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Media Create Sales: Week 39, 2017 (Sep 25 - Oct 01)

Man God

Non-Canon Member
PS1 classic wouldn't be that hard if you take the same developers who signed up for NES/SNES classic and all the crap Sony has first party wise.

N64 classic is harder because while you could do a decent enough system with just the Nintendo stuff most of the best third party games are oddly enough heavily licensed things like WWF No Mercy, NFL Blitz, Tony Hawk Pro Skater 2, Spider-Man.
 

Nirolak

Mrgrgr
I’m not sure why people doubt God Eater 3 on Xbox One.

Dragon Ball FighterZ: On Xbox One
Code Vein: On Xbox One
Ace Combat 7: On Xbox One
Naruto: Shinobi Strikers: On Xbox One
Sword Art Online: Fatal Bullet: On Xbox One (a first for the series)

They’ve been announcing new Xbox One games left and right, so this would fit right in.

Now the Switch I could understand skepticism on. They’ve been way less supportive of that.
 

Man God

Non-Canon Member
I’m not sure why people doubt God Eater 3 on Xbox One.

Dragon Ball FighterZ: On Xbox One
Code Vein: On Xbox One
Ace Combat 7: On Xbox One
Naruto: Shinobi Strikers: On Xbox One
Sword Art Online: Fatal Bullet: On Xbox One (a first for the series)

They’ve been announcing new Xbox One games left and right, so this would fit right in.

I mean, I doubt it will sell all that well even in the west but surely enough to recoup the low development costs and be profitable.
 

fortunato

Banned
PS1 classic wouldn't be that hard if you take the same developers who signed up for NES/SNES classic and all the crap Sony has first party wise.

N64 classic is harder because while you could do a decent enough system with just the Nintendo stuff most of the best third party games are oddly enough heavily licensed things like WWF No Mercy, NFL Blitz, Tony Hawk Pro Skater 2, Spider-Man.

The same developers will ask much higher royalties. Final Fantasy VII and Resident Evil 2 are much more bankable games that Final Fantasy VI and Super Ghouls'n'Goblins.

Anyway, an hypothetical N64 Mini can be successful on Mario 64, Mario Kart and Ocarina of Time alone.

I’m not sure why people doubt God Eater 3 on Xbox One.

Dragon Ball FighterZ: On Xbox One
Code Vein: On Xbox One
Ace Combat 7: On Xbox One
Naruto: Shinobi Strikers: On Xbox One
Sword Art Online: Fatal Bullet: On Xbox One (a first for the series)

They’ve been announcing new Xbox One games left and right, so this would fit right in.

Now the Switch I could understand skepticism on. They’ve been way less supportive of that.

Yeah, Namco is still thinking Japanese games will sell well on Xbox One. Pretty weird to be honest. Ace Combat and Dragon Ball will sell relatively well, but the other titles are pretty much DOA.
 

Eolz

Member
I mean, I doubt it will sell all that well even in the west but surely enough to recoup the low development costs and be profitable.

Yeah.
Same for KT and some of their games, that's just what happens when you have a good multiplatform release pipeline (QA/production scheduling/engine...).
 
The same developers will ask much higher royalties. Final Fantasy VII and Resident Evil 2 are much more bankable games that Final Fantasy VI and Super Ghouls'n'Goblins.

Anyway, an hypothetical N64 Mini can be successful on Mario 64, Mario Kart and Ocarina of Time alone.



Yeah, Namco is still thinking Japanese games will sell well on Xbox One. Pretty weird to be honest. Ace Combat and Dragon Ball will sell relatively well, but the other titles are pretty much DOA.
the n64 would never be the same without Rare games,Rare games are big parts that made the n64 a great console
 
The same developers will ask much higher royalties. Final Fantasy VII and Resident Evil 2 are much more bankable games that Final Fantasy VI and Super Ghouls'n'Goblins.

Anyway, an hypothetical N64 Mini can be successful on Mario 64, Mario Kart and Ocarina of Time alone.



