• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Worst Female Character Design in Gaming?

Status
Not open for further replies.

Dice//

Banned
Remembered another good one, a free DLC PSO2 outfit for Kat from Gravity Rush, her worst look by far...

87e389f86f8213bb116bcec845520a6c1486045342_large.jpg


Nothing about this works at all, it's trashy in the worst sense.



Lol

This was a weird case where I hated the outfit (looked juvenile and the high pigtails made her look like a 6yo). But I liked the way it 'glowed' when she goes Gravity since it outlines a lot of the design geometry in white and it's puretttyy.

Surprise MVP outfit is long-ponytail deck-hand pirate Kat (see: your avatar) for the weirdest reasons:
She looks so nice in ponytails and I just like how practical the outfit is (probably the easiest one to cosplay), it's nice to see her without any outfit in the way (and much like Prince of Persia, or stuff in the Ico/SotC/Last Guardian Series her character movements are beautifully rendered so it's nice to actually see it).

 
This is all assuming that there is a "right way" to inform what is "appealing", that there is a "right way" to draw characters. And whether people are conditioned by beauty standards or social factors and whether that should have any bearing on the quality of a character design is much more complex than you are making it out to be, in my opinion.

I also find it a bit strange that you dismiss intention at the start of your post, yet at the end, you're talking about how consumers and artists might think certain designs are ideal or marketable. Is that not a matter of intention as well? Perhaps subconscious intention? And in going that far, are we not assuming a little too much with very little science to support that?

Look, I get that there are definitely beauty standards in this world. But I don't necessarily think that a character design is immediately to be deemed "bad" because it appeals to these supposed beauty standards, or that they have the greater social implications that you seem to believe. In any case, I think it is a much bigger discussion than just "Is this design good or bad?". And I don't think answering that question with "yes because male gaze" is a very constructive or thought out stance to hold. But in the end it is all opinion, so I suppose I am in no place to say what is and is not a well thought out opinion.

Male gaze is "why" we know characters are designed the way they are, cameras are angled the way they are, etc etc. It's not "it's bad because of the male gaze." It's more like "it ended up this bad because of the male gaze." Of course you can disagree with what looks bad and what looks good, etc.

Looking from the outside in ...

1. It seems like a lot of shitty designs are overlooked because they offer sex appeal
2. Men have absolutely no idea how ridiculous it often looks and also have no idea what equivalent levels of male sexualization would look like. Of course when almost all media is influenced by the "male gaze," it's probably hard to see it for what it is when you're male.
 

eizarus

Banned
Quiet. There are too many to choose from but Quiet takes the cake for me because of how badass she could have been with a uniform. MGS has no shortage of uniforms that look great, and yet Quiet ended up one of the worst designs the series has every had.
 

Gestault

Member
Nothing about Cindy's clothes being a mechanic makes sense. Sexy mechanic, sexy warrior, sexy robot lady its all the same just out of place sexually pandering designs meant to appeal to men which I have no problem with.

My comment isn't saying her clothes make sense for an actual mechanic; it's about it being a specific archetype. The "retro sexy pin-up mechanic" is something you see in Western pop-art from the 20th century. I was saying that Cindy is at least a cultural call-back (consistent with some of the themes in the game), rather than just a mish-mash of underwear, belts, and neoprene.
 

Antiwhippy

the holder of the trombone
This is all assuming that there is a "right way" to inform what is "appealing", that there is a "right way" to draw characters. And whether people are conditioned by beauty standards or social factors and whether that should have any bearing on the quality of a character design is much more complex than you are making it out to be, in my opinion.

I also find it a bit strange that you dismiss intention at the start of your post, yet at the end, you're talking about how consumers and artists might think certain designs are ideal or marketable. Is that not a matter of intention as well? Perhaps subconscious intention? And in going that far, are we not assuming a little too much with very little science to support that?

Look, I get that there are definitely beauty standards in this world. But I don't necessarily think that a character design is immediately to be deemed "bad" because it appeals to these supposed beauty standards, or that they have the greater social implications that you seem to believe. In any case, I think it is a much bigger discussion than just "Is this design good or bad?". And I don't think answering that question with "yes because male gaze" is a very constructive or thought out stance to hold. But in the end it is all opinion, so I suppose I am in no place to say what is and is not a well thought out opinion.

