Xenoverse 2 gives a positive indication they might. I could see both RE7 and Nier Auto doing well enough on Switch.
What happened to those Monster Hunter legs? I was told it was a leggy title and would quickly sell through current shipment and another 100,000 more by March?
Again, I think it depends on the type of game. Even in the most ideal portable scenario I can imagine (you have a train commute with a guaranteed seat, for say, 1 hour per trip), I still don't think Nier would be a great experience in that space. Resident Evil perhaps even more so because you can't save anywhere you want.
As for what is a great portable game, Puyo Puyo Tetris--it was fantastic on Vita and is just as good on Switch. All you need to do is fire it up and you can be playing tetris or puyo puyo or any combination of both in the span of a few minutes, and stop when you have to get off at basically any time. Xenoverse is a game I haven't actually played, but is it safe to say it is more bite-sized than an RE game or Nier?
It's about (or has) to sell through the initial shipment (wasn't it between 140 and 150k?)What happened to those Monster Hunter legs? I was told it was a leggy title and would quickly sell through current shipment and another 100,000 more by March?
I think hitting 250,000 by the end of this fiscal year is itself pretty optimistic unless it just randomly gets a big boost somewhere.
Retailers expect good legs for MHXX but maybe you know better.What happened to those Monster Hunter legs? I was told it was a leggy title and would quickly sell through current shipment and another 100,000 more by March?
The thing is, you're not forced to play in portable mode. It is not just an handheld.
Right, but the original comment is about a consumer who would (presumably) be buying it for the added portability, since the game is almost guaranteed to perform better on PS4.That's why I'm talking about the portable use-case.
Retailers expect good legs for MHXX but maybe you know better.
You should definitely do a pie chart .Thanks for the feedback! I have in fact been looking at working more with the change per week instead of the absolute attach rate as some lines hardly show change. I will think a bit about maybe ejecting some data (for example 1-2-Switch, as it didn't chart on regular basis anyway) or breaking it up into two or more graphs, about using clearer (bar) graph types to present it, and how to transition to, or add to the mix, changes per week.
Again, I think it depends on the type of game. Even in the most ideal portable scenario I can imagine (you have a train commute with a guaranteed seat, for say, 1 hour per trip), I still don't think Nier would be a great experience in that space. Resident Evil perhaps even more so because you can't save anywhere you want.
As for what is a great portable game, Puyo Puyo Tetris--it was fantastic on Vita and is just as good on Switch. All you need to do is fire it up and you can be playing tetris or puyo puyo or any combination of both in the span of a few minutes, and stop when you have to get off at basically any time. Xenoverse is a game I haven't actually played, but is it safe to say it is more bite-sized than an RE game or Nier?
The Switch version of AN2 has the best attach rate of all 3 versions. What does it say about the PS4 and Vita???
(Anyone can spin but lately you're taking it to a whole new level)
What is the game you are referring to by AN2?
Also, what do you mean with spins and new level? Are you sure you are not confusing me with someone else?
Nothing about it's current sales suggest it won't hit that. It'll probably get a small holiday boost which will allow it to reach 300k by march.Maybe so? It's current sales trajectory certainly doesn't seem to reflect that.
What is the game you are referring to by AN2?
Also, what do you mean with spins and new level? Are you sure you are not confusing me with someone else?
Maybe so? It's current sales trajectory certainly doesn't seem to reflect that.
Nothing about it's current sales suggest it won't hit that. It'll probably get a small holiday boost which will allow it to reach 300k by march.
Capcom's shipment for Japan was 200k and the retail shipment was estimated 170k. What current sales trajectory reflects is that it will need additional shipments soon. Some online sites are already out of stock.Maybe so? It's current sales trajectory certainly doesn't seem to reflect that.
That's a pretty limited use case for Switch though. I can't imagine Zelda being a great experience on a packed Tokyo train either and look how that sold.Again, I think it depends on the type of game. Even in the most ideal portable scenario I can imagine (you have a train commute with a guaranteed seat, for say, 1 hour per trip), I still don't think Nier would be a great experience in that space. Resident Evil perhaps even more so because you can't save anywhere you want.
As for what is a great portable game, Puyo Puyo Tetris--it was fantastic on Vita and is just as good on Switch. All you need to do is fire it up and you can be playing tetris or puyo puyo or any combination of both in the span of a few minutes, and stop when you have to get off at basically any time. Xenoverse is a game I haven't actually played, but is it safe to say it is more bite-sized than an RE game or Nier?
