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Rumor: Next Xbox To Feature Ray Tracing, 1TB NVMe SSD Storage; DevKit To Release After GDC 2019

Three

Member
I said before that MS' low end cheap console next gen will give them an advantage next gen. If Sony doesn't have multiple console releases next gen, then I believe sales figures will be a lot closer next gen.
What sony need to do is just either rebrand a smaller PS4 Pro as PS5 lite for the cheaper price and just go full on with a high end single PS5. People want a high end machine with a new gen. If people want cheaper the can go last gen but it might not have the hype so just rebrand a redesigned PS4 pro or something. There is no point having a last gen machin 2 current gens then releasing midgens too. It would quickly just become crowded and confusing.
 

McHuj

Member
PS4 Pro and X1X have no place as a smaller PS5lite/X2lite next gen. Their CPU's make them unusable for next gen and in PS4Pro's case, the 8GB of RAM is an additional hindrance.
 

Snake29

RSI Employee of the Year
I said before that MS' low end cheap console next gen will give them an advantage next gen. If Sony doesn't have multiple console releases next gen, then I believe sales figures will be a lot closer next gen.

The cheaper console is full streaming. Mainstream is not going full streaming next-gen, so the cheaper console is not going to sell the most, or will not be the main device in house.
 

NickFire

Member
I can't take any rumor seriously that suggests a console is coming with a stock 1 tb ssd. It comes across like those emails about my dead great unknown uncle from some country I never heard of who left me 20 million in his will.
 
I can't take any rumor seriously that suggests a console is coming with a stock 1 tb ssd. It comes across like those emails about my dead great unknown uncle from some country I never heard of who left me 20 million in his will.

Damn you're rich too???? I am just waiting for my check to arrive. Weird that my bank accounts all randomly closed after I sent them my SSN tho.....
 

dalekjay

Member
Perhaps this could be the PREMIUM version of the Nextbox? There are people who are willing to shed $600 for a console.
I would go higher, if meant a giant leap, like Xbox one og VS Xbox one X

But I will not pay 599 for a ps pro vs Xbox one x difference
 
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A.Romero

Member
That is not how it works.

For a 256bits you need multiple of 8 modules of memory.

For PS4 you have only 512MB (4Gb) modules in the market so 512MB x 8 = 4GB but Sony bet the 1GB (8Gb) modules will be released before the PS4 launch so they could get 1GB x 8 = 8GB (that is what they call bold move... Sony bet in a product that didn't existed on the market).

Actually we already have 2GB (16Gb) GDDR6 modules in the market: K4ZAF325BM-HC14 e K4ZAF325BM-HC16.

So 2GB x 8 = 16GB.

GDDR6 memory for 16GB RAM with 256bits bus already exists... it is even in mass production (K4ZAF325BM-HC14 model).

Go to Product Selector here: https://www.samsung.com/semiconductor/dram/gddr6/ (find Mass Production).

I think I didn't explain myself well. I know modules exist. I'm talking about products with that amount of memory and it's prices.

What consumer grade product has 16 GB GDDR6 and how much it costs? Isn't 12 GB the max we have today in top of the line GPU's?
 

Dontero

Banned
Yeah for sure 1TB NVMe, "MS AI" and raytracing. All in one SOC.
Since we clearly are in cooko land we add to that 64GB ram and VR included in box

All for 199$
Whoever wrote it is not worth listening.

Only reason why Nvidia released RTX series of GPUs is because they can slap ray tracing on VERY fast gpus that give you literally 100s of fps in most advanced games and when you actually turn on rt fps get slashed in half for barely any change on screen.

Somehow console developers who don't even hit reliably 30 fps will now focus or RTX and 15fps games.
 
What are the specs of an Xbox One X Devkit?

EDIT: Found them

Last week, we learned the basic specs for Scorpio as it will be released this holiday season: an eight-core CPU at 2.3 GHz, a GPU with 40 Radeon compute units at 1172 MHz, 12 GB of GDDR5 RAM with a bandwidth of 326 GB/s — all of which will meet Microsoft’s stated performance target of 6 teraflops of computing power. Gamasutra reports that Microsoft bumped up the specs a bit for Scorpio’s dev kit: Its GPU features 44 compute units to deliver 6.6 teraflops of performance, and its RAM is doubled to 24 GB. It also contains a 1 TB SSD alongside the standard 1 TB hard drive.

Is it possible to assume that the specs in the OP are devkit specs and not console specs?

I expect 12GB GDDR6 and a 1 or 2TB HDD.
 
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nowhat

Member
What are the specs of an Xbox One X Devkit?
There will be 2^28 exabytes of DDR11 memory.
The storage space is 16TB of the fastest storage you can ever imagine, combined with cloud processing that can can somehow surpass the speed of light.
The rendering technique will be able to make your 1080p display churn out images at full 8K glory.
There will be bullet time feature that will render your opponents basically helpless - the space-time continuum will warp to your liking, so you will hit your target before they even see you.