Errr all this started because I said that the dwarf was not designed for the female gaze while the rest of the female cast is designed for the male gaze right? I don't think I was making a qualitative judgement.
 
I'm amused by a few people sprinkled throughout this thread defending fan service-y design as being the "point" or touting a character's agency when it comes to them "choosing" to wear what they wear as if it wasn't a male designer who chose those designs for them. It's like Kojima thinking his reasons for Quiet dressing the way she does genuinely makes sense and absolves him of her straight male pandering design.

It'd be like having an Asian best friend in a movie who speaks with a thick accent, is a nerd, and wears a fu manchu. And the writer justifies it by saying, "Well, he just moved to America, hence the accent! And his dad is a scientist, so he grew up appreciating esoteric subjects. And he just genuinely thinks a fu manchu looks cool! See? Everything is justified!"

It's fine if you think certain designs are hot, but trying to spin it as being some sort of meta self-aware wink or saying its because the characters choose to dress that way is silly.

It's just about as silly as some of y'all (luckily the vast minority I think) dismissing muscular women as badly designed simply because they're muscular or aren't spank bank material for you.

I do agree with some aspects of why people dislike the Lara design, but I'm only indifferent to it in as much as I am to Drake's design. I like the fact that she's not out exploring rough terrain in short shorts and that they're not focused on making her look sexual even amidst all the shit she's going through. I think some of her alternate outfits are more interesting and dynamic than her default shirt/cargo pants combo though.
 

Morrigan Stark

Arrogant Smirk
I don't think it's what you are talking about, it seems to me that you want to have right to basically ban these designs, even if there is a number of people who like it.
Hahaha oh boy this nonsense never fails does it.

This.

It's not that I miss the old character design, but at least old Lara had CHARACTER
But this thread is about character design not personalities....

it's funny how many of the people that advocate for "practicality" in designs also call for full suits of armor..ignoring how impractical a full suit of armor can be in combat
First of all, full suits of armour are not inherently impractical, that's a myth. People can move around in those more than you might think.
Second, it's not just practicality, but believability and coherent world-building. And a balance of coolness and believability. You can have cool, stylized designs that aren't 100% practical but aren't grotesquely impractical, in that the person wearing it would either have their outfit fall apart at any movement or they'd impale themselves by having metal bits pierce their skin while moving, for example.

Some of them are afraid of women expressing sexuality or just wearing skimpy clothes.
But then, neither of us is sex negative.
lmao, are you people serious, or just taking the piss of Gamergaters?

What do you have against woman with natural big breast?
Did they not deserve to exist in videogames at all? Just because they have big breast? Isn't that not kind of sexist?

She is not even naked, come on.
This faux concern is so transparent. Either that or we can tell you've never actually interacted with real large-chested women before. xD

There's nothing natural about those breasts. They are exaggerated and cartoony. And the clothing makes no sense, she'd have to be wearing a boob-sock shirt for that design to work.

Here's a large-chested woman with a shirt that makes sense. Note, it's quite different from her original FFVII design where she's indeed wearing a boob-sock shirt. Here she looks like a naturally large-chested lady, despite being drawn in a stylized way.

Someone should make a 'Worst Male Character Design In Gaming' thread and 'Best Male Character Design in Gaming' thread to compliment the two we have discussing female characters.

If I know GAF, I think the results would be hilarious!

Edit: Looks like they already exist! GJ Gaf
They did. And look who was predominantly named: Vaan, from FFXII.

Gee. I wonder why. e_e
 

LotusHD

Banned
This was a weird case where I hated the outfit (looked juvenile and the high pigtails made her look like a 6yo). But I liked the way it 'glowed' when she goes Gravity since it outlines a lot of the design geometry in white and it's puretttyy.

Surprise MVP outfit is long-ponytail deck-hand pirate Kat (see: your avatar) for the weirdest reasons:
She looks so nice in ponytails and I just like how practical the outfit is (probably the easiest one to cosplay), it's nice to see her without any outfit in the way (and much like Prince of Persia, or stuff in the Ico/SotC/Last Guardian Series her character movements are beautifully rendered so it's nice to actually see it).

