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Franchise Newbies: What would it take to get you to try Monster Hunter World?

DxD

Banned
I don't need to be told. i've played toukiden kiwami and toukiden 2 over 600 hours combined, and i've heard that its just Monster hunter. if monster hunter really is like toukiden, i won't have any problems engrossing myself in this game, even if its my first one

the reason why i am considering this one is because its on a console and it looks like what a AAA console game should look like

You will be disappointed then.
Toukiden is faster and with more hyper action with its ultimates.

MH is...I guess a Warrior in Havel with a slow roll in Dark Souls but somehow he can run fast though when he sheathes in his weapon but then he becomes a turtle afterward.

I have no clue why MH is so big when GE and Toukiden should be eating its lunch and taking its snack money every day.
Japan...Shrug, weird country.
 
Honestly, the trailers and gameplay convinced me for this title. I looked at the weapon exhibitions and some of the hunting missions after the eye-catching initial reveal and presentation and thought it looked like a great time to try to get into the series. Never played a Monster Hunter before, and excited to change that.
 
It not being on a Nintendo console and they finally did it

Edit: I've been so blind I swear I didn't even realize they were on PS3. I'll just take my ignorant punishment
 

Wonko_C

Member
Nioh-like fast movement instead of what looks like Souls' slow animations. I can't stand games with "weighty" animation.
 
Don't know, I like souls and people often seem to like both.
But a demo would be cool, they all had one right? Maybe I should grab the xx one on switch but it probably is a completely different experience and might put me off.
 
Nioh-like fast movement instead of what looks like Souls' slow animations. I can't stand games with "weighty" animation.

Souls is much faster paced than MH. You can only walk and roll with your weapon out, and rolls are all like mid-roll in Souls. To run, you have to sheathe your weapon first.

This is a pretty good demonstration of what a hunt looks like in World. Keep in mind that the time limit is 25 minutes for the demo, but will likely be 50 in the actual game. The monster's health and stagger-resistance also seem to be reduced.

It's still slow and largely about positioning for combos, so if that doesn't seem fun, then MH probably won't appeal to you.
 

Syril

Member
Don't know, I like souls and people often seem to like both.
But a demo would be cool, they all had one right? Maybe I should grab the xx one on switch but it probably is a completely different experience and might put me off.
The XX Switch demo is really newbie-unfriendly. It has one early monster, one monster that's a really huge leap forward in difficulty, and one monster that's way too powerful for the equipment the demo gives you. The styles also aren't very intuitive with a language barrier.
 

Jawmuncher

Member
-Easy use of guns (seems to be there)
-Regina Outfit (Fucking MGS, DMC, and even Metroid have had costumes so there's no excuse)
-Make the resource collecting and crafting easier than previous games. Not much has been said of this so I'm wary. I'm not looking to waste time "prepping" for a hunt by spending 30 minutes gathering herbs and honey.

The XX Switch demo is really newbie-unfriendly. It has one early monster, one monster that's a really huge leap forward in difficulty, and one monster that's way too powerful for the equipment the demo gives you. The styles also aren't very intuitive with a language barrier.

I swore off monster hunter until World after playing that demo. It was way too cumbersome for someone that hasn't played the series since WiiU. Then like you said the language barrier doesn't help either.
 

Frostman

Member
I will be getting it anyway, having not played any previous MH games.

But I will second the demo post on the first page.
 

Raide

Member
-Easy use of guns (seems to be there)
-Regina Outfit (Fucking MGS, DMC, and even Metroid have had costumes so there's no excuse)
-Make the resource collecting and crafting easier than previous games. Not much has been said of this so I'm wary. I'm not looking to waste time "prepping" for a hunt by spending 30 minutes gathering herbs and honey.



I swore off monster hunter until World after playing that demo. It was way too cumbersome for someone that hasn't played the series since WiiU. Then like you said the language barrier doesn't help either.

Resource collecting does seem to be much faster. No waiting for a long animation to play while you collect. You can do it as you run around. Making stuff is always the start for MH and you progressivly get to the point where you don't need to. I expect the farm to make a comeback for new players.
 

squall23

Member
My personal answer is to know somebody else that plays it. As a MH fan, I've convinced 3 people to play 4U and so far I've convinced 2 other friends to give MHW a chance. These games are complex and having someone that knows what they're doing makes everybody happy.

On the other hand, I wasn't like that. I just jumped into MHTri knowing barely anything about the franchise and I had so much fun with it.
 

RalchAC

Member
A second analog stick. That's all I've wanted since I tried to play one a bit on PSP. The so called claw (index finger on the dpad) was awful
 
The XX Switch demo is really newbie-unfriendly. It has one early monster, one monster that's a really huge leap forward in difficulty, and one monster that's way too powerful for the equipment the demo gives you. The styles also aren't very intuitive with a language barrier.

