Host Samurai
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I hope its long like the 1st game.
You have one review saying that because you can craft anything anywhere, there's little reason to give thought about how you handle a situation beforehand.....and then another review happens to mention that doing so really kills your resources since it costs so much more to do so.
How does someone list ease of crafting in the field without that massive negative against doing so, which is a gameplay balancer? Does the game just throw massive amounts of resources at you at all times I wonder?
Really on the fence about this one. I liked a lot of 1, but it was also a hodgepodge mess of ideas, and some reviews say the same for this.
You have one review saying that because you can craft anything anywhere, there's little reason to give thought about how you handle a situation beforehand.....and then another review happens to mention that doing so really kills your resources since it costs so much more to do so.
How does someone list ease of crafting in the field without that massive negative against doing so, which is a gameplay balancer? Does the game just throw massive amounts of resources at you at all times I wonder?
Really on the fence about this one. I liked a lot of 1, but it was also a hodgepodge mess of ideas, and some reviews say the same for this.
Like i mention before most the reviewer seem to have play the game on survival difficulty, this the normal difficulty, and Bethesda mention if you want the game to be as challenging as the first game for harder resource management, scarce ammo, play on nightmare. I heard it was way better in this mode and you have to be careful with resources.
This is why i'm having a hard time to believe most review that complain about that aspect.
Well look at all the reviews. Tons of different ideas and thoughts about whats going on. This is just one of them. And people play different and its open world and the different difficulties adjust things. Also your skills would matter. For example I played with a great deal of stealth which left me without any issues crafting in the field. The 4 other reviewers I know also had no problems regardless of difficulty played. But I know 2 others who never crafted in the field. 1 Because they thought it MIGHT bite them in the ass. The other because they didn't like it.
Its more complicated than just difficulty. Because you can have a low difficulty and if you don't explore you could easily end up with few resources. And the opposite.
well ya...an hourI'm really surprised by your wait for a sale(possibly deep sale)review. Really thought you'd like this more. I'll know more in an hour, but it seems everything was I hoping for. Still has great atmosphere, really awesome gore, and fun to shoot monsters. Story...well...I'll have to get to it lol
Source? where did they say that?
I can say that there was some rumblings and confusion about this prior to folks getting deep into the game too. If I remember right one of the difficulties you can't raise once you start. Maybe thats all of them. I played through on one then played time on others.Survival
”Are you a fairly regular gamer but not very accustomed to the ins and outs of survival horror? Or, are you a fan of the genre, but not in the mood for a crushing experience? This will probably be the difficulty for you. You won't have to completely micromanage your inventory – but if you get careless, you can run out of resources when you need them. Enemies are many, and you probably won't have the resources to gun them all down. It would be smart to take things slowly and carefully as you strengthen Sebastian to take on whatever challenges await. And, just in case you need it, Aim Assist is also available in this mode."
Classic(after you beat game 1 time)
”Classic is a twist on the difficulty of the game. Gameplay-wise it's the same as Nightmare, however...
There are no autosaves. Die and you will be returned to the title screen.
There are a limited amount of saves. You can only save your game 7 times throughout the entire game, so you'll need to plot your course and only save when essential.
Sebastian will be unable to upgrade his weapons or himself. You'll have to make it all the way to the end of the game with Sebastian's base parameters and effectively use every weapon and item in his arsenal to survive until the very end.
It's a difficulty with some real risks and any slight mistake could cost you dearly."
Nightmare
In-Game Description
For those who enjoy a challenge, and for experienced Survival Horror players. Resources are limited, and enemies hit much harder. Careful item management and strategic play are an absolute must to survive. *Recommended for players who enjoyed the difficulty of the previous game. *
on bethesda.net.
...Wut?
Uh, why?
The Evil Within 2 gives you more options to play your way in a much bigger survival-horror playground than the original. Although a disjointed plot and weak protagonist make it slow to get started, being pursued through an intriguingly bizarre world by plentiful and disturbing monsters kept my palms sweaty and my heart in my throat thanks to a strict adherence to the most important survival horror rule: you should always be on the back foot.
The original Evil Within was hailed as a sort of alternate-history exercise, a game from a timeline in which Shinji Mikami carried on working with Resident Evil after shipping the revolutionary fourth instalment, released when Resident Evil itself was deemed to be at low ebb. Though far from a deranged new breed of monster it was an intriguing mutation, blurring Resi 4's pace and direction with the cerebral menace of a Silent Hill. The sequel is another curious outgrowth, but its changes and additions often feel more wayward than fascinating, and in key respects - the story, certain levels, those niggles in stealth and combat - it falls rather flat. Still, there are thrills and chills enough here to sate most patrons of the bloody arts. Whether a third game is warranted at this point is another matter.
the story elements are extremely weak compared to the original
The Evil Within 2 is everything I wanted from a sequel to The Evil Within, and it surprised me at every turn. Strong pacing, rewarding progression, and innovative level design set a solid foundation for the franchises future, and underneath a few layers of cheese and grit is a story worth experiencing for its creativity and strong emotional core. If The Evil Within was a modern take on classic survival horror, then The Evil Within 2 is the next step for the genre. Its everything a sequel should be and has earned the series a place next to names like Silent Hill and Resident Evil.
