ShadowFox08
Member
Or better yet, what do you think Nintendo is most likely to improve on from the Wii U version?
While Smash 4 Switch hasn't been officially confirmed yet by Nintendo, it's almost guaranteed, considering its one of Wii U's heavy hit sellers that appeals to a wide audience like Mario Kart.
Now from a technical perspective, what can we expect? Here's Mario Kart 8 Deluxe, LoZ:Breath of the Wild, and Pokken Tournament Switch improvements over Wii U for comparison:
MK8 Deluxe
-720p to 1080p jump which takes about 2.25x the processing power on its own
59 to 60fps improvement. Fixed a weird frame skipping issue from the wii u version
-higher quality shadows
-added confetti
Breath of the Wild
-900p in docked mode vs Wii U's 720p with added filter rate
-frame rate is significantly more stable in docked and handheld
*this game by no means is fully taking advantage of Switch hardware, as it was built from the ground up on Wii U
Pokken Tournament Deluxe
-960 x 720 resolution to a more standard 1280 x 720
-everything else is tenatative and performance could improve by release in sept
So what can we expect from Nintendo on Smash 4 Switch considering all we know on MK8 and Pokken Tournament Deluxe?
Added content is pretty much guaranteed. There's a good chance that we'll get 3DS stages to make it the definitive version. But also characters like ice climbers, wolf, inkling are shoe ins if we get more characters. But from a technical perspective...The game is already running at 1080p native and 60fps on the Wii U. I barely play 8 players, so I don't know about frame rate dips on that mode on wii u. If we get ice climbers, the Switch's superior CPU should be able to handle 8 ice climber battles and lock at 60fps.. But how likely can we expect features like anti aliasing, improved lighting, textures, and perhaps even geometry on a console that is roughly 4x as powerful as its predecessor?
Also what technical features would you like on Smash 4 Switch, regardless of how likely it is based on past treatments of ports from Nintendo?
While Smash 4 Switch hasn't been officially confirmed yet by Nintendo, it's almost guaranteed, considering its one of Wii U's heavy hit sellers that appeals to a wide audience like Mario Kart.
Now from a technical perspective, what can we expect? Here's Mario Kart 8 Deluxe, LoZ:Breath of the Wild, and Pokken Tournament Switch improvements over Wii U for comparison:
MK8 Deluxe
-720p to 1080p jump which takes about 2.25x the processing power on its own
59 to 60fps improvement. Fixed a weird frame skipping issue from the wii u version
-higher quality shadows
-added confetti
Breath of the Wild
-900p in docked mode vs Wii U's 720p with added filter rate
-frame rate is significantly more stable in docked and handheld
*this game by no means is fully taking advantage of Switch hardware, as it was built from the ground up on Wii U
Pokken Tournament Deluxe
-960 x 720 resolution to a more standard 1280 x 720
-everything else is tenatative and performance could improve by release in sept
So what can we expect from Nintendo on Smash 4 Switch considering all we know on MK8 and Pokken Tournament Deluxe?
Added content is pretty much guaranteed. There's a good chance that we'll get 3DS stages to make it the definitive version. But also characters like ice climbers, wolf, inkling are shoe ins if we get more characters. But from a technical perspective...The game is already running at 1080p native and 60fps on the Wii U. I barely play 8 players, so I don't know about frame rate dips on that mode on wii u. If we get ice climbers, the Switch's superior CPU should be able to handle 8 ice climber battles and lock at 60fps.. But how likely can we expect features like anti aliasing, improved lighting, textures, and perhaps even geometry on a console that is roughly 4x as powerful as its predecessor?
Also what technical features would you like on Smash 4 Switch, regardless of how likely it is based on past treatments of ports from Nintendo?