Any acknowledgment of the Xbox issues?
It was really disheartening last night having the constant slow down
:/
Edit
Saw last page, I'll try moving to internal, but I dont see how that's the cure all, Ive played dozens of games off that external with the Xbox and never had an issue.
That was just a thought based on other games but, in the end, that doesn't seem to fix it.
I made the video using my Xbox One S because who would have expected there to be a difference in a game like this?
Well there is. I think this might be the first time I've encountered a genuine difference like this between XO and XO-S (beyond every so slightly faster frame-rates in a few games).
My launch Xbox One also exhibits problems, though not to the same degree as I've seen in some videos. There's definitely something wrong with the game when running on OG hardware.
I'll try to see about getting up a PSA or article or something about the problem. I played up through Mirage Saloon on my Xbox One S and it was 100% flawless. On the OG system, though, I got lots of little hitches and skips even in the very first stage. :\
So on a 1080p display you don't get pixel-perfect sharpness in this game? The video didn't say that, only that native 4K is better on a 4K screen because TVs general do some smoothing when upscaling. So I'm a bit confused here. That's why I thought 720p would be the one that didn't get perfect pixel alignment.
There must be some very subtle interpolation going on (similar to using a Framemeister) as it looks razor sharp on a 1080p display (tested on my 1080p Kuro plasma). There's no visible distortion or anything like that - just a hint of sub-pixel blur if you look very very closely. It's much sharper than, say, Sonic CD's XBLA/PS3 port. It looks fantastic at 1080p.
Here's a 1080p shot taken from Switch in docked mode (you have to maximize the shot - on Chrome, if the window is too small, it resizes and filters the image resulting in blurry pixels - if you look at the shot using its full resolution it's very sharp).