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Beyond Good & Evil 2 in-engine E3 game video

After seeing the demo my hype is pretty deflated. BG&E 1 was good because it was a tight, character-driven game with a good story. This looks like No Man's Sky with a different name and multiplayer.

It's early so maybe things will change but I'm so tired of vast, empty sandboxes I can't be excited for this new direction.

Well there are a lot of promises here, so in that regard it's definitely like NMS. Different planets, he spoke of a ice planet, etc. It all sounds extremely promising. But there is zero reason to get hyped for it right now if you ask me.

What actually happened in the time between the very first teaser and now?
 

Aikidoka

Member
Looks pretty exciting. I'm curious how Ubisoft goes from not wanting to fund a sequel to giving it what looks like a fuckton of money. I guess, that's why open world space-exploration with RPG elements were added?
 

NYR

Member
I'm shocked they even have that much to show but a part of me also believes that is ALL they have to show too. Right now, that is.

See you in 2020, space cowboys.
 

FelipeMGM

Member
Well there are a lot of promises here, so in that regard it's definitely like NMS. Different planets, he spoke of a ice planet, etc. It all sounds extremely promising. But there is zero reason to get hyped for it right now if you ask me.

What actually happened in the time between the very first teaser and now?

They made other games until they were ready for this one
 
Not sure how they'll manage to build so many assets on such a large scale while accounting for high detail like that statue.
I'd guess that planets are mostly empty (generated) except for specific points of interest.

Oh jeez, this thing has No Man's Sky level of seamless transitions from space to ground and back again?

Be still my freaking heart.
 

Einchy

semen stains the mountaintops
Cool demo but I'm very sceptical of them actually being able to make a game out of that.
 

Rixxan

Member
Impressive ambition and scale, really.

I hope the dream is realized for this team.

That being said that same scale is what worries me, as i'm sure it does others. How will they ever have the time to completely detail that massive city below?

And further to just that, more cities, more areas of the planet. What happens when you jet pack across open expanse of empty terrain?

Definitely gonna be keeping up with development on this one, have high hopes, but i'm gonna remain cautiously optimistic until I see more.
 
People all like 'in Ancel we trust'...why?

Seems like he's managed to make a sequel to a hugely beloved game that doesn't resemble said game in any way whatsoever.

At what point in a 4am, coffee fuelled, haven't slept for 72 hours, crunch letsavoidavivenditakeover meeting did somebody suggest that beyond good and evil should be an mmo?

He makes good games and this is another Ancel game, so I feel justified in letting him make the game he and his team want to make, rather than what I'd expect a new BG&E to look like.

Also I don't need another Ocarina of Time riff in a post-Breath of the Wild world.
 

Lijik

Member
Ancel loosely talking about how early missions will be odd jobs like delivering pizzas to save up for a vehicle and stumbling onto the grander conspiracy that way is really evocative of the first games opening where the adventure kicks off with having to get cash for an unpaid electric bill
Well there are a lot of promises here, so in that regard it's definitely like NMS. Different planets, he spoke of a ice planet, etc. It all sounds extremely promising. But there is zero reason to get hyped for it right now if you ask me.

What actually happened in the time between the very first teaser and now?
the scale of the original BGAE pitch was about getting a ship and being able to fly from planet to planet in real time but was downgraded when it turned out the ps2 was less powerful than they thought. Ancel talked about this around when the build from that original teaser leaked out in 11/12 so I have to imagine in terms of scope not much has changed despite the shift in narrative
 

UrbanRats

Member
I'm signed into the Monkey Program, and didn't get any email.. i'm offended!

Anyway, this looks like another dream game in the making (after Wild, incidentally always from Ancel, incidentally also out after i'm dead of old age).
 

Arion

Member
Cool tech and very ambitious but I don't know if this will be a fun game. It's just impossible to have a scale this large without sacrificing depth. I get the feeling this will end up being a very superficial experience, a whole lot of procedural generation for characters and level design etc.
 
Why? Nothing impressive on here yet, the city was made up of like 2 buildings clone stamped
Nothing impressive? Compared to what?

