Nope
yep
Nope
"vegan stoner", right
"doesn't look like the type to have a mind to create", right
He's an evidently skilled and valued director/designer who designed both the story DLCs for TEW and did a great job. IMO TEW2 is superior to TEW1 and I'm a giant Mikami fan.
I do agree it would be brilliant for him to come back on 3 though.
Is that definitely what it is?
The DLCs are super lackluster other than the story holes they plug and help flesh lore on.
Superior how? What makes this game an improvement over the original? Less mechanics? Less interesting villain/s? Less interesting environments?
There's no suspense in the enemies in this game because they are so god damn loud you can never be caught off guard by them. Just sneak up and exterminate the mouth breathers.
I'm not full on disagreeing but I'm just wondering what your reasoning is to say something as bold as this game is an improvement compared to the first without what you think is better.
Less mechanics? - ... TEW2 has more mechanics than TEW1. It has literally all the same mechanics as TEW1 then adds more stealth options, a more robust upgrade system, crafting, and a side-quest system
- Less interesting villain/s? - I find TEW2's more interesting, they feel less like superficial designs and more like beings with story/meaning (although I personally loved Ruvik)
- Less interesting environments? - the environments in TEW2 keep ramping up the interest factor and I adore Union, it feels like what Alan Wake should have been. Constant dread and feeling of threat, dreary, dark. To boot the game leverages loads of David Lynch imagery and design
Okay I like the first game but holy shit the first DLC for that game is 'crouch walk through gray reused corridors and areas from the main game for four hours with no weapons'
I have no idea why people keep telling others that the DLC is better than the base game
If Mikami thinks someone is good enough to direct, then they're good enough to direct. Mikami knows what he's doing. I have faith in his apprentices.
Rather than expecting the new guy to be a clone of Mikami, let him be himself. He'll learn and grow and develop his own style.
I'm glad I just... like both games. They're different, but rather than looking at one as "better" or "worse" than the other, I look at them as two halves of a whole — a franchise that is richer for each of them being there.
It's also pretty great we still have lengthy survival horror titles of this scale and caliber in this day and age of loot-boxed micro-transactional multiplayer titles.
Yeah, I think I feel the same. Love both games, but in an active moment-to-moment sense, I think I "enjoy" TEW2 more.I also love both games, TEW2 is just personally pressing my buttons on a gut-level more than the first.
I think this comfort, described above, makes a big difference. It provides me an incentive to make it through the dreadful areas by rewarding me with a brief break from it all at the end. TEW1 never really felt comfortable to me since it never felt safe, not even in the mirror world where strange stuff kept happening, keeping me constantly on edge.One thing TEW2 does that I appreciate is something not discussed very often when talking about horror games: comfort.
Areas that feel safe and cozy are important for contrast in a horror game. TEW1 was devoid of them — even its safe room equivalent (the hospital ward) felt bleak and unnerving with its strange occurrences, etc. And then the levels themselves were soul-crushing in their darkness and depravity. It was a very "cold" game. I loved it, but it rarely gave you any semblance of safety or comfort, and so the tone became numbing after a while.
TEW2, by contrast, presents an idyllic American town — Union — with cozy homes you can explore and nicely furnished business interiors. After sneaking past a horrifyingin Ch. 7 and reaching the hotel, I just relaxed in the lobby while the abomination continued to patrol the streets outside; I enjoyed looking at the crackling fireplace and the tacky furniture and the varnished wood floor and the stained-glass lamps. It felt safe in the hotel lobby, and it felt comfortable.Guardian
The same goes for many of the safe houses. They're more spartan and utilitarian in terms of furnishings, but there's always a nice hot cup of coffee, and Seb's drinking animation, while protracted, gives me a moment to imagine what he's feeling, which is some measure of relief from the cold windy lightning storm outside, where an ominous eye stares down from the sky and monsters prowl the streets and alleyways.
Moving from a cozy environment like the hotel lobby or a safe house back out into the streets with their unpredictable monsters makes the outside world feel suitably hostile, and that contrast is exciting to me. I like that contrast in horror games, moving from cozy areas to uncomfortable ones and back again.
