Eolz
Member
From PCGamesN:
Sounds extremely weird to me, when TTT's fight lab was actually decent, there's some fantastic tutorials around (DOA, GG, Skullgirls, KI...) and even SFV has the most basic tutorial possible.
There has been no effort on this side for T7, there's absolutely nothing. Even their mediocre tutorial videos are on youtube and not in the game.
On top of that, the trophy/achievement stats for fighting games with tutorials usually show around 50% (or more) of players do it. It's not to say that a good tutorial makes your game a success or not (not when T7 sells 2M copies), but it allows you to enlarge your fanbase.
Would it have been so difficult to do something basic? I know that the single player is barebones, but Tekken is really an outlier for that total lack of tutorial...
”We can tell with most of our games which modes players are spending time in," says Harada. ”We have that data in our company. You hear a lot of people say this game is great because it has a tutorial but when we look at the data, not many people play these tutorial modes. This is the same when you buy something new, you take it home and you don't read the manual. It's a positive for your product if you can say you have a tutorial but when you take a closer look you notice that people aren't really playing it.”
That's not to say Tekken has given up entirely on easing players into the game. Harada tells us that Tekken 7's ”story mode was envisioned on teaching the player with baby steps whilst playing the game." This direction came out of Tekken Tag Tournament 2's fight lab mode, where players learned the game while playing.
”As you're playing through the story mode," says Harada, ”you naturally learn things like, ‘oh, this can be side stepped' or ‘this character has this powerful special move if I learn how to use it properly.' In the story mode, you can perform these with a simplified command so once you know about it, you can practice to perform this with the normal command."
Sounds extremely weird to me, when TTT's fight lab was actually decent, there's some fantastic tutorials around (DOA, GG, Skullgirls, KI...) and even SFV has the most basic tutorial possible.
There has been no effort on this side for T7, there's absolutely nothing. Even their mediocre tutorial videos are on youtube and not in the game.
On top of that, the trophy/achievement stats for fighting games with tutorials usually show around 50% (or more) of players do it. It's not to say that a good tutorial makes your game a success or not (not when T7 sells 2M copies), but it allows you to enlarge your fanbase.
Would it have been so difficult to do something basic? I know that the single player is barebones, but Tekken is really an outlier for that total lack of tutorial...