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Magic: the Gathering |OT12| Hour of Devastation - Hour of Jace getting dunked on

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OnPoint

Member
Celestial%2BConvergence%2B%255BPR%255D.jpg
Solemnity%2B%255BHOU%255D.jpg


I love how much crap you can do with this card.
 

Santiako

Member
Hostile Desert
Land - Desert
T: Add {C} to your mana pool.
{2}, Exile a land card from your graveyard: ~ becomes a 3/4 elemental creature until end of turn. It's still a land.

This seems quite strong in any fetchland format.

Please, fall more into my trap

This is just sad.

Oh right someone posted the Ramos art and it like real crappy render.

Wow, those wings look like a ps1 model.


What an odd card.

New Split:
drivendespair.jpg

Both halves seem cheap. I like this a lot.

TCGplayer preview card.

KQGncLf.png


Seems stupid good for limited, too expensive and slow for constructed.

Insane for limited. I love this card, It's like a much worse Eldrazi Displacer, but I like it nonetheless.
 
Good lord, I go to sleep and everyone forgets the difference between design and balance. Kaladesh is the best designed set they've had since at least Khans. Maro is right to be proud of it. However it was terribly balanced with the environment, which is not remotely Maro's fault or responsibility. Tweaking numbers and picking the exact cards that go in a set falls completely to development, and Maro is just a design guy. Development failed with Kaladesh but Design succeeded. If you're worried about Dominaria, Maro is not the guy to be concerned about (double true given Garfield is on design for it). Development are the ones who shat the bed, they know it, and Dominaria will be the first set hit by changes caused by said bed shatting. It could just as easily succeed because they felt pressured into printing Lightning Bolt again, or fail because they made a big development change and don't know what it's effects will be.
 
Good lord, I go to sleep and everyone forgets the difference between design and balance. Kaladesh is the best designed set they've had since at least Khans. Maro is right to be proud of it. However it was terribly balanced with the environment, which is not remotely Maro's fault or responsibility. Tweaking numbers and picking the exact cards that go in a set falls completely to development, and Maro is just a design guy. Development failed with Kaladesh but Design succeeded. If you're worried about Dominaria, Maro is not the guy to be concerned about (double true given Garfield is on design for it). Development are the ones who shat the bed, they know it, and Dominaria will be the first set hit by changes caused by said bed shatting. It could just as easily succeed because they felt pressured into printing Lightning Bolt again, or fail because they made a big development change and don't know what it's effects will be.
Kaladesh was the first non return set since Khans...

We had origins as a core set, BFZ which was a clusterfuck and shadows which in retrospect was better than Kaladesh on pretty much all fronts imo.
 

Sheentak

Member
So found out a local gaming store is having a open house. Will be nice to get to play magic in person, Yugioh/vanguard player here.
I've only played the duel of the planes walker's games so I know how the basic rules work at best but not seen any real magic played.

Got a couple of questions, if that's okay.

Now I know it's always better to buy singles than packs like any tcg, however what products are good to buy to actually own some cards and play a bit? Not sure how heavy I want to get in the hobby so I'd just like to own a deck that i could play with my friends who have decks. Like in vanguard and Yugioh there's structure decks which are able to atleast hang with some of the more competitive decks.
Is there a product which will get me a assortment of cards to mess around with?

What colour is best for somebody coming from Yugioh or vanguard where costs don't really exist and you play monsters? The whole mana system seems rather slow to me.

Thank you for your time
 

kirblar

Member
It can't be understated just how big an expense this is for them. They are hiring an enormous amount of people relative to what they have now.
 

OnPoint

Member
Good lord, I go to sleep and everyone forgets the difference between design and balance. Kaladesh is the best designed set they've had since at least Khans. Maro is right to be proud of it. However it was terribly balanced with the environment, which is not remotely Maro's fault or responsibility. Tweaking numbers and picking the exact cards that go in a set falls completely to development, and Maro is just a design guy. Development failed with Kaladesh but Design succeeded. If you're worried about Dominaria, Maro is not the guy to be concerned about (double true given Garfield is on design for it). Development are the ones who shat the bed, they know it, and Dominaria will be the first set hit by changes caused by said bed shatting. It could just as easily succeed because they felt pressured into printing Lightning Bolt again, or fail because they made a big development change and don't know what it's effects will be.

Right I get that design and development are separate entities, each responsible for different things.

But Maro specifically transcends his role as a design-only guy when he starts to hype things up, especially with generic hyperbole like "the Awesome Set". He makes himself into the PR face of Wizards. Thus he will get both positive and negative responses.

