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Xeno Crisis: a new game for the Sega Genesis / Mega Drive [kickstarter]

Bitmap Bureau

Mike Tucker - Developer
I am very curious to see how Xeno Crisis will run on Tectoy's Mega Drive 2017

We already have just about every original Sega iteration of the Mega Drive / Genesis, and we have access to pretty much all of the variants too (including Tectoy's), so we'll be sure to frequently test the game on as many models as possible during development.
 

eso76

Member
I've seen that logo elsewhere though. Checked Amiga Xenon and Xenon 2 but it's not those.
hmmm...

EDIT: Xevious ?
 
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Bitmap Bureau

Mike Tucker - Developer
I've seen that logo elsewhere though. Checked Amiga Xenon and Xenon 2 but it's not those.
hmmm...

EDIT: Xevious ?

Close! :) The main inspiration was the "XEXEX" logo:

Xexex-jp-title.png
 

Bitmap Bureau

Mike Tucker - Developer
Great choice !

Still it looks a good deal closer to Xevious' to me, though :)

qLxyOqb.png
logo-xevious.png

Ah yes, just looked through the logos that we sent to Henk Nieborg as a reference, and Xevious 3D-G was in there, but the final Xeno Crisis logo does look closer to the original Xevious'. :)
 

Daniel Thomas MacInnes

GAF's Resident Saturn Omnibus
First time post, long time follower. Thanks to everyone at NeoGAF for welcoming me into the fold.

One of the great unsung heroes of the videogame business in recent years is the indie/homebrew scene. Some of the most inventive titles have been released to nearly all vintsge systems, including Atari 2600, NES, Genesis and especially Dreamcast. I’m always eager to support the latest indie efforts, as these are labors of love. As we are well aware, it would be far easier for developers to focus on modern digital platforms, and probably more profitable as well. That they choose to release cartridges and discs for the classic consoles is a wonderful gesture, one that all gamers should support.

I’m greatly looking forward to seeing Xeno Crisis on my Sega Genesis (I may also pick up the Dreamcast version as well) and I’m hoping that the digital releases will be successful as well. I’m not all that interested in seeing “Franchise Sequel 15” or clones of tired-out genres from decades ago. I want to see something new, something different. Surprise me! Those are the developers that I’m willing to support.

Kudos to Bitmap Bureau for all their hard work. I know it’s easy to take what they do for granted, but we should never lose sight of their dedication and determination.

P.S. I especially applaud the decision to sell a digital ROM file for play on Genesis emulators. This is something that I wish Atari Age developers would also do. My only request is that this option also includes the manual and cover files.
 

felleg

Neo Member
I asked a quick question on the Kickstarter page, I'll repost it here just in case Mike could provide some insight :)
Hello there!
About the controls, this has been answered in the FAQ: you will use a similar layout to Shock Troopers. I completely get behind this decision as the default setup. However, has there been a consensus on the possibility of controlling one character with 2 controllers? This optional setup might sound goofy and suboptimal, but just having the option to play around with it sounds too good not to add it!
You mention the problem with "single-firing weapons", and I can definitely see this become a problem if a player aims too fast. However, if a player chooses this setup, they should assume the responsibility for their mis-aim. What do you think?

Having this additional control setup could enable controlling 1 character by two different people without any additional programming! This could open the door for 4-player gaming on paper. It's stupid, yes, but I like to think it could be great added value at little development cost (or am I being too naive?).

I agree that this control scheme shouldn't be the default one, but if it's an available option, it just adds value to the game. Maybe 5% players will use it, but it has the potential to make the game shine in a new way for them.
I'm curious how much development time would be required to add this control scheme, but I suspect it's quite light. It should not impact the level design or weapons, etc.

Cheers!
 

Bitmap Bureau

Mike Tucker - Developer
First time post, long time follower. Thanks to everyone at NeoGAF for welcoming me into the fold.

One of the great unsung heroes of the videogame business in recent years is the indie/homebrew scene. Some of the most inventive titles have been released to nearly all vintsge systems, including Atari 2600, NES, Genesis and especially Dreamcast. I’m always eager to support the latest indie efforts, as these are labors of love. As we are well aware, it would be far easier for developers to focus on modern digital platforms, and probably more profitable as well. That they choose to release cartridges and discs for the classic consoles is a wonderful gesture, one that all gamers should support.

I’m greatly looking forward to seeing Xeno Crisis on my Sega Genesis (I may also pick up the Dreamcast version as well) and I’m hoping that the digital releases will be successful as well. I’m not all that interested in seeing “Franchise Sequel 15” or clones of tired-out genres from decades ago. I want to see something new, something different. Surprise me! Those are the developers that I’m willing to support.

