EDIT: What I mean is that this game is the best in the genre compared to the games that came after SH2. SH2 is still king.
Just finished it and I'm completely floored, Mikami and Tango nailed it.
The story is great
The setting is great
The combat is great
The stealth is great
The pacing is great
Have little to no serious complaints, just a fantastic overall package.
The balance between action and survival horror is just right. The combat is more competent than RE4 and an evolution of that system but in a way that is more logical for the genre, rather then going all out action like RE6. It favors timing and strategy more, often making you feel like a hunter with the traps you can set and bait into etc. Oh and it has one of the most satisfying use of critical shots in any shooter.
I was a little worried when they talked about both stealth and action being viable since stealth is so easy to screw up but I'm happy to say that they nailed even this part of it. With the first game it felt like they took inspiration from Siren for the stealth, in this game it feels like they looked at MGSV. It feels tight and works right. And the stealth mechanic even applies to the bosses. A lot of the boss areas are set up specifically to let you do this and screw with bosses via traps etc.
They also struck a great balance between how much action and 'down time' there is. This I think was inspired by Silent Hill 2 where your own mind just builds a threat because of what you see and your expectations instead of due to actual enemies.
Another great thing they picked up from MGSV is giving the ability to climb objects that are higher than the waist. That's right, Sebastian can climb over fences his height and can even climb on top of cars. I was running from a boss and my first reaction was to think of ways to run around stuff but then I remembered this and ran straight into a head high fence and jumped right over. Felt so damn good to do something like this freely in a survival horror game.
The open world also feels inspired by MGSV with it being geared specifically to compliment the combat and the main game instead of being a collectathon with a lot of useless stuff.
Oh and another quick combat improvement, you can reload and heal while sprinting (yeah sprinting, not just running). Found this out in the middle of a boss fight and had a O_O face.
The story was also better than I expected, it's told in a more straight forward way than the first game and is much better for it. Really liked it and the cast SPOILER:
So yeah, really hope a lot of people play this game and see how you can have both great survival horror and excellent deep combat at the same time and also have a great campaign and pacing throughout. In this regard I think Tango completely owned Capcom.
Just finished it and I'm completely floored, Mikami and Tango nailed it.
The story is great
The setting is great
The combat is great
The stealth is great
The pacing is great
Have little to no serious complaints, just a fantastic overall package.
The balance between action and survival horror is just right. The combat is more competent than RE4 and an evolution of that system but in a way that is more logical for the genre, rather then going all out action like RE6. It favors timing and strategy more, often making you feel like a hunter with the traps you can set and bait into etc. Oh and it has one of the most satisfying use of critical shots in any shooter.
I was a little worried when they talked about both stealth and action being viable since stealth is so easy to screw up but I'm happy to say that they nailed even this part of it. With the first game it felt like they took inspiration from Siren for the stealth, in this game it feels like they looked at MGSV. It feels tight and works right. And the stealth mechanic even applies to the bosses. A lot of the boss areas are set up specifically to let you do this and screw with bosses via traps etc.
They also struck a great balance between how much action and 'down time' there is. This I think was inspired by Silent Hill 2 where your own mind just builds a threat because of what you see and your expectations instead of due to actual enemies.
Another great thing they picked up from MGSV is giving the ability to climb objects that are higher than the waist. That's right, Sebastian can climb over fences his height and can even climb on top of cars. I was running from a boss and my first reaction was to think of ways to run around stuff but then I remembered this and ran straight into a head high fence and jumped right over. Felt so damn good to do something like this freely in a survival horror game.
The open world also feels inspired by MGSV with it being geared specifically to compliment the combat and the main game instead of being a collectathon with a lot of useless stuff.
Oh and another quick combat improvement, you can reload and heal while sprinting (yeah sprinting, not just running). Found this out in the middle of a boss fight and had a O_O face.
The story was also better than I expected, it's told in a more straight forward way than the first game and is much better for it. Really liked it and the cast SPOILER:
Though I was really bummed that certain characters actually died, I really liked them :/
So yeah, really hope a lot of people play this game and see how you can have both great survival horror and excellent deep combat at the same time and also have a great campaign and pacing throughout. In this regard I think Tango completely owned Capcom.