I'm not confusing you. You're making sure every week to remind us how a select few titles carefully chosen to illustrate your non existing point aren't selling on the system.What is the game you are referring to by AN2?
Also, what do you mean with spins and new level? Are you sure you are not confusing me with someone else?
There are 28/29 weeks until the end of March, and in order for it to sell 300,000 by then it would have to sell an average of 6,000 or so per week. Now, in two weeks, the drop-offs have been pretty hard (-68% on second week, -53% this week). If it falls another ~50% next week, it has to then either stay at that level (not impossible) or increase (unlikely outside of aforementioned small holiday boost).
Will it definitely sell under 300k? Who knows, but it doesn't look fantastic.
There are 28/29 weeks until the end of March, and in order for it to sell 300,000 by then it would have to sell an average of 6,000 or so per week. Now, in two weeks, the drop-offs have been pretty hard (-68% on second week, -53% this week). If it falls another ~50% next week, it has to then either stay at that level (not impossible) or increase (unlikely outside of aforementioned small holiday boost).
Will it definitely sell under 300k? Who knows, but it doesn't look fantastic.
Third party games don't sell on switchIts doing fine for what it is. I don't know what the big discussion is about.
The drops don't strike me as anything crazy to be concerned about.
For what it is it's doing better than what it deserves.Its doing fine for what it is. I don't know what the big discussion is about.
What happened to those Monster Hunter legs? I was told it was a leggy title and would quickly sell through current shipment and another 100,000 more by March?
For what it is it's doing better than what it deserves.
The drops are fine, relatively speaking. Again, not sure what the big discussion is about.
For what it is it's doing better than what it deserves.
I'm not confusing you. You're making sure every week to remind us how a select few titles carefully chosen to illustrate your non existing point aren't selling on the system.
Nights of Azure bombed everywhere because the first game was a steaming pile of shit. Not because the Switcj was a bad fit for the title or because third party games can't succeed on it.
I could select more title that in my opinion underperformed like DQH 1+2. If you disagree with me, then you should answer with valid points or examples. I am tired with the angry posts from the usual suspects, every time someone dares to not say something positive about Switch.
For what it is it's doing better than what it deserves.
What i am doing every week is sharing my opinion with others and discussing about the japanese market, not the fairy tales of spins that you are accusing me of. I could select more title that in my opinion underperformed like DQH 1+2. If you disagree with me, then you should answer with valid points or examples. I am tired with the angry posts from the usual suspects, every time someone dares to not say something positive about Switch.
I'm curious how much you were expecting for DQ Heroes.
Is "half of the worse-selling of the original pair" too much to ask? DQH2 sold over 200,000 on PS4 and yet DQH1+2 is barely at 60,000.
Is "half of the worse-selling of the original pair" too much to ask? DQH2 sold over 300,000 on PS4 and yet DQH1+2 is barely at 60,000 on Switch.
Is "half of the worse-selling of the original pair" too much to ask? DQH2 sold over 300,000 on PS4 and yet DQH1+2 is barely at 60,000 on Switch.
Is "half of the worse-selling of the original pair" too much to ask? DQH2 sold over 200,000 on PS4 and yet DQH1+2 is barely at 60,000.
I'm curious how much you were expecting for DQ Heroes.
Is "half of the worse-selling of the original pair" too much to ask? DQH2 sold over 300,000 on PS4 and yet DQH1+2 is barely at 60,000.
I dunno. Its a really expensive collection of old games without any sort of improvements or extra content (I think?).
Maybe it could have done a bit better, but its kept selling consistently and hasn't hit the bomba bins.
Edit- I'd add that SE couldn't have been too disappointed given the Builders 2 announcement.
I talked about it in detail with Mpl90 in a previous thread. With the numbers the Switch is pulling the result is kinda disappointing. If you told me, before Switch launch, that it would sell 50k+, then i would say it's a great result. But now, i think it should do 80k - 100k. I mean Switch is selling like crazy, it's the only DQ game available for the system, it has exclusive content and both games were good received in Japan, why it shouldn't sell something like 80k?
I talked about it in detail with Mpl90 in a previous thread. With the numbers the Switch is pulling the result is kinda disappointing. If you told me, before Switch launch, that it would sell 50k+, then i would say it's a great result. But now, i think it should do 80k - 100k. I mean Switch is selling like crazy, it's the only DQ game available for the system, it has exclusive content and both games were good received in Japan, why it shouldn't sell something like 80k?
Ragnar McRyan and Malroth might be awesome, but not 9000 yen awesome.DQ Heroes had an exclusive character and boss fight on Switch.
For what it is it's doing better than what it deserves.