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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

Apex

Member
It's also still the only game to acknowledge that tarmac doesn't need to be wet to reflect the surroundings to a degree.

32R51r.gif
GT4, 13 years old :)

zbhBoSU.gif
 
Read the thread ;)



less worthy with you :p

See this is all you are capable off. Ask others to do something for you instead of providing anything but trolling to threads.

But I guess it the same here regarding GTS interiors that you cant judge if they are realistic until you have a picture of a dry interior from one game compared to a wet one from another and one from real life since that is the most reason "more fair" demands you used. Or have the criteria changed again?
 

Monad

Member
It's crazy isn't it, that the argument has turned to car count. You remember all those years when GT was the game with the most cars? What did people say? All those Nissans et al, in GT5? All those PS2 level cars lel...Now we have 180 of the best modeled cars in a racer with updated tracks and a new focus and I guess people prefer Quantity yet again. I could have sworn, I heard people say "it's not about quantity it's about quality" against GT5, but here we are....

Also, didn't a reviewer mentioned that there were too many trucks + plus some other vehicle type you had to wade through in F7's unlock system? So has this come full circle....Lets be honest though, I collected most of the cars in prior GT's, but it was only a few which I used to do the majority of my races for each class.

It isn't crazy at all.

The car models of GT:S are absolutely amazing in both detail and presentation, but the FM7 ones actually doesn't have the "PS2 level cars" effect of the GT5/6 Standard cars, on the opposite, they're 700 pretty damn good cars with full interior and a level of detail according to the times, so it's perfectly valid to complain about the car quantity in GT:S, especially considering to Polyphony saying the last generation that the Premium models of GT5/6 (above 440 cars) would be suitable for future generations and here we are, with less than 200 cars...
 
What a bizarro world, some one said to me that all that shaking is more realistic and it should be in GT...

It's almost like it's different people that you're responding to...

It isn't crazy at all.

The car models of GT:S are absolutely amazing in both detail and presentation, but the FM7 ones actually doesn't have the "PS2 level cars" effect of the GT5/6 Standard cars, on the opposite, they're 700 pretty damn good cars with full interior and a level of detail according to the times, so it's perfectly valid to complain about the car quantity in GT:S, especially considering to Polyphony saying the last generation that the Premium models of GT5/6 (above 440 cars) would be suitable for future generations and here we are, with less than 200 cars...

This sums it up exactly. People complaining that the argument has shifted to car count are forgetting the fact that GT strived for car count with a clear, massive detriment to quality. Now Forza has quality AND quantity (or at the very least interiors for every car), yet people act like it has the same standard cars problem.
 

rodrigolfp

Haptic Gamepads 4 Life
See this is all you are capable off. Ask others to do something for you instead of providing anything but trolling to threads.

But I guess it the same here regarding GTS interiors that you cant judge if they are realistic until you have a picture of a dry interior from one game compared to a wet one from another and one from real life since that is the most reason "more fair" demands you used. Or have the criteria changed again?

Well, you gressed wrong like usual because i already said what i think about the "quality" of that interiors. Maybe you are really a bit blind and can't correctly see some words and rain :p
 

eso76

Member
GT4, 13 years old :)

zbhBoSU.gif

This is very well done (although a dry road would maybe produce softer reflections) but light sources reflecting on the tarmac at night wasn't new (I think?) although tbf seeing it done so well isn't common even today.

What pgr4 did though, was having the environment reflected on the track at all times, so that under particular conditions (in the shadow, like between 2 lines of tall buildings) stuff brighter than the road would become faintly visible reflected on it.
Not just a generic specular from light sources or the sun.

Haven't seen any other game do that, gave the tarmac a very realistic look combined with the different material used for road stripes and reflections being naturally blurred by the environment bump mapping.
 

Gestault

Member
Well its not the same quality deg as PS2 to PS3 but still there is this

Is this a meta-joke I'm not in on? This is the pic you posted. Is there an obvious shotcoming to the detail on the car? Even given that it's presented at a distance in not exactly flattering lighting? If someone with Forza 7 wants to grab some more close-ups on the detailing, the car should be the 2000 Honda Prelude SiR.

cU41p5v.png
 
Well its not the same quality deg as PS2 to PS3 but still there is this

I wouldn't say the bad headlight texture is an extreme difference though. At the end of the day the car still has smooth wheel arches, a detailed interior, and (probably) a modelled engine.
 

l2ounD

Member
Is this a meta-joke I'm not in on? This is the pic you posted. Is there an obvious shotcoming to the detail on the car? Even given that it's presented at a distance in not exactly flattering lighting? If someone with Forza 7 wants to grab some more close-ups on the detailing, the car should be the 2000 Honda Prelude SiR.

cU41p5v.png

It was from a thread on reddit someone posted earlier

EL0eODd.jpg
 

Monad

Member
Well its not the same quality deg taking PS2 assets to PS3 but still there is this

The difference is that the models of Forza 4 perfectly suits for the current gen in their high poly form, as well as Premium cars in GT5/6. Standard cars on PS3 doesn't. As simply as that.