Yup, it's one of my favorite looks as well, very casual and plain.
 

Astral Dog

Member
I forgot about this. This might win tbh. People who say Quiet are being hyperbolic. This one takes male gaze and just general stupid design aesthetics to a whole new height.
On top of the obvious...what. the. fuck happened to her hair!? Who green-lit this!?
Its stupid but her only purpose was to make a freaky looking boss fight and it was alright.
Though Revelations had nasty character and monster design

Actually she has more reason to look that way than Quiet so i disagree :p
 

Jintor

Member
Remembered another good one, a free DLC PSO2 outfit for Kat from Gravity Rush, her worst look by far...

87e389f86f8213bb116bcec845520a6c1486045342_large.jpg


Nothing about this works at all, it's trashy in the worst sense.

i kiiiiiiiiinda think this would be okay if she had some goddamn pants on
 

Gestault

Member
I'll post this one both in this thread and the other because the concept is so absurd that I still have to make up my mind whether it's brilliant or silly:

In terms of clever layered fashion, I actually think that's rad. I don't like the necklace (maybe a little on the nose), but that's a kickass "tacky" design.
 

Dice//

Banned
I'll post this one both in this thread and the other because the concept is so absurd that I still have to make up my mind whether it's brilliant or silly:
jLyg0p6.jpg

There's so much I love about it and just a little I hate about it (it's a smidge tacky). xD

Nah this is pretty rad. Not the hair though. Needs to be more punk.

Normally I'd agree but I think that's why she's wearing so much bright pink was so she didn't have to go 'full punk'. Effeminate goth fashion ra' here.
 

LotusHD

Banned
i kiiiiiiiiinda think this would be okay if she had some goddamn pants on

Nah, because she still has those ugly ass shields, and Kat just doesn't look very good in pig tails apparently. And what's that around her neck...

I'll post this one both in this thread and the other because the concept is so absurd that I still have to make up my mind whether it's brilliant or silly:

Actually isn't half bad, all things considered.
 
I'll post this one both in this thread and the other because the concept is so absurd that I still have to make up my mind whether it's brilliant or silly:

I actually kind of love this. The necklace is little goofy, but the layering is creative and fun. Nice colors too.
 

Antiwhippy

the holder of the trombone
There's so much I love about it and just a little I hate about it (it's a smidge tacky). xD



Normally I'd agree but I think that's why she's wearing so much bright pink was so she didn't have to go 'full punk'. Effeminate goth fashion ra' here.

Nah I definitely think pink is in for a more pop punkier style. Maybe a pixie cut with a pink fringe.
 
I forgot about this. This might win tbh. People who say Quiet are being hyperbolic. This one takes male gaze and just general stupid design aesthetics to a whole new height.

FUGGGG. This one. I even liked Jessica's design but this is just appalling.

Yeah the more I think about it the more disgusting this example is. They cover every part of her body except for her big lips, her breasts, and midriff. She's only a mouth and tits. She has no eyes, no soul. She's just an object. Like one of those weird rubber sex dummies that's just a torso. It's gross.
 

Applebite

Member
Male gaze is "why" we know characters are designed the way they are, cameras are angled the way they are, etc etc. It's not "it's bad because of the male gaze." It's more like "it ended up this bad because of the male gaze." Of course you can disagree with what looks bad and what looks good, etc.

Looking from the outside in ...

1. It seems like a lot of shitty designs are overlooked because they offer sex appeal
2. Men have absolutely no idea how ridiculous it often looks and also have no idea what equivalent levels of male sexualization would look like. Of course when almost all media is influenced by the "male gaze," it's probably hard to see it for what it is when you're male.

I don't know that I wholly agree that it is this simple, but it is a pretty complex subject that maybe goes beyond the topic of "worst female character design". Though in some way, I suppose it is hard to get around it as a lot of the characters posted in here are the "bikini armor" type.

I don't know that "shitty designs" are overlooked due to sex appeal. Maybe in the past, but I think recently, ridiculous character designs have been taken to task (as seen with Quiet, though she does have her defenders).