...or this is all just speculative bullshit. Your pick.
 

Lone Wolf

Member
The cheaper console is full streaming. Mainstream is not going full streaming next-gen, so the cheaper console is not going to sell the most, or will not be the main device in house.
The rumor is the cheaper console is 4TF and Zen CPU for $250. It is not a “full streaming console”
 

Three

Member
The rumor is the cheaper console is 4TF and Zen CPU for $250. It is not a “full streaming console”
It's basically a PS4 Pro in terms of TF performance then if that's true. Makes sense to be honest. Sony should also just make a 7nm PS4 Pro branded as PS5 for the low price and a PS5 Pro that is more expensive but powerful. Maybe even reach $600 on the pro.
 

Nutsogood

Neo Member
I think it would be awesome if any company can get some ray tracing in, Microsoft can do it by adding it to their next Xbox One X. Hoping both Sony and Mircosoft are going to use SSDs for their next gen consoles.
 
Almost forgot to mention.. Are both MS and Sony still going to use Blu-Ray for their game discs and media? Or arw they ditching for another format..? I've read a post here not long ago how "Blu-Ray is a burden for gaming"....
 

SonGoku

Member
The X has no games designed for 12 GBs of RAM.
I could get an argument about games not being designed specially for the X GPU but not the ram since all of it its being used by games. The PS4 Pro is memory starved and suffering because of it
Unless you mean all 16GB available for games, but what about the 4GB for OS? next gen might even reserve more memory and that not even taking into account the memory used by CPU process.
This is why i don't see 16gb as sufficient for next gen, 24GB is the bare minimum for next gen
2013?

GTX 780 3/6GB
GTX 780TI 3/6GB
GTX TITAN 6GB
Radeon R9 290 4GB
Radeon R9 290X 4/8GB

I don't know but it didn't look like it more than double the VRAM.
VRAM usage decreased compared with previous gens.

You are probably expecting a jump in RAM that the industry is not supporting anymore.

I will be happy with 20GB or 24GB but I think 16GB is the spot both companies will go.
A few pointers....
PS5 is not releasing this year, PS4 more than doubled the xx80 TI and surpassed Titan at time of release
2019 aka Actual
Titan RTX 24GB
VII 16GB
2020
?
So that puts it anywhere from 24 to 32GB. You just proved my point

You are probably expecting a jump in RAM that the industry is not supporting anymore.
Not at all, my expectation is plenty sensible adjusted to the current realities
Me expecting the usual 16x jump would be in excess of 80GB. My expectations are much more tame
Ray-tracking is the way to increase graphic quality from now.
The consoles will live for more 6-7 years so they should have ray-tracing features at least for some effects like RTX cards.
In the future for a Pro/X revision sure
But at its current state its in no way a efficient use of die space and resources, in a closed box you'll get better (more noticeable) results by focusing in faster performance.
 
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Is this early april fools?

So the rumored leak of a 8 teraflop PS5 last week is only to be outdone by some ridiculous leak of a supposedly embarrassing 4 teraflop Xbox Two?

Is this some fake leak race to the bottom or something? And all people can talk about is the possibility of raytracing and an optional higher end console? What difference would a 50 tflop Xbox two do when its shackled by a 4 tflop POS?

I'm looking forward to the next leak about the Switch 2 reverting to black and white graphics with Gameboy specs.. but hey it will have an SDD, Raytracing and the latest Intel CPU isnt that exciting!?
 
Almost forgot to mention.. Are both MS and Sony still going to use Blu-Ray for their game discs and media? Or arw they ditching for another format..? I've read a post here not long ago how "Blu-Ray is a burden for gaming"....

I heard Kryptonian memory crystal has been perfected and will replace optical storage soon.
 
lol what? got a link for this?
Who would believe such a ridiculous rumor, 8tf is literally nothing. Why even make such ridiculous claims unless the purpose is satire.

It's the level of power suggested by several era members in their AMD gonzola thread owing to thermal limits with a 64 cu gcn limit at 1 ghz. They also say its a monster and the best we should expect from next gen console.
 

onQ123

Member
AMD-Carrizo-APU-Stacked-Memory.jpg




amd-iedm-2017-35-1024x573.png
 

onQ123

Member
I could get an argument about games not being designed specially for the X GPU but not the ram since all of it its being used by games. The PS4 Pro is memory starved and suffering because of it
Unless you mean all 16GB available for games, but what about the 4GB for OS? next gen might even reserve more memory and that not even taking into account the memory used by CPU process.
This is why i don't see 16gb as sufficient for next gen, 24GB is the bare minimum for next gen

A few pointers....
PS5 is not releasing this year, PS4 more than doubled the xx80 TI and surpassed Titan at time of release
2019 aka Actual
Titan RTX 24GB
VII 16GB
2020
?
So that puts it anywhere from 24 to 32GB. You just proved my point


Not at all, my expectation is plenty sensible adjusted to the current realities
Me expecting the usual 16x jump would be in excess of 80GB. My expectations are much more tame

In the future for a Pro/X revision sure
But at its current state its in no way a efficient use of die space and resources, in a closed box you'll get better (more noticeable) results by focusing in faster performance.