Of course, the Prelude isn't the best model out there, and the headlights of the game won't look better than GT:S, but I can't call exactly a quality degradation to this:

36828129564_32423469b0_o.png


37537989851_362b0a362a_o.png


37489825456_7c91e62318_o.png


36868520903_41a1146693_o.png


The car didn't even have Forzavista in FM4, and the actual exterior and interior model are much improveed for 4K standards in terms of polygons and shaders.

At least for me, it looks perfecty valid for an actual-gen racer.
 
This is very well done (although a dry road would maybe produce softer reflections) but light sources reflecting on the tarmac at night wasn't new (I think?) although tbf seeing it done so well isn't common even today.

What pgr4 did though, was having the environment reflected on the track at all times, so that under particular conditions (in the shadow, like between 2 lines of tall buildings) stuff brighter than the road would become faintly visible reflected on it.
Not just a generic specular from light sources or the sun.

Haven't seen any other game do that, gave the tarmac a very realistic look combined with the different material used for road stripes and reflections being naturally blurred by the environment bump mapping.

That's very cool didn't know that. I have all the PGR games now after loving DC so much and finally buying a 360 last year and OG xbox. Always was a fan of PGR.
 

Gestault

Member
The difference is that the models of Forza 4 perfectly suits for the current gen in their high poly form, as well as Premium cars in GT5/6. Standard cars on PS3 doesn't. As simply as that.

Of course, the Prelude isn't the best model out there, and the headlights of the game won't look better than GT:S, but I can't call exactly a quality degradation to this:

36828129564_32423469b0_o.png


37537989851_362b0a362a_o.png


37489825456_7c91e62318_o.png


36868520903_41a1146693_o.png


The car didn't even have Forzavista in FM4, and the actual exterior and interior model are much improveed for 4K standards in terms of polygons and shaders.

At least for me, it looks perfecty valid for an actual-gen racer.

Thank you for giving more full-throated materials for comparison. l2ounD seemed to be painting an...incomplete picture.
 
Thank you for giving more full-throated materials for comparison. l2ounD seemed to be painting an...incomplete picture.

Honestly, the only truly "bad" model would be the R32 Golf at this point. Even then, the poly count is high enough for smooth arches and a nice interior, but the car just looks a bit off.
 
The difference is that the models of Forza 4 perfectly suits for the current gen in their high poly form, as well as Premium cars in GT5/6. Standard cars on PS3 doesn't. As simply as that.

Of course, the Prelude isn't the best model out there, and the headlights of the game won't look better than GT:S, but I can't call exactly a quality degradation to this:

36828129564_32423469b0_o.png


37537989851_362b0a362a_o.png


37489825456_7c91e62318_o.png


36868520903_41a1146693_o.png


The car didn't even have Forzavista in FM4, and the actual exterior and interior model are much improveed for 4K standards in terms of polygons and shaders.

At least for me, it looks perfecty valid for an actual-gen racer.
Did the prelude have illuminated gauges?
 

l2ounD

Member
Thank you for giving more full-throated materials for comparison. l2ounD seemed to be painting an...incomplete picture.

I mean in terms of quality what would you rank the car? Is it representative of other car qualities in Forza or is it lower? Or is the quality and quantity equal.
 

Monad

Member
Did the prelude have illuminated gauges?

Yes, all the cars have illuminated interior stuff in night/low light conditions.

37508618792_e7525239b2_o.png


Also, the clock actually displays the real system's hour, just as previous games.

I mean in terms of quality what would you rank the car? Is it representative of other car qualities in Forza or is it lower? Or is the quality and quantity equal.

The quality is homogeneous across all the cars, obviously there will be cars slightly better than others (just like in all games), but nothing comparable to the Premium/Standard situation of GT5/6.

Sure, the Prelude isn't the most attractive car to show out there, but it doesn't indicate that que car model is bad nor downgraded.
 

KageMaru

Member
It isn't crazy at all.