Yeah, Namco is still thinking Japanese games will sell well on Xbox One. Pretty weird to be honest. Ace Combat and Dragon Ball will sell relatively well, but the other titles are pretty much DOA.

Yeah no. Naruto games has always sold well on Xbox and Dark Souls has as well, hence Code Vein. Sword Art Online is the only questionable one but considering XB1 has gotten anime games prior it might be worthwhile.
 

Man God

Non-Canon Member
the n64 would never be the same without Rare games,Rare games are big parts that made the n64 a great console

Wii U in North America has 21 N64 games, it's pretty much a list of what you'll see on a hypothetical N64 classic and a good enough library on its own.
 

Nirolak

Mrgrgr
The new Sword Art Online is Destiny-ish if you’re wondering why there.

(Technically it’s more Phantasy Star Online-ish, but there’s a similar audience for the core game flow.)

All five games are also on Unreal Engine 4, and God Eater 3 looks UE4-esque.
 

fortunato

Banned
Yeah no. Naruto games has always sold well on Xbox and Dark Souls has as well, hence Code Vein. Sword Art Online is the only questionable one but considering XB1 has gotten anime games prior it might be worthwhile.

How much did the last Naruto game sell on Xbox One? They did have a market on Xbox 360, but that was a different platform under different market conditions. In the US, Xbox 360 was selling much more than PS3 and was able to attract a more diversified audience at the beginning; right now, it seems that the vast majority of people purchasing Japanese games and tie-ins are on PS4; you can see the split from notable examples such as Final Fantasy XV; further, many Japanese games are PS4-bound, which exacerbates the difference. Code Vein is another weird example: if Dark Souls is selling well on Xbox One (how well, though?) it doesn't mean that an anime clone could sell as well. In fact, I don't see Code Vein succeeding on PS4 neither in the West.
 

Lonely1

Unconfirmed Member
PS1 would have a bigger problem than N64 Mini at how 1st generation 3D games look at TV today.

It would have problems, but mostly due to the ISO sizes. We are looking at several GBs, while the NES and SNES full libraries can fit in a 512MB ROM. And that would also be enough for 10+ N64 games.
 
Wii U in North America has 21 N64 games, it's pretty much a list of what you'll see on a hypothetical N64 classic and a good enough library on its own.
but still,how can a normal person buy a n64 without buying Banjo,Golden Eye and Killer Instinct?They are some of the best parts of the n64,man
 

Man God

Non-Canon Member
but still,how can a normal person buy a n64 without buying Banjo,Golden Eye and Killer Instinct?They are some of the best parts of the n64,man

I'm a rare fan and I don't miss KI64 or Banjo at all. Jet Force Gemini/Perfect Dark/Blast Core are the three I'd really miss out on.
 

fortunato

Banned
but still,how can a normal person buy a n64 without buying Banjo,Golden Eye and Killer Instinct?They are some of the best parts of the n64,man

Outside maybe GoldenEye, the general public doesn't even know about Killer Instinct, let alone Banjo. They want Mario, and Zelda, and Pokémon, and Donkey Kong. The traditional gamer, of course, wants even less popular games, but this Mini consoles must please a different audience to begin with.
 
Yeah, Namco is still thinking Japanese games will sell well on Xbox One. Pretty weird to be honest. Ace Combat and Dragon Ball will sell relatively well, but the other titles are pretty much DOA.

Wouldn't be surprised if Microsoft paid a few bucks for the support to have a wider lineup.
 

Man God

Non-Canon Member
Wouldn't be surprised if Microsoft paid a few bucks for the support to have a wider lineup.

It's much more likely due to PS4 and XBONE being almost the same box instead of any money changing hands and Namco Bandai being a global publisher instead of one focused on Japan first.
 
but still,how can a normal person buy a n64 without buying Banjo,Golden Eye and Killer Instinct?They are some of the best parts of the n64,man
I dont see why current Microsoft wouldn’t license Banjo at least. The theoretical system wouldn’t be competing with them in any way and they’ve lent Minecraft among others.