Just read the Eurogamer review. From it sounds like the game is more design-by-committee than the first which is a shame. The first may have been a bumpy ride, but it had a lot of nuance and character to its systems. I'd hope the same is true with 2, but I'm already saddened that matchsticks are out. I guess they don't make much sense in a game with open environments rather than individual areas like Resi 4.
Nothing special for this one unlike the first.Does anyone in the US have special goodies? Shirts, posters, etc with purchase?
If not, I am just running down to best buy this afternoon and will grab it there.
How long is this game approximately?
13-20 hours reportedly.
See some complaints about the story. To that I say meh it's a video game. I feel I am way more forgiving of stories in games than say books or movies.
Makes sense I think.
That's sadly the sense I've getting from TEW2 this entire time and stuff like that isn't helping.
I don't want eccentric games to iron out its eccentricities to be more normal, but rather hone those aspects to deliver something unique and tight the next go round. I was hoping for that with TEW2, not TEW1 + generic "is this more like it guys?" elements in favor of polishing its unique, yet flawed, aspects.
Thanks. Likely a little more than a weekend rent then lol.
The Evil Within 2 is a more coherent and purposeful journey, strengthened by its voyage into non-linear level design, while at the same time reinforcing the foundation with which the originals gameplay often shined through on. Thats not to say the sequel doesnt throw up a few too many unfair fail states be it in and out of stealth mode not to mention the occasional performance mishaps that show up. Its during combat where the biggest flaw unfortunately shows itself, ultimately preventing the sequel from achieving a higher level of success. Where it may falter on making combat feel fair, its the visual side of things that impress and surprisingly so. Its this degree of careful approach to design that does just enough to salvage The Evil Within 2 as a fulfilling step-up deserving of a second visit.
See some complaints about the story. To that I say meh it's a video game. I feel I am way more forgiving of stories in games than say books or movies.
Makes sense I think.
The story being weak aside, another problem is the game's strong focus on its narrative, which brings with it long cutscenes and forced walking sections. There is much more dialogue than was the case in TEW1, and as a result it's hard not to feel it distracts from the game at hand.
And Sebastian's "What the..." or "What the hell?" basically everytime some weird shit happens, which is plenty. Corny as fuck delivery and totally unneccessary after, say, one or two of them. Dude been through all type of craziness, still surprised like its new. Sigh.
Rely on Horror - the best gaming site when it comes to horror gaming that consists of gamers who love horror games with a passion - said the Evil Within 2 is everything a sequel should be and more. They ended their review, which was a 9.5/10, with this great paragraph:
Here's the full review:
http://www.relyonhorror.com/reviews/review-evil-within-2/
And Sebastian's "What the..." or "What the hell?" basically everytime some weird shit happens, which is plenty. Corny as fuck delivery and totally unneccessary after, say, one or two of them. Dude been through all type of craziness, still surprised like its new. Sigh.
That's sadly the sense I've getting from TEW2 this entire time and stuff like that isn't helping.
I don't want eccentric games to iron out its eccentricities to be more normal, but rather hone those aspects to deliver something unique and tight the next go round. I was hoping for that with TEW2, not TEW1 + generic "is this more like it guys?" elements in favor of polishing its unique, yet flawed, aspects.
When compared to other games in the horror genre, The Evil Within 2 seems a few steps behind its contemporaries, both in terms of storytelling and execution. However, what it lacks in genuine scares and creepiness it makes up for in atmosphere and gore, especially during the final chapters.
The Evil Within 2 has fine-tuned its solid mechanical base and visuals, and even crafted some big improvements to areas such as exploration and character direction. Yet it lacks creativity and diversity with its level design and bosses. The game may be more presentable and refined than its predecessor, but it's also lost some substance in the process.
The story being weak aside, another problem is the game's strong focus on its narrative, which brings with it long cutscenes and forced walking sections. There is much more dialogue than was the case in TEW1, and as a result it's hard not to feel it distracts from the game at hand.
The Evil Within 2 is a better game than the original. While I feel that no part of the game close to the excellent opening moments of the chainsaw man chase that opened the first game, the sum of those parts makes for a better overall experience. That said, I did not really fancy any of it. My aforementioned gripes and PC port issues leave me feeling indifferent towards the scattered high points. In classic horror fashion, the game ends with a hint towards another sequel. Hopefully it will try breaking new ground in gameplay systems and offer a more compelling story. 6/10 Green Herbs
While I feel that no part of the game close to the excellent opening moments of the chainsaw man chase that opened the first game, the sum of those parts makes for a better overall experience.
That is like, literally, the worst part of TEW1. Hope Bethesda doesn't misunderstand where to go with the franchise from bad opinions like this.
I have the Steelbook + T-shirt + Metal PosterDoes anyone in the US have special goodies? Shirts, posters, etc with purchase?
If not, I am just running down to best buy this afternoon and will grab it there.
That is like, literally, the worst part of TEW1. Hope Bethesda doesn't misunderstand where to go with the franchise from bad opinions like this.