So, is Classic mode worth it? Do you unlock anything special by keeping it on that mode?
Just the smug satisfaction that you're playing in a mode wholly unsuited to a musou for no reason other than to make it harder.
So, is Classic mode worth it? Do you unlock anything special by keeping it on that mode?
I picked classic/hard mode because Im a glutton for punishment I guess.Just the smug satisfaction that you're playing in a mode wholly unsuited to a musou for no reason other than to make it harder.
I love Hyrule Warriors (which was my first Warriors game), but Fire Emblem seems to be quite a bit more complex. I'm hacking my way through pretty well, but I have a couple of questions...
1) What is Anna's popup shop exactly, and how do I access it?
2) How on earth do i use items? I've had a couple of warriors close to death and no idea how to activate the items they are holding from the camp/convoy.
Thanks,
I love Hyrule Warriors (which was my first Warriors game), but Fire Emblem seems to be quite a bit more complex. I'm hacking my way through pretty well, but I have a couple of questions...
1) What is Anna's popup shop exactly, and how do I access it?
2) How on earth do i use items? I've had a couple of warriors close to death and no idea how to activate the items they are holding from the camp/convoy.
Thanks,
is there a list of which stage's mementos you need to collect to get anna?
I am shocked how much of a Fire Emblem game this is. Like, tactics actually mean something and if you go in halfcocked you're in for a bad time. Granted I do have criticisms (like, why does no one have multiple weapons and why isn't magic a triangle) but for the most part it's a highly satisfying game.
I would buy countless amounts of DLC, like a map pack for the Radiant duo with Micaiah and Ike or and expansion of Binding/Blazing Blade with Roy/Hector/Eliwood. I would also pay for a DLC campaign like Heirs of Fate and The Futures Past that was just new/remixed maps without characters.
The popup shop is the equivalent of Gold Skullatas. Push B near her when she pops up to get a piece of the picture.
To use an item hold ZR and then press A.
After certain conditions are met, Anna will pop up somewhere on the map (you can check the map and see her icon). Go talk to her and you'll get a piece of a picture. So far all of the conditions for her to show up have been "Kill 1,000 enemies" which is super not difficult.
You have to equip and item and use some combination of buttons (I think it's a Z trigger plus X? Or something? You can check the Guides section of the menu to see for sure).
Unlocked Lyn and finally revived Camilla 15 hours of playtime after she died, she was my only death so far.
So quick question on the game...
Do we know if there are enough Master Seals in the game to go around? I'm past the end of Story Mode, and heading straight to Celica's history book to unlock her. Wanna make sure certain characters get the stat boost they need to stay afloat when I need them.
So quick question on the game...
Do we know if there are enough Master Seals in the game to go around? I'm past the end of Story Mode, and heading straight to Celica's history book to unlock her. Wanna make sure certain characters get the stat boost they need to stay afloat when I need them.
As much as it hurts to say this, I regret buying this game. It's just too similar to Hyrule Warriors and I invested so much time into that game...I'm still a little burnt out from it and this game isn't offering enough as far as "newness" to keep me hooked.
Got 3 Master Seals... who to use them on first I wonder.
I've been looking around and as far as I know, classic mode is for bragging rights only. It doesn't unlock anything to my knowledge or give you any sort of reward or advantage.Was it ever confirmed that there is n bonus at all for playing classic mode? Increased item drop quality, faster bond making or anything? They wouldn't be evidently noticable, and all I've seen is people saying they haven't noticed anything.
Also, any impressions of the 3DS version? I actually liked Hyrule Warriors 3DS
Despite preferring this one from a purely mechanic standpoint, I feel like Hyrule Warriors was the superior game: more unique characters with no clone movesets and more content overall.
Can you stack several "strong against X" bonuses onto the same weapon? Or do they cancel out each other?
Was able to get a couple of hours in yesterday. All the gameplay mechanics and flow of this game are a step up from Hyrule Warriors. Man the music in this game is amazing.
Fun game so far, but is every battle going to be "HOW DARE YOU TOUCH [NAME]! CLEARLY YOU'RE A BADGUY. PREPARE FOR BATTLE!"?
Can you stack several "strong against X" bonuses onto the same weapon? Or do they cancel out each other?
