Nice boxart. Like I said, the studio behind this did quite a fun fighting game in Blade Arcus. Its combat systems were very easy to learn, and very well built. Not convoluted at all and it lent the player a LOT of control of footsies and setups. Things like a command dash, a universal cancel tool, and the ability to use your other character for assists when you choose to not play as them during a round was great. The assists were great too...they had their own meter and had 3 different strengths so you could choose just how long to wait in order to get a stronger setup or combo using one. That or use them early, often or for a reversal.
Dont judge by the animation. The team makes really fun fighting games that are easy to pickup, but still really well structured for deep footsie and creative play.
I look forward to Blade Strangers and all the mechanics and cast it will offer us if Blade Arcus was any indication of how well they live up to their goals of "simple for all , fun for all levels, but deep enough to get serious".