Kudos to Bitmap Bureau for all their hard work. I know it’s easy to take what they do for granted, but we should never lose sight of their dedication and determination.

P.S. I especially applaud the decision to sell a digital ROM file for play on Genesis emulators. This is something that I wish Atari Age developers would also do. My only request is that this option also includes the manual and cover files.

Thanks for the kind words! We're really enjoying developing or the Genesis (and Dreamcast of course), and are hopeful of making more genuine retro titles in the future. And yes, anyone who has pledged for the ROM will receive the manual in PDF format and the covers as PNGs.
 

Bitmap Bureau

Mike Tucker - Developer
I asked a quick question on the Kickstarter page, I'll repost it here just in case Mike could provide some insight :)

Cheers!

Hey Felleg! Yes we're going to look into the possibility of allowing one character to be controlled with 2 pads, but I'm yet to be convinced that it's a particularly elegant way of playing - unlike Smash TV, Xeno Crisis has two extra actions available to the player (ie. roll and grenade), and performing these actions is essential to being able to complete the game. So controlling the movement and shooting with two d-pads and having to push two other buttons might be physically impossible! We're going to give it a go though, and will probably include a comprehensive setup option so that players can try out their own crazy control schemes. ;) Also, adding just about any feature to the Mega Drive version in particular always has a knock-on effect, so we have to plan everything very carefully - unlike modern titles it's much harder / less practical for us to patch the game.

As for 4-player, we can tell you now that it almost certainly won't happen on the Mega Drive version at least - we're already pushing the system to its limits with the 2-player co-op mode. Even Mercs couldn't squeeze that third player in there! :)
 

felleg

Neo Member
Hey Felleg! Yes we're going to look into the possibility of allowing one character to be controlled with 2 pads, but I'm yet to be convinced that it's a particularly elegant way of playing - unlike Smash TV, Xeno Crisis has two extra actions available to the player (ie. roll and grenade), and performing these actions is essential to being able to complete the game. So controlling the movement and shooting with two d-pads and having to push two other buttons might be physically impossible! We're going to give it a go though, and will probably include a comprehensive setup option so that players can try out their own crazy control schemes. ;) Also, adding just about any feature to the Mega Drive version in particular always has a knock-on effect, so we have to plan everything very carefully - unlike modern titles it's much harder / less practical for us to patch the game.

As for 4-player, we can tell you now that it almost certainly won't happen on the Mega Drive version at least - we're already pushing the system to its limits with the 2-player co-op mode. Even Mercs couldn't squeeze that third player in there! :)

Hey there Mike! Thanks for the lightning quick reply!
I understand your concerns, and I think you're right. Maybe it is a bit too crazy.
However, I think I explained myself wrong when saying 4 players, let me try again to make sure we are on the same page. :) Suppose there is only one character on screen. P1 controls the position of the soldier with the d-pad and also the rolling button, and P2 controls the aim of the soldier, as well as the grenades. That's two players for 1 character. Extrapolating this, 4 players could play 2 characters on screen.

Is this what you understood? If you think that's unrealistic with the Genesis architecture, then I completely understand. But if it's possible, it might be neat for parties lol
 

Bitmap Bureau

Mike Tucker - Developer
Hey there Mike! Thanks for the lightning quick reply!
I understand your concerns, and I think you're right. Maybe it is a bit too crazy.
However, I think I explained myself wrong when saying 4 players, let me try again to make sure we are on the same page. :) Suppose there is only one character on screen. P1 controls the position of the soldier with the d-pad and also the rolling button, and P2 controls the aim of the soldier, as well as the grenades. That's two players for 1 character. Extrapolating this, 4 players could play 2 characters on screen.

Is this what you understood? If you think that's unrealistic with the Genesis architecture, then I completely understand. But if it's possible, it might be neat for parties lol

Ah I see what you mean now! That would require the use of a multitap of course - I don't think I've ever come across one, so it would be interesting to know how many people out there have them. :)
 

felleg

Neo Member
Ah I see what you mean now! That would require the use of a multitap of course - I don't think I've ever come across one, so it would be interesting to know how many people out there have them. :)
Haha some lucky people have it :) The people who play the ROM from Kickstarter could play 4 players via emulator.

Again, just an idea! I'm very curious to know how much of a low hanging fruit this feature could be.
 

Bitmap Bureau

Mike Tucker - Developer
We've now added the first boss to Xeno Crisis - hope you all like the look of it! Also just been listening to a rough mockup of the boss track from Savaged Regime too, and it's already sounding superb. :)



2mqwX3v.gif


Oh, and if anyone is interested in pre-ordering the game then you can now do so on our Backer Kit store:

https://xenocrisis.backerkit.com/hosted_preorders

PS. Weird - the preview shows the GIF fine, but the post just shows a pic with a red cross over it - any ideas if I'm doing something wrong?
 