That said, I am not worried about Dominaria from a "the set is going to be broken" perspective. I am 100% worried about it from a flavor standpoint. Which IS him and his team.
 

Justin

Member
So found out a local gaming store is having a open house. Will be nice to get to play magic in person, Yugioh/vanguard player here.
I've only played the duel of the planes walker's games so I know how the basic rules work at best but not seen any real magic played.

Got a couple of questions, if that's okay.

Now I know it's always better to buy singles than packs like any tcg, however what products are good to buy to actually own some cards and play a bit? Not sure how heavy I want to get in the hobby so I'd just like to own a deck that i could play with my friends who have decks. Like in vanguard and Yugioh there's structure decks which are able to atleast hang with some of the more competitive decks.
Is there a product which will get me a assortment of cards to mess around with?

What colour is best for somebody coming from Yugioh or vanguard where costs don't really exist and you play monsters? The whole mana system seems rather slow to me.

Thank you for your time

I started playing after attending my LGS's open house just before Amonkhet came out. They will actually give you a starter deck which you get to keep for free. After that I would recommend sticking to drafts if there is an store near you that does cheap drafts. After a few weeks you will have a nice little collection of cards. If you are interested in buying into standard just know that the 4 oldest sets are rotating out in September so you might want to wait to buy in till then. If you want to open packs then maybe pick up booster boxes for Kaladesh, Aether Revolt or Amonkhet and use 6 packs to do make limited decks (40 card decks made out of 6 booster packs) and play with your friends. That way you are opening the packs but also actually playing with them.
 

ultron87

Member
Honestly that picture being hilarious does a disservice to what reads like a pretty tragic moment in the story.

Scorpion god kills Rhonas, who, as he's dying, remembers what Bolas did to all the gods.
 

Maledict

Member
Good lord, I go to sleep and everyone forgets the difference between design and balance. Kaladesh is the best designed set they've had since at least Khans. Maro is right to be proud of it. However it was terribly balanced with the environment, which is not remotely Maro's fault or responsibility. Tweaking numbers and picking the exact cards that go in a set falls completely to development, and Maro is just a design guy. Development failed with Kaladesh but Design succeeded. If you're worried about Dominaria, Maro is not the guy to be concerned about (double true given Garfield is on design for it). Development are the ones who shat the bed, they know it, and Dominaria will be the first set hit by changes caused by said bed shatting. It could just as easily succeed because they felt pressured into printing Lightning Bolt again, or fail because they made a big development change and don't know what it's effects will be.

I don't think design did succeed. I agree that a lot of Kaledesh's problems are from development, but let's not forget that vehicles have definitely been a miss for most people. Even beyond the overpowered nature of them, they seem boring in execution and always create an environment where sorceries suffer.

I think energy was a good design idea, but I think the rest of it was humdrum at best and actively bad in other areas (vehicles). Tbh I feel *all* elements of wizards fucked up with Kaladesh:

- creative squandered the setting completely, and instead of a fantastic Indian culture theme we got a fairly uninteresting aetherpunk setting focused on just one city which could just as easily have been set in an Izzet district of Ravnica. Also, don't complain about guns in your setting when you have laser, particle cannons and trains ffs. Also, this was the set that most felt like 'Adventures of the Gatewatch' - they just shouldn't have all been there at all, and were pushed way too much.

- design screwed up the vehicles, a mechanical idea that's been around forever and should have been left there.

- development didn't seem to actually be playing the game at all and let through numerous undercosted and overpowered cards for no reason, and in some cases were talking about cards that were identified as broken in the first hour of release. A turn 4 infinite combo in standard is a fairly fucking big fail.

Ultimately, Kaladesh as a set was just bad. Design probably did the best out of the bunch, but even so...
 
So found out a local gaming store is having a open house. Will be nice to get to play magic in person, Yugioh/vanguard player here.
I've only played the duel of the planes walker's games so I know how the basic rules work at best but not seen any real magic played.

Got a couple of questions, if that's okay.

Now I know it's always better to buy singles than packs like any tcg, however what products are good to buy to actually own some cards and play a bit? Not sure how heavy I want to get in the hobby so I'd just like to own a deck that i could play with my friends who have decks. Like in vanguard and Yugioh there's structure decks which are able to atleast hang with some of the more competitive decks.
Is there a product which will get me a assortment of cards to mess around with?