If you care this much about having over 16GB of GDDR6 Ram why are you not excited about the thought of having 1TB of NVMe? To me this is one of the best things that could happen Next Gen , you see it as storage I see it as a big pool of Ram
 

Hobbesian

Banned
What is raytracing again? And what are some modern games that make the best use of it. My next-gen terminology has gotten rusty in the past year or so.
 

SonGoku

Member
It's the level of power suggested by several era members in their AMD gonzola thread owing to thermal limits with a 64 cu gcn limit at 1 ghz. They also say its a monster and the best we should expect from next gen console.
lol that wasn't a rumor, and they are wrongly assuming next gen consoles won't use a post gcn architecture, only the most pessimistic of posters get behind that line of thought
Lol monster? its barely 2tf over the X
If you care this much about having over 16GB of GDDR6 Ram why are you not excited about the thought of having 1TB of NVMe? To me this is one of the best things that could happen Next Gen , you see it as storage I see it as a big pool of Ram
Because its a waste of resources that could otherwise go towards a better memory configuration or beefier GPU, its benefits are just not worth the current cost
A built in super fast 100GB cache only accessible to developers would have all the benefits without incurring in the ridiculous cost of 1TB nvme.

I rather have 32GB of super fast ram than 16GB + nvme
Even SSD pricing its not suitable for consoles, by the time PS6 they might replace HDD

Edit: could they use 100GB of nvram in the diagram you posted and have it be significantly cheaper than 1TB?
A hybrid HDD-nvram setup would be the best compromise, granted initial load times would be long but you could always switch the hdd for a ssd on your own to minimize load times
What is raytracing again? And what are some modern games that make the best use of it. My next-gen terminology has gotten rusty in the past year or so.
Raytracing its the future but its a good 10 years away before we see it used in any significant way
Latest game to use some raytracing is Battlefield, but in a more gimicky way. Think bump mapping circa 2005
 
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DForce

NaughtyDog Defense Force
The cheaper console is full streaming. Mainstream is not going full streaming next-gen, so the cheaper console is not going to sell the most, or will not be the main device in house.

I thought there was another rumored console that was going to have similar specs to the Xbox One X that's around 6FT?
 

DForce

NaughtyDog Defense Force
What sony need to do is just either rebrand a smaller PS4 Pro as PS5 lite for the cheaper price and just go full on with a high end single PS5. People want a high end machine with a new gen. If people want cheaper the can go last gen but it might not have the hype so just rebrand a redesigned PS4 pro or something. There is no point having a last gen machin 2 current gens then releasing midgens too. It would quickly just become crowded and confusing.

I'm curious to see what they have in store. We have heard many leaks from MS so far, but less from Sony.
 

SonGoku

Member
What sony need to do is just either rebrand a smaller PS4 Pro as PS5 lite
That would be terrible for games
Even releasing PS5 in two formats 1080p PS5 for $400 and 4k PS5 for $599 would be a better idea, and i don't even think that its good for business.
Nintendo Switch 2 will revert to 480p graphics and everyone will love it. SMH
I would honestly take a switch 2 with a 540p screen if it meant running all games at native resolution instead of the Vaseline filter mess we have for many games currently on switch.
 
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sendit

Member
Given the success of multiple SKUs. Nothing seems outrageous regarding those specs/features. Even with a included 1 TB SSD.
 
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sendit

Member
I rather have 32GB of super fast ram than 16GB + nvme
Even SSD pricing its not suitable for consoles, by the time PS6 they might replace HDD

....So you would rather retain one of the biggest bottlenecks in computing history to have more ram? Good thing you aren't an engineer.
 

gspat

Member
I can see the possibility of ray tracing.

This Just popped up recently. Combined with VLIW, it could be AMD's answer to ray tracing.

The application was 18 months ago, and probably was being developed 2 years before that.
 
Almost no chance for NVMe and especially at that capacity. If a SSD is involved it would likely be part of a hybrid drive so the price can be kept down, they get some performance gain from the ssd (Reduced boot times) and they can increase hdd capacity substantially since more space will be need for all the 4K games.
 

sendit

Member

bitbydeath

Member
I was reading on reddit that the low end sku will be near equivalent to the X spec wise.

