F0rneus
Tears in the rain
The writer was never my problem. My point still stands that CNN is a dirty rag.
Then I return to my original point, video games, virtual reality or not, is not the root cause of the problem. It is the availability of weaponry.
The ease of access needs to be addressed. Articles like this one are nice intellectual exercises.
Agreed. American gun laws as of right now, as way too lax and sensible measures are getting blocked. I am not for full gun control, as I do think there is a real interest in firearms that can be healthy and quite fun. Comparing calibers, brands, firing them at the range... It's all stuff I'm really into. Following the black powder cartridge (after the ball and cap guns of the Wild West), all up to the adoption of the .38 caliber across the board, to the evolution to the .357 mag (couple millimeters more can change the world!) and the new models that could pack these babies...I could talk a lot about that.
Ballistic accuracy doesn't matter in the context of mass shootings. Firearm ballistics don't really need to be taken into account by anyone other than military snipers. Bullet drop is negligible for the typical long gun at 100 yards, and handguns are sights/handling limited well before ballistics ever come into play. Long-range mass shootings are a relative rarity as well: the UT bell tower shooting and the DC beltway sniper are the only ones that come to mind (the recent Las Vegas tragedy involved spraying full-auto fire down into a crowd). If you're doing weird things to ballistics in video game/VR land you're going to have a terrible product; for all intents and purposes bullets go where you point them, which is obviously the default way to model things.
It's not like you need special training to be able to shoot a gun into a crowd of people. The severity of mass shootings is usually more about the weapon(s) the shooter has, how many innocent people are in the vicinity when they go off, and their willingness to murder, not how good of a shot they are.
Re: virtual shooting ranges, I mean, real life shooting ranges are widely accessible in the US (the mass shooting capital) whether you're a gun owner or not.
Aside from the proliferation of guns, the psychological element -- desensitization to violence/killing -- arguably matters a lot more as well. That's a concern for VR, absolutely, but also for other forms of media.
Yeah but on some level, it could make potential killers even more deadly. Like the article points out, as far as perfect ballistics are concerned, there are things than could be learnt from perfect VR, like accounting for the return swing when shooting at straight ahead targets. It could make for more lethal shooters. I mean if we ever get there. But I do agree that the proliferation of guns (the lax gun laws are a huge problem), and the psychological elements are very important. I mean many of these shooters have been bullying victims and that's a huge problem I haven't seen tackled in depth. It's been kind of another problem, that even has lead to live suicides and big controversies that have always died out real quick.
The thing with the VR concern is that it's such a far off thing...I dunno it's like AI in the future. I think there's something cool about discussing what could be in the future. Before it actually happens.
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