What colour is best for somebody coming from Yugioh or vanguard where costs don't really exist and you play monsters? The whole mana system seems rather slow to me.

Thank you for your time

For a beginner deck, you can get a Planeswalker Deck, which is pretty simple. It sounds like you might be interested in green decks that "ramp" with land-fetching spells and creatures that produce mana, or an aggressive red deck.
 

Sheentak

Member
I started playing after attending my LGS's open house just before Amonkhet came out. They will actually give you a starter deck which you get to keep for free. After that I would recommend sticking to drafts if there is an store near you that does cheap drafts. After a few weeks you will have a nice little collection of cards. If you are interested in buying into standard just know that the 4 oldest sets are rotating out in September so you might want to wait to buy in till then. If you want to open packs then maybe pick up booster boxes for Kaladesh, Aether Revolt or Amonkhet and use 6 packs to do make limited decks (40 card decks made out of 6 booster packs) and play with your friends. That way you are opening the packs but also actually playing with them.


Thank you super helpful
 

Justin

Member
Thank you super helpful

No problem, I asked the exact same questions 2 months ago when I decided to get into Magic and the people here were very helpful.

I would also very much recommend attending the Hour of Devastation pre-release event in a few weeks. I did the Amonkhet one and had a lot of fun. The pre-releases are great for new players in my experience.

Also just know that starting out you are going to have a lot of nights where you go 0-3. I always let people know I am new before the match starts and everyone I have played with has been very helpful in offering advice.
 

Santiako

Member
HOU Aftermath cards seem better overall. This one seems quite decent:

NG8lkka.jpg


Sorcery
Scry 3
//
Sorcery
Aftermath
Look at the top card of your library. If it’s a creature card, you may reveal it and put it onto the battlefield. Otherwise, put that card into your hand.
 

y2dvd

Member
HOU Aftermath cards seem better overall. This one seems quite decent:

NG8lkka.jpg


Sorcery
Scry 3
//
Sorcery
Aftermath
Look at the top card of your library. If it’s a creature card, you may reveal it and put it onto the battlefield. Otherwise, put that card into your hand.

Bleh, I rather just play whatever card that i can cycle for a U and the Aftermath cost is so expensive.
 

alternade

Member
HOU Aftermath cards seem better overall. This one seems quite decent:

NG8lkka.jpg


Sorcery
Scry 3
//
Sorcery
Aftermath
Look at the top card of your library. If it’s a creature card, you may reveal it and put it onto the battlefield. Otherwise, put that card into your hand.

This should have been an instant and cost 1 less. 6 mana for a potential whiff is hard to swallow on your turn
 

Rafy

Member
HOU Aftermath cards seem better overall. This one seems quite decent:

NG8lkka.jpg


Sorcery
Scry 3
//
Sorcery
Aftermath
Look at the top card of your library. If it’s a creature card, you may reveal it and put it onto the battlefield. Otherwise, put that card into your hand.

This looks like a great card if you manage to play both sides back to back. Even just scrying 3 for U seems pretty good. Slightly bad version of serum visions.
 

Zocano

Member
Unless everyone bites the dust, I imagine Hazoret at least surviving. But this plane definitely could be a one and done deal.
 
So why exactly is Bolas' Hour gods killing the Amonkhet gods?

I assume everything on Amonkhet comes back as a zombie.

Unless everyone bites the dust, I imagine Hazoret at least surviving. But this plane definitely could be a one and done deal.

If Hazoret finds out what was done to her she'd be pissed. Of the gods, I see only Kefnet as possibly surviving. And only because Nissa fucked around with him.
 
This looks like a great card if you manage to play both sides back to back. Even just scrying 3 for U seems pretty good. Slightly bad version of serum visions.
Very bad version of serum visions.

It's a decent turn 4 and turn 6 card. If you hit that is. You get to look 3 cards deep only and if you miss you have to look for another card to set you up.
 

DrArchon

Member
Just read the full Hour of Glory story.

Holy fuck, they go full on Exodus here. They even have a staff turning into a Snake.
 
Seems like people are underestimating this card. It's card parity and it lets you go Turn 4 Ulamog in standard again. All you need is to get to 5 Mana.

Heck, this could be good in Modern even. It's Through the Breach without the sacrifice clause.


🤔
Sad that's not on the Timeshifted sheet, cause that's a somewhat realistic T4 in Modern due to how much self-harm decks do right now

Unfortunately, the check to see if there are no counters is a part of the upkeep trigger, so you still would have to wait around a turn after you play the Convergence. I used to try to play this card when it was in standard (cast Renounce to sacrifice all my permanents with the final ability on the stack). Fun stuff
 

kirblar

Member
Seems like people are underestimating this card. It's card parity and it lets you go Turn 4 Ulamog in standard again. All you need is to get to 5 Mana.