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We've now added the first boss to Xeno Crisis - hope you all like the look of it! Also just been listening to a rough mockup of the boss track from Savaged Regime too, and it's already sounding superb. :)



2mqwX3v.gif


Oh, and if anyone is interested in pre-ordering the game then you can now do so on our Backer Kit store:

https://xenocrisis.backerkit.com/hosted_preorders

PS. Weird - the preview shows the GIF fine, but the post just shows a pic with a red cross over it - any ideas if I'm doing something wrong?

That's looking fantastic. Top work. What development environment do you guys recommend for the Mega Drive? I've been considering coding a title in assembly for the MD once I'm done with my C64 game .
 

caffeware

Banned
We've now added the first boss to Xeno Crisis - hope you all like the look of it! Also just been listening to a rough mockup of the boss track from Savaged Regime too, and it's already sounding superb. :)



2mqwX3v.gif


Oh, and if anyone is interested in pre-ordering the game then you can now do so on our Backer Kit store:

https://xenocrisis.backerkit.com/hosted_preorders

PS. Weird - the preview shows the GIF fine, but the post just shows a pic with a red cross over it - any ideas if I'm doing something wrong?

The pixel artist is a beast
 

Daniel Thomas MacInnes

GAF's Resident Saturn Omnibus
We've now added the first boss to Xeno Crisis - hope you all like the look of it! Also just been listening to a rough mockup of the boss track from Savaged Regime too, and it's already sounding superb. :)



2mqwX3v.gif


Oh, and if anyone is interested in pre-ordering the game then you can now do so on our Backer Kit store:

https://xenocrisis.backerkit.com/hosted_preorders

PS. Weird - the preview shows the GIF fine, but the post just shows a pic with a red cross over it - any ideas if I'm doing something wrong?


Fantastic! This is absolutely astonishing that you are putting so much work into a Sega Genesis videogame. Had this been released in 1994, it would have been instantly hailed as a masterpiece. Great work!
 

cireza

Member
We've now added the first boss to Xeno Crisis - hope you all like the look of it! Also just been listening to a rough mockup of the boss track from Savaged Regime too, and it's already sounding superb. :)



2mqwX3v.gif


Oh, and if anyone is interested in pre-ordering the game then you can now do so on our Backer Kit store:

https://xenocrisis.backerkit.com/hosted_preorders

PS. Weird - the preview shows the GIF fine, but the post just shows a pic with a red cross over it - any ideas if I'm doing something wrong?
Edited : very impressive that you managed to animate such a big ass sprite on the console.
 
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We're using Stephane Dallongeville's SGDK, and also adding a few fixes and improvements to it ourselves:
https://github.com/Stephane-D/SGDK

You're a legend. Thanks for the heads-up. I'm looking forward to delving into that in 6 months time. The jump to 16 bit from 8 bit (8 hardware sprite limitations...welp) is going to be a gigantic weight lifted off of my shoulders and should be fun.

I saw that you guys have physical carts and vinyl soundtracks available. I'm on the verge of a purchase for both. Do you have any links to samples of the soundtrack in its current iteration?
 

Bitmap Bureau

Mike Tucker - Developer
You're a legend. Thanks for the heads-up. I'm looking forward to delving into that in 6 months time. The jump to 16 bit from 8 bit (8 hardware sprite limitations...welp) is going to be a gigantic weight lifted off of my shoulders and should be fun.

I saw that you guys have physical carts and vinyl soundtracks available. I'm on the verge of a purchase for both. Do you have any links to samples of the soundtrack in its current iteration?

I've yet to look in to 8 bit development - developing for the Mega Drive is a big enough challenge though! :) As for the soundtrack, Savaged Regime has made a couple of examples available which you can listen to here:



He sent over a WIP of the boss track the other day too though, and that's sounding equally amazing. :)
 
This game looks freaking amazing. I feel this would have been a big title in Genesis kids playground arguments against SNES kids, and I'm a guy that prefers SNES, despite loving both.

And I have both a Genesis and Switch, so looks like I'm in luck. Great job with this game, guys!
 
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Sorry for the double post, but any chance of you guys developing a title for the SNES in the future? It seems to me that SNES homebrew has been on the rise the past couple of years. I hear that SNES development is notoriously difficult, so I would completely understand if you didn't, but it would be awesome to see what you could come up with for Nintendo's purple and grey wonder (or would that be yellow?).
 

