DOOM the dating visual novel
Spoilers they're all tsundere
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Yeah yeah, this is how it always starts. Innocently enough, and before you know it you're installing hdoom.
DOOM the dating visual novel
Spoilers they're all tsundere
![]()
Mr. Edge is still the bad writer with opinions that make me angry even 25 years later! Their review scores cannot go unpunished!Okay, care to explain why? What does this have to do with the Edge review of Doom for near enough 25 years ago?
Doom is certainly a gorgeous-looking game - it has also, incidentally, made serious advances in what people will expect of 3D graphics in future. But the gameplay is as narrow as it gets: you run along beautifully parallaxed corridors and through stunning 3D rooms shooting at a near endless supply of green lizards. That's it. Still, we're not going to deny that there is a worryingly addictive fascination in watching the frantic despatching of those little green guys.
As it is, once the power of Doom's graphics has worn off (they're amazing, so give that at least a week or two), you'lI be longing for something new in this game.
They kind of have a point. Doom is great -- I played a whole lot of it when I was 14 -- but Doom is also pretty darn dumb. And I'm not sure that the industry it shaped is exactly the best possible version of the industry. There's a direct line between Doom and the latest loud CoD installment. Maybe there's an alternate reality where people really figured out how to do Adventure games in a compelling way, and we didn't have to deal with the toxicity of an industry that almost exclusively targets 14 year old boys, or overgrown 14 year old boys, to the detriment of the medium as a whole.
But new Doom is coming out on Switch, and I'm tempted to buy it, so ...
I think it's real.
Keep in mind that this was written when RPGs and even first person games like Ultima Underworld were popular on the PC and would occasionally have those options, so a game where you do nothing but shoot stuff may have seemed dumb and too simple in comparison.
DOOM the dating visual novel
Spoilers they're all tsundere
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You must face The Repercussions of Evil!![]()
They kind of have a point. Doom is great -- I played a whole lot of it when I was 14 -- but Doom is also pretty darn dumb. And I'm not sure that the industry it shaped is exactly the best possible version of the industry. There's a direct line between Doom and the latest loud CoD installment. Maybe there's an alternate reality where people really figured out how to do Adventure games in a compelling way, and we didn't have to deal with the toxicity of an industry that almost exclusively targets 14 year old boys, or overgrown 14 year old boys, to the detriment of the medium as a whole.
But new Doom is coming out on Switch, and I'm tempted to buy it, so ...
that man would go on to be known as Boogie2988
That's what I was thinking when I clicked this thread.Anyone else thought that this topic was going to be a humor piece about empathizing with racists by satirizing said racists as JRPG monsters?
HA!that man would go on to be known as Boogie2988
Yeah yeah, this is how it always starts. Innocently enough, and before you know it you're installing hdoom.
thought this was undertale related
holy shit. They were staring history being shaped around them and missed it entirely
For some reason I thought this would be an SMT thread, not a DOOM thread.
For some reason I thought this would be an SMT thread, not a DOOM thread.
EDGE tends to be on the trash side of the games reporting/review/journalism spectrum.
That happens way more often than you might think. There are plenty of reviews for things like Star Wars, Rubber Soul, Kid A, etc etc that are wild to go back and read now.
It's true that Doom is overly simplistic, run and gun, action, but the gaming world has a place for that.
I'd say it's the opposite; the reason Doom became such a big hit is because it is actually a fairly complex and intricate action game. There's not really anything simplistic about it.
Anyone else thought that this topic was going to be a humor piece about empathizing with racists by satirizing said racists as JRPG monsters?
I thought it was going to be about how the talking in SMT games feels like a dice roll no matter what you pick. And then I thought that =P
Doom wasn't supposed to be a new Ultima though. It's an action game. Ultima is an RPG. The reviewer pretty much complained because the game wasn't in the genre he prefers.Ehh, I can understand how Doom would've seemed really dumb and simple to someone coming off stuff like Ultima Underworld, Might and Magic series, Betrayal at Krondor and the like.
context is everything.
They kind of have a point. Doom is great -- I played a whole lot of it when I was 14 -- but Doom is also pretty darn dumb.