I'm not gonna defend Dragon's Crown as some sort of feminist figure, but I honestly think the sorceress design is so comically over the top that it kind of wraps back around again and becomes a parody of the archetype, whether intentional or not. That's why I don't think it's a bad design. In a world of an exaggerated artstyle, I think she fits in. I don't think "she is sexualized for the sake of men" is a valid argument against that. But at the same time, if you just plain think it's too much, I think that's fine.
 

JCHandsom

Member
This is all assuming that there is a "right way" to inform what is "appealing", that there is a "right way" to draw characters.

There is no assumption on my part that there is a "right way" to draw characters. You don't think there was any "sinister plan" behind George Kamitani's designs, and I only pointed out that there doesn't need to be one for the designs to be pandering.

And whether people are conditioned by beauty standards or social factors and whether that should have any bearing on the quality of a character design is much more complex than you are making it out to be, in my opinion.

I never said it was simple, just that it exists and is worth discussing.

I also find it a bit strange that you dismiss intention at the start of your post, yet at the end, you're talking about how consumers and artists might think certain designs are ideal or marketable. Is that not a matter of intention as well? Perhaps subconscious intention? And in going that far, are we not assuming a little too much with very little science to support that?

Not really. We are socially conditioned about a lot of things that we might not be cognizant of. Associating colors, clothing, careers, etc. to specific genders is a practice invented and perpetuated by humans that feels "natural" to some people because they internalized the conditioning to the point that it becomes subconscious to them.

The way women are depicted in media works the same way; certain designs are normalized or prioritized over time and become a framework that informs how everyone, from creators to consumers, perceives them. No one authoritatively stated at the dawn of media that "Attractive Female Design=Big Boobs and Butt!", rather people created variations on preexisting design standards that evolved over time. Being aware of that fact allows one to take advantage of it ("This is what people find attractive, so these designs will help the game sell better.") or subvert it ("We don't see a lot of designs like this, so let me try something different to be unique."), but even if you don't care about it ("I'm just gonna make a design that I find appealing.") you can't escape the framework that informs what you find/don't find appealing.

Whatever appeals to me or you is inevitably a conscious or subconscious acceptance or rejection of what your society/culture finds appealing, and it's important to be cognizant of that fact for the sake of analysis and critique.

Look, I get that there are definitely beauty standards in this world. But I don't necessarily think that a character design is immediately to be deemed "bad" because it appeals to these supposed beauty standards, or that they have the greater social implications that you seem to believe. In any case, I think it is a much bigger discussion than just "Is this design good or bad?". And I don't think answering that question with "yes because male gaze" is a very constructive or thought out stance to hold. But in the end it is all opinion, so I suppose I am in no place to say what is and is not a well thought out opinion.

I mean, yeah, opinions man, they're just everywhere.

In all honesty, it is ultimately subjective and I'm not looking to deem a design as "objectively" bad "because male gaze". All I want to do is point out that a design doesn't need to be intentionally pandering to be pandering. I find it annoying, bothersome, problematic, etc., but that doesn't mean I think you need to follow my opinion. If you like a design that I don't like, great, more power to you. If you don't think that social factors play that big of a role in people's design tastes, I'm fine with that. At the very least I hope you find that my opinion is at least more thought out than you initially gave it credit for, even if you still don't agree with it.
 

Jintor

Member
Nah, because she still has those ugly ass shields, and Kat just doesn't look very good in pig tails apparently. And what's that around her neck...

no way, those pigtails are dope, esp with the red eyes.

but maybe kat's general character design is so strong it can even survive weird shieldhands
 

TsuWave

Member
I think labelling anything sensual "bad design" just because its sensual is also kinda weird. Women are/can be sensual beings.

But if it's like a knight that has armour everywhere but somehow they forget the chest plates or they have round over exaggerated and emphasised breasts, yeah, that's terrible.

I dunno if I'm articulating this right, but like it's video games and sometimes liberties will be taken to make things look cool/appealing/attractive despite situational context, and I guess that's where most problems occur, and often twith female characters it's often gratuitous and fan service but I'd also be weary of calling something bad design just because it shows skin.
 