I'm not sure if I'm explaining this well, but for me I think it's part of what makes this game so immersive and allows me to play for eight hours straight without growing weary.
Torres' Voice Acting
probably the worst voice acting i have heard in years
Not done with TEW2 yet, but so far its pacing is on point. Currently on Ch. 11. Loving it so far and it's already a stone-cold classic to me.
I also think the pacing is great in TEW1, although sometimes it might not feel that way because TEW1 is so bleak and stressful and suffocating in its atmosphere that it fries your nerves and feels like "too much" at times.
TEW1's Ch. 9 and Ch. 10 are among the finest hours in videogames, but damn, they kill part of your soul.
I liked that unapologetic nature of TEW1's environments. TEW2 often feels relatively safe and basic by comparison when it comes to it's environments and I get the suspicion that this is one of the changes brought on by the more western focus.
Like the giant eye in the sky in Chapter 7 was fantastic and all I can think to myself is "Why couldn't there be more of this?".
I cannot stress enough that the removal of matches is baffling and incredibly disappointing. One of the most memorable moments in my playthrough of 1 is catching an invisible enemy with a harpoon and nailing him to a piece of hospital equipment, then lighting him on fire
Okay I like the first game but holy shit the first DLC for that game is 'crouch walk through gray reused corridors and areas from the main game for four hours with no weapons'
I have no idea why people keep telling others that the DLC is better than the base game
You can test it easily. Just try to make small circles while aiming, you'll get squares.
It's super fucky and really reminiscent of UC3 like he said. But at the same time that game was more vertical so it was a bigger pain in the ass.
Pretty sure. I play a lot of shooters and am very sensitive to aiming response quirks. TEW2 just doesn't feel good (not that it's any better or worse than the first game), but at least the series' combat is mostly horizontal so diagonals aren't as necessary. Still a problem, though.
Kidman's giant ass being canon is good tho
I like Kidman because she's tall. Possibly inhumanly so, like Tracer.
Taking shots at the director is ignorant and unwarranted
I cannot stress enough that the removal of matches is baffling and incredibly disappointing. One of the most memorable moments in my playthrough of 1 is catching an invisible enemy with a harpoon and nailing him to a piece of hospital equipment, then lighting him on fire
someone please help me -_-
Chapter 3
once inside the building in tredwell trucking, how can I get further inside past the first entrance??
Nah.
Nah.
That one guy calling him a vegan/stoner was rude but it's not hard to see how the change in director has changed quite a few things (and for the worse, I'd say). TEW1 felt more like Resident Evil 4 with it's focus on tight enemy encounters and strictly linear progression while TEW2 feels a bit closer to The Last of Us and while I did like that game, it wasn't the direction I wanted to see the series take, especially since so many other games are copying it now.
I think that Dark Souls 2 comparison is accurate.
Dark Souls 2 isn't a bad game by any means, but it changes enough from the previous games that the whole of the game is worse than its predecessor. The Evil Within 2 is certainly not a bad game. In fact I'd say it's a solid 8/10. But it has enough changes from the first one that it just feels "lesser". I hope that Mikami comes back to direct TWE3, assuming there is a third game.
Remember when the PR people, as well as some users here said that Mikami's nonexistent involvement wouldn't matter much since the director for this game also had a big hand working on the original? Ugh...
This is a good game, maybe even a great one depending on what you're looking for, but it's clear that not only Mikami's lack of involvement has led to more stale enemy encounters and gameplay mechanics, but you can really see the bigger focus on western horror themes with the Union City and the Maintenance Tunnels. It's hard not to be at least a tad disappointed, even if this is still a good game. Doesn't help that I've found it to be even buggier than the original.
No crashes at all since launch. Small 11mb update today and so far three crashes within two hours. Hmm...
It's not a bad comparison, but I don't like it too much because neither TEW2 is as bad as Dark Souls II, nor TEW1 is as good as Dark Souls. Sure, the comparison doesn't necessarily talk abou the quality of each title, but it's an inevitable parallel that people will make.