OG Doom wasn't only about killing monsters. It was also about solving the maps. There were some pretty awesome level designs to enjoy. Even after killing all the monsters there was the objective of how to open new areas and escape. Finding all the secrets in every map was also addictive enough because of how great the maps were. It's definitely more complex than modern on-rails CoD clones.Okay, that article is golden.It's true that Doom is overly simplistic, run and gun, action, but the gaming world has a place for that. A rather large one, as history history has proven.
Im not saying id be down with Cyber Demon butDOOM the dating visual novel
Spoilers they're all tsundere
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No, there's something to be said with annoying the enemy to the point of bribing to be left alone.![]()
Edit: I misunderstood the thread![]()
Doom wasn't supposed to be a new Ultima though. It's an action game. Ultima is an RPG. The reviewer pretty much complained because the game wasn't in the genre he prefers.
OG Doom wasn't only about killing monsters. It was also about solving the maps. There were some pretty awesome level designs to enjoy. Even after killing all the monsters there was the objective of how to open new areas and escape. Finding all the secrets in every map was also addictive enough because of how great the maps were. It's definitely more complex than modern on-rails CoD clones.
I don't know why people dogpile this quote or the article as much as they do - the guy has a point.
Considering Ultima Underworld came out the year before and PC games becoming far more sophisticated, something like Doom seems pretty quaint in comparison. In fact you could say the reason why it is as well remembered is because of its performance and presentation - and the focus on those has been a sticking point for games since - which put story, setting and set-pieces above mechanics.
It's real
https://web.archive.org/web/20120104155012/http:/www.next-gen.biz/reviews/doom-review
Thing is - they're totally right
I love this, this is SMT demon conversations distilled to thier purest essence.Related:
I don't know why people dogpile this quote or the article as much as they do - the guy has a point.
Considering Ultima Underworld came out the year before and PC games becoming far more sophisticated, something like Doom seems pretty quaint in comparison. In fact you could say the reason why it is as well remembered is because of its performance and presentation - and the focus on those has been a sticking point for games since - which put story, setting and set-pieces above mechanics.
I mean, it's why we have the "60fps or die" crowd, or games with beautiful graphics and systems as shallow as a paddling pool like the Order: 1886. Not to mention the continued love affair of Games as Films.
There is more to Doom though for sure. It's nearer to Geometry Wars than Call of Duty - and its arcade sensibility gives the game a kind of energy no one's captured since. Enemies, Weapons, Levels all have unique behavior - and my favourite thing about the 2016 game is that they brought that back in full force. Arena design was part platform and puzzle, and Romero has to be commended for making pretty memorable maps despite being such an early title.
But, compared to its contemporaries, it almost feels a bit puerile. I absolutely love its stripped back simplicity - though, I did play it after the fact, and during the 360 era. I'd say that's where it's maturity shows - not so much through its presentation, but definitely its mechanics.
edit:
But back on the quote. Rather than blowing it off and saying "whatever, pretentious loser" - you could say "well, what would a game like that be like?". I'm sure that could lead down interesting avenues, and unique and super cool games ideas. Undertale pretty much makes avoiding killing its USP - and stuff like Point and Click and Puzzles have had non-violence be a big component for years.
It's actually quite the opposite. The singleplayer shooter was sunk for almost a decade because shooters didn't (and often still don't) know when to shut the hell up. Shooters like Uncharted and Mass Effect have been huge successes and the industry as a whole has moved towards games where NPCs blather all the time. The article largely stands as an example of how you should be careful what you wish for.
Just so you kids know gamer elitism isn't something new.(Edge has no intention of joining the rabble mindlessly praising Doom beyond its worth)
Keep in mind that Mass Effect didn't come out until a decade and a half after Doom.
How so? I mean sure there's a lot going underneath the hood there, yes, but it all works to keep the gameplay rather minimalistic. The new Doom introduced a lot more to the core concept but the old one I'd say was very simple in terms of gameplay. I'm not taking the piss on Doom by the way, it's one of my favorite series after all.![]()
I don't know why people dogpile this quote or the article as much as they do - the guy has a point.