Lol I bought this game on Xbox One and never played it, then I bought it on PS4 Pro so I could play the better version and still haven't played it, by the time I get around to it I'm gonna end up playing my original copy on Xbox for the best version.
Or, you will wait till the PS5 for the 8k/60fps copy of ROTTR-remastered and not play it, because the PS5 Pro version will be much better and the XBOX 3 X even better after that
.....>At this point perhaps, you should just play the game..eh!
Na fuck depth of field. I dont need blur in my games
DOF incurs a hardware penalty, whether you like it or not is besides the fact. The DOF here cannot be disabled on the PRO, so it's not a 1:1 comparison. In that instance, the PRO version has a graphical effect not seen on the XBONEX and that is the primary difference you're seeing here texture-wise.
Improved textures look great, and there's definitely a noticeable jump in clarity. Very clean sharp.
Did they even improve the textures at all with the Pro version though? Not even trying to start anything, just curious
This is a port 1 year later, don't forget MS unveiled Scorpio before Sony unveiled the PRO.....There was enough time to do some improvements to the engine, which I'm sure will be replicated and improved even further in the new tombraider game...... Shadow of the tomb raider...
This will be a great game to test it out.
Native vs CB? NO, this is not the best game to test it out, at least not now. Since the XBONEX version appears sharper due to the lack of DOF...Again, it's not a 1:1 comparison. PC and PS4-Pro version would look just as clear without DOF applied, minus any resolution differences of course...or ones which you could decipher..
$500 is a great value. A comparable gpu(at msrp) alone would be half the budget, and that's with less performance, memory bandwidth, 4GB extra.
I have a ps4, and I felt getting a Scorpio was better than buying a ps4 pro, with access to the same games I can already play on my og one. Though, I'm still tempted to get a Pro for God of war, and Spidey.
The 12GB of ram on XBONEX does not all go to the GPU, it's one pool..The OS has to share that, at least 3GB. That leaves around 9Gb for games, but then, typical graphics cards at half the price of the XBONEX as you said ($250.00) have 8GB of dedicated Vram (RX580), they also run at higher core and memory speeds over the XBONEX.......They also run in tandem with System Ram (DDR4 memory at 3200Mhz typically, 16-32GB), so I'm not sure why you would want to make that comparison, even just on the GPU side. Technically an RX 580 is still much faster than the XBONEX GPU based on core and mem clocks.....
Still kinda nuts to me that this is just going to be a free upgrade for the XBO version.
You believe that this patch is good enough that you should pay extra for it? Hmmm. interesting.....I think it's a good patch, especially coming one year later, but it's not something that could not be realized on PRO or PC
with some extra time just the same......The biggest difference I'm seeing here is DOF, which works out to be a feature absent from the XBONEX version at this time, however you choose to interpret the lack of it is up to you, some are really skewing it to "unbelievable differences", even against PC...which should show you that perhaps it's not a 1:1 comparison atm....
Btw, I only watched the video, is the PC at 4k resolution? The DF guy mentioned that it was PC at the highest settings but never mentioned rez on the PC side?
The game is running at twice the resolution though, and the only effect that seems reduced is dof.
And the enriched mode is running at 2 times the resolution too .
If they manage to match the dof it will be amazing, because really that's a much larger resolution gap than expected.
I think this needs to be clarified..At first some folk were saying...CB XBONEX, 1080P enhanced mode PS4 Pro and highest settings PC......but then, XBONEX does not even do CB in this game, it does some form of T.I which is not as accurate or specialized as CB.....Then a bit later I'm seeing Native 4k XBONEX, 4K CB PS4 PRO and Highest Settings PC, but no mention of PC resolution...So which is it? I think these should be clarified..........
Difference expected with the 4k textures. What else should I be looking at?
If all versions are 4k, the biggest difference I'm seeing is DOF, I'm not sure the AA I'm seeing on the XBONEX is improved at all tbh.....
Pretty minor?
Greatly improved texture quality, better SSR, higher levels of texture filtering, improved lighting, better framerate, improved shadows, higher resolution, increased geometry, better foliage, dolby atmos sound, hdr...
Minor?
I get you're trying to downplay but maybe pick an easier thread.
Can you pinpoint these improvements from the video? From my understanding, different modes give you different levels of detail or performance. The PS4 version had high levels of AF and effects at 1080p, but it also had a high framerate mode too which focused on that aspect. Then it had a high resolution mode which favored IQ...I'm seeing the same modes here on XBONEX, perhaps we won't be able to fully specify at what resolution or with what technique the enhanced quality mode runs on XBONEX at this point, but if it's missing some effects, it could be that the mode may have to be dialed down in resolution to maintain best settings at playable framerates...I guess we shall see when the final product releases for a better comparison....
Here's a comparison of the pc with depth of field and without depth of field.
With DoF:
Without DoF
As you can see, the Xbox One X version simply has DoF disabled, which makes it look like the textures are sharper and more detailed. If you look closely at Lara, it appears the DoF also affects textures on her. So perhaps some texture comparisons between One X and PS4 Pro are flawed due to the DoF being activated on the PS4 Pro version.
And this is what I've been alluding to all this time, reading page 1 untowards...I think I read this post at page 10 and read up to page 18 and no one bat an eyelid to this post. No one quoted it or responded to it, it's like no one is interested in tangible and valid information .....Perhaps people prefer just to bask in hyperbole, but this is a tech thread so let's look at the facts.....shall we, can we do that?
