you know the situation is at its worst when you have to compared Capcom to NIS supports
The Monster Hunter game everyone expected would be localized?
Lets dispel once and for all with this fiction that Capcom doesnt know what they're doing. They know exactly what they're doing.
Yeah,they all fucked up big time lol.But tbh,not my concern,but it's fun watching people shaming Capcom while having modern Capcom fans hopelessly defending themThough, all things considered, I wouldn't rank Capcom the lowest on the japanese 3rd Party switch scale. BandaiNamco and Level5 have fuck all to show.
I can't help but unfavorably compare it with how Injustice 2 handled character reveals and character trailers. The game has flaws, but you can't watch those trailers and not get even a little be hyped for characters that aren't even majorly popular.
And then I remember reading about how important characters or DLC for MvC:I were just sort of... mentioned off-hand on twitter? That's it?
Where's the hype? The trailer highlights? The spotlights? The presentation that makes every character intro special and worth investing in? It's like a WWE match without the music or stage entrances.
Spectacle is so big for fighting games, and they practically sell themselves to players if you bother to show them off.
I don't get how Capcom could've screwed it up so badly.
Not surprised. MvC:I is a 20-30 dollar game sold at a full price. Bad graphics, Garbage roster and more than 75% of them is rehash from UMvC3, no X-men. Marvel have so many characters yet they keep picking boring ass MCU characters, No Deadpool(most famous character in Marvel now). Which is a shame because the gameplay is amazing both as a player and as a spectator. Oh well
Yes, but how much of that "COD" budget is needed to make a good trailer to show off your GAME? That's like 101 mandatory stuff. "Here's cool character doing the cool stuff we already programmed into the game. Isn't it cool?"NRS has a COD size budget to work with. Capcom has whatever small offerings Marvel gives them and whatever is left that didn't get invested into Monster Hunter: World.
OkI wasn't the one who kicked off that comparison. In fact, my argument speaks to why using NIS as a point of comparison as to why Capcom is doing a terrible job of supporting Switch makes no sense. Bethesda, sure. Square Enix, sure. TK, sure. NIS? Be serious.
The fact it was going to take over the 3DS means nothing. The Wii U was the successor to the most popular console of the previous generation and look how that turned out. Not even Nintendo expected the Switch to do as well as it has been. That should tell you everything you need to know. If Nintendo didn't anticipate it, then 3rd parties sure as hell shouldn't be expected to have done so either. As I said before, if Capcom and other third parties do not adapt accordingly, then I'll be ready to fling shit at them.
Capcom have released USFII, MHXX, are about to release a Resident Evil Revelations 1+2 port and have announced that more games are coming. Again, I see this as no worse than Nippon Ichi other than the fact that Capcom for some wild reason didn't port those NES game compilations.
Lets dispel once and for all with this fiction that Capcom doesnt know what they're doing. They know exactly what they're doing.
I feel like I read this exact same criticism a few years back...
Only it was about SFV.
I feel like I read this exact same criticism a few years back...
Only it was about SFV.
Marvel doesn't pay for these games Capcom pays Marvel to use the license. It's all on them.NRS has a COD size budget to work with. Capcom has whatever small offerings Marvel gives them and whatever is left that didn't get invested into Monster Hunter: World.
Agreed, at least SFV had the excuse of redoing the entire roster from scratch for both veterans & newcomers. Though to be fair, starting from scratch is the usual MO for new numbered Street Fighter games. But to be honest, given how good most of the SFV animations are, I'd be cool with them being recycled for SFVI for the sake of a larger base roster.At least you couldn't say that most of the SFV roster was ripped straight out of SFIV or that it looked like shit visually.
I wouldn't call this game AAA.
At least you couldn't say that most of the SFV roster was ripped straight out of SFIV or that it looked like shit visually.
Those trailers still cost a lot of money. They went in hard on those SFxT CGI trailers and that didn't pay off well in the end for them.I feel like I read this exact same criticism a few years back...
Only it was about SFV.
Yes, but how much of that "COD" budget is needed to make a good trailer to show off your GAME? That's like 101 mandatory stuff. "Here's cool character doing the cool stuff we already programmed into the game. Isn't it cool?"
You don't need a billion dollars for that. Heck, they did it for the last games.
I could whip up a good trailer with some footage and an hour in the video editor and it'd be better than their alternative... which was as close to nothing as you can get.
Cuz it looked like a comic book.Depends on the character...
I honestly have NO idea why they changed art styles for MvC:I. The old comic style did a lot of the heavy-lifting to hide graphical limitations and weirdness.
Those trailers still cost a lot of money. They went in hard on those SFxT CGI trailers and that didn't pay off well in the end for them.
Cuz it looked like a comic book.
I honestly have NO idea why they changed art styles for MvC:I. The old comic style did a lot of the heavy-lifting to hide graphical limitations and weirdness.
SFxT would have done much better if Capcom didn't do their stupid on disk dlc scandal and pay to win model.
Also having it not be a terrible game in general would've helped.
You don't need a billion dollars for that. Heck, they did it for the last games.