15-20 N64 would be fine and Nintendo Can probably fill that on their own probably easier than a SNES or NES Classics.
They’re probably worth more than some of those SNES games.
 

Laplasakos

Member
Speaking of Bandai Namco, it seems in the end SAO Hollow Realization managed to sell the same as the last two entries.

Sword Art Online Sales History (Famitsu Retail+Digital)

SAO Infinity Moment (PSP) - 203.442
SAO Hollow Fragment (Vita) - 274.703
SAO Lost Song (Vita&PS3) - 282.773
SAO Hollow Realization (Vita&PS4) - 274.041

I didn't include the Accel World x SAO since it's not considered a ''main'' game in the series. Impressive how consistent the sales for SAO games have been until now. I wonder how Fatal Bullet will do. Probably, there will be a drop because there isn't a Vita version but if the game manages to sell 200k+, i think it will be a good result. Plus, it's an other gerne compared to the previous games.
 
V

Vilix

Unconfirmed Member
The new Sword Art Online is Destiny-ish if you’re wondering why there.

(Technically it’s more Phantasy Star Online-ish, but there’s a similar audience for the core game flow.)

All five games are also on Unreal Engine 4, and God Eater 3 looks UE4-esque.

Seriously?! All of a sudden I need this game.
 

Aostia

El Capitan Todd
I’m not sure why people doubt God Eater 3 on Xbox One.

Dragon Ball FighterZ: On Xbox One
Code Vein: On Xbox One
Ace Combat 7: On Xbox One
Naruto: Shinobi Strikers: On Xbox One
Sword Art Online: Fatal Bullet: On Xbox One (a first for the series)

They’ve been announcing new Xbox One games left and right, so this would fit right in.

Now the Switch I could understand skepticism on. They’ve been way less supportive of that.

Nothing to be skeptic about switch
It will be ignored as usual, that's all
 

Chris1964

Sales-Age Genius
I dont see why current Microsoft wouldn’t license Banjo at least. The theoretical system wouldn’t be competing with them in any way and they’ve lent Minecraft among others.

15-20 N64 would be fine and Nintendo Can probably fill that on their own probably easier than a SNES or NES Classics.
They’re probably worth more than some of those SNES games.

With the passage of time Nintendo games dominated over Rare's (back then too as sales had showed). Mario 64 over Banjo and Conker, Mario Kart 64 over Diddy Kong Racing (even if that's basically Nintendo property). Donkey Kong 64 hasn't aged well as well as other Rare games. Goldeneye though defined a whole generation, that's a game that could be a notable absense.
 
Speaking of Bandai Namco, it seems in the end SAO Hollow Realization managed to sell the same as the last two entries.

Sword Art Online Sales History (Famitsu Retail+Digital)

SAO Infinity Moment (PSP) - 203.442
SAO Hollow Fragment (Vita) - 274.703
SAO Lost Song (Vita&PS3) - 282.773
SAO Hollow Realization (Vita&PS4) - 274.041

I didn't include the Accel World x SAO since it's not considered a ''main'' game in the series. Impressive how consistent the sales for SAO games have been until now. I wonder how Fatal Bullet will do. Probably, there will be a drop because there isn't a Vita version but if the game manages to sell 200k+, i think it will be a good result. Plus, it's an other gerne compared to the previous games.

is this the best selling anime series? Its done better than the recent Dragon Ball, Naruto and Attack on Titan.
 
Probably, there will be a drop because there isn't a Vita version but if the game manages to sell 200k+, i think it will be a good result. Plus, it's an other gerne compared to the previous games.

Sword Art Online is very mainstream, so its sales will reflect the install base of the PS4. The home console version's share has become bigger with each game. The PS4 install base is 2M bigger than it was when Hollow Realization released, and there's still another holiday season until Fatal Bullet releases. I think 250k+ should be doable.
 