Heck, this could be good in Modern even. It's Through the Breach without the sacrifice clause.
(The Haste is really important w/ Through the Breach lol)
 
But Maro specifically transcends his role as a design-only guy when he starts to hype things up, especially with generic hyperbole like "the Awesome Set". He makes himself into the PR face of Wizards. Thus he will get both positive and negative responses.

I mean, that just makes him part PR guy part Design guy. Still not part Balance guy. He says at every opportunity that he's terrible at balance.

- creative squandered the setting completely, and instead of a fantastic Indian culture theme we got a fairly uninteresting aetherpunk setting focused on just one city which could just as easily have been set in an Izzet district of Ravnica. Also, don't complain about guns in your setting when you have laser, particle cannons and trains ffs. Also, this was the set that most felt like 'Adventures of the Gatewatch' - they just shouldn't have all been there at all, and were pushed way too much.

- design screwed up the vehicles, a mechanical idea that's been around forever and should have been left there.

- development didn't seem to actually be playing the game at all and let through numerous undercosted and overpowered cards for no reason, and in some cases were talking about cards that were identified as broken in the first hour of release. A turn 4 infinite combo in standard is a fairly fucking big fail.

Ultimately, Kaladesh as a set was just bad. Design probably did the best out of the bunch, but even so...

I don't think creative wasted anything. They created a world with multiple locations and focused on one of them leaving others for the return. It's PR spin that made us think we were going to India when we weren't, it was really low hanging 'diversity' PR and they grabbed at it. The set should have been billed as an artifact set up front and it wasn't, but that's not creatives problem.

They didn't even really screw up vehicles. They screwed up the environment that vehicles were in. Same with equipment. The only thing that potentially lays at design's feet here is not doing colored vehicles first.
 

OnPoint

Member
I mean, that just makes him part PR guy part Design guy. Still not part Balance guy. He says at every opportunity that he's terrible at balance.

That's fine. Has nothing to do with balance. People just shouldn't be playing the "leave Maro alone card", is all. He's not just hyping mechanics and design. He's hyping entire sets.
 
I don't think design did succeed. I agree that a lot of Kaledesh's problems are from development, but let's not forget that vehicles have definitely been a miss for most people. Even beyond the overpowered nature of them, they seem boring in execution and always create an environment where sorceries suffer.

I think energy was a good design idea, but I think the rest of it was humdrum at best and actively bad in other areas (vehicles). Tbh I feel *all* elements of wizards fucked up with Kaladesh:

- creative squandered the setting completely, and instead of a fantastic Indian culture theme we got a fairly uninteresting aetherpunk setting focused on just one city which could just as easily have been set in an Izzet district of Ravnica. Also, don't complain about guns in your setting when you have laser, particle cannons and trains ffs. Also, this was the set that most felt like 'Adventures of the Gatewatch' - they just shouldn't have all been there at all, and were pushed way too much.

- design screwed up the vehicles, a mechanical idea that's been around forever and should have been left there.

- development didn't seem to actually be playing the game at all and let through numerous undercosted and overpowered cards for no reason, and in some cases were talking about cards that were identified as broken in the first hour of release. A turn 4 infinite combo in standard is a fairly fucking big fail.

Ultimately, Kaladesh as a set was just bad. Design probably did the best out of the bunch, but even so...

I will continue to disagree with people on vehicles. I think the basic concept is sound but the execution in Kaladesh is mostly bad. I think putting them more along the lines of Cultivator's Caravan is fine. Additionally, the dire lack of artifact hate made what was printed much worse than it should have been.

Just read the full Hour of Glory story.

Holy fuck, they go full on Exodus here. They even have a staff turning into a Snake.

Yep. I mean, this was pretty obvious from the first story chapter. I'm personally very disappointed since I feel it's honestly kind of lazy and because MaRo was all "Oh, we're trying to avoid that" but only applied that Amonkhet. I mean, Exodus isn't even really a story about Egypt. The start of it is set in Egypt but it could have been set anywhere else.
 

kirblar

Member
And has been talking up how the HOU design lead spent some of his childhood in Egypt despite there not being anything truly Egyptian about the set so far.
The "consultants" for Kaladesh were people of Indian descent who already worked there so....this isn't surprising.
 
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