Just want to note that adding that type of perk to your weapon (Plateslayer, etc.) will lower the base attack stat (you will know because the number in the top right corner will be red). Thankfully the the attack stat only decreases once, regardless of whether you apply one or two of the perks.As in Plateslayer, Dragonslayer, and the like? You can stack two of them together.
I think its flight. I did a combo with Hinoka to where she went up high and juggled and as long as i had that bar i could keep going.Just want to note that adding that type of perk to your weapon (Plateslayer, etc.) will lower the base attack stat (you will know because the number in the top right corner will be red). Thankfully the the attack stat only decreases once, regardless of whether you apply one or two of the perks.
On a side note, Ive noticed that some of the characters (particularly Pegasus riders) will have a bar under their portrait during gameplay, and it slowly fills up yellow while attacking enemies. I cant find any info about this in the Guides and its also not in the digital manual. Does anybody know what the hell this is?
Thats what I assumed at first, but then I noticed that its also on Sakura, Leo, Elise and maybe even some others Ive forgotten.I think its flight. I did a combo with Hinoka to where she went up high and juggled and as long as i had that bar i could keep going.
Thats what I assumed at first, but then I noticed that its also on Sakura, Leo, Elise and maybe even some others Ive forgotten.
It cant be flight. It cant be magic. I dont understand this thing, lol.
Holy crap, thank you so much for this explanation. I was wondering what was going on with some of those strong attacks (like Lissa just pumping her axe over her head).The short of it: They all involve their Strong 1 (Press X)
The long of it:
Lissa: Charges by doing Strong 1, depletes over time. So long as it's not empty, you get a 25% boost to Str/Mag/Def/Res.
Cordelia / Hinoka / Caeda: Charges by attacking, depletes slowly during use. With at least half-charge (I think? I don't play pegs much...), launches you and the enemy high into the air.
Robin: Charges by attacking, depletes on use. At half-charge, causes stun. At full charge, causes heavy stun and is armored and unblockable.
Sakura / Takumi / Anna: Charges by holding Strong 1, depletes on release. At half-charge, causes stun. At full charge, causes heavy stun and is unblockable.
Elise / Leo: Similar to Robin's Strong 1 but charges much more quickly at the cost of being unarmored and blockable.
Camilla: Charges by attacking, depletes on use. It's, uh, strong? I haven't used it enough to be honest...
Marth / Celica: Charges by doing Strong 1 with no charge, depletes 1/3rd per use. Dashes in and quickly launches you and enemies, though not as high as the pegasi's Strong 1.
Personal favourite is Elise's. It charges waaaaay too fast for what it can do. lol
I generally dont keep any more than 20 of any weapon type at a time. Its too cluttered and mostly unnecessary.Can anyone explain how weapons work and all? I just maxed out on my swords so Im having to sell some to make room, but I dont know which weapons I should be keeping and which I should be tossing. The game doesnt really explain much about the weapon system and reforging and all that.
Thanks for the breakdown! I know the system is similar to Hyrule Warriors but it was also hard for me to understand it there, plus its been awhile, lol. What was really confusing me was Rank vs. Quality and how they relate, I couldnt seem to make much sense of it or which was better to go by.I generally dont keep any more than 20 of any weapon type at a time. Its too cluttered and mostly unnecessary.
The letter represents the weapon rank. You will need to obtain the appropriate crests to be able to equip the higher ranked weapons (max rank -master seal required- will unlock the full potential of each characters default weapon, which cant be sold).
The number in the top right corner is weapon strength.
Stars represent general quality, I believe, its mostly irrelevant.
If you have a powerful weapon with empty slots, you can reforge to fill in the slots. Select the weapon, select the empty slot, and then select which perk you would like to apply to it from another weapon. Warning: When you forge a perk onto a new weapon, the source weapon will be lost. When forging you will be able to see what each perk does, and what limits you have. Generally I always keep a couple weapons on hand with decent perks for potential future forging (Strong VI, Rainstorm, and Divining are usually good to have).
Any perk that ends with slayer is limited to 2 per weapon and will give you a huge advantage over that particular enemy type (represented as an exclamation point (!) during battle). However, these perks will also lower your base attack for that weapon.
If theres a weapon you really like that has junk perks on it, you can remove them, but it is really expensive.
If the weapon has X5000 or something similar, then you must kill that many enemies with the weapon to unlock a special perk.