Who else is doing this level of scale with jetpacks and starships with this level of detail?

The experience I crave the most in games is pure flight - and that freedom in all directions, and its been something I haven't managed to find. No Man's Sky scratches the itch a little, but flying in atmosphere is too limited. The ambition here seems to be total freedom of movement and speed at scale, and I'm all onboard for that.
 
Yawn. Not interested in circling character models while flying twenty minutes to some sparsely occupied procedural planet.

This is BG&E in Name Only as far as i'm concerned.
 

EvB

Member
Ancel loosely talking about how early missions will be odd jobs like delivering pizzas to save up for a vehicle and stumbling onto the grander conspiracy that way is really evocative of the first games opening where the adventure kicks off with having to get cash for an unpaid electric bill

I had a panic attack as I read that as

Ancel loosely talking about how early missions will be odd jobs like delivering pizzas to save up for a vehicle and stumbling onto the gender conspiracy
 

Jayveer

Member
Even though its a tech demo that's damn impressive how they programmed the solar system and lighting according to planets movements. Whatever this game turns out to play like, I still think I'm going to enjoy it a lot.
 

Lime

Member
I'd guess that planets are mostly empty (generated) except for specific points of interest.

Oh jeez, this thing has No Man's Sky level of seamless transitions from space to ground and back again?

Be still my freaking heart.

Yeah, but how many points of interest will be hand-crafted and how many other will be procedurally generated? I'm just afraid that games on such a large scale become like another Space Engine where it's nice as a simulator, but actually doesn't have much uniqueness and detail to its experience.

Regardless, the tech demo looks really, really good. I hope they'll be able to execute properly with interesting game design and narrative, and not just a glorified commercial Space Engine.
 

Ultimadrago

Member
bg&e1 was boring as shit. I hope there solution isn't making it bigger.

While this comes off mean, I certainly don't hail it like some do. I rest closer to your assessment. The original isn't that good to be honest, and neither was Jade as a protagonist. The best part of it was always the setting though. I would love to see a fleshing out of it realized on current tech. It would certainly take more size, in my mind, but more elements than that is what I'd appreciate.

Then again, footage so early it may change very drastically by the end.
 
Level of detail? There's nothing in the world but a few models
The statue and ships looked plenty detailed, and the sense of the city at a large distance looked right.

We'll see how this pans out when they show some on-the-ground footage at some point. I do expect some technical trade-offs to be made to allow for that level of seamless scale and transitions though. They're only human and there's only so much time in the world.

Yeah, but how many points of interest will be hand-crafted and how many other will be procedurally generated? I'm just afraid that games on such a large scale become like another Space Engine where it's nice as a simulator, but actually doesn't have much uniqueness and detail to its experience.
Yeah, no idea. But even the classic Star Wars you-and-your-ship-traveling-between-worlds still involves about 99% wilderness peppered by some cities and spaceports using that wilderness as a beautiful backdrop.
 

tuxfool

Banned
Nothing impressive? Compared to what?

Who else is doing this level of scale with jetpacks and starships with this level of detail?

The experience I crave the most in games is pure flight - and that freedom in all directions, and its been something I haven't managed to find. No Man's Sky scratches the itch a little, but flying in atmosphere is too limited. The ambition here seems to be total freedom of movement and speed at scale, and I'm all onboard for that.

I can think of one. Though I'm not sure about the Jetpacks.
 

acm2000

Member
I loved the first game but there is nothing here yet, no sign of a game, just a planet with generic landscape and a thrown together city.

If you get carried away with the hype from this limited no show of a tech demo then you're gonna get very disappointed as actual stuff gets shown
 

Eolz

Member
Yeah, I don't believe it'll be out before fall 2019 at best, nor on current specs without some big sacrifices.
Still, really promising and impressive public tech demo. Been a long time since a big publisher showed that.

Looking forward to more details, even if it's not what I wanted from that IP.

Nothing impressive? Compared to what?

Who else is doing this level of scale with jetpacks and starships with this level of detail?