DOF clearly blurs the textures, not just in the background but on camera pan, on lara herself, which means her clothing, objects around her et al.... are blurred.....I'm not denying that XBONEX is running this at a native resolution or there is improved textures, but the differences everybody is highlighting as huge is exaggerated exponentially because an effect is missing on the XBONEX......
Are you saying FXAA was used on PS4 PRO and perhaps TAA is used on XBONEX?
What isngood about depth of field? It jut adds blurriness to me
I personally do not like motion blur, but I can at least attest that these effects do have a cost on the GPU, especially a GPU which shares a single pipeline on these consoles.....Take a look at Killer Instinct on a 750ti for e.g...when you takeaway some of it's effects, you gain lots of performance based on which effects you let on. The higher resolution you go with these effects the more tasking it will be...Of course I'm not comparing the XBONEX GPU with a 750ti...because I know somebody will try to jump at this. I'm only showing, how effects can scale in terms of perf the higher rez you go. Lots of factors...but perhaps we should just wait on the final code to get a clearer picture as to the compromises and upgrades made.....
Not if you want the best versions of the biggest games
Well, the best versions technically can be found on a high end gaming PC...but I don't think ROTTR is the best game to make that claim in the console space either, because it won't be a typical example..Not all games will be patched on XBONEX a year later sprouting upgraded textures and engine improvements to show against the competition. Even then, the biggest disparity I've seen between the versions, is more raw detail on account of missing blur/dof on XB, not saying there are not others, but the trailers convinced me it would be more distinctive...Of course, I'm looking at this based on what was highlighted to be the main difference in this video "textures", but I'm not convinced that this is a huge upgrade in the absence of DOF on XB.. When all things are equal, I think we can take a better look and have a more informed opinion......
I'm looking forward to see the highlighted improvements specified in the trailer against the game on other platforms...Like differences in textures when everything is 1:1, lighting differences or improvements, framerate improvements....I'm pretty sure all these improvements mentioned in the trailer will be vastly improved over the first iteration of ROTTR on the XB1, that's a given, but I'm not sure that applies to the PRO, even one year later, but I'm looking forward to final code to be sure....With the final code however, DF will be able to pinpoint differences much easier and I guess everybody else for that matter. Everyone will be privy to the whole game for comparisons as opposed to referencing a trailer with missing effects....or unfinished code.
If you want the best versions of the biggest games you will go PC. If you need a console with the best versions of the multiplats you have to buy into the Xbox ecosystem. Many are not going to do that because in fact the masses don't give a shit really.
Yes, the new Xbox is going to have slightly better looking games than the PS4 Pro. This is a known fact and has been known for ages. I think people are overestimating just how big these changes are going to be.
And you still don't have much for first party games, which is a major problem for convincing the masses to buy your system. The age of Halo and Gears is long gone.
Not yet though, for consoles, the PRO is still the best place to play multiplats on a technical level....XBONEX is not out yet afterall....That will very well change in November though....
Kind of seems like people are looking at lack of dof on the Xbox side as an improvement?
That jacket texture does look different though ��
It's still the DOF impacting the jacket texture.....
Couldn't the depth of field effect present on the PS4 Pro version not also be sometimes utilized not solely for the atmosphere it may add to a scene, but also to hide less flattering detail so the player can instead focus on the parts that actually look best?
No, it's a standard feature in games and the PRO's textures would not be so blurry with it off on that platform.....Of course you should Know a game is not played in stills, it's played in motion and this is where some of the effects kick in, especially with quick camera movement et al. I know you're excited for XBONEX, that's great, but don't begin to validate missing effects on the XBONEX because and a non 1:1 comparison because it magnifies raw texture detail. I personally don't like MB, but I won't ever say a game missing MB is superior technically because I can see the character clearer in motion...
We should want to prove things properly, if DOF is implemented on XBONEX and there is the same disparity as we have now in textures, then it's undeniable, but lets prove things the right way at least.....Lets be honest though, if OG XB1 had a feature that was missing on PS4, we all know how reversed the conversation would have been...."Strider missing AF" is just one example...The XBONEX can do DOF, I'm pretty sure of it, if it's not implemented yet, there must be a reason, maybe a tradeoff or some issue..As I mentioned before...Native resolution + effects + other improvements spoken of in the trailer, higher strands of hair vs framerate......We shall know where they stand in the end, but for now, I'm not sure we have a proper comparison yet...
its 4.5 times the OG Xbox One.
No, the XBONEX is not a gen a head of XB1...Usually games that you could do at 30fps on last gen, you can do it in a new gen with updated visuals at 60fps.....
The only area the XBONEX is several times better than XB1 is in the GPU department, and clearly that's not enough, not even close to declare a new gen over XB1. About 10% better CPU, only in terms of clocks, and an extra 4GB of ram does not qualify the console to be anything but.
Having said that, for much better graphical fidelity over the XB1 at about the same framerates, ai, physics etc.....the XBONEX will be an eye-opening upgrade over XB1 which had many sub 1080p games to begin with....but the general gameplay experience will be the same....It won't be battlefield with 32 players on PS3 vs 64 players on the PS4 type upgrade.....With a new gen upgrade, every aspect of the hardware will grow or improve several magnitudes........
It's weird that bungie of all studios isn't the ones showing off the X power with destiny 2. Shame. Where or who do I send a fuck you too?
Bungie does not have the affiliation it once did with MS, surely you must know that. Destiny 2 is marketed now on a Sony Platform, there is even a white Destiny 2 PS4-PRO bundle launching in just over a week or so...If you're thinking XBONEX will somehow be 60fps, it won't be, but It may have a native 4k resolution on that platform at 30fps....