We need the controls to be remade from scratch. Then maybe I'll enjoy this game.
We need the controls to be remade from scratch. Then maybe I'll enjoy this game.
We need the controls to be remade from scratch. Then maybe I'll enjoy this game.
Nope, controls are perfect as it is.We need the controls to be remade from scratch. Then maybe I'll enjoy this game.
No thanks.
It's not as if Insomniac didn't want it toI'd buy it. Weird that it's still stuck on the XB1 when just about everything else has come to PC.
We would love for it to be on PC
Another way of framing this thread is that Sunset Overdrive quite notably slipped through the cracks of MS's PC strategy. It came out during a time where MS was still pushing Xbox One as hardware rather than Unified Windows Platform. By all accounts the game didn't tank, but it also didn't set the world alight, and the reviews were generally positive. It did not get a port--possibly because of MS priorities in terms of a game that they published but don't own the IP of, possibly because Insomniac has been busy with many projects since then.
It's interesting to walk through Microsoft's Xbox One product portfolio and look at the games that ended up being 100% exclusive to Xbox One:
Forza Motorsport 5 <-- sorta exclusive, but subsequent installment of IP on Windows 10 and it's more like an "annualized" game than something where you'd want to go back to Forza 5 ten years later
Zoo Tycoon <-- Despite being an adaptation of a PC series, made by a studio historically known for PC stuff, and despite lending itself to a KBM interface, no PC release.
Crimson Dragon <-- Japanese dev, built around Kinect
Powerstar Golf
Xbox Fitness <-- required Kinect
Forza Horizon 2 <-- Likewise, Forza Horizon 3 coming to PC
Halo: The Master Chief Collection
Kinect Sports Rivals <-- Required Kinect
Sunset Overdrive
Dance Central Spotlight <-- Required Kinect
Forza Motorsport 6 <-- Apex, future installments of IP coming to Windows
Halo 5: Guardians <-- Forge mode on PC as well as limited online mode, clearly a trial run for subsequent Halo being day and date
Rare Replay
ScreamRide
Not necessarily. They could get a studio like asobo to do the porting and X upgrades but I don't think that's there interest at this point. SO was a GWG and it's in gamespass, sonthe future sales potential on the Xbox side is rather minimal and there's no telling how it would perform sales wise on W10 or steam. So ok the end it could end up being a waste of moneyMicrosoft would have to pay Insomniac to do it wouldn't they?
Not sure Insomniac even has the time since they're working on Spider-Man.
Eh, Microsoft didn't strike while the iron was hot on this one and lost out on one of their few new IP this gen that was worth a damn. We can all look forward to the inevitable sequel in about 6 years, when they try to go back to their "roots," from a totally different developer that just disappoints on every level. Let's call it the Crackdown effect.
I agree with this. It annoys me so much because the Grind and Boost are mapped on two separate buttons.I need the controls to be remade from scratch. Then maybe I'll enjoy this game.
Insomniac own the IP.....
Insomniac own the IP.....
I need the controls to be remade from scratch. Then maybe I'll enjoy this game.
If they own the IP why don't port it on PC, PS4, PS4 Pro and Xbox One X? Seems like a missed opportunity.
Nah. It controls great and is one of the best playing games from western devs this gen.
If they own the IP why don't port it on PC, PS4, PS4 Pro and Xbox One X? Seems like a missed opportunity.
If they own the IP why don't port it on PC, PS4, PS4 Pro and Xbox One X? Seems like a missed opportunity.
Same reason why Spiderman won't be coming to other platforms. It's published by the platform holder. Owning an IP doesn't mean they can put the game wherever they want.If they own the IP why don't port it on PC, PS4, PS4 Pro and Xbox One X? Seems like a missed opportunity.
Same reason why Spiderman won't be coming to other platforms. It's published by the platform holder. Owning an IP doesn't mean they can put the game wherever they want.
Would love Sunset Overdrive on PC, I'd buy it.
Also Halo 5. It's annoying that Forge is on PC but not the actual game.
Same reason why Spiderman won't be coming to other platforms. It's published by the platform holder. Owning an IP doesn't mean they can put the game wherever they want.
Obviously every deal is different, but both Sunset Overdrive and Spiderman are Insomniac developed games published by the respective platform holder, and the IP isn't owned by the publisher. Though in the case of Spiderman it's not owned by the developer either.It's nothing like spiderman but yeah they made a deal with Microsoft. Microsoft funded the game.
Potentially, though it's likely Microsoft has first rights of refusal on a sequel. If they refused, Insomniac would have to pitch it to another publisher, and who knows if any would pick it up.But they could put a sequel wherever they want. Kind of like Titanfall.
No thanks.
Obviously every deal is different, but both Sunset Overdrive and Spiderman are Insomniac developed games published by the respective platform holder, and the IP isn't owned by the publisher. Though in the case of Spiderman it's not owned by the developer either.
No, the point being made is that Sunset Overdrive and Spiderman are both published and funded by the platform holder, resulting in the exclusivity.Yeah that's kind of the important point here mate. They're nothing alike
MS has a great catalogue sitting there, which would sell gangbusters on steam if they unleashed it.I would love for Microsoft to revisit this game when the Xbox One X launches and ports it to PC. The same goes for Rare Replay, though it being a compilation of classic games makes it harder to justify the bump in resolution that could be used in Sunset Overdrive.
I mean. I want everything on PC. The more, the merrier.
I need the controls to be remade from scratch. Then maybe I'll enjoy this game.