The scale to this is flat out bonkers.
Why? Nothing impressive on here yet, the city was made up of like 2 buildings clone stamped
The scale to this is flat out bonkers.
After seeing the demo my hype is pretty deflated. BG&E 1 was good because it was a tight, character-driven game with a good story. This looks like No Man's Sky with a different name and multiplayer.
It's early so maybe things will change but I'm so tired of vast, empty sandboxes I can't be excited for this new direction.
Well there are a lot of promises here, so in that regard it's definitely like NMS. Different planets, he spoke of a ice planet, etc. It all sounds extremely promising. But there is zero reason to get hyped for it right now if you ask me.
What actually happened in the time between the very first teaser and now?
You can play it solo and be assisted by online friends if you want.
I'd guess that planets are mostly empty (generated) except for specific points of interest.Not sure how they'll manage to build so many assets on such a large scale while accounting for high detail like that statue.
What actually happened in the time between the very first teaser and now?
People all like 'in Ancel we trust'...why?
Seems like he's managed to make a sequel to a hugely beloved game that doesn't resemble said game in any way whatsoever.
At what point in a 4am, coffee fuelled, haven't slept for 72 hours, crunch letsavoidavivenditakeover meeting did somebody suggest that beyond good and evil should be an mmo?
the scale of the original BGAE pitch was about getting a ship and being able to fly from planet to planet in real time but was downgraded when it turned out the ps2 was less powerful than they thought. Ancel talked about this around when the build from that original teaser leaked out in 11/12 so I have to imagine in terms of scope not much has changed despite the shift in narrativeWell there are a lot of promises here, so in that regard it's definitely like NMS. Different planets, he spoke of a ice planet, etc. It all sounds extremely promising. But there is zero reason to get hyped for it right now if you ask me.
What actually happened in the time between the very first teaser and now?
Nothing impressive? Compared to what?Why? Nothing impressive on here yet, the city was made up of like 2 buildings clone stamped
Ancel loosely talking about how early missions will be odd jobs like delivering pizzas to save up for a vehicle and stumbling onto the grander conspiracy that way is really evocative of the first games opening where the adventure kicks off with having to get cash for an unpaid electric bill
Ancel loosely talking about how early missions will be odd jobs like delivering pizzas to save up for a vehicle and stumbling onto the gender conspiracy
What actually happened in the time between the very first teaser and now?
Nothing impressive? Compared to what?
Who else is doing this level of scale with jetpacks and starships with this level of detail?
I'd guess that planets are mostly empty (generated) except for specific points of interest.
Oh jeez, this thing has No Man's Sky level of seamless transitions from space to ground and back again?
Be still my freaking heart.
bg&e1 was boring as shit. I hope there solution isn't making it bigger.
The statue and ships looked plenty detailed, and the sense of the city at a large distance looked right.Level of detail? There's nothing in the world but a few models
Yeah, no idea. But even the classic Star Wars you-and-your-ship-traveling-between-worlds still involves about 99% wilderness peppered by some cities and spaceports using that wilderness as a beautiful backdrop.Yeah, but how many points of interest will be hand-crafted and how many other will be procedurally generated? I'm just afraid that games on such a large scale become like another Space Engine where it's nice as a simulator, but actually doesn't have much uniqueness and detail to its experience.
Nothing impressive? Compared to what?
Who else is doing this level of scale with jetpacks and starships with this level of detail?
The experience I crave the most in games is pure flight - and that freedom in all directions, and its been something I haven't managed to find. No Man's Sky scratches the itch a little, but flying in atmosphere is too limited. The ambition here seems to be total freedom of movement and speed at scale, and I'm all onboard for that.
Nothing impressive? Compared to what?
Who else is doing this level of scale with jetpacks and starships with this level of detail?
The experience I crave the most in games is pure flight - and that freedom in all directions, and its been something I haven't managed to find. No Man's Sky scratches the itch a little, but flying in atmosphere is too limited. The ambition here seems to be total freedom of movement and speed at scale, and I'm all onboard for that.
Anything that touches upon that freedom of flight and scale is something I'll check out, provided I can play it on the consoles.You should look up Star Citizen.
Hell, anyone impressed by that tech should
Anything that touches upon that freedom of flight and scale is something I'll check out, provided I can play it on the consoles.
Sorry, semantics. Not an mmo then, but focusing on a shared world space exploration star citizen looking game. That's nothing like what BGE was.
And why would I be pissed that it's a prequel? Because the original ended on a huge cliffhanger.
Can't wait for someone to come along and say "don't worry, we've listened to what you want. We know you want a sequel, I present to you the Eternal Darkness kart racer."
?????Is it open world?
Anything that touches upon that freedom of flight and scale is something I'll check out, provided I can play it on the consoles.
Is it open world?
"So another important thing is that at any time you can go everywhere."Is it open world?
Looks really ambitious and I think it's going to end up just like Andromeda but who knows...Ubisoft is crazy sometimes.
Switch is about to get that Beyond Good and Evil 2 spin off title; a 2D platformer staring Jade and Pey'jand I wouldn't even be mad.