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Assassins Creed: Origins Cinematic Trailer

DOWN

Banned
Cinematic trailers are lame when you haven't shown game engine first. Cinematic trailer does nothing for me but o was already excited for the game.
 

MilkBeard

Member
Just watched the gameplay walk through. Have to say, the game looks legit good. Nice graphics and city design.

My complaints are the bow attack at the end, which looked weird, some of the animations are kinda janky, and the constant chatter of the main character could get annoying.

However, these are just small gripes. Overall, it looks like it could be a fun game.
 

Harlequin

Member
I also mainly play for the historical tourism (and the campy stories featuring well known historical figures.) I can't comment on how it looks vs what the real deal would have been, because i dont know. However with the scope of this game, its pretty clear that it wouldn't be fun if they made multiple large cities. Because keep in mind that

This is a game where you have to walk/ride horses everywhere. At some point you have to make it fun and not ask the players who just want a stealth/action game to meander for hours through an endless ancient city just to get to the next objective marker.

I'm just disappointed that they're finally doing a city I'm genuinely interested in and they don't afford it the same level of scale and historical accuracy as many of the other cities they've done. I get that there are probably good reasons for it (be it resource management or game design reasons) but that doesn't make me feel any less underwhelmed.
 
He looked black african not even Egyptian

I dont know

u5u2PDs.png
 

CheckMate

Member
That stiff voice acting, sheesh! I'm feeling Conner 2.0 is upon us.

In before anyone says Conner was a great character. Pffff
 

Coffinhal

Member
I also mainly play for the historical tourism (and the campy stories featuring well known historical figures.) I can't comment on how it looks vs what the real deal would have been, because i dont know. However with the scope of this game, its pretty clear that it wouldn't be fun if they made multiple large cities. Because keep in mind that

This is a game where you have to walk/ride horses everywhere. At some point you have to make it fun and not ask the players who just want a stealth/action game to meander for hours through an endless ancient city just to get to the next objective marker.

Exploration is at the core of the game's design so walking and riding horses are supposed to be fun, and it worked in previous ACs or other open world games.

Plus there are quick travel options for that kind of "issue" (i.e. not wanting to use a horse for 2-3 min through a city between 2 missions)
 

Xater

Member
This game perfectly shows the homogenization of all Ubisift open world games. That was such a turn off.
 

Artdayne

Member
I was definitely hyped after seeing the trailer. I haven't been impressed with their latest offerings but the setting, graphics and some of the weaponry definitely interests me in this game. The combat did too be honest, look a bit stiff but I do like the addition of RPG gear systems.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
its far ahead of AC2, but their 30 fps game does still look worse than dices 60 fps game
Is Dice's 60fps game handling a ton of different open world systems like day and night cycles, systemic AI, all of it being seamless, etc. comparing an MP shooter to a systemic open world game is the most disengenous you can get.
 
Is Dice's 60fps game handling a ton of different open world systems like day and night cycles, systemic AI, all of it being seamless, etc. comparing an MP shooter to a systemic open world game is the most disengenous you can get.

you act as if dice games arent doing things AC isnt. horizon zero dawn has no problem easily outpacing dice games visually with 2x the frame MS budget.

ubisoft still lying too. "actual ingame footage captured 4k."

more like in engine footage massively downsized from some insane resolution running at single digit fps sped up to playback smoothly
 
Because Egypt doesn't have dark skinned black people....

I'm really fed up of people on Neogaf who struggle to understand that black people don't look all the same. He doesn't look like Kanye, so people start doubting whether he's black or not. Give me a fucking break.
 

Allonym

There should be more tampons in gaming
Damn, never thought I'd say this again but I may have to buy Assassin's Creed this time.
 

Harlequin

Member
Blacks are very diverse looking. Every african doesn't look like Akon.

I'm aware of that. Even so, his features look North African rather than black/Sub-Saharan.

Because Egypt doesn't have dark skinned black people....

I'm really fed up of people on Neogaf who struggle to understand that black people don't look all the same. He doesn't look like Kanye, so people start doubting whether he's black or not. Give me a fucking break.