If Capcom was really smart, they'd do what Team Ninja did with Nioh and have a meaty beta for people to sink 10 hours into.

Give players the first area and the first three monsters to fight, plus an assortment of side missions. Give access to crafting, item management, gathering missions, the farm, etc. That way they'll get a sense of the entire experience, not just the combat.

Sadly, they'll probably give us a standard demo with Khezu, Plesioth and Rajang and then wonder why nobody bought the game.
 
Really the only thing I hoped for to get back into the series was a graphical update. And we got that. They can keep everything else. But please no more underwater stuff. That was terrible.
 

LordPhantX

Neo Member
I played psp version it was good but didn't interest me to play more. MHW Demo would be nice to try if interest me or not.
 

HeatBoost

Member
Make the moment to moment gameplay more exciting

Make the hunts less of a slog. 10 minutes is too long. I don't care if I have to drink a potion that makes me do 100x damage but take 100x damage as a consequence, make that shit take less time.

Streamline the menu stuff

more visual variety in the armors would help too. I mean more in terms of overall style, instead of specific details.
 
Having never played a single game in the series a demo would be a good start. The trailers haven't really sold me on it either.
 
Make the moment to moment gameplay more exciting

Make the hunts less of a slog. 10 minutes is too long. I don't care if I have to drink a potion that makes me do 100x damage but take 100x damage as a consequence, make that shit take less time.

This has always been their biggest obstacle. MH's format seems super illogical to people in the West, who are used to playing games in 2-4 hour chunks while sitting on the couch/at a desk.

In Japan, however, the game's format makes a ton of sense. MH is meant to be played about 3 times per day: the commute to school/work, your lunch break, and the commute home. This is why the fights are timed out the way they are, and why co-op is such a huge deal (you're always meant to be playing in public).

My biggest concern for MHW is that this format seems to still be pretty much the same, and that there's a huge difference between a game you play to pass the time during your train ride and a game you play for pure entertainment.
 

HStallion

Now what's the next step in your master plan?
Nioh-like fast movement instead of what looks like Souls' slow animations. I can't stand games with "weighty" animation.

Its not that kind of game though the Dual Swords and Insect Glaive seem to fill that niche at this point.
 

Crayon

Member
I'm in. This will be my first my game. The way mhw is like an overhaul of this tried and testedbgame formula makes it seem like an ideal time to get on board.
 
You will be disappointed then.
Toukiden is faster and with more hyper action with its ultimates.

MH is...I guess a Warrior in Havel with a slow roll in Dark Souls but somehow he can run fast though when he sheathes in his weapon but then he becomes a turtle afterward.

I have no clue why MH is so big when GE and Toukiden should be eating its lunch and taking its snack money every day.
Japan...Shrug, weird country.
It might have something to do with monster hunter having way more content than either of those games, more interesting environments, better monster animations and movesets, more interesting weapons, etc. etc.

Why does dark souls sell when you could just play <generic action game>?
 

Fbh

Member
Have only played MH3U. While I love the combat and art direction I hated pretty much everything else.

Every single thing in it aside from combat felt designed to waste time and artificially make the game hundreds of hours long.
- Needing 5 of an item with a 20% chance of dropping if you break a specific part of the monster. So if you want and armour get ready to spend hours fighting the same battle again and again
-Needing other crap like minerals and insects. Because now that you got the materials after fighting the same monster again and again for 3 hours it's time to waste more time farming minerals...yay!
-Resources being a thing. Instead of upgrading the village and your farm with the money you get from mission get ready to kill the same monster even more times in a separate mode to get resources.
- Having to craft healing items and tools. Why?.. it's not hard and adds literally nothing to the game...except more time wasting. It's as if every time you were killed by a boss in Dark Souls you had to craft all of your 15 estus flasks again.



In short what would get me to try it is some optional "I have better things to do with my time" mode. Leave the difficulty of the combat intact but exponentially boost drop rates, remove minerals and all of that crap, remove resources and instantly restore my items when I return to the town.
So as I see it, my only chance is some like minded people making some mods on PC that turn this 300 hours chore of a franchise into a cool 80 hours game.
 
V

Vilix

Unconfirmed Member
1. A demo. I'm interested. But this will be my first time playing a MH game. I would like to know first hand what I'm getting into.

2. Good tutorial and a steady learning curve.

3. Good online community. I'll be playing this almost entirely online. I'm hoping for a Diablo/PSO type experience where people can gather, kill stuff, and help each other out.
 