The car models of GT:S are absolutely amazing in both detail and presentation, but the FM7 ones actually doesn't have the "PS2 level cars" effect of the GT5/6 Standard cars, on the opposite, they're 700 pretty damn good cars with full interior and a level of detail according to the times, so it's perfectly valid to complain about the car quantity in GT:S, especially considering to Polyphony saying the last generation that the Premium models of GT5/6 (above 440 cars) would be suitable for future generations and here we are, with less than 200 cars...

Nice to see another level headed poster in here.

The prelude still kinda looks a gen behind the cars in GTSport though.

i1eRGx0Bshfxw8E.jpg

And then we have hyperbolic posts like this...
 

Gestault

Member
The car models of GT:S are absolutely amazing in both detail and presentation, but the FM7 ones actually doesn't have the "PS2 level cars" effect of the GT5/6 Standard cars, on the opposite, they're 700 pretty damn good cars with full interior and a level of detail according to the times, so it's perfectly valid to complain about the car quantity in GT:S, especially considering to Polyphony saying the last generation that the Premium models of GT5/6 (above 440 cars) would be suitable for future generations and here we are, with less than 200 cars...

This is basically how I'm looking at it.
 

l2ounD

Member
The quality is homogeneous across all the cars, obviously there will be cars slightly better than others (just like in all games), but nothing comparable to the Premium/Standard situation of GT5/6.

Sure, the Prelude isn't the most attractive car to show out there, but it doesn't indicate that que car model is bad nor downgraded.

Damn, ok so this is the quality bar for what a Forza 7 Honda Prelude can look like.

 
It isn't crazy at all.

The car models of GT:S are absolutely amazing in both detail and presentation, but the FM7 ones actually doesn't have the "PS2 level cars" effect of the GT5/6 Standard cars, on the opposite, they're 700 pretty damn good cars with full interior and a level of detail according to the times, so it's perfectly valid to complain about the car quantity in GT:S, especially considering to Polyphony saying the last generation that the Premium models of GT5/6 (above 440 cars) would be suitable for future generations and here we are, with less than 200 cars...

I think that was the original plan but it seems like something changed during development, that made them scrap the cars and start from scratch and is the reason why we have incredibly detailed cars but less of them at launch, with more coming as DLC after.

Maybe they didn't want any backlash for using old car models again, after the complaints about the PS2 cars, even though the cars in GT6 looked much better and they probably could have got away with it far easier this time.
 

Monad

Member
The prelude still kinda looks a gen behind the cars in GTSport though.

i1eRGx0Bshfxw8E.jpg

In terms of shaders and lighting I must agree, but aside the fact of that image was made in the Photo Travel of the game (which boosts the already impressive visual quality of the actual gameplay to a whole new level), the cars in FM7 doesn't look a generation behind as you say, even without the fancy Photo Travel mode:

37540376021_39a11dff98_o.png


Don't misundertand me, it's obvious that the model quality of GT:S is superior in general terms and looks better, but as a carphile, I much prefer have the balance of quality and quantity of FM7, whose car models looks great already.
 

cooldawn

Member
This is very well done (although a dry road would maybe produce softer reflections) but light sources reflecting on the tarmac at night wasn't new (I think?) although tbf seeing it done so well isn't common even today.
Shiney tarmac isn't unheard of. It depends on the mix and age/use. The reflective parts are more often than not where tyres have made contact the most through the years.

The quality is homogeneous across all the cars, obviously there will be cars slightly better than others (just like in all games), but nothing comparable to the Premium/Standard situation of GT5/6.
You have to factor in who Turn 10 contracted to complete the modelling for the various cars in the game. That's one reason why Gran Turismo cars are higher quality because they are all done in-house.

I think that was the original plan but it seems like something changed during development, that made them scrap the cars and start from scratch and is the reason why we have incredibly detailed cars but less of them at launch, with more coming as DLC after.

Maybe they didn't want any backlash for using old car models again, after the complaints about the PS2 cars, even though the cars in GT6 looked much better and they probably could have got away with it far easier this time.
They started to re-model Gran Turismo 6 cars for tessellation but it seems they are doing them again for Gran Turismo Sport. The Ferrari Dino 246 GT '71 is nowhere to be seen in Gran Turismo Sport, for instance.

Premium Gran Turismo 5 cars really should be in Gran Turismo Sport because the high-poly models are still really detailed but I guess they don't have the gameplay functionality of the newer models.
 
There's just something about Forza that seems so dull.