I hope that’s not true as it’d certainly drag down 3rd party titles if they were to try get them to work on it.
 

nowhat

Member
I was reading on reddit that the low end sku will be near equivalent to the X spec wise.

I hope that’s not true as it’d certainly drag down 3rd party titles if they were to try get them to work on it.
That's what MS has been all about - "forward compatibility" or whatever is the term they use. In essence, treating Xbox as a PC.

That's all fine and dandy for third-party development, especially for games already having a PC port. But that also means that first-party games trying to squeeze the last bit of performance out of given hardware will have to optimize for multiple platforms. Which, if I'm being realistic, also means that they won't be quite as optimized for the hardware as Sony first-party games.
 

Bankai

Member
PS4 Pro and X1X have no place as a smaller PS5lite/X2lite next gen. Their CPU's make them unusable for next gen and in PS4Pro's case, the 8GB of RAM is an additional hindrance.

My point exactly. I get kinda annoyed when someone claims "just use the Pro and X as base-models", because the CPU in those machines is utter shite. It would cripple possibilities (physics, AI, overall complexity) when they have to be taken into account, when developing a game for ps5 and XB Scarlet.

Ray-tracing would be great, but it'll probably be way to costly on performance. To all those who don't understand what RT is; its current intergration is an accurate form of calculating light bouncing off of others sorfaces, creating reflections. I don't get people bashing it, because it is the way forward. More accurate rendering is ALWAYS a good thing, the horsepower and optimization will follow over time.
 

ZywyPL

Banned
I don't see anything wrong with 16GB in a console. Most games right now don't utilize that on PC.

You obviously haven't play in 4K with Ultra textures - today's PC games take up to 7-9GB of VRAM alone, and almost as much RAM, if not more. Sure there is a lot of optimization, streaming techniques etc. on consoles, but that's simply cutting the corners, which is easily visible during the gameplay. To put into perspective - MS decided to stay with a 1080p UI in the X1X, because running it in 4K would require additional 1GB of RAM - 1GB just for a wallpaper, some icons and fonts, now imagine how much advanced 3D graphics require to run in 4K.

And if you look at the consoles history, the devs always primarily wanted more memory - no one complaines about low-mid range GPUs, tablet-grade CPU, lack of optical disc space, too exotic architecture and so on, it's always been all about the memory. So I'd say the more the better, ditch expensive GDDR6 and stay with GDDR5 if required, just boost the clocks for more bandwidth.
 

bitbydeath

Member
That's what MS has been all about - "forward compatibility" or whatever is the term they use. In essence, treating Xbox as a PC.

That's all fine and dandy for third-party development, especially for games already having a PC port. But that also means that first-party games trying to squeeze the last bit of performance out of given hardware will have to optimize for multiple platforms. Which, if I'm being realistic, also means that they won't be quite as optimized for the hardware as Sony first-party games.

Consoles typically move the baseline for PC games forward though. This will hold back games massively if they’re 4-8TF behind the new standard. (Imagining 10TF as the min and 14TF as the max of where things could end up).
 

12Dannu123

Member
Consoles typically move the baseline for PC games forward though. This will hold back games massively if they’re 4-8TF behind the new standard. (Imagining 10TF as the min and 14TF as the max of where things could end up).

Why do you assume that forward compatibility means that they have to natively optimize for the lowest demoninator? They can simply just integrate the XCloud platform into old consoles like XB1S.
 

bitbydeath

Member
Why do you assume that forward compatibility means that they have to natively optimize for the lowest demoninator? They can simply just integrate the XCloud platform into old consoles like XB1S.

You’re right, if it’s just a streaming box then power would not be an issue. I wouldn’t think a streaming box would need that much power either though.
 

jonnyp

Member
Ray-tracking is the way to increase graphic quality from now.
The consoles will live for more 6-7 years so they should have ray-tracing features at least for some effects like RTX cards.

Completely disagree. We've already seen the performance hit RT takes on 2080Ti just to do more realistic reflections - something you only really notice in demonstrations when you switch RTX on/off back and forth . It's simply not worth the die space and won't be for several GPU generations until they are powerful enough to run both RT lighting and shadows globally in the games.
 
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By Christmas 2020, I expect 1 terabyte SSD can be bought for cheap, especially in bulk - MS will be buying millions. I can see it being true.

I expect 384 bit bus to help with XOX backward compatibility.
 

ethomaz

Banned
By Christmas 2020, I expect 1 terabyte SSD can be bought for cheap, especially in bulk - MS will be buying millions. I can see it being true.

I expect 384 bit bus to help with XOX backward compatibility.
Bus width is not related with compatibility... GDDR6 with 256bits can give more bandwidth than X have.
 
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