RalchAC

Member
This has always been their biggest obstacle. MH's format seems super illogical to people in the West, who are used to playing games in 2-4 hour chunks while sitting on the couch/at a desk.

In Japan, however, the game's format makes a ton of sense. MH is meant to be played about 3 times per day: the commute to school/work, your lunch break, and the commute home. This is why the fights are timed out the way they are, and why co-op is such a huge deal (you're always meant to be playing in public).

My biggest concern for MHW is that this format seems to still be pretty much the same, and that there's a huge difference between a game you play to pass the time during your train ride and a game you play for pure entertainment.

MMO raids are full of 8-12 minutes fights and WoW had 13 million subscribers at its prime. And people fought those bosses a lot. They failed, and failed, and failed for weeks in the same goddamn boss fight until they finally defeated said boss.

So I wouldn't say there isn't a market for a game where you have to fight big ass monsters, with different attack patterns that you need to learn so you can fight those same monsters more effectively next time. Especially if you are doing so with friends.

Both genres are quite different from each other, but I'd say that there could be a certain crossover in audiences.
 

butzopower

proud of his butz
I've played multiple generations of MH and I'm a huge fan, and I'm excited for MHW. I've been very skeptical that all the changes they've made are actually going to draw new players, and I think this thread shows that I'm not too far off thinking that.

Monster Hunter has always been so much more than something like Dragon's Dogma (which I found pretty boring), but Capcom does a pretty crap job showcasing / convincing what is good about the series.

I feel like they need to offer a very focused demo, instead of one that offers all the weapons to try out, at least initially. They need to test the demo with new audiences until they figure out the right weapon to have someone start with.
 
MMO raids are full of 8-12 minutes fights and WoW had 13 million subscribers at its prime. And people fought those bosses a lot. They failed, and failed, and failed for weeks in the same goddamn boss fight until they finally defeated said boss.

So I wouldn't say there isn't a market for a game where you have to fight big ass monsters, with different attack patterns that you need to learn so you can fight those same monsters more effectively next time. Especially if you are doing so with friends.

Both genres are quite different from each other, but I'd say that there could be a certain crossover in audiences.

I definitely agree that MMO players will get accustomed to MH's quirks more quickly than action/ARPG will, but remember that WoW has lots of other things to do as well. The entire game isn't just lengthy boss fights, as MH basically is.

Still, a lot of MH's design philosophy is rooted in the fact that the series originally had a subscription service for online in Japan. It was effectively a small-scale MMO before the 3DS entries, which really explains a lot.
 

butzopower

proud of his butz
Still, a lot of MH's design philosophy is rooted in the fact that the series originally had a subscription service for online in Japan. It was effectively a small-scale MMO before the 3DS entries, which really explains a lot.

No it doesn't, especially since the series was actually its biggest on a handheld (PSP) that didn't even have official online modes. Your presumption that there's a time limit because "that's how long it takes to ride the train in Japan" is also as laughably just pulled out of your ass.
 
No it doesn't, especially since the series was actually its biggest on a handheld (PSP) that didn't even have official online modes. Your presumption that there's a time limit because "that's how long it takes to ride the train in Japan" is also as laughably just pulled out of your ass.

Ouch. You know another thing that will keep people from trying the series? The furious hostility of certain fans.

The 50-minute time limit was designed around the typical hour break people get for lunch. This was definitely mentioned by the developers in an old interview.
 

butzopower

proud of his butz
Ouch. You know another thing that will keep people from trying the series? The furious hostility of certain fans.

The 50-minute time limit was designed around the typical hour break people get for lunch. This was definitely mentioned by the developers in an old interview.

But you just told me the game was designed to be a subscription based MMO-lite, and how that explains a lot of the game design. Honestly, my hostility is towards your pretty crap presumptions, which you seem to have in spades today on this forum.
 

Dadasch

Member
I will try it. Not on launch though, as I don't know if it's for me.
I'm usually someone who needs an engaging story and this doesn't seem to have anything like that.

It could still be ok, if the gameplay loop is really good.
 
I think the series' biggest blocker, at least in Europe and North America has been platform. Most hardcore MH have just bought whatever platform the next game appears on, but most gamers out there own one system. As much as the series has thrived on the 3DS, giving a proper entry to PS4, Xbox One and PC was an wise decision. Risky, but wise.
 
Another positive change, some of the armor abilities seem to have been combined:

mcbpe84o7ejz.jpg
 
I've always been interested in the series, but never been big into handhelds so I've been patiently waiting/hoping for a proper home console version for a while. I was tempted by the Wii U game, but being a pretty obvious up port kind of turned me off.

So, basically, MHW has already done everything it needs to for me to be willing to give it a go!
 
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