Snakeyes

Member
Oh you edited your post.
I didn't check thoroughly at first, in fact your link is only sales for the first half of 2017 in Japan, so yeah in Japan for the first half of 2017 you can deduce that KoF 98 is below 15k and Metal Slug 3 somewhere between 20k (Arms estimated digital sales for June) and 47k (Zelda estimated digital sales up until June)
Below that Seiken collection and USF2 are being estimated at ~5k so Metal Slug is somewhere between 5-10k.

The 200k number being from early May, the sales are probably even lower for Japan, so if you want to have an idea of how much of these 200k came from KoF98 you'd be better checking US and EMEA ranking.
Yeah, that would make it difficult to estimate. The only thing I can say based on the eShop charts that were posted on GAF is that KoF 98 and Garou MOTW have landed in the top 10-15 in America and some European countries pretty consistently. That, coupled with the sales of USF2, should be enough to show that there is an audience for traditional fighting games on Switch.

It even seems (I could be wrong) like Japanese fighting games on Switch are performing in the same ballpark as they did on PS4 in the same timeframe (or even in its first two years on the market)... and unlike the PS4, Switch isn't even being positioned as the new home for fighting games by Nintendo, let alone third parties.
 

Eolz

Member
Looks like PS4 is the new home for hunting games.

Good luck to all involved.

It still amazes me how no alternative hunting game came to the 3DS despite MonHun being ultra popular there.
Guess that the PS4 situation for hunting games will be like the PSP was now.
 
It still amazes me how no alternative hunting game came to the 3DS despite MonHun being ultra popular there.
Guess that the PS4 situation for hunting games will be like the PSP was now.

Lack of Monster Hunter on Switch (for now, at least?) may result in a couple of alternative series filling the gap, especially since the Switch is more hardcore-focused than the 3DS ever was.
 

Vena

Member
Lack of Monster Hunter on Switch (for now, at least?) may result in a couple of alternative series filling the gap, especially since the Switch is more hardcore-focused than the 3DS ever was.

I'm telling you all, Retro's game is a hunter!

469.gif
 

Chris1964

Sales-Age Genius
gamesmaya

Recent inventory inquiries top 3

1. Nintendo Classic Mini: Super Famicom
2. Nintendo Switch
3. Sony PlayStation VR new model {2017.10.14}

Both Super Famicom and Switch remain at short supply, next big shipment for SFC is expected at the beginning of November, for Switch at the end of October with Odyssey launch.
 

Oregano

Member
Lack of Monster Hunter on Switch (for now, at least?) may result in a couple of alternative series filling the gap, especially since the Switch is more hardcore-focused than the 3DS ever was.

The only alternatives left alive are God Eater and Toukiden.

Toukiden is actually more likely than God Eater at this point which is mental.

It would be really weird if GE3 is on Xbox One and not Switch.

Things about to get weird then.
 

MoonFrog

Member
It'd seem strange of Nintendo to make a hunter game in the west. How have Retro's games done in Japan in the past?

But then again, you also have Japanese developed hunter games skipping the primary market for them including MH itself so....
 

MoonFrog

Member
I've seen it a couple times, but all in the context of a) we don't know what Retro is making and b) there is a vacuum left by MH atm in the primary market for hunter games.

Making things fit in a sort-of joking matter is what I take it as.
 

Laplasakos

Member
I've seen it a couple times, but all in the context of a) we don't know what Retro is making and b) there is a vacuum left by MH atm in the primary market for hunter games.

Making things fit in a sort-of joking matter is what I take it as.

Oh i see. I thought maybe there was a job listing from Retro and from the description there was speculation for a hunting game. Seems i jumped the gun quite a bit here lol.
 

Oregano

Member
Monolithsoft is already working on a co-op fantasy RPG so if Nintendo wanted a Monster Hunter substitute that would be the game to do it.
 
the Xbox One port makes me think that they will put it on any platform that they can get their hands on.

The only reason i can think of for a japanese third party publisher not to put their game on switch is if there is a technical obstacle. The game looks like it uses UE4 and it doesnt look like its doing anything that the Switch couldnt handle. I'm honestly baffled.

I'm not even one of those people that wants to play third party games on my switch, i have a PS4 pro, im just saying that i genuinely dont understand this.
 
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