nitpick. When using a mouse and keyboard and sliding towards the camera, there's some sort of animation bug that prevents Sam from actually looking/aiming behind him as he normally would. This isn't an issue if you pull off the same maneuver with a controller. I'd say it doesn't have an impact on gameplay, but your bullets do seem to be physically shooting out from a different location than normal. And it just looks incredibly silly.

Controller
controllerlhuve.gif


Mouse
mousercu9a.gif


Edit: My mistake, the gif labeled 144FPS was actually running at about 68FPS. I didn't note the drop in framerate from recording with FRAPS. Luckily, the damage seems to stop scaling after 60FPS (it still takes about a second for AR mode to activate whether at 60FPS or 144FPS)

I hope Little Stone Software (the studio behind this port) will fix these and other possible bugs.
 

Brashnir

Member
Attention Japanese Game Developers: It is possible to write game code in such a way that timers for things like damage and invincibility are based on a number of milliseconds rather than a number of frames of video.
 
So that explains why I died so fast while playing on hard mode last night. Way more brutal than the PS3 version I remember playing years ago.

Worth it for that 120fps, but it should be patched.
 
Lol somebody put in player hit detection and health into their update() functions that draws every frame.

I'm honestly amazed games can still be successful made that way.
 

Momentary

Banned
I felt like DF did a good job presenting this port.

The company who did the port(it's not Platinum Games) is pretty good about patching their games rather quickly.

Hopefully this and the first person view slowdown gets fixed soon.


People whining about FOV and other aspect ratio are probably not intelligent enough to read and understand that those options are not supported. That is why they are only available as launch options. But it doesn't work for them so they want someone to pay for it... People are ridiculous.
 

Tecnniqe

Banned
Obviously you die faster when you have more frames to show how many bullet hits you.
It's just science you know.

30 fps is going to take twice the time to display the bullets compared to 60 fps, make sense really.

Just git gdu @ 144hz.
 
But does it make the game better? Valkyria Chronicles was actually better when the bug was still around. The increased difficulty made the game way more tactical, instead of just going LOL RUSH SCOUT
 
You tell those 2010 devs!!!

Look, you think devs would learn from adventure games in the 80s-90s not to code their stuff to the Hz of the system, or in this case, the FPS.

Because they actually don't know shit

because they dont actually play the games for more than 5 minutes

You guys so maaaad they got more YouTube subscribers than you. Aren't these the guys who detected the hiccup in Mario Kart 8 that technically made it a 59 fps game?
 

Mupod

Member
But does it make the game better? Valkyria Chronicles was actually better when the bug was still around. The increased difficulty made the game way more tactical, instead of just going LOL RUSH SCOUT

well it restricts some of the crazier stuff you can do. Based on my 100fps hard mode gameplay last night I'd say that it's still quite doable and makes bosses more intense. But you can't freely boost around and melee very much.
 

Blizzard

Banned
But does it make the game better? Valkyria Chronicles was actually better when the bug was still around. The increased difficulty made the game way more tactical, instead of just going LOL RUSH SCOUT
I've read two opposite things on this today. You're suggesting Valkyria Chronicles was better with the bug, but someone in the Vanquish thread mentioned certain missions were literally impossible because tanks couldn't climb certain hills. Surely that's not better?
 

Gbraga

Member
So when the framerate dropped below 30 on PS3, we were playing babby mode?

EDIT: Everyone made that joke already.
1.0
 
well it restricts some of the crazier stuff you can do. Based on my 100fps hard mode gameplay last night I'd say that it's still quite doable and makes bosses more intense. But you can't freely boost around and melee very much.
I see, that's not too good.

I've read two opposite things on this today. You're suggesting Valkyria Chronicles was better with the bug, but someone in the Vanquish thread mentioned certain missions were literally impossible because tanks couldn't climb certain hills. Surely that's not better?

Some hills/ramps were hard to climb with a tank, but not impossible(that I remember). I'd say the increased difficulty was a good trade-off for dealing with the tanks climbing hills.
 

Manzoon

Banned
Just played the game for the first time last night, was surprised at how difficult the early combat encounters were considering I was just learning how to play the game (on normal).

Good to know it wasn't because I totally sucked, was trying to do cool stuff and suffered for it.
 

Hoje0308

Banned
Because they actually don't know shit

Yeah, that's totally it. You're really smart.

Or because the purpose of their videos isn't a comparison that focuses on the gameplay but on the technical graphical aspects of the port.

Where it makes perfect sense to pay on a low difficulty and you are unlikely to pay much attention to that then.

Shh, don't bother them during recess. Playground time >> answering for their shitposts
 
Look, you think devs would learn from adventure games in the 80s-90s not to code their stuff to the Hz of the system, or in this case, the FPS.

It happens sort of frequently that porting to such a variable platform introduces these quirks.
Like in Lightning Returns FFXIII, where playing the game at an unlocked framerate causes goofy global event issues like planted gysahl greens vanishing from your garden and such.
 

gngf123

Member
I've read two opposite things on this today. You're suggesting Valkyria Chronicles was better with the bug, but someone in the Vanquish thread mentioned certain missions were literally impossible because tanks couldn't climb certain hills. Surely that's not better?

Both comments are true, kind of.

Units would take faster damage at 60fps, which made a common overpowered strategy much less usable, and generally improved the balance of the game. However, it also added physics problems which caused the tank problems you read about.

The tank thing only really fucked up a couple of missions really, and was otherwise not much of a big deal. Ideally people wanted to have the physics issues fixed but the new balance kept.
 

Kssio_Aug

Member
LoL at people pointing the finger to DF about this stuff.

It's not their job to find bugs! They do technical analysis. And they most certainly played it in casual or normal difficulty and didn't notice it, as many other players didn't either. The game is 7 years old, they wouldn't remember this detail.

Also, Bayonetta had QTE issues related to the 60fps. I don't know if it was fixed in a later patch, I'm pretty sure many players didn't notice that too (just found the QTE insanely hard at certain points).
 

Nyoro SF

Member
Both comments are true, kind of.

Units would take faster damage at 60fps, which made a common overpowered strategy much less usable, and generally improved the balance of the game. However, it also added physics problems which caused the tank problems you read about.

The tank thing only really fucked up a couple of missions really, and was otherwise not much of a big deal. Ideally people wanted to have the physics issues fixed but the new balance kept.

Yeah, Valkyria was improved with the damage bug, but that was because enemy damage was too low to start with. I don't think Vanquish has that problem (haven't played it yet).

And tanks moving only caused the game to tunnel you into specific strategies, it didn't specifically break anything or make missions impossible or anything.
 

Sinatar

Official GAF Bottom Feeder
Also, Bayonetta had QTE issues related to the 60fps. I don't know if it was fixed in a later patch, I'm pretty sure many players didn't notice that too (just found the QTE insanely hard at certain points).

Bayonetta runs at 60 on consoles so no it didn't.
 

Mupod

Member
I think it says good things about the gameplay that a bunch of us were playing on hard with this bug and just outplayed it, lol.

I assumed I was just bad after my long absence from the game. In the leadup to its release I had played the demo tons of times so I was good at it going in.
 
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