The experience I crave the most in games is pure flight - and that freedom in all directions, and its been something I haven't managed to find. No Man's Sky scratches the itch a little, but flying in atmosphere is too limited. The ambition here seems to be total freedom of movement and speed at scale, and I'm all onboard for that.

You should look up Star Citizen.
Hell, anyone impressed by that tech should :p
 

vivekTO

Member
Impressive Demo, Although have to wait a lot longer for the End product. Really intrested to see how this shapes Up.
 

MikeBison

Member
Sorry, semantics. Not an mmo then, but focusing on a shared world space exploration star citizen looking game. That's nothing like what BGE was.

And why would I be pissed that it's a prequel? Because the original ended on a huge cliffhanger.

Can't wait for someone to come along and say "don't worry, we've listened to what you want. We know you want a sequel, I present to you the Eternal Darkness kart racer."
 

luminous

Member
Very impressive. I really hope Ancel gets to deliver the full experience he's been wanting to for all theae years. Even if it takes waiting for yet another console gen.

Also, I'd give it more time before dismissing this as just some game riding on BG&E's name. All we've had so far is this early development tech demo of a ship and a CG teaser trailer. No details about characters and story other than character designs and the fact it's a prequel. I was also bummed out at the lack of Jade & Pey'j initially but idk I'd rather wait to see more.
 

Shredderi

Member
The scale is really impressive. I'm still concerned about VivendiFucks canning this but I really want the game to be what Ancel wants it to be. Fully realized, it could actually be one of those really forward feeling game experiences.
 

SirNinja

Member
D2PJpgY.jpg


(I kid, I kid.)

Seriously though, hopefully this game comes out sometime this decade.
 

Snaku

Banned
Sorry, semantics. Not an mmo then, but focusing on a shared world space exploration star citizen looking game. That's nothing like what BGE was.

And why would I be pissed that it's a prequel? Because the original ended on a huge cliffhanger.

Can't wait for someone to come along and say "don't worry, we've listened to what you want. We know you want a sequel, I present to you the Eternal Darkness kart racer."

It's like if Lucas decided to make The Phantom Menace instead of Return of the Jedi after The Empire Strikes Back.
 

Gusy

Member
It looks super impressive.

Still not sure about the scale of exploration this game is aiming for. Are we talking about 2 fully explorable, multi-biomes planets. A whole solar system. Or are they going the NMS route and try to procedurally generate an universe (Please don´t).

I think a solar system with 3-4 fully explorable planets and a few smaller moons would be a nice sweet spot.
 
For those interested in how they're going to try to use this scale in-game, Waypoint had a really good explanation based on a demo they were given (starts 3 min into the video). Talks a lot about how much of it is gonna be proc-gen and how much will be authored.
 
Looks really ambitious and I think it's going to end up just like Andromeda but who knows...Ubisoft is crazy sometimes.

Eh, andromeda was never ambitious. Even the team was not first rate for the type of game they were making. And its not only because of andromeda, every story dlc that team made on older mass effects was mediocre at best.
Those type of less ambitious, less capable teams, need to exist, because grunt work is always needed. Not all dev teams can make the best thing they want, and not all teams can have a super talented director, and putting them on a big rpg was a huge mistake.

Ancel on the other part has always been an ambitious guy that wants to push the boubdaries (not only graphical). He built a team around those strengths, and even if at the end of the day he doesbt deliver exactly what he wanted, you know it was not because he had little talent.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Why did they announce this so early.

This looks like it would need a 1X just to run at this fidelity, which means chances are PS4 and X1 wouldnt handle it.

But looking really really good right now.
 

Wozman23

Member
Switch is about to get that Beyond Good and Evil 2 spin off title; a 2D platformer staring Jade and Pey'j
and I wouldn't even be mad.

I'd be far more hyped for that then whatever this is shaping up to be.

Ancel's ambition seems a bit reckless, and I don't know if his true dream will even be possible in his or my lifetime. I don't know how he thinks he's going to create these massive spaces and planets without sacrificing other aspects like gameplay, story, and the overall amount of fun.

A reductive designed action/adventure title in the spirit and style of the first was all I ever wanted.
 
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