I could whip up a good trailer with some footage and an hour in the video editor and it'd be better than their alternative... which was as close to nothing as you can get.
Cuz it looked like a comic book.
Also a port, which Hero criticised Capcom as having released and announced nothing but for the Switch so far.
Unfortunate that their horrible failures everywhere else are putting the burden on Monster Hunter. This is a big step forward for the series and yet half the discussion is "But what if it isn't a huge smash hit?" In a healthy Capcom environment, that would mean just porting to Switch and selling oodles in Japan like other portable entries. In this environment, it's "Oh noez, Capcom is dead!"World really is their Hail Mary, huh.
Unfortunate that their horrible failures everywhere else are putting the burden on Monster Hunter.
Lets dispel once and for all with this fiction that Capcom doesnt know what they're doing. They know exactly what they're doing.
You're saying everything and its opposite in the span of a few posts. First, software houses looked at the Wii U and they were skeptical of Switch because of it. Then, the fact that 3DS sold well doesn't mean anything because software houses don't look at previous platform to make their decisions (and you bring the example of Wii -> Wii U). Whatever fits your narrative, I guess!
Capcom, on the other hand, is lucky to have a big Switch title ready for late 2018.
SFxT was the precursor to Infinite. We didn't realize greatness before.Also having it not be a terrible game in general would've helped.
Well, apparently what they're trying now isn't working out nearly as well commercially as the comic book style.
Turns out "stylized games don't sell" is a load of crap, who knew?
To play Devil's advocate, I've seen lonewolf SFM/Blender artists that have made better looking albeit NSFW content in SFM than anything Capcom's shown in their promos.By all means, whip out multiple high quality CGI trailers in your video editor. I'll be awaiting the results.
To play Devil's advocate, I've seen lonewolf SFM/Blender artists that have made better looking albeit NSFW content in SFM than anything Capcom's shown in their promos.
And you know that the well is poisoned for PR when everything from Capcom is met with "test" jokes.
That's just astonishing.
Lol that's dropping Gold here, kinda makes me Blue that this game bomb due to marvel n capcon incomptanceUncanny, really.
And this right here, is where my issue lies. You do not know this.. You cannot, with a straight face, tell me that Capcom will be lucky to have a big Switch title ready for late 2018 when we don't even know what they have coming for anything through 2018, save for Monster Hunter World. For all we know there is stuff in the pipeline. It could go either way, I just think it's too early to start making assumptions and proclamations about Capcom's long term Switch support.
I'd love for more support from Capcom on the Switch, I'm just willing to wait longer than 6 months before giving them shit for the lack of it.
That's just astonishing.
And nobody is surprised.
Spider-Man is gonna sell a lot and there's no sign of comic book look anywhere in that game. The MCU look is still a popular look.
World really is their Hail Mary, huh.
Capcom's fighting game division is an insane money pit. It basically has no reason to exist beyond vanity projects.
And it's been that way for years. Their last real hit was fucking Street Fighter IV.
The 3DS didn't and the switch was as much a successor to that as it was to the wii u. You know the system where capcom's most profitable franchise was on and why the bothered to port XX in the first place? You can't have that cake and eat it nothing about Capcom's support acts as if the switch was anything but a successor to the 3DS. So far it's only got ports to games that well on the 3DS. Not a single of their regular console offerings.Eh? Wii U bombed, the next system would no doubt be met with caution. By the same token, Wii U was the successor to the wildly successful Wii and so Switch also being a 3DS successor doesn't guarantee it's success. After the Wii > Wii U transition, I don't see anything wrong a developer to also meet the 3DS > Switch transition with skepticism. This is especially true when you consider that Nintendo has done a mighty poor job of transitioning from one hardware generation to the next in recent years.
The Switch is the only new flagship Nintendo product that has come out of the gates swinging since the Wii, a decade ago.
And this right here, is where my issue lies. You do not know this.. You cannot, with a straight face, tell me that Capcom will be lucky to have a big Switch title ready for late 2018 when we don't even know what they have coming for anything through 2018, save for Monster Hunter World. For all we know there is stuff in the pipeline. It could go either way, I just think it's too early to start making assumptions and proclamations about Capcom's long term Switch support.
I'd love for more support from Capcom on the Switch, I'm just willing to wait longer than 6 months before giving them shit for the lack of it.
SFV didn't sell 2mil copies yet, but I assume that game is already making them profits with all the dlc costumes they are selling, otherwise Capcom would have axed it long time ago, like they did with SFxT.
MvCI doesn't an MCU look. With cartoon/anime Capcom characters like X, Arthur, Morrigan and comic Thor, it's a hybrid which is why it looks so bad.
It sits in the middle of the scale from DBFZ to Injustice 2, and executes neither comic/animation style or live action movie adaptation style as well as either.
MvCI doesn't an MCU look. With cartoon/anime Capcom characters like X, Arthur, Morrigan and comic Thor, it's a hybrid which is why it looks so bad.
It sits in the middle of the scale from DBFZ to Injustice 2, and executes neither comic/animation style or live action movie adaptation style as well as either.