Vitacat

Member
Holy moly, that boss looks incredible! Really makes me sad that I sold almost all my classic systems and games (all in fantastic condition, too) years ago, including my Genesis. :-( I try hard not to think about it.
 

cireza

Member
You are using DMA to refresh this big amount of data ? I have a colleague that knows pretty well the MegaDrive, and he explained to me that this feature was discovered recently during the Titan Overdrive v2 demo.
 

Bitmap Bureau

Mike Tucker - Developer
You are using DMA to refresh this big amount of data ? I have a colleague that knows pretty well the MegaDrive, and he explained to me that this feature was discovered recently during the Titan Overdrive v2 demo.

The boss works on the tilemap layers. :)
 

Bitmap Bureau

Mike Tucker - Developer
Holy moly, that boss looks incredible! Really makes me sad that I sold almost all my classic systems and games (all in fantastic condition, too) years ago, including my Genesis. :-( I try hard not to think about it.

Ah don't be too sad - you can pickup a Genesis pretty cheap these days! I sold my entire Neo Geo AES collecting about 7 years ago, for what I thought was a good price then...these days they're worth about 3 or 4 times as much, so I doubt I'll ever be getting back into AES collecting again! :-(
 

Bitmap Bureau

Mike Tucker - Developer
Sorry for the double post, but any chance of you guys developing a title for the SNES in the future? It seems to me that SNES homebrew has been on the rise the past couple of years. I hear that SNES development is notoriously difficult, so I would completely understand if you didn't, but it would be awesome to see what you could come up with for Nintendo's purple and grey wonder (or would that be yellow?).

Ha ha, I think everyone's SNES is yellow these days isn't it? ;-) Whilst we think Xeno Crisis is technically feasible on the SNES, we don't currently have any plans to port the game over to it - besides, it just wouldn't sound the same without the YM2612 chip would it? ;-)
 

cireza

Member
The boss works on the tilemap layers. :)
So you are able to load all 3 animation steps at once and simply "scroll" from one to another ? The VRAM must be full if you add the background, the character sprites and other explosion sprites etc...
 
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Bitmap Bureau

Mike Tucker - Developer
So you are able to load all 3 animation steps at once and simply "scroll" from one to another ? The VRAM must be full if you add the background, the character sprites and other explosion sprites etc...

We have 2 frames on animation in VRAM at any one time, and we stream in a loop the next anim frames. With the backgrounds and other assets we are *very* tight on VRAM and had to perform a lot of calculations to ensure that we were able to squeeze everything in!
 

cireza

Member
Game ROM has been released to backers. MegaDrive cartridges are being shipped right now.

I played a few runs, managed to get to the boss of stage 6 (he was almost dead !). Great game so far, very impressive showcase for the console.

Even though I get the feeling that they really pushed the MegaDrive with this game, I still hope that they will come back to it for their next project. And so much stuff has been built already, it would be sad not to use it again ;)

I feel like they could have done a bit more outside of the core gameplay which is pretty much perfect. More incentive to come back to the game, BUT I have not completed it yet, so maybe stuff is unlocked after a playthrough. There is no backup memory though.
 
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Kazza

Member
Game ROM has been released to backers. MegaDrive cartridges are being shipped right now.

I played a few runs, managed to get to the boss of stage 6 (he was almost dead !). Great game so far, very impressive showcase for the console.

Even though I get the feeling that they really pushed the MegaDrive with this game, I still hope that they will come back to it for their next project. And so much stuff has been built already, it would be sad not to use it again ;)

I feel like they could have done a bit more outside of the core gameplay which is pretty much perfect. More incentive to come back to the game, BUT I have not completed it yet, so maybe stuff is unlocked after a playthrough. There is no backup memory though.

Speaking of pushing limits, I wish some of these indy developers would try doing some 32X CD games too. While you could argue that there aren't many people with the Megadrive and both add-ons, I would bet that a Venn diagram of the people with the full Tower of Power and the type of people willing to purchase a cartridge for their Megadrive in 2019 would show pretty much perfect overlap.
 
Patiently waiting on this game to arrive to me. I heard that they are UK based?

Both controller settings look awkward in their own right though. Does it play well?

Are one of the Pixel Artists from VA11-HALLA? I saw a Jill gif they used when they announced the Pixel artist.
 
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molasar

Banned
Are you playing on MegaDrive ?
On PC - GOG version but I am planning to get an MD/Gen ROM.
Patiently waiting on this game to arrive to me. I heard that they are UK based?

Both controller settings look awkward in their own right though. Does it play well?

Are one of the Pixel Artists from VA11-HALLA? I saw a Jill gif they used when they announced the Pixel artist.
1. Yes, their studio is in UK.
2. Can't say but those who have it (MD/Gen version) are happy about it. Even say that 3 button controller is better.
3. Henk Nieborg is a pixel artist and Catherine Menabde is a story panels artist.
 
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