Look at the directions of the shadows. The GT shot has longer shadows, and judging by the yellow reflections on the Genesis and the buildings, it's a sunset-ish time of day. Forza's time of day is more of a flat mid-day type which always looks boring.
 

Momentary

Banned
As far as actual ingame regards, yes.

If I would have a PS4 Pro, I would make a direct comparison too, because this:

i1eRGx0Bshfxw8E.jpg


Doesn't look like this:

3a8GranTurismoSportClos.png

Damn. Project CARS on PC looks pretty damn good during gameplay. Too bad Polyphony is stuck on one platform. Then you'd probably be able to get photomode quality models while in-game.

36871490323_90a4bc146b_o.jpg
 

Monad

Member
GT5 Prolouge quality;

https://www.youtube.com/watch?v=Lawd9IhK67U

They are different cars but just looking at the quality of the modeling and materials its still tops that Prelude imo

It souldn't be a surprise, it's a Premium model (those that would be used for future generations, in words of Kazunori) with a proper polygonal cut for the PS3 capabilities, it perfectly fits with the current generation, just like the high quality models from FM4.
 

KageMaru

Member
Feel some of the textures are below the PS3 era premium cars.

You are comparing two different cars, in different conditions, in different modes, and you think that's an accurate comparison? The cars in GTS look damn impressive, no doubt, but don't be silly.

Edit:

Also this highlights what's wrong with many of the comparisons in this thread. Two different cars, compared out of context, and them being a generation apart is all that's said. No coverage of the modeling, shaders, lighting, shadows, etc. Without any of that it all just amounts to cheerleading for the game you like best.
 
Damn. Project CARS on PC looks pretty damn good during gameplay. Too bad Polyphony is stuck on one platform. Then you'd probably be able to get photomode quality models while in-game.

36871490323_90a4bc146b_o.jpg

This is what I've been saying. GTS falls apart somewhat during gameplay. It does a lot of things right which make it look very good at times, but all these scapes and interiors that look amazing aren't what I'm playing.
 
This is what I've been saying. GTS falls apart somewhat during gameplay. It does a lot of things right which make it look very good at times, but all these scapes and interiors that look amazing aren't what I'm playing.
I don't think falling apart is the word you're looking for, when it still looks great.

And I don't mind all these showcase concepts like autovista and scapes. There's nothing wrong with admiring a car and taking pictures of it, even in a video game.
 

l2ounD

Member
It souldn't be a surprise, it's a Premium model (those that would be used for future generations, in words of Kazunori) with a proper polygonal cut for the PS3 capabilities, it perfectly fits with the current generation, just like the high quality models from FM4.

I guess our opinions differ in me thinking the Prelude is not a high quality model.
 

benzy

Member
This is what I've been saying. GTS falls apart somewhat during gameplay. It does a lot of things right which make it look very good at times, but all these scapes and interiors that look amazing aren't what I'm playing.

I don't think you've played it.

RX6Ap5.png
 

Monad

Member
I guess our opinions differ in me thinking the Prelude is not a high quality model.

I think we have a different concepts of what a hight quality model is.

For me is more than top-notch lighting and realistic shaders, is the polygonal count of the car itself and the way it's representated in the gameplay.

Gran Turismo has the best car models, there's no doubt about it, but during the game, quality is drastically reduced in order to maintain performance, and can be easily detected in direct feed content.

FM7 (at least on PC and One X) shows the high polygonal model (the same you look in Forzavista mode) during gameplay, with the full interior view visible from the outside.

IMO, this is a high quality model, I can enjoy it while I have the controller/wheel on my hands during gameplay, not just in photomode or replays:

37510433942_5673e3620a_o.png


37510445952_c9b8ee155d_o.png


23689350738_957d570f77_o.png


GT:S clearly cut the high quality model (just look the edges around the wheel arches):

3a8GranTurismoSportClos.png
 

GamingArena

Member
There's just something about Forza that seems so dull.

You mean more like real life compared to over-saturated colors in GTS i bet you like Samsung TVs better at Best Buy in torch mode compared to properly calibrated at home which look dull and not fun like Best Buy TVs... ;)
 

Momentary

Banned
I don't know what it is, but brake calipers and rotors in Forza 7 gives its cars a cartoony look to me. Also Hub to wheel connection in Forza 7 is weird looking too. The wheel literally just floats there while the car is in motion during gameplay. GT Sport does a great job of making the well actually look attached to the car.

Not my screen, but I sure have played it.

That looks about right.

Is GT Sport a 4K game? Just asking because the screenshot 3840x2160.
 
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