In my opinion, those insisting that the modern Lara design is "more generic" (and as a result, worse) than classic Lara design are clinging to something ugly.

Visually, etchings of Othello are "more generic" than Bert Williams' blackface stage characters. My point being that the elements being considered "more distinct" about the classic Lara design (or the role/characters Williams was famous for) are their own kind of generic: They're aspects that pander to the audience and dehumanize the character to the whim of the audience. They don't make a better character, they make an "easier" character for certain attitudes and time periods.

For me, Williams is an interesting example because he was the highest paid black actor in his day, and was obviously talented, but only found his niche in the industry by pandering to uglier attitudes and expectations of his audiences. I think classic Lara is something similar; she's a design with inherent appeal, but to be marketable, was postured a simplistic, mangled Barbie-Doll of a character compared to what a character with her elements could have been. I think modern Lara is a full-throated attempt to move past that, and particularly in the context of how well the new games came out, I'm inclined to call it a success. Even just on a superficial level.

Eh, equating the distillation what made her an iconic character to Vaudeville blackface is a bit of a leap. There are certainly a few posters whinging about her current design not delivering enough pandering fanservice, but I think most of the honest complaints are truly rooted in what the recent games did to her characterization by removing all her confidence, internal drive, and rakish levity and replacing it with the humorless moaning of a character who doesn't enjoy the danger and excitement inherent in adventuring. Someone put together a compilation of her flippant quips from the original games, which highlights her devil-may-care attitude, and this thread has a number of posts that drill down into what makes her current incarnation so maddeningly dull.

The visual changes to her attire just represent the cherry on top of a disappointment sundae. Had her personality been more fun, charismatic, and engaging with some wit and humor, I doubt fans would be nitpicking the wardrobe alternations to nearly the same degree. If people like a character, then minor changes aren't a big deal, but if the character has become so dull and unlikeable, then every little change is magnified and blown out of proportion, which is what I suspect happened with reboot Lara. With that in mind though, I think Stallion Dan's earlier post makes a strong point about how the reboot's changes to her wardrobe and equipment have muddied what had previously been a clean and identifiable silhouette. And no, it's not dependent on how curvy she is, all the core features of the silhouette in the second image would have worked just as well with her modern proportions.

Reboot is generic trash and is boring as she just blends into so many similar leads just like bald space marine #2147 does. Like who is this?
c37da1fabb2e6374ae5739fa9a093bd2--lara-croft-silhouette.jpg

Lara? Katniss? Ellie? Aloy? Guinevere? Taurial? Etc etc.

Meanwhile this...
3b3660c847730f0a38e54dc13743d968.png

Is iconic, unique and instantly recognisable.
 

Gestault

Member
I think labelling anything sensual "bad design" just because its sensual is also kinda weird. Women are/can be sensual beings.

But if it's like a knight that has armour everywhere but somehow they forget the chest plates or they have round over exaggerated and emphasised breasts, yeah, that's terrible.

Very few comments I've come across here are simply centering on "anything sensual." Respond to individual comments if you disagree, but otherwise, your post seems like you're mischaracterizing (or misunderstanding) what's actually being said and criticizing that mischaracterization.
 

dawgparty

Member
What do you have against woman with natural big breast?
Did they not deserve to exist in videogames at all? Just because they have big breast? Isn't that not kind of sexist?

She is not even naked, come on.

Amazing that there have been dudes posting this shit without shame. The problem is that her tits are bigger than her head. Show me when that is natural.
 

13ruce

Banned
Amazing that there have been dudes posting this shit without shame. The problem is that her tits are bigger than her head. Show me when that is natural.

Big/large natural boobs like that do exist tho in real life it's rare/uncommon but it certainly is possible.

Now i am not defending that characters design just pointing out it is possible for women to have very large breasts naturally.
 

dawgparty

Member
Big/large natural boobs like that do exist tho in real life it's rare/uncommon but it certainly is possible.