Black people definitely did exist in ancient Egypt (as did white people at the time this game is set) but most ancient Egyptians were neither black nor white.
 
Looked good to me. Syndicate proved that they can still deliver a good game in this series so I'm down to see how it all began.
 

Harlequin

Member
Whether or not I buy this completely depends on how good the combat is.

It looked kind of messy to watch but, of course, that doesn't necessarily mean that it won't be fun to play. Personally, I'm more worried about the platforming and how automated it's going to be. The tree stuff in the gameplay demo gave me some terrible AC3 flashbacks.
 

BraXzy

Member
The setting is intriguing but the gameplay didn't look much different to me. And the eagle wallhack scouting felt gimmicky, like it'd make for cookie cutter gameplay following self made markers. Time will tell.
 

Ashtar

Member
IMO cinematic trailer was dope, gameplay a little less so, but carrying bodies is in, comba overhauled, hopefully it is fun, it looked like a stamina bar at the bottom, I wonder how they'll balance the eagle stuff.
Monsters are cool, I want to fight a giant crocodile like indiana jones
 

jdstorm

Banned
I'm just disappointed that they're finally doing a city I'm genuinely interested in and they don't afford it the same level of scale and historical accuracy as many of the other cities they've done. I get that there are probably good reasons for it (be it resource management or game design reasons) but that doesn't make me feel any less underwhelmed.

Yeah, that sucks. On the bright side, what they have recreated looks really good.

Exploration is at the core of the game's design so walking and riding horses are supposed to be fun, and it worked in previous ACs or other open world games.

Plus there are quick travel options for that kind of "issue" (i.e. not wanting to use a horse for 2-3 min through a city between 2 missions)

The issue is Horses at full speed Gallop at 40-50kmph. Alexandria as a city is roughly 2700km^2. At full size you are looking at 1-2 Hours to traverse the city from 1 end to the other at full speed which may be impossible if the city is busy and lively. So 2-3 hours would be a more reasonable timeframe. Having to walk/ride for hours to get to the next objective marker isn't fun.
 

Harlequin

Member
Probably the part where black people have a monolithic look.

Which I didn't say or imply? I said that his features didn't look black to me. That doesn't mean that there's only one set of black features, that means that I don't think that he looks like any of the many different black phenotypes that exist. (Is phenotype the right word to use there? I'm not sure but you'll hopefully get what I mean.)
 

MattyG

Banned
I think the compass is way better than the minimap. It's going to make exploration way easier, no more looking at the minimap more than at the action. The rest of the HUD is almost exactly as intrusive as every other AC game so I don't see the issue.
 

dcx4610

Member
I couldn't wait for an Egypt AC but I wasn't impressed. Visually it looked cool and will be fun to explore but the gameplay was the same old crap it's been for the past several years. It also looks like the Spider-man climbing is back full force instead of it being a challenge and an essential gameplay experience of the earlier games.

And...ummm. A giant snake? Really?
 

Coffinhal

Member
I did a thread about the first preview (Ubiblog) if you want to check out what's behind those screenshots!

Link to the preview

The issue is Horses at full speed Gallop at 40-50kmph. Alexandria as a city is roughly 2700km^2. At full size you are looking at 1-2 Hours to traverse the city from 1 end to the other at full speed which may be impossible if the city is busy and lively. So 2-3 hours would be a more reasonable timeframe. Having to walk/ride for hours to get to the next objective marker isn't fun.

Please, that's some bad faith here.
 

Harlequin

Member
Yeah, that sucks. On the bright side, what they have recreated looks really good.



The issue is Horses at full speed Gallop at 40-50kmph. Alexandria as a city is roughly 2700km^2. At full size you are looking at 1-2 Hours to traverse the city from 1 end to the other at full speed which may be impossible if the city is busy and lively. So 2-3 hours would be a more reasonable timeframe. Having to walk/ride for hours to get to the next objective marker isn't fun.

That's modern Alexandria. I think ancient Alexandria was a bit over 6 square kilometres big. (Can't find that number anywhere online but if you look at maps of the ancient city you can roughly calculate the area and that's what I came up with... though I may have made a mistake somewhere? Not sure :p.)
 
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