I think a better comparison in the Souls series would be from Demon's to Dark, actually. It even matches the shift from level-based progression to a bigger focus on exploration and a connected map. Make it Demon's Souls to Dark Souls II, if you want to represent the director change as well. In fact, you'll find plenty of people in the fanbase who make a similar argument as to why Demon's is a better game. They'll concede that the interconnected world structure is a really cool addition and that the game is great and a lot of fun to explore, but they'll say that the tradeoff wasn't worth it, that it lost some of its charm and atmosphere in this change. Which is exactly what a lot of people here are saying.
Okay I like the first game but holy shit the first DLC for that game is 'crouch walk through gray reused corridors and areas from the main game for four hours with no weapons'
I have no idea why people keep telling others that the DLC is better than the base game
It has pre-patch Uncharted 3 aiming where moving the stick in a circle will register as a square on-screen. Basically the diagonal inputs are borked, which makes it feel weird to aim. Not sure if there's a technical term to describe it.
If Mikami thinks someone is good enough to direct, then they're good enough to direct. Mikami knows what he's doing. I have faith in his apprentices.
Rather than expecting the new guy to be a clone of Mikami, let him be himself. He'll learn and grow and develop his own style.
I'm glad I just... like both games. They're different, but rather than looking at one as "better" or "worse" than the other, I look at them as two halves of a whole — a franchise that is richer for each of them being there.
It's also pretty great we still have lengthy survival horror titles of this scale and caliber in this day and age of loot-boxed micro-transactional multiplayer titles.
The matches were one of the defining mechanics of TEW1. I don't understand how the thought it'd be a good idea to remove them. It'd be like if a Mario game removed blocks to break. It's a key feature!
This might be the best gaf post I've read in months.Kidman's giant ass being canon is good tho
Follow the main story progression
He's asking you to back up your claim that there were cutscenes in TEW1 that properly established Seb's grieving, self-blame, etc.
This might be the best gaf post I've read in months.
Butt its not even giant thoThis might be the best gaf post I've read in months.
Pretty sure. I play a lot of shooters and am very sensitive to aiming response quirks. TEW2 just doesn't feel good (not that it's any better or worse than the first game), but at least the series' combat is mostly horizontal so diagonals aren't as necessary. Still a problem, though.
Wow, this game has an actual final boss and not just a glorified QTE!
I was beginning to think they didn't exist in AAA games anymore.
As someone who loves Soulsbourne- I would replay TEW1 over DS1 any day. DS2 as well. Bloodborne... maybe not.
DS1 really falls apart in the second half for me. And DS2 just isn't that fun to play overall because of the lack of starting iframes and less entertaining bossfights. (Also the terribly sensitive enemy aggro and well there's a lot of shit I don't like about the game, particularly the seemingly slight changes in combat mechanics)
I think the "second half" claims are really exaggerated, especially from a first playthrough perspective, where you'll most likely do as much as you can before Anor Londo.
Chapter 6 mirror thing is just the worst.
Chapter 6 mirror thing is just the worst.
You should try the first game again, aiming feels miles better in TEW1.
Playing right now and it feels pretty similar. Enemies are less squirrely and easier to shoot, though.
Playing right now and it feels pretty similar. Enemies are less squirrely and easier to shoot, though.
It wasn't brilliant, but it was still miles better than the final boss in the first game.
I honestly think this is the biggest difference. A lot of people were talking about it back at the start of the thread.
In TEW2 the enemy attack animations are way too lungey and quick and it doesn't gel with the tight aiming view and lack of movement options at all.
TBQH it would be fine if you could do RE6-style dodges and rolls and leaps, but you can't you can just sprint your clunky ass back and forth.
Clunky aiming ala RE4 and TEW1 is fine as long as the enemy animations and attacks are designed carefully around it - in TEW2, they're not.
Okay I like the first game but holy shit the first DLC for that game is 'crouch walk through gray reused corridors and areas from the main game for four hours with no weapons'
I have no idea why people keep telling others that the DLC is better than the base game
Aside from weapon canceling, there's nothing in that video you can't pull off in TEW2.