Now i am not defending that characters design just pointing out it is possible for women to have very large breasts naturally.
OK

latest
 

Applebite

Member
In all honesty, it is ultimately subjective and I'm not looking to deem a design as "objectively" bad "because male gaze". All I want to do is point out that a design doesn't need to be intentionally pandering to be pandering. I find it annoying, bothersome, problematic, etc., but that doesn't mean I think you need to follow my opinion. If you like a design that I don't like, great, more power to you. If you don't think that social factors play that big of a role in people's design tastes, I'm fine with that. At the very least I hope you find that my opinion is at least more thought out than you initially gave it credit for, even if you still don't agree with it.

Yeah I get you, I think I kinda did need it to be expanded a bit. I think the short-form nature of forum posts can sometime lend themselves to a style of writing that sounds a bit more deterministic than people intend to be, so I think sort of nudging you to expand a bit made what you were saying a lot more fleshed out. And even if I don't agree with everything you believe, I can still agree with some of it and don't find any of what you're saying wholly unreasonable.

I just think we can be a little too quick to condemn certain ideas because "Society made you think that way and it's bad!", when really, there is a lot more individuality at work. And I don't think that's what you believe, but that was kind of the vibe I got off some of those original posts (as well as from other posters).

At the end of the day we're really asking what makes a character design poor and I think there are a lot of different characteristics that can determine that, and obviously they vary a lot from individual to individual in the form of opinions.
 

Zutrax

Member
composite2TR9.png


Bland, boring, generic, grey, uninspired, uncreative, unattractive, non-feminine, terrible.

Drop the "non-feminine and unattractive" parts because those aren't qualifiers that makes a female character bad by design. Plus I don't even find that true, she's very feminine looking and attractive I feel.
But besides that I agree with everything else. Same as how I feel about Nathan Drake, their designs are just boring regular athletic looking people you'd see in every day life in regular clothing. The only reason I think they'd be iconic to anyone is because of their personalities and the games they're in being good.

Also controversial opinion, but I like Quiet. Detached from Kojima's "Ashamed of your words and deeds" comment, she's really cool. Treated poorly? Sure, the rain/shower scene and her actions in the helicopter are pretty shitty and distracting, but her design and character are cool.
 

TsuWave

Member
Very few comments I've come across here are simply centering on "anything sensual." Respond to individual comments if you disagree, but otherwise, your post seems like you're mischaracterizing (or misunderstanding) what's actually being said and criticizing that mischaracterization.

Likely. I quickly skimmed through the thread, and we have had similar threads before, and the constant is usually designs that show/portray women in a sensual way, hence my generalised comment. I apologise for the drive by post?
 

Dice//

Banned
Big/large natural boobs like that do exist tho in real life it's rare/uncommon but it certainly is possible.

Now i am not defending that characters design just pointing out it is possible for women to have very large breasts naturally.

I've never seen in it unless (a) the rest of her body matches or (b) got implants.

Large breasts are possible, but breasts that big are a cartoon. The main feature in that outfit is totally her comically large breasts accessorizing it. :p
 

13ruce

Banned
I've never seen in it unless (a) the rest of her body matches or (b) got implants.

Large breasts are possible, but breasts that big are a cartoon. The main feature in that outfit is totally her comically large breasts accessorizing it. :p

Yeah i know but i sort of ment big boobs like that can be a possibility if you google search biggest natural breasts or look how big the guiness world record ones are they can be insanely big.

It's pretty rare tho and in that characters case it does not make sense yeah.
 

LotusHD

Banned
I've never seen in it unless (a) the rest of her body matches or (b) got implants.

Large breasts are possible, but breasts that big are a cartoon. The main feature in that outfit is totally her comically large breasts accessorizing it. :p

What irks me is that while yea they exist, it's quite disingenuous to say that several of these designs become automatically okay because of that. Or completely ignore the context under which said designs are receiving criticism for. As I said before, there's no good faith to be had here, especially when they look as ridiculous as that.
 

Kin5290

Member
I forgot about this. This might win tbh. People who say Quiet are being hyperbolic. This one takes male gaze and just general stupid design aesthetics to a whole new height.
Doesn't her outfit leave a leg bare? This being on a woman who is supposed to be fighting zombies. I think that info makes things even worse.
 
Status
Not open for further replies.
Top Bottom