thiscoldblack
Unconfirmed Member
Forza 7 seems good, but I prefer the look of GTS overall.
Driveclub is still one level above these two.
Does GT Sport have baked lighting and conditions?
If so, this is like those 2013 threads comparing Forza 5 to Drive Club.
Forza takes the cake just the amount of pixels being rendered is siginificamtly more demanding than 1800cb
No the lighting and shadowing is real time. The bounce lighting or Global Illumination however, is baked...and why there's no time of day changes.Does GT Sport have baked lighting and conditions?
If so, this is like those 2013 threads comparing Forza 5 to Drive Club.
Driveclub is still one level above these two.
What's up with this? I saw this in the Giant Bomb video and in various other videos but...it does not work for me at all. How bizarre.Just noticed framerate priority mode in GTSport also implements motion blur for all camera angles except cockpit view. Looks really nice too.
gameplay shots no HUD
Doesn't Forza have some kind of motion blur in gameplay? Anyone have shots for comparisons?
What's up with this? I saw this in the Giant Bomb video and in various other videos but...it does not work for me at all. How bizarre.
My bad, two doodoos
Driveclub is still one level above these two.
What's up with this? I saw this in the Giant Bomb video and in various other videos but...it does not work for me at all. How bizarre.
Are you not playing at 4K? I'm pretty sure this is only if you're using a 1080p output, it says in the pictures above that it's only available in 2K mode on the Pro.What's up with this? I saw this in the Giant Bomb video and in various other videos but...it does not work for me at all. How bizarre.
Driveclub does have better track detail , but driveclub lacks car detail and doesn't have 60 fps. it's the price of age. driveclub is a 3 year old game so the technology has improved and their focus were on complete different things. Also forza with it's 4K textures does perform better, not to mention the resolution both games ( Forza & GT ) are. Driveclub is left in the dust
Compare the scope, resolution and frame rate?Yes lol.
Break down everything they talk about in the worded comparison and see how they settle with the final few lines. Different philosophies, rivalry is real. That's such a cop out. You want to compare two games, know it's gonna get clicks, go through every technical aspect and then finish like that.
So because one game basically looks better it's down to different philosophies. Right okay.
Driveclub does have better track detail , but driveclub lacks car detail and doesn't have 60 fps. it's the price of age. driveclub is a 3 year old game so the technology has improved and their focus were on complete different things. Also forza with it's 4K textures does perform better, not to mention the resolution both games ( Forza & GT ) are. Driveclub is left in the dust
Sharper details does not denote much in contrast here or in context. I think it's established that GTS has superiority in details, by a good margin in some aspects. Primarily, Car Polygon Count, PBR, Lighting, Foliage, Geometry, Draw Distance, Crowds, Pit Crews etc....So if fidelity is higher on GTS, I don't think a game of lower fidelity in Forza 7 can be said to have sharper detail. Yes it has a higher resolution or sharper IQ, but it does not have sharper details, because the details are below that of GTS.Forza has sharper details thanks to native 4K and high-res textures, but GTS just has a more realistic look and the car models are slightly more finely detailed as well.
Sharper details does not denote much in contrast here or in context. I think it's established that GTS has superiority in details, by a good margin in some aspects. Primarily, Car Polygon Count, PBR, Lighting, Foliage, Geometry, Draw Distance, Crowds, Pit Crews etc....So if fidelity is higher on GTS, I don't think a game of lower fidelity in Forza 7 can be said to have sharper detail. Yes it has a higher resolution or sharper IQ, but it does not have sharper details, because the details are below that of GTS.
That much has been ascertained, comparing GTS on a PRO against a high core intel CPU decked with a Titan XP for Forza 7 at 4k 60fps......Not even a XBOX-ONE-S, which Spencer said the PRO is comparable to...and certainly not the XBONEX behemoth where it is not, where detail and settings are both below that of this high end PC.
Sharper details does not denote much in contrast here or in context. I think it's established that GTS has superiority in details, by a good margin in some aspects. Primarily, Car Polygon Count, PBR, Lighting, Foliage, Geometry, Draw Distance, Crowds, Pit Crews etc....So if fidelity is higher on GTS, I don't think a game of lower fidelity in Forza 7 can be said to have sharper detail. Yes it has a higher resolution or sharper IQ, but it does not have sharper details, because the details are below that of GTS.
That much has been ascertained, comparing GTS on a PRO against a high core intel CPU decked with a Titan XP for Forza 7 at 4k 60fps......Not even a XBOX-ONE-S, which Spencer said the PRO is comparable to...and certainly not the XBONEX behemoth where it is not, where detail and settings are both below that of this high end PC.
Well one thing is really Jarring playing Forza 7 is the dynamic lod /texture rez on backgrounds, hills etc....And yes, I agree, some of the reflection resolutions on bonnets are not the sharpest in GTS, but the tradeoff was 60fps at least. On the flip, F7 has 30fps mirrors and reflections. If GTS was rendered at 4k it would look crisper and I agree Forza 7 does look crisp, but it does have some niggling issues with IQ, like some thin jaggie lines near the bumpers, on spoilers and the cusp of the hood....Also, lots of visual noise on fences, So 4xMSAA does not resolve these issues....allow me to elaborate then. Im playing on pro and X, I get what you are saying and I dont disagree, but GTS does have its downsides compared to Forza like flickering shadows, more pop-in (not draw distance but near details like shadows drawing in, some trackside details popping in or switching to higher polygon meshes (flags, random stuff like fences or whatever), this happens with the cars too. there are some aspects of car models in GTS that show lower resolution, namely some logos splashed on the windshield, or the quality of reflections....im hard pressed to find stuff like that in Forza 7, or its harder to notice because of the high res asset data.
GTS is a better looking game absolutely and ive argued that to death before, Forza 7 is a sharper looking one. Im not saying sharper like that means better, just sharper as you would expect with more pixels on screen.
Basically
Visuals = GTSport
Features = Forza
GT has a stronger car detail, lighting solution and shadow implementation, but Forza has more cars to render on screen at a time, more dynamic effects during races and such.
I give it a wash
Well one thing is really Jarring playing Forza 7 is the dynamic lod /texture rez on backgrounds, hills etc....And yes, I agree, some of the reflection resolutions on bonnets are not the sharpest in GTS, but the tradeoff was 60fps at least. On the flip, F7 has 30fps mirrors and reflections. If GTS was rendered at 4k it would look crisper and I agree Forza 7 does look crisp, but it does have some niggling issues with IQ, like some thin jaggie lines near the bumpers, on spoilers and the cusp of the hood....Also, lots of visual noise on fences, So 4xMSAA does not resolve these issues....
Btw, GTS has realtime shadows? So that's more expensive. Anyway, I will look into some of what you highlighted, but I don't remember the popping problem you mentioned. I think I've already explained that the lower rez refections you see on the bonnets of cars are the result of going 60fps, mirrors are also 60fps btw. So the lower rez reflection, is only a reflection on the car, not part of the car makeup, geometry or detailing.
It's been proven that Forza has a lower detail and polycount on the cars over GT, so in game with 30 players, that goes even lower based on proximity, and that has been proven in the other racing faceoff thread. There's also many pics showing the lower polycount on car detailing, pbr work et al in that thread too, so you probably want to get some proof from there. It's also easy to pick out the lower poly swaps in-game in F7. On the flip, I have not noticed car lod swaps in GTS. What gets me is that you talk about popping in GTS, but in Forza 7, it is a problem, especailly the texture swaps/see-saw lods, coupled with lots of 2d textures, 2d crowds and foliage, noisy fences. It's not the best case for IQ even at 4k. The flat lighting, non-dynamic shadows, missing bouncing reflections off cars, no tunnel headlights, are just a few of the details lost and are clear indicators of corners cut to make this run at 1080p 60fps on an XBOX ONE. The easiest indicator that F7 is not as technically proficient as GTS is not only what I've highlighted, but it's also clear by what hardware runs this at 4k 60fps on PC. Vega 56 runs this at 8k 60fps, rx 480/580/1060 runs this at 4k 60fps, with lots of room to spare. So this is not the most demanding game. . GTS is one of the only racers that offers an option for 60fps replays too. But, yes, I'll fire GTS up riight now to get some perspective on what you're talking about, as far as popping goes....
No.....reflections, mirrors, replays are halfrate in Forza (XBOX versions). Reflections are higher rez because they update at half refresh. I think a 60fps racer should have 60fps reflections, mirrors etc.....the bonnet and mirror reflections look 60fps or close on forza 7 for your car when you are in cockpit or hood view. and they actually reflect the surrounding vehicles and effects unlike they high framerate but very low resolution reflections of GTS so I dont think you can honestly say GTS wins in that category.
I find it interesting that you are talking about LOD on Forza being jarring when I barely see anything in forza yet I see it very clearly in GTS. Are you comparison the Xbox one X version of Forza to the Pro version on GTS? because thats where im coming from. I guess we just have to disagree on that one.
Im not arguing anything about polygon counts on cars in GTS being higher.. I know they are and I said that in the first post you quoted, Im talking textures placed on those models...the decals of GT Sport logos or custom one.. those assets are not native 4K and sometimes show it..The cars themselves and trackside detail generally is a league ahead in GTS I never argued otherwise.. but Forza 7 simply does have a cleaner presentation because of its high pixel count and high res assets.
No.....reflections, mirrors, replays are halfrate in Forza (XBOX versions). Reflections are higher rez because they update at half refresh. I think a 60fps racer should have 60fps reflections, mirrors etc.....
I'm the biggest proponent of a higher pixel count, and that's great for Forza, but it's also easy to see why they can push rez so high. If a game is pulling some great ATD, high quality MB, lighting, PBR and texturework, foliage, polycount and renders at 1800CB rez, it's because GT is much more ambitious and tasking technically. You must also be aware, that the PS4 PRO GPU is able to run Forza 7 at 4k native 60fps, looking at PC equivalents.
I think 4k native is good, but at 4k, it's not like all your IQ issues are gone in this game. As a matter of fact, a lot of the sacrifices the Forza team made to run this at 1080p on base xbox one can be seen much easily at 4k. Flat lighting, lots of low rez textures, lots of 2d foliage, lots of 2d crowds, lower poly cars, lower draw distance, lower quality geometry, non-dynamic shadows, where you even see shadows missing on track at times, culled light sources in tunnels et al. All of these offer a huge perf uplift on the systems on which it has to run, that's why it runs at 60 on almost anything. But to my point on IQ, you see all of these graphical sacrifices in motion in F7, especially the trackside detail, the low rez textures in backgrounds, all the 2d trees and crowds, they don't look great at 4k now do they... and that tarnishes IQ regardless of rez, even more so at higher rez.
I'm also not convinced at all on the texture quality touted in F7, there is no way a game where they talk about 4k assets has such low rez textures and details and has so much see-saw texture detail in motion. Textures are 4096 x 4096? It doesn't even look close. I'll give Gears 4k textures, but this dynamic play on 4k textures is not convincing at all...
Again, in cockpit and hood cam view reflections and mirrors dont look halfrate like they are on chase cam, and even so they ARE STILL superior to the LOW RES no reflection reflections of GTS. in GTS the reflections sometimes downgrade to 20 fps as well, and all cars copy the player car reflections instead of having their own.
low res textures? I dont know what youre talking about, I havent seen any low res textures anywhere in forza 7. They may generally not be as well done as GTS like ive said before GTS is superior in most respects, but they are crisp.
GTS LOOKS BETTER...but FORZA 7 does have its advantages over it. The fact that you are unwilling to admit it at all shows that you are biased and I dont like going back and forth with biased people, its useless. Ignore.
I think a 60fps racer should have 60fps, but last time I checked GTS wasn't locked.I think a 60fps racer should have 60fps reflections, mirrors etc.....
No reflection reflections? What are you even talking about.... and get me some receipts on 20fps reflections in GTS...Again, in cockpit and hood cam view reflections and mirrors dont look halfrate like they are on chase cam, and even so they ARE STILL superior to the LOW RES no reflection reflections of GTS. in GTS the reflections sometimes downgrade to 20 fps as well, and all cars copy the player car reflections instead of having their own.
low res textures? I dont know what youre talking about, I havent seen any low res textures anywhere in forza 7. They may generally not be as well done as GTS like ive said before GTS is superior in most respects, but they are crisp.
GTS LOOKS BETTER...but FORZA 7 does have its advantages over it. The fact that you are unwilling to admit it at all shows that you are biased and I dont like going back and forth with biased people, its useless. Ignore.
When was the last time you checked? Or was it the last time you wished.....Lets get some stats in here.....Since it's fun to play at the same game...
I think a 60fps racer should have 60fps, but last time I checked GTS wasn't locked.