Apparently sometime Sony just decided to turn into a dick about BC.
If i had to guess, I believe that copyright is also involved. I don't really know, but maybe a code is made to run mainly in the console that it was developed for.Not that strange, the PS3 has a working PSP emulator (it was used to run MInis) yet was only allowed to run said Minis. The Vita has a PSP emulator but you can only download a small fraction of PSP titles from PSN, even though it will literally run them all (there was one weekend when Sony accidentally allowed everything to be downloaded (not to mention if you have a hacked Vita, it will play everything via the emulator)
Apparently sometime Sony just decided to turn into a dick about BC.
Well it's not like Sony as a company is all that healthy. I would imagine everything the PS4 makes is sucked right up to keep the rest of the company operating smoothly.Huh.. maybe you can get too much money. Figures..
On the PS2 emulation front, it could be as innocent/simple as the cost of support would outweigh any goodwill that enabling it would create.
On the PS2 emulation front, it could be as innocent/simple as the cost of support would outweigh any goodwill that enabling it would create.
lol people automatically jumping the gun.
Even if there is a PS2 emulator, how many games are guaranteed to work 100%? That's what the hackers won't tell you as they stir up shit.
Sony's priority isn't spending millions to test every PS2 game to full compatibility. They make new games, and they're beating Xbox because of it.
Sony's priority isn't spending millions to test every PS2 game to full compatibility. They make new games, and they're beating Xbox because of it.
You saying $ony is no better than people saying M$. The reason we don't allow infantile talk like that is simply because it adds absolutely nothing to the topic in question. If you really don't have anything to add to the topic then it's best not to get in the way of it.Im sure it is that simple.. we may not make as much money as reselling the games .. even if its what our audience would want we wont do it because $$.
Ahhh $ony how awesome you are even when you do exactly what we dont want.
The same for using this sort of language, this is no longer the community for posts of this kind.Because beating xbox is way like more dank than letting me play the games i already own.
Gooo fanbois! For the win!
PS2 discs don't have a built in antipiracy measure like Xbox discs do. It would be too easy to just download and burn an iso.I dont get why sony doesnt do what MS does and allow you to put in the disk of said game and download it.
PS2 discs don't have a built in antipiracy measure like Xbox discs do. It would be too easy to just download and burn an iso.
It's just for checking if it's a valid pressed disc and had a map file to tell the system the lba values for game files. Xbox discs have pressing for og Xbox as well as some sort of laser check for angles between files for authentication for 360.Yes they do. Otherwise it would be possible to do that on a real ps2 without a mod chip.
Really strange how they have a working emulator yet Sony doesn't allow you to run the PS2 games on PSN on the PS4...
I don't care if every game runs at 100%. If 90% of games work at 90% compatibility, give us the damn emulator so that I can try my PS2 discs on the PS4 and play some old school games, even if some of them don't work perfectly.
I can't believe people are actually defending Sony regarding anti consumer stances like not allowing most PSP games to work on the Vita even when it is now an established fact that close to 100% of PSP games work perfectly.
Could be licensing issues.
I dont get why sony doesnt do what MS does and allow you to put in the disk of said game and download it.
They probably saw the number of people who use BC on Xbox and decided its not worth the effort for little gain.
That's my guess anyway.
Licensing is not the problem. Have you seen how easy devs are willing to allow Microsoft to BC enable their game.
Not that strange, the PS3 has a working PSP emulator (it was used to run MInis) yet was only allowed to run said Minis. The Vita has a PSP emulator but you can only download a small fraction of PSP titles from PSN, even though it will literally run them all (there was one weekend when Sony accidentally allowed everything to be downloaded (not to mention if you have a hacked Vita, it will play everything via the emulator)
Apparently sometime Sony just decided to turn into a dick about BC.
Licensing is not the problem. Have you seen how easy devs are willing to allow Microsoft to BC enable their game.
That's not how licensing works, though. Licensing is a giant mess. Like, far worse than you can imagine.
PS2 games, which are the ones being discussed, had licenses written before the digital revolution. That means they almost certainly limit usage to either a specific medium [ps2 disc] or a specific platform [ps2] or both.
Now, that means, for each and every single game you want to be able to run on a different format [digital] and a different device, you need to track down the license owner and renegotiate a new license.
Except:
1) The license holder might not be able to license the content anymore because -their- license for aspects of it [like the soundtrack] may have expired.
2) The license holder may no longer exist.
3) The company owning the license may have been sold 5 times piecemeal and impossible to track down.
4) The new company that owns the license may have bought the previous company for other assets and not care about licensing at all.
5) The property may not be worth the money and time to renegotiate.
6) The property holder may be impossible to deal with for a variety of other reasons.
The same goes for PSP games.
You'd think it would be different once digital hit, and companies would just demand 'forever' contracts. And some do. But content holders don't want to do this, because they want to ensure they see money forever too, so many won't sign away rights like 'you get to use this forever on anything', and instead limit it to platforms/etc so they can force renegotiation at a later date.
So to answer your question, " Have you seen how easy devs are willing to allow Microsoft to BC enable their game." No. It's far more likely the existing contracts were either written in such a way, or had loopholes that allowed, them to use them in BC.
Anyone who thinks licensing isn't a potential issue with something like this has never worked near the licensing industry. It's like a labyrinth designed by cruel lawyers.
The idea that Sony can just throw all their ps2 games up on psn without care for compatibility or licensing or else their anti-consumer [like another poster said] is ridiculous.
I'm sure Sony's entire library isn't like this, and without a doubt there should be plenty of games that are still able to be licensed or are still in their original license. I'm also very sure that Sony could easily find a loophole in their contracts to allow them to use these in BC titles.
And no it's most likely that developers are able to null their own contract by approving the BC. As that's all Microsoft asks for from devs to allow them to put the games on the BC program. I very much already knew it would be some sort of shit from 1-6 since well half the companies that made Xbox games don't exist or are defunct, and same with PS2.
Reread what I said. It doesn't matter that they "are still in their original license". And of course two parties can 'null their own contract'... that has nothing to do with this.
That you suggest Sony "could easily find a loophole in their contracts", in addition to the rest of your post, tells me you're talking about something you know nothing about. You just want what you want, and if you don't get it, you're going to blame the other guy for being a jerk. Boo hoo.
This situation makes me think about licenses and licensing rights. I mean, every ps2 had compat with ps1 games, same for ps3...at least for a while. What changed?
Ohh! You are right, its like a technicality in the case of the ps2 and ps3, since both system had the appropriate hardware, so it's not technically emulation.I guess PS3 had it easy at least at the beginning since it literally had a PS2 inside it, and PS2 same thing it had the components for a PS1 inside it so if the license said it could only be played on that one platform it was still technically doing so.
Ohh! You are right, its like a technicality in the case of the ps2 and ps3, since both system had the appropriate